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6 Commits

Author SHA1 Message Date
d1fade919c Adding beginning of world block generation
All checks were successful
Deploy Promiscuity Auth API / deploy (push) Successful in 46s
Deploy Promiscuity Character API / deploy (push) Successful in 57s
Deploy Promiscuity Locations API / deploy (push) Successful in 58s
k8s smoke test / test (push) Successful in 7s
2026-01-27 21:01:29 -06:00
b2eb85fdf1 Hooking up animations, and tweaking car behavior 2026-01-27 20:53:53 -06:00
d8138fbe69 sync assets and microservice updates 2026-01-27 20:41:28 -06:00
e54dd191f1 Merge branch 'car' 2026-01-27 20:37:17 -06:00
hz
aef117bcf9 enhancing car behavior 2026-01-21 18:16:04 -06:00
hz
582b2c43cb Adding basic car 2026-01-21 17:59:14 -06:00
25 changed files with 729 additions and 384 deletions

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@ -11,4 +11,11 @@
- `SUPER/SUPER` - Super User - `SUPER/SUPER` - Super User
- `test1/test1` - Super User - `test1/test1` - Super User
- `test3/test3` - User - `test3/test3` - User
## Controls
- Move: WASD
- Jump: Space
- Interact (enter/exit car): E
- Flashlight: F
- Phone: Tab
- Pause menu: Esc

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@ -1,19 +1,19 @@
[remap] [remap]
importer="oggvorbisstr" importer="oggvorbisstr"
type="AudioStreamOggVorbis" type="AudioStreamOggVorbis"
uid="uid://de2e8sy4x724m" uid="uid://de2e8sy4x724m"
path="res://.godot/imported/jump.ogg-09aff86a6f79a8fce2febb69902962cf.oggvorbisstr" path="res://.godot/imported/jump.ogg-09aff86a6f79a8fce2febb69902962cf.oggvorbisstr"
[deps] [deps]
source_file="res://assets/audio/jump.ogg" source_file="res://assets/audio/jump.ogg"
dest_files=["res://.godot/imported/jump.ogg-09aff86a6f79a8fce2febb69902962cf.oggvorbisstr"] dest_files=["res://.godot/imported/jump.ogg-09aff86a6f79a8fce2febb69902962cf.oggvorbisstr"]
[params] [params]
loop=false loop=false
loop_offset=0 loop_offset=0
bpm=0 bpm=0
beat_count=0 beat_count=0
bar_beats=4 bar_beats=4

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@ -1,19 +1,19 @@
[remap] [remap]
importer="oggvorbisstr" importer="oggvorbisstr"
type="AudioStreamOggVorbis" type="AudioStreamOggVorbis"
uid="uid://64dplcgx2icb" uid="uid://64dplcgx2icb"
path="res://.godot/imported/silly-menu-hover-test.ogg-101de051c9810c756b28483653a4c618.oggvorbisstr" path="res://.godot/imported/silly-menu-hover-test.ogg-101de051c9810c756b28483653a4c618.oggvorbisstr"
[deps] [deps]
source_file="res://assets/audio/silly-menu-hover-test.ogg" source_file="res://assets/audio/silly-menu-hover-test.ogg"
dest_files=["res://.godot/imported/silly-menu-hover-test.ogg-101de051c9810c756b28483653a4c618.oggvorbisstr"] dest_files=["res://.godot/imported/silly-menu-hover-test.ogg-101de051c9810c756b28483653a4c618.oggvorbisstr"]
[params] [params]
loop=false loop=false
loop_offset=0 loop_offset=0
bpm=0 bpm=0
beat_count=0 beat_count=0
bar_beats=4 bar_beats=4

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@ -1,19 +1,19 @@
[remap] [remap]
importer="oggvorbisstr" importer="oggvorbisstr"
type="AudioStreamOggVorbis" type="AudioStreamOggVorbis"
uid="uid://txgki0ijeuud" uid="uid://txgki0ijeuud"
path="res://.godot/imported/silly-test.ogg-4a08df8a26b9ee1e5d13235e013c7cfc.oggvorbisstr" path="res://.godot/imported/silly-test.ogg-4a08df8a26b9ee1e5d13235e013c7cfc.oggvorbisstr"
[deps] [deps]
source_file="res://assets/audio/silly-test.ogg" source_file="res://assets/audio/silly-test.ogg"
dest_files=["res://.godot/imported/silly-test.ogg-4a08df8a26b9ee1e5d13235e013c7cfc.oggvorbisstr"] dest_files=["res://.godot/imported/silly-test.ogg-4a08df8a26b9ee1e5d13235e013c7cfc.oggvorbisstr"]
[params] [params]
loop=false loop=false
loop_offset=0 loop_offset=0
bpm=0 bpm=0
beat_count=0 beat_count=0
bar_beats=4 bar_beats=4

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@ -1,36 +1,36 @@
[remap] [remap]
importer="font_data_dynamic" importer="font_data_dynamic"
type="FontFile" type="FontFile"
uid="uid://m5ceou0rk6j6" uid="uid://m5ceou0rk6j6"
path="res://.godot/imported/PlayfairDisplay-VariableFont_wght.ttf-fbc765a7962e1c71b0eb2c53d6eb2a10.fontdata" path="res://.godot/imported/PlayfairDisplay-VariableFont_wght.ttf-fbc765a7962e1c71b0eb2c53d6eb2a10.fontdata"
[deps] [deps]
source_file="res://assets/fonts/PlayfairDisplay-VariableFont_wght.ttf" source_file="res://assets/fonts/PlayfairDisplay-VariableFont_wght.ttf"
dest_files=["res://.godot/imported/PlayfairDisplay-VariableFont_wght.ttf-fbc765a7962e1c71b0eb2c53d6eb2a10.fontdata"] dest_files=["res://.godot/imported/PlayfairDisplay-VariableFont_wght.ttf-fbc765a7962e1c71b0eb2c53d6eb2a10.fontdata"]
[params] [params]
Rendering=null Rendering=null
antialiasing=1 antialiasing=1
generate_mipmaps=false generate_mipmaps=false
disable_embedded_bitmaps=true disable_embedded_bitmaps=true
multichannel_signed_distance_field=false multichannel_signed_distance_field=false
msdf_pixel_range=8 msdf_pixel_range=8
msdf_size=48 msdf_size=48
allow_system_fallback=true allow_system_fallback=true
force_autohinter=false force_autohinter=false
modulate_color_glyphs=false modulate_color_glyphs=false
hinting=1 hinting=1
subpixel_positioning=4 subpixel_positioning=4
keep_rounding_remainders=true keep_rounding_remainders=true
oversampling=0.0 oversampling=0.0
Fallbacks=null Fallbacks=null
fallbacks=[] fallbacks=[]
Compress=null Compress=null
compress=true compress=true
preload=[] preload=[]
language_support={} language_support={}
script_support={} script_support={}
opentype_features={} opentype_features={}

View File

@ -1,40 +1,40 @@
[remap] [remap]
importer="texture" importer="texture"
type="CompressedTexture2D" type="CompressedTexture2D"
uid="uid://dhuosr0p605gj" uid="uid://dhuosr0p605gj"
path="res://.godot/imported/pp_start_bg.png-8fb0f850edd45e79935f992c58fa8ca2.ctex" path="res://.godot/imported/pp_start_bg.png-8fb0f850edd45e79935f992c58fa8ca2.ctex"
metadata={ metadata={
"vram_texture": false "vram_texture": false
} }
[deps] [deps]
source_file="res://assets/images/pp_start_bg.png" source_file="res://assets/images/pp_start_bg.png"
dest_files=["res://.godot/imported/pp_start_bg.png-8fb0f850edd45e79935f992c58fa8ca2.ctex"] dest_files=["res://.godot/imported/pp_start_bg.png-8fb0f850edd45e79935f992c58fa8ca2.ctex"]
[params] [params]
compress/mode=0 compress/mode=0
compress/high_quality=false compress/high_quality=false
compress/lossy_quality=0.7 compress/lossy_quality=0.7
compress/uastc_level=0 compress/uastc_level=0
compress/rdo_quality_loss=0.0 compress/rdo_quality_loss=0.0
compress/hdr_compression=1 compress/hdr_compression=1
compress/normal_map=0 compress/normal_map=0
compress/channel_pack=0 compress/channel_pack=0
mipmaps/generate=false mipmaps/generate=false
mipmaps/limit=-1 mipmaps/limit=-1
roughness/mode=0 roughness/mode=0
roughness/src_normal="" roughness/src_normal=""
process/channel_remap/red=0 process/channel_remap/red=0
process/channel_remap/green=1 process/channel_remap/green=1
process/channel_remap/blue=2 process/channel_remap/blue=2
process/channel_remap/alpha=3 process/channel_remap/alpha=3
process/fix_alpha_border=true process/fix_alpha_border=true
process/premult_alpha=false process/premult_alpha=false
process/normal_map_invert_y=false process/normal_map_invert_y=false
process/hdr_as_srgb=false process/hdr_as_srgb=false
process/hdr_clamp_exposure=false process/hdr_clamp_exposure=false
process/size_limit=0 process/size_limit=0
detect_3d/compress_to=1 detect_3d/compress_to=1

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@ -25,6 +25,7 @@ MenuMusic="*res://scenes/UI/menu_music.tscn"
MenuSfx="*res://scenes/UI/menu_sfx.tscn" MenuSfx="*res://scenes/UI/menu_sfx.tscn"
AuthState="*res://scenes/UI/auth_state.gd" AuthState="*res://scenes/UI/auth_state.gd"
CharacterService="*res://scenes/UI/character_service.gd" CharacterService="*res://scenes/UI/character_service.gd"
SelectedCharacter="*res://scenes/UI/selected_character.gd"
[dotnet] [dotnet]
@ -74,3 +75,8 @@ player_phone={
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194306,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null) "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194306,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
] ]
} }
interact={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":69,"key_label":0,"unicode":101,"location":0,"echo":false,"script":null)
]
}

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@ -3,8 +3,9 @@ extends Node3D
@export var left_pupil_path: NodePath = NodePath("Body/HeadPivot/EyeLeft/Pupil") @export var left_pupil_path: NodePath = NodePath("Body/HeadPivot/EyeLeft/Pupil")
@export var right_pupil_path: NodePath = NodePath("Body/HeadPivot/EyeRight/Pupil") @export var right_pupil_path: NodePath = NodePath("Body/HeadPivot/EyeRight/Pupil")
@export var camera_path: NodePath @export var camera_path: NodePath
@export var look_origin_path: NodePath = NodePath("Body/HeadPivot") @export var look_origin_path: NodePath = NodePath("Body/HeadPivot")
@export var look_reference_path: NodePath = NodePath("Body") @export var look_reference_path: NodePath = NodePath("Body")
@export var look_target_path: NodePath = NodePath("")
@export var lock_vertical: bool = true @export var lock_vertical: bool = true
@export var vertical_unlock_height: float = 0.6 @export var vertical_unlock_height: float = 0.6
@export var vertical_lock_smooth_speed: float = 6.0 @export var vertical_lock_smooth_speed: float = 6.0
@ -28,10 +29,11 @@ var _head: Node3D
var _head_base_rot: Vector3 var _head_base_rot: Vector3
var _vertical_lock_factor: float = 1.0 var _vertical_lock_factor: float = 1.0
var _vertical_hold_timer: float = 0.0 var _vertical_hold_timer: float = 0.0
var _look_reference: Node3D var _look_reference: Node3D
var _look_target: Node3D
func _ready() -> void: func _ready() -> void:
_left_pupil = get_node_or_null(left_pupil_path) as Node3D _left_pupil = get_node_or_null(left_pupil_path) as Node3D
_right_pupil = get_node_or_null(right_pupil_path) as Node3D _right_pupil = get_node_or_null(right_pupil_path) as Node3D
if _left_pupil: if _left_pupil:
@ -39,9 +41,10 @@ func _ready() -> void:
if _right_pupil: if _right_pupil:
_right_base = _right_pupil.position _right_base = _right_pupil.position
_camera = _resolve_camera() _camera = _resolve_camera()
_look_origin = get_node_or_null(look_origin_path) as Node3D _look_origin = get_node_or_null(look_origin_path) as Node3D
_look_reference = get_node_or_null(look_reference_path) as Node3D _look_reference = get_node_or_null(look_reference_path) as Node3D
_head = get_node_or_null(head_path) as Node3D _look_target = get_node_or_null(look_target_path) as Node3D
_head = get_node_or_null(head_path) as Node3D
if _head: if _head:
_head_base_rot = _head.rotation _head_base_rot = _head.rotation
@ -54,15 +57,21 @@ func _process(_delta: float) -> void:
_update_pupils() _update_pupils()
func _update_pupils() -> void: func _update_pupils() -> void:
if _camera == null or not _camera.is_inside_tree(): if _look_target == null and look_target_path != NodePath(""):
_camera = _resolve_camera() _look_target = get_node_or_null(look_target_path) as Node3D
if _camera == null: if _look_target == null:
return var viewport_cam := get_viewport().get_camera_3d()
var origin := _look_origin if viewport_cam != null and viewport_cam != _camera:
if origin == null: _camera = viewport_cam
origin = self elif _camera == null or not _camera.is_inside_tree():
var target := _camera.global_position _camera = _resolve_camera()
if _look_target == null and _camera == null:
return
var origin := _look_origin
if origin == null:
origin = self
var target := _look_target.global_position if _look_target != null else _camera.global_position
var dir_world := target - origin.global_position var dir_world := target - origin.global_position
if dir_world.length_squared() <= 0.0001: if dir_world.length_squared() <= 0.0001:
return return

View File

@ -57,7 +57,12 @@ height = 1.1
[node name="RepoBot" type="Node3D"] [node name="RepoBot" type="Node3D"]
script = ExtResource("1_repo_bot") script = ExtResource("1_repo_bot")
[node name="Body" type="StaticBody3D" parent="."] [node name="Body" type="RigidBody3D" parent="."]
mass = 1.5
axis_lock_angular_x = true
axis_lock_angular_z = true
angular_damp = 8.0
linear_damp = 0.5
[node name="CollisionShape3D" type="CollisionShape3D" parent="Body"] [node name="CollisionShape3D" type="CollisionShape3D" parent="Body"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.55, 0) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.55, 0)

View File

@ -7,6 +7,7 @@
[ext_resource type="Script" uid="uid://b7fopt7sx74g8" path="res://scenes/Levels/menu.gd" id="3_tc7dm"] [ext_resource type="Script" uid="uid://b7fopt7sx74g8" path="res://scenes/Levels/menu.gd" id="3_tc7dm"]
[ext_resource type="PackedScene" path="res://scenes/Characters/repo_bot.tscn" id="4_repo"] [ext_resource type="PackedScene" path="res://scenes/Characters/repo_bot.tscn" id="4_repo"]
[ext_resource type="PackedScene" uid="uid://bnqaqbgynoyys" path="res://assets/models/TestCharAnimated.glb" id="5_fi66n"] [ext_resource type="PackedScene" uid="uid://bnqaqbgynoyys" path="res://assets/models/TestCharAnimated.glb" id="5_fi66n"]
[ext_resource type="PackedScene" path="res://scenes/Vehicles/car.tscn" id="5_car"]
[sub_resource type="PhysicsMaterial" id="PhysicsMaterial_2q6dc"] [sub_resource type="PhysicsMaterial" id="PhysicsMaterial_2q6dc"]
bounce = 0.5 bounce = 0.5
@ -43,6 +44,7 @@ script = ExtResource("1_a4mo8")
[node name="RepoBot" parent="." instance=ExtResource("4_repo")] [node name="RepoBot" parent="." instance=ExtResource("4_repo")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.9426608, 0, -4.4451966) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.9426608, 0, -4.4451966)
look_target_path = NodePath("../Player")
[node name="Thing" type="RigidBody3D" parent="."] [node name="Thing" type="RigidBody3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -3.7986288) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -3.7986288)
@ -186,8 +188,8 @@ bones/62/rotation = Quaternion(0.56540585, 0.011310213, -0.008501466, 0.8246915)
bones/63/position = Vector3(7.93632e-09, 0.1572156, -2.6982683e-10) bones/63/position = Vector3(7.93632e-09, 0.1572156, -2.6982683e-10)
bones/63/rotation = Quaternion(0.28907102, 0.031904068, 0.014082117, 0.9566723) bones/63/rotation = Quaternion(0.28907102, 0.031904068, 0.014082117, 0.9566723)
bones/64/position = Vector3(7.567915e-10, 0.099999994, -3.2595668e-09) bones/64/position = Vector3(7.567915e-10, 0.099999994, -3.2595668e-09)
[node name="CollisionShape3D" type="CollisionShape3D" parent="Player"] [node name="CollisionShape3D" type="CollisionShape3D" parent="Player"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, 0)
shape = SubResource("SphereShape3D_mx8sn") shape = SubResource("SphereShape3D_mx8sn")
[node name="Camera3D" type="Camera3D" parent="Player"] [node name="Camera3D" type="Camera3D" parent="Player"]
@ -197,6 +199,8 @@ fov = 49.0
[node name="SpotLight3D" type="SpotLight3D" parent="Player"] [node name="SpotLight3D" type="SpotLight3D" parent="Player"]
[node name="Car" parent="." instance=ExtResource("5_car")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -6, 0, -3)
[node name="Ground" type="StaticBody3D" parent="."] [node name="Ground" type="StaticBody3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1, 0) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1, 0)
@ -204,6 +208,7 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1, 0)
shape = SubResource("BoxShape3D_2q6dc") shape = SubResource("BoxShape3D_2q6dc")
[node name="MeshInstance3D" type="MeshInstance3D" parent="Ground"] [node name="MeshInstance3D" type="MeshInstance3D" parent="Ground"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.00053596497, 0.0075991154, -0.0019865036)
mesh = SubResource("BoxMesh_w7c3h") mesh = SubResource("BoxMesh_w7c3h")
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."] [node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]

View File

@ -0,0 +1,15 @@
extends Node3D
@export var tile_size := 4.0
@export var block_height := 1.0
@onready var _block: MeshInstance3D = $TerrainBlock
@onready var _camera: Camera3D = $Camera3D
func _ready() -> void:
var coord := SelectedCharacter.get_coord()
var block_pos := Vector3(coord.x * tile_size, block_height * 0.5, coord.y * tile_size)
_block.position = block_pos
_block.scale = Vector3(tile_size, block_height, tile_size)
if _camera:
_camera.look_at(block_pos, Vector3.UP)

View File

@ -0,0 +1 @@
uid://1fico5npv6dy

View File

@ -0,0 +1,23 @@
[gd_scene load_steps=4 format=3 uid="uid://b7p7k1i4t0m2l"]
[ext_resource type="Script" path="res://scenes/Levels/location_level.gd" id="1_6y4q1"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_yu2x4"]
albedo_color = Color(0.2, 0.6, 0.2, 1)
[sub_resource type="BoxMesh" id="BoxMesh_t2a5k"]
material = SubResource("StandardMaterial3D_yu2x4")
[node name="LocationLevel" type="Node3D"]
script = ExtResource("1_6y4q1")
[node name="TerrainBlock" type="MeshInstance3D" parent="."]
mesh = SubResource("BoxMesh_t2a5k")
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 0.819152, 0.573576, 0, -0.573576, 0.819152, 0, 6, 0)
shadow_enabled = true
[node name="Camera3D" type="Camera3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 0.92388, 0.382683, 0, -0.382683, 0.92388, 0, 6, 10)
current = true

View File

@ -14,13 +14,15 @@ func _input(event):
else: else:
pause_game() pause_game()
func pause_game(): func pause_game():
get_tree().paused = true get_tree().paused = true
visible = true visible = true
Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
func resume_game(): func resume_game():
get_tree().paused = false get_tree().paused = false
visible = false visible = false
Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
func _on_quit_button_pressed(): func _on_quit_button_pressed():
get_tree().quit() get_tree().quit()
@ -28,9 +30,10 @@ func _on_quit_button_pressed():
func _on_continue_button_pressed(): func _on_continue_button_pressed():
resume_game() resume_game()
func _on_main_menu_button_pressed(): func _on_main_menu_button_pressed():
resume_game() resume_game()
get_tree().change_scene_to_file(START_SCREEN_SCENE) Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
get_tree().change_scene_to_file(START_SCREEN_SCENE)
func _register_focus_sounds() -> void: func _register_focus_sounds() -> void:
if pause_menu == null: if pause_menu == null:

View File

@ -69,11 +69,11 @@ func _on_add_button_pressed() -> void:
else: else:
_status_label.text = "Character created, but response was unexpected." _status_label.text = "Character created, but response was unexpected."
func _on_delete_button_pressed() -> void: func _on_delete_button_pressed() -> void:
var selected := _character_list.get_selected_items() var selected := _character_list.get_selected_items()
if selected.is_empty(): if selected.is_empty():
_status_label.text = "Select a character to delete." _status_label.text = "Select a character to delete."
return return
var index := selected[0] var index := selected[0]
if index < 0 or index >= _characters.size(): if index < 0 or index >= _characters.size():
@ -94,8 +94,23 @@ func _on_delete_button_pressed() -> void:
return return
_characters.remove_at(index) _characters.remove_at(index)
_character_list.remove_item(index) _character_list.remove_item(index)
_status_label.text = "Character deleted." _status_label.text = "Character deleted."
func _on_select_button_pressed() -> void:
var selected := _character_list.get_selected_items()
if selected.is_empty():
_status_label.text = "Select a character first."
return
var index := selected[0]
if index < 0 or index >= _characters.size():
_status_label.text = "Invalid selection."
return
var character: Dictionary = _characters[index]
SelectedCharacter.set_character(character)
get_tree().change_scene_to_file("res://scenes/Levels/location_level.tscn")
func _on_refresh_button_pressed() -> void: func _on_refresh_button_pressed() -> void:
_load_characters() _load_characters()

View File

@ -87,16 +87,23 @@ theme = ExtResource("4_5b3b7")
text = "ADD" text = "ADD"
text_alignment = 1 text_alignment = 1
[node name="ActionHBox" type="HBoxContainer" parent="MarginContainer/ContentCenter/ContentVBox"] [node name="ActionHBox" type="HBoxContainer" parent="MarginContainer/ContentCenter/ContentVBox"]
layout_mode = 2 layout_mode = 2
size_flags_horizontal = 4 size_flags_horizontal = 4
theme_override_constants/separation = 10 theme_override_constants/separation = 10
[node name="RefreshButton" type="Button" parent="MarginContainer/ContentCenter/ContentVBox/ActionHBox"] [node name="SelectButton" type="Button" parent="MarginContainer/ContentCenter/ContentVBox/ActionHBox"]
layout_mode = 2 layout_mode = 2
size_flags_horizontal = 4 size_flags_horizontal = 4
theme = ExtResource("4_5b3b7") theme = ExtResource("4_5b3b7")
text = "REFRESH" text = "SELECT"
text_alignment = 1
[node name="RefreshButton" type="Button" parent="MarginContainer/ContentCenter/ContentVBox/ActionHBox"]
layout_mode = 2
size_flags_horizontal = 4
theme = ExtResource("4_5b3b7")
text = "REFRESH"
text_alignment = 1 text_alignment = 1
[node name="DeleteButton" type="Button" parent="MarginContainer/ContentCenter/ContentVBox/ActionHBox"] [node name="DeleteButton" type="Button" parent="MarginContainer/ContentCenter/ContentVBox/ActionHBox"]
@ -123,9 +130,10 @@ text_alignment = 1
[node name="LogoutRequest" type="HTTPRequest" parent="."] [node name="LogoutRequest" type="HTTPRequest" parent="."]
unique_name_in_owner = true unique_name_in_owner = true
[connection signal="pressed" from="MarginContainer/ContentCenter/ContentVBox/AddHBox/AddButton" to="." method="_on_add_button_pressed"] [connection signal="pressed" from="MarginContainer/ContentCenter/ContentVBox/AddHBox/AddButton" to="." method="_on_add_button_pressed"]
[connection signal="pressed" from="MarginContainer/ContentCenter/ContentVBox/ActionHBox/RefreshButton" to="." method="_on_refresh_button_pressed"] [connection signal="pressed" from="MarginContainer/ContentCenter/ContentVBox/ActionHBox/SelectButton" to="." method="_on_select_button_pressed"]
[connection signal="pressed" from="MarginContainer/ContentCenter/ContentVBox/ActionHBox/DeleteButton" to="." method="_on_delete_button_pressed"] [connection signal="pressed" from="MarginContainer/ContentCenter/ContentVBox/ActionHBox/RefreshButton" to="." method="_on_refresh_button_pressed"]
[connection signal="pressed" from="MarginContainer/ContentCenter/ContentVBox/ActionHBox/BackButton" to="." method="_on_back_button_pressed"] [connection signal="pressed" from="MarginContainer/ContentCenter/ContentVBox/ActionHBox/DeleteButton" to="." method="_on_delete_button_pressed"]
[connection signal="pressed" from="MarginContainer/ContentCenter/ContentVBox/ActionHBox/LogoutButton" to="." method="_on_logout_button_pressed"] [connection signal="pressed" from="MarginContainer/ContentCenter/ContentVBox/ActionHBox/BackButton" to="." method="_on_back_button_pressed"]
[connection signal="pressed" from="MarginContainer/ContentCenter/ContentVBox/ActionHBox/LogoutButton" to="." method="_on_logout_button_pressed"]
[connection signal="request_completed" from="LogoutRequest" to="." method="_on_logout_request_completed"] [connection signal="request_completed" from="LogoutRequest" to="." method="_on_logout_request_completed"]

View File

@ -0,0 +1,16 @@
extends Node
var character: Dictionary = {}
func set_character(data: Dictionary) -> void:
character = data
func clear() -> void:
character = {}
func get_coord() -> Vector2:
var coord: Dictionary = character.get("coord", {})
return Vector2(
float(coord.get("x", 0)),
float(coord.get("y", 0))
)

View File

@ -0,0 +1 @@
uid://bbl0our5y4k7a

105
game/scenes/Vehicles/car.gd Normal file
View File

@ -0,0 +1,105 @@
extends RigidBody3D
@export var drive_speed := 18.0
@export var drive_accel := 20.0
@export var brake_strength := 28.0
@export var turn_speed := 2.0
@export var turn_accel := 8.0
@export var lateral_damp := 10.0
@export var launch_impulse := 28.0
@export var launch_up_impulse := 6.0
@export var seat_path: NodePath
@export var exit_path: NodePath
@export var camera_path: NodePath
@export var interact_area_path: NodePath
@onready var seat: Node3D = get_node(seat_path) if seat_path != NodePath("") else null
@onready var exit_point: Node3D = get_node(exit_path) if exit_path != NodePath("") else null
@onready var car_camera: Camera3D = get_node(camera_path) if camera_path != NodePath("") else null
@onready var interact_area: Area3D = get_node(interact_area_path) if interact_area_path != NodePath("") else null
var _nearby_driver: Node = null
var _driver: Node = null
func _ready() -> void:
if interact_area:
interact_area.collision_layer = 2
interact_area.collision_mask = 1
interact_area.body_entered.connect(_on_interact_body_entered)
interact_area.body_exited.connect(_on_interact_body_exited)
if car_camera:
car_camera.current = false
contact_monitor = true
max_contacts_reported = 8
func _process(_delta: float) -> void:
if _driver == null and _nearby_driver != null and Input.is_action_just_pressed("interact"):
_enter_vehicle(_nearby_driver)
elif _driver != null and Input.is_action_just_pressed("interact"):
_exit_vehicle()
func _integrate_forces(state: PhysicsDirectBodyState3D) -> void:
if _driver == null:
return
var input2v := Input.get_vector("ui_left", "ui_right", "ui_up", "ui_down")
var forward := global_transform.basis.z
forward.y = 0.0
forward = forward.normalized()
var current_speed := linear_velocity.dot(forward)
var target_speed := input2v.y * drive_speed
var accel := drive_accel if abs(input2v.y) > 0.01 else brake_strength
var new_forward_speed := move_toward(current_speed, target_speed, accel * state.step)
var forward_vel := forward * new_forward_speed
var lateral_vel := linear_velocity - (forward * current_speed)
lateral_vel = lateral_vel.move_toward(Vector3.ZERO, lateral_damp * state.step)
linear_velocity = forward_vel + lateral_vel
var speed_factor: float = clamp(abs(new_forward_speed) / drive_speed, 0.0, 1.0)
var turn_input := input2v.x
if new_forward_speed < -0.1:
turn_input = -turn_input
var target_turn: float = turn_input * turn_speed * speed_factor
angular_velocity.y = move_toward(angular_velocity.y, target_turn, turn_accel * state.step)
if speed_factor > 0.2:
var hit_ids := {}
for i in state.get_contact_count():
var collider := state.get_contact_collider_object(i)
if collider is RigidBody3D and collider != self:
var collider_id := (collider as Node).get_instance_id()
if hit_ids.has(collider_id):
continue
hit_ids[collider_id] = true
var contact_pos := state.get_contact_collider_position(i)
var launch_dir := (contact_pos - global_position).normalized()
if launch_dir.length() <= 0.001:
var normal_world := (global_transform.basis * state.get_contact_local_normal(i)).normalized()
launch_dir = normal_world if normal_world.length() > 0.001 else forward.normalized()
var impulse := launch_dir * (launch_impulse * speed_factor) + Vector3.UP * launch_up_impulse
(collider as RigidBody3D).apply_central_impulse(impulse)
func _enter_vehicle(player: Node) -> void:
if seat == null:
return
_driver = player
player.call("enter_vehicle", self, seat, car_camera)
if car_camera:
car_camera.current = true
func _exit_vehicle() -> void:
if _driver == null:
return
_driver.call("exit_vehicle", exit_point, car_camera)
_driver = null
if car_camera:
car_camera.current = false
func _on_interact_body_entered(body: Node) -> void:
if body.has_method("enter_vehicle"):
_nearby_driver = body
func _on_interact_body_exited(body: Node) -> void:
if body == _nearby_driver:
_nearby_driver = null

View File

@ -0,0 +1 @@
uid://4qf5yinepytc

View File

@ -0,0 +1,43 @@
[gd_scene load_steps=6 format=3]
[ext_resource type="Script" path="res://scenes/Vehicles/car.gd" id="1_kbd20"]
[sub_resource type="BoxShape3D" id="BoxShape3D_7r1j6"]
size = Vector3(1.4, 0.9, 2.6)
[sub_resource type="BoxShape3D" id="BoxShape3D_jk0m1"]
size = Vector3(2.2, 2.0, 3.8)
[sub_resource type="BoxMesh" id="BoxMesh_4y8xk"]
size = Vector3(1.4, 0.9, 2.6)
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_red"]
albedo_color = Color(0.85, 0.1, 0.1, 1)
[node name="Car" type="RigidBody3D"]
script = ExtResource("1_kbd20")
seat_path = NodePath("Seat")
exit_path = NodePath("Exit")
camera_path = NodePath("CarCamera")
interact_area_path = NodePath("InteractArea")
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
shape = SubResource("BoxShape3D_7r1j6")
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
mesh = SubResource("BoxMesh_4y8xk")
surface_material_override/0 = SubResource("StandardMaterial3D_red")
[node name="InteractArea" type="Area3D" parent="."]
[node name="CollisionShape3D" type="CollisionShape3D" parent="InteractArea"]
shape = SubResource("BoxShape3D_jk0m1")
[node name="Seat" type="Node3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0, 0.6, 0.0)
[node name="Exit" type="Node3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.3, 0.0, 0.0)
[node name="CarCamera" type="Camera3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0, 2.0, 4.2)

View File

@ -20,14 +20,27 @@ var current_number_of_jumps := 0
var _pending_mouse_delta := Vector2.ZERO var _pending_mouse_delta := Vector2.ZERO
var _last_move_forward := Vector3(0, 0, 1) var _last_move_forward := Vector3(0, 0, 1)
var _last_move_right := Vector3(1, 0, 0) var _last_move_right := Vector3(1, 0, 0)
var _camera_offset_local := Vector3.ZERO var _camera_offset_local := Vector3.ZERO
var _camera_yaw := 0.0 var _camera_yaw := 0.0
var _camera_pitch := 0.0 var _camera_pitch := 0.0
var _in_vehicle := false
@export var camera_follow_speed := 10.0 var _vehicle_collision_layer := 0
var _vehicle_collision_mask := 0
var jump_sound = preload("res://assets/audio/jump.ogg") var _vehicle_original_parent: Node = null
var audio_player = AudioStreamPlayer.new() var _light_was_on := false
var _jump_triggered := false
@onready var _flashlight: SpotLight3D = $SpotLight3D
@onready var _anim_player: AnimationPlayer = find_child("AnimationPlayer", true, false) as AnimationPlayer
@onready var _model_root: Node3D = find_child("TestCharAnimated", true, false) as Node3D
@export var camera_follow_speed := 10.0
@export var anim_idle_name := "Idle"
@export var anim_walk_name := "Walk"
@export var anim_jump_name := "Jump"
@export var anim_walk_speed_threshold := 0.25
var jump_sound = preload("res://assets/audio/jump.ogg")
var audio_player = AudioStreamPlayer.new()
@export var camera_path: NodePath @export var camera_path: NodePath
@onready var cam: Camera3D = get_node(camera_path) if camera_path != NodePath("") else null @onready var cam: Camera3D = get_node(camera_path) if camera_path != NodePath("") else null
@ -35,7 +48,7 @@ var audio_player = AudioStreamPlayer.new()
@onready var phone: CanvasLayer = get_node(phone_path) if phone_path != NodePath("") else null @onready var phone: CanvasLayer = get_node(phone_path) if phone_path != NodePath("") else null
var phone_visible := false var phone_visible := false
func _ready() -> void: func _ready() -> void:
axis_lock_angular_x = true axis_lock_angular_x = true
axis_lock_angular_z = true axis_lock_angular_z = true
angular_damp = 6.0 angular_damp = 6.0
@ -44,7 +57,7 @@ func _ready() -> void:
add_child(audio_player) add_child(audio_player)
audio_player.stream = jump_sound audio_player.stream = jump_sound
audio_player.volume_db = -20 audio_player.volume_db = -20
if cam: if cam:
_camera_offset_local = cam.transform.origin _camera_offset_local = cam.transform.origin
_camera_pitch = cam.rotation.x _camera_pitch = cam.rotation.x
_camera_yaw = global_transform.basis.get_euler().y _camera_yaw = global_transform.basis.get_euler().y
@ -58,11 +71,16 @@ func _ready() -> void:
right.y = 0.0 right.y = 0.0
if forward.length() > 0.0001: if forward.length() > 0.0001:
_last_move_forward = forward.normalized() _last_move_forward = forward.normalized()
if right.length() > 0.0001: if right.length() > 0.0001:
_last_move_right = right.normalized() _last_move_right = right.normalized()
_vehicle_collision_layer = collision_layer
func _integrate_forces(state): _vehicle_collision_mask = collision_mask
if cameraMoveMode and _pending_mouse_delta != Vector2.ZERO:
func _integrate_forces(state):
if _in_vehicle:
linear_velocity = Vector3.ZERO
return
if cameraMoveMode and _pending_mouse_delta != Vector2.ZERO:
rotation_x -= _pending_mouse_delta.y * mouse_sensitivity rotation_x -= _pending_mouse_delta.y * mouse_sensitivity
rotation_y -= _pending_mouse_delta.x * mouse_sensitivity rotation_y -= _pending_mouse_delta.x * mouse_sensitivity
rotation_x = clamp(rotation_x, deg_to_rad(-90), deg_to_rad(90)) # Prevent flipping rotation_x = clamp(rotation_x, deg_to_rad(-90), deg_to_rad(90)) # Prevent flipping
@ -113,21 +131,27 @@ func _integrate_forces(state):
on_floor = true on_floor = true
break break
if Input.is_action_just_pressed("ui_accept") and (on_floor or current_number_of_jumps == 1): if Input.is_action_just_pressed("ui_accept") and (on_floor or current_number_of_jumps == 1):
current_number_of_jumps = (current_number_of_jumps + 1) % 2 current_number_of_jumps = (current_number_of_jumps + 1) % 2
linear_velocity.y = JUMP_SPEED linear_velocity.y = JUMP_SPEED
audio_player.play() audio_player.play()
_jump_triggered = true
if cam:
var target_yaw := global_transform.basis.get_euler().y
_camera_yaw = lerp_angle(_camera_yaw, target_yaw, camera_follow_speed * state.step)
var target_basis := Basis(Vector3.UP, _camera_yaw)
var target_pos := global_position + (target_basis * _camera_offset_local)
cam.global_position = cam.global_position.lerp(target_pos, camera_follow_speed * state.step)
cam.global_rotation = Vector3(_camera_pitch, _camera_yaw, 0.0)
_update_animation(on_floor, state.linear_velocity)
_jump_triggered = false
if cam: func _input(event):
var target_yaw := global_transform.basis.get_euler().y if _in_vehicle:
_camera_yaw = lerp_angle(_camera_yaw, target_yaw, camera_follow_speed * state.step) return
var target_basis := Basis(Vector3.UP, _camera_yaw) if event is InputEventMouseButton:
var target_pos := global_position + (target_basis * _camera_offset_local)
cam.global_position = cam.global_position.lerp(target_pos, camera_follow_speed * state.step)
cam.global_rotation = Vector3(_camera_pitch, _camera_yaw, 0.0)
func _input(event):
if event is InputEventMouseButton:
if event.button_index == MOUSE_BUTTON_MIDDLE: if event.button_index == MOUSE_BUTTON_MIDDLE:
if event.pressed: if event.pressed:
cameraMoveMode = true cameraMoveMode = true
@ -145,10 +169,68 @@ func _input(event):
elif event.button_index == MOUSE_BUTTON_WHEEL_DOWN: elif event.button_index == MOUSE_BUTTON_WHEEL_DOWN:
zoom_camera(ZOOM_FACTOR) # Zoom out zoom_camera(ZOOM_FACTOR) # Zoom out
if event.is_action_pressed("player_light"): if event.is_action_pressed("player_light"):
$SpotLight3D.visible = !$SpotLight3D.visible _flashlight.visible = !_flashlight.visible
func zoom_camera(factor): func zoom_camera(factor):
var new_fov = cam.fov * factor var new_fov = cam.fov * factor
cam.fov = clamp(new_fov, MIN_FOV, MAX_FOV) cam.fov = clamp(new_fov, MIN_FOV, MAX_FOV)
func _update_animation(on_floor: bool, velocity: Vector3) -> void:
if _anim_player == null:
return
var horizontal_speed := Vector3(velocity.x, 0.0, velocity.z).length()
if _jump_triggered and _anim_player.has_animation(anim_jump_name):
if _anim_player.current_animation != anim_jump_name:
_anim_player.play(anim_jump_name)
return
if not on_floor and _anim_player.has_animation(anim_jump_name):
if _anim_player.current_animation != anim_jump_name:
_anim_player.play(anim_jump_name)
return
if horizontal_speed > anim_walk_speed_threshold and _anim_player.has_animation(anim_walk_name):
if _anim_player.current_animation != anim_walk_name:
_anim_player.play(anim_walk_name)
return
if _anim_player.has_animation(anim_idle_name):
if _anim_player.current_animation != anim_idle_name:
_anim_player.play(anim_idle_name)
func enter_vehicle(_vehicle: Node, seat: Node3D, vehicle_camera: Camera3D) -> void:
_in_vehicle = true
freeze = true
sleeping = true
collision_layer = 0
collision_mask = 0
_vehicle_original_parent = get_parent()
_light_was_on = _flashlight.visible
_flashlight.visible = false
if _model_root:
_model_root.visible = false
if seat:
reparent(seat, true)
global_transform = seat.global_transform
if cam:
cam.current = false
if vehicle_camera:
vehicle_camera.current = true
func exit_vehicle(exit_point: Node3D, vehicle_camera: Camera3D) -> void:
_in_vehicle = false
freeze = false
sleeping = false
collision_layer = _vehicle_collision_layer
collision_mask = _vehicle_collision_mask
if _vehicle_original_parent:
reparent(_vehicle_original_parent, true)
_vehicle_original_parent = null
_flashlight.visible = _light_was_on
if _model_root:
_model_root.visible = true
if exit_point:
global_transform = exit_point.global_transform
if vehicle_camera:
vehicle_camera.current = false
if cam:
cam.current = true

View File

@ -1,27 +1,27 @@
# CharacterApi document shapes # CharacterApi document shapes
This service expects JSON request bodies for character creation and stores This service expects JSON request bodies for character creation and stores
character documents in MongoDB. character documents in MongoDB.
Inbound JSON documents Inbound JSON documents
- CreateCharacterRequest (`POST /api/characters`) - CreateCharacterRequest (`POST /api/characters`)
```json ```json
{ {
"name": "string" "name": "string"
} }
``` ```
Stored documents (MongoDB) Stored documents (MongoDB)
- Character - Character
```json ```json
{ {
"id": "string (ObjectId)", "id": "string (ObjectId)",
"ownerUserId": "string", "ownerUserId": "string",
"name": "string", "name": "string",
"coord": { "coord": {
"x": "number", "x": "number",
"y": "number" "y": "number"
}, },
"createdUtc": "string (ISO-8601 datetime)" "createdUtc": "string (ISO-8601 datetime)"
} }
``` ```

View File

@ -1,8 +1,8 @@
namespace CharacterApi.Models; namespace CharacterApi.Models;
public class Coord public class Coord
{ {
public int X { get; set; } public int X { get; set; }
public int Y { get; set; } public int Y { get; set; }
} }

View File

@ -1,132 +1,132 @@
using LocationsApi.Models; using LocationsApi.Models;
using MongoDB.Bson; using MongoDB.Bson;
using MongoDB.Driver; using MongoDB.Driver;
namespace LocationsApi.Services; namespace LocationsApi.Services;
public class LocationStore public class LocationStore
{ {
private readonly IMongoCollection<Location> _col; private readonly IMongoCollection<Location> _col;
public LocationStore(IConfiguration cfg) public LocationStore(IConfiguration cfg)
{ {
var cs = cfg["MongoDB:ConnectionString"] ?? "mongodb://127.0.0.1:27017"; var cs = cfg["MongoDB:ConnectionString"] ?? "mongodb://127.0.0.1:27017";
var dbName = cfg["MongoDB:DatabaseName"] ?? "GameDb"; var dbName = cfg["MongoDB:DatabaseName"] ?? "GameDb";
var client = new MongoClient(cs); var client = new MongoClient(cs);
var db = client.GetDatabase(dbName); var db = client.GetDatabase(dbName);
var collectionName = "Locations"; var collectionName = "Locations";
EnsureLocationSchema(db, collectionName); EnsureLocationSchema(db, collectionName);
_col = db.GetCollection<Location>(collectionName); _col = db.GetCollection<Location>(collectionName);
var coordIndex = Builders<Location>.IndexKeys var coordIndex = Builders<Location>.IndexKeys
.Ascending(l => l.Coord.X) .Ascending(l => l.Coord.X)
.Ascending(l => l.Coord.Y); .Ascending(l => l.Coord.Y);
var coordIndexOptions = new CreateIndexOptions { Unique = true }; var coordIndexOptions = new CreateIndexOptions { Unique = true };
_col.Indexes.CreateOne(new CreateIndexModel<Location>(coordIndex, coordIndexOptions)); _col.Indexes.CreateOne(new CreateIndexModel<Location>(coordIndex, coordIndexOptions));
EnsureOriginLocation(); EnsureOriginLocation();
} }
private static void EnsureLocationSchema(IMongoDatabase db, string collectionName) private static void EnsureLocationSchema(IMongoDatabase db, string collectionName)
{ {
var validator = new BsonDocument var validator = new BsonDocument
{ {
{ {
"$jsonSchema", new BsonDocument "$jsonSchema", new BsonDocument
{ {
{ "bsonType", "object" }, { "bsonType", "object" },
{ "required", new BsonArray { "name", "coord", "createdUtc" } }, { "required", new BsonArray { "name", "coord", "createdUtc" } },
{ {
"properties", new BsonDocument "properties", new BsonDocument
{ {
{ "name", new BsonDocument { { "bsonType", "string" } } }, { "name", new BsonDocument { { "bsonType", "string" } } },
{ {
"coord", new BsonDocument "coord", new BsonDocument
{ {
{ "bsonType", "object" }, { "bsonType", "object" },
{ "required", new BsonArray { "x", "y" } }, { "required", new BsonArray { "x", "y" } },
{ {
"properties", new BsonDocument "properties", new BsonDocument
{ {
{ "x", new BsonDocument { { "bsonType", "int" } } }, { "x", new BsonDocument { { "bsonType", "int" } } },
{ "y", new BsonDocument { { "bsonType", "int" } } } { "y", new BsonDocument { { "bsonType", "int" } } }
} }
} }
} }
}, },
{ "createdUtc", new BsonDocument { { "bsonType", "date" } } } { "createdUtc", new BsonDocument { { "bsonType", "date" } } }
} }
} }
} }
} }
}; };
var collections = db.ListCollectionNames().ToList(); var collections = db.ListCollectionNames().ToList();
if (!collections.Contains(collectionName)) if (!collections.Contains(collectionName))
{ {
var createCommand = new BsonDocument var createCommand = new BsonDocument
{ {
{ "create", collectionName }, { "create", collectionName },
{ "validator", validator }, { "validator", validator },
{ "validationAction", "error" } { "validationAction", "error" }
}; };
db.RunCommand<BsonDocument>(createCommand); db.RunCommand<BsonDocument>(createCommand);
return; return;
} }
var command = new BsonDocument var command = new BsonDocument
{ {
{ "collMod", collectionName }, { "collMod", collectionName },
{ "validator", validator }, { "validator", validator },
{ "validationAction", "error" } { "validationAction", "error" }
}; };
db.RunCommand<BsonDocument>(command); db.RunCommand<BsonDocument>(command);
} }
public Task CreateAsync(Location location) => _col.InsertOneAsync(location); public Task CreateAsync(Location location) => _col.InsertOneAsync(location);
public Task<List<Location>> GetAllAsync() => public Task<List<Location>> GetAllAsync() =>
_col.Find(Builders<Location>.Filter.Empty).ToListAsync(); _col.Find(Builders<Location>.Filter.Empty).ToListAsync();
public async Task<bool> DeleteAsync(string id) public async Task<bool> DeleteAsync(string id)
{ {
var filter = Builders<Location>.Filter.Eq(l => l.Id, id); var filter = Builders<Location>.Filter.Eq(l => l.Id, id);
var result = await _col.DeleteOneAsync(filter); var result = await _col.DeleteOneAsync(filter);
return result.DeletedCount > 0; return result.DeletedCount > 0;
} }
public async Task<bool> UpdateNameAsync(string id, string name) public async Task<bool> UpdateNameAsync(string id, string name)
{ {
var filter = Builders<Location>.Filter.Eq(l => l.Id, id); var filter = Builders<Location>.Filter.Eq(l => l.Id, id);
var update = Builders<Location>.Update.Set(l => l.Name, name); var update = Builders<Location>.Update.Set(l => l.Name, name);
var result = await _col.UpdateOneAsync(filter, update); var result = await _col.UpdateOneAsync(filter, update);
return result.ModifiedCount > 0; return result.ModifiedCount > 0;
} }
private void EnsureOriginLocation() private void EnsureOriginLocation()
{ {
var filter = Builders<Location>.Filter.And( var filter = Builders<Location>.Filter.And(
Builders<Location>.Filter.Eq(l => l.Coord.X, 0), Builders<Location>.Filter.Eq(l => l.Coord.X, 0),
Builders<Location>.Filter.Eq(l => l.Coord.Y, 0) Builders<Location>.Filter.Eq(l => l.Coord.Y, 0)
); );
var existing = _col.Find(filter).FirstOrDefault(); var existing = _col.Find(filter).FirstOrDefault();
if (existing is not null) if (existing is not null)
return; return;
var origin = new Location var origin = new Location
{ {
Name = "Origin", Name = "Origin",
Coord = new Coord { X = 0, Y = 0 }, Coord = new Coord { X = 0, Y = 0 },
CreatedUtc = DateTime.UtcNow CreatedUtc = DateTime.UtcNow
}; };
try try
{ {
_col.InsertOne(origin); _col.InsertOne(origin);
} }
catch (MongoWriteException ex) when (ex.WriteError.Category == ServerErrorCategory.DuplicateKey) catch (MongoWriteException ex) when (ex.WriteError.Category == ServerErrorCategory.DuplicateKey)
{ {
// Another instance seeded it first. // Another instance seeded it first.
} }
} }
} }