62 Commits
Author SHA1 Message Date
admin d1fade919c Adding beginning of world block generation
Deploy Promiscuity Auth API / deploy (push) Successful in 46s
Deploy Promiscuity Character API / deploy (push) Successful in 57s
Deploy Promiscuity Locations API / deploy (push) Successful in 58s
k8s smoke test / test (push) Successful in 7s
2026-01-27 21:01:29 -06:00
admin b2eb85fdf1 Hooking up animations, and tweaking car behavior 2026-01-27 20:53:53 -06:00
admin d8138fbe69 sync assets and microservice updates 2026-01-27 20:41:28 -06:00
admin e54dd191f1 Merge branch 'car' 2026-01-27 20:37:17 -06:00
admin db632e2522 Merge pull request 'character-coords' (#5) from character-coords into main
Deploy Promiscuity Auth API / deploy (push) Successful in 45s
Deploy Promiscuity Character API / deploy (push) Successful in 1m25s
Deploy Promiscuity Locations API / deploy (push) Successful in 1m0s
k8s smoke test / test (push) Successful in 7s
Reviewed-on: #5
2026-01-27 20:23:25 -06:00
deifiedexile 52e1dfe99f Add player test character with baked animations
Deploy Promiscuity Auth API / deploy (push) Successful in 58s
Deploy Promiscuity Character API / deploy (push) Successful in 47s
Deploy Promiscuity Locations API / deploy (push) Successful in 44s
k8s smoke test / test (push) Successful in 8s
2026-01-27 17:43:05 -06:00
Zeeshaun 3a99c2154c Location Service now ensures that the 0,0 location exists 2026-01-23 14:24:08 -06:00
Zeeshaun 241312b0be Adding character coords 2026-01-23 14:24:08 -06:00
admin aef117bcf9 enhancing car behavior 2026-01-21 18:16:04 -06:00
admin 582b2c43cb Adding basic car 2026-01-21 17:59:14 -06:00
admin 900951b1a7 Location fixes
Deploy Promiscuity Auth API / deploy (push) Successful in 43s
Deploy Promiscuity Character API / deploy (push) Successful in 42s
Deploy Promiscuity Locations API / deploy (push) Successful in 56s
k8s smoke test / test (push) Successful in 6s
2026-01-21 17:43:39 -06:00
admin fc647890a6 Adding coordinate to Location model
Deploy Promiscuity Auth API / deploy (push) Successful in 43s
Deploy Promiscuity Character API / deploy (push) Successful in 42s
Deploy Promiscuity Locations API / deploy (push) Successful in 56s
k8s smoke test / test (push) Successful in 5s
2026-01-20 17:29:34 -06:00
admin 86fa27c78d Adding coordinate to Location model
Deploy Promiscuity Auth API / deploy (push) Successful in 44s
Deploy Promiscuity Character API / deploy (push) Successful in 42s
Deploy Promiscuity Locations API / deploy (push) Failing after 12s
k8s smoke test / test (push) Successful in 5s
2026-01-20 17:25:41 -06:00
admin 268eca39c0 Adding coordinate to Location model 2026-01-20 17:25:35 -06:00
admin 88e3767971 Merge branch 'main' of https://git.ranaze.com/null/promiscuity into main
Deploy Promiscuity Auth API / deploy (push) Successful in 1m15s
Deploy Promiscuity Character API / deploy (push) Successful in 46s
Deploy Promiscuity Locations API / deploy (push) Successful in 59s
k8s smoke test / test (push) Successful in 8s
2026-01-20 17:13:22 -06:00
admin cdeea60e52 Updating initial Location crud endpoints to be global & restricted to SUPER role 2026-01-20 17:13:12 -06:00
admin f1ae24f627 Update README.md
Deploy Promiscuity Auth API / deploy (push) Successful in 46s
Deploy Promiscuity Character API / deploy (push) Successful in 43s
Deploy Promiscuity Locations API / deploy (push) Successful in 45s
k8s smoke test / test (push) Successful in 8s
2026-01-20 17:05:01 -06:00
admin eb34e6692f Merge pull request 'Adding locations micro-service' (#3) from locations-microservice into main
Deploy Promiscuity Auth API / deploy (push) Successful in 1m16s
Deploy Promiscuity Character API / deploy (push) Successful in 1m15s
Deploy Promiscuity Locations API / deploy (push) Successful in 1m14s
k8s smoke test / test (push) Successful in 9s
Reviewed-on: #3
2026-01-20 16:48:32 -06:00
Zeeshaun Masood d003f67273 Creating documentation 2026-01-20 14:06:31 -06:00
Zeeshaun Masood faa9a5e9d5 Enhancing deploy scripts to create namespace if not exist 2026-01-20 13:49:12 -06:00
Zeeshaun Masood 196e877711 Adding locations micro-service 2026-01-20 13:41:38 -06:00
admin a347175e53 Fixing character service url
Deploy Promiscuity Auth API / deploy (push) Successful in 44s
Deploy Promiscuity Character API / deploy (push) Successful in 42s
k8s smoke test / test (push) Successful in 5s
2026-01-10 13:52:43 -06:00
null f443a817e6 Removing bin and obj files and adding them to gitignore
Deploy Promiscuity Auth API / deploy (push) Successful in 55s
Deploy Promiscuity Character API / deploy (push) Successful in 53s
k8s smoke test / test (push) Successful in 5s
2026-01-09 16:28:33 -06:00
admin c507dc6923 Update README.txt
Deploy Promiscuity Auth API / deploy (push) Successful in 1m6s
Deploy Promiscuity Character API / deploy (push) Successful in 46s
k8s smoke test / test (push) Successful in 8s
2026-01-07 20:38:19 -06:00
admin 22b0dc4e4c Updating targetPort for character service k8s
Deploy Promiscuity Auth API / deploy (push) Successful in 46s
Deploy Promiscuity Character API / deploy (push) Successful in 56s
k8s smoke test / test (push) Successful in 7s
2026-01-07 20:34:11 -06:00
admin 7f4a6cbf75 Adding tab phone
Deploy Promiscuity Auth API / deploy (push) Successful in 47s
Deploy Promiscuity Character API / deploy (push) Successful in 44s
k8s smoke test / test (push) Successful in 8s
2026-01-07 20:20:10 -06:00
admin 599f0972af align the deployment to the actual listening port (5000).
Deploy Promiscuity Auth API / deploy (push) Successful in 45s
Deploy Promiscuity Character API / deploy (push) Successful in 55s
k8s smoke test / test (push) Successful in 7s
2026-01-07 18:08:23 -06:00
admin 495bc6e06f Revert "Updating the image update policy"
Deploy Promiscuity Auth API / deploy (push) Successful in 46s
k8s smoke test / test (push) Has been cancelled
Deploy Promiscuity Character API / deploy (push) Has been cancelled
This reverts commit 41b1197b23.
2026-01-07 18:04:40 -06:00
admin 41b1197b23 Updating the image update policy
Deploy Promiscuity Character API / deploy (push) Has been cancelled
k8s smoke test / test (push) Has been cancelled
Deploy Promiscuity Auth API / deploy (push) Has been cancelled
2026-01-07 17:55:21 -06:00
admin cbadfd7095 Updating character api dockerfile to dotnet 8
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k8s smoke test / test (push) Has been cancelled
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2026-01-07 17:48:02 -06:00
admin 536e213b57 align the deployment to the actual listening port (5000).
Deploy Promiscuity Auth API / deploy (push) Successful in 57s
k8s smoke test / test (push) Has been cancelled
Deploy Promiscuity Character API / deploy (push) Has been cancelled
2026-01-07 17:41:43 -06:00
admin 5fbc4a88ec Merge branch 'main' of https://git.ranaze.com/null/promiscuity into main
Deploy Promiscuity Character API / deploy (push) Has been cancelled
k8s smoke test / test (push) Has been cancelled
Deploy Promiscuity Auth API / deploy (push) Has been cancelled
2026-01-07 17:32:29 -06:00
admin 581734d740 Updating dotnet version 2026-01-07 17:32:15 -06:00
admin 1f7cf9f26c Merge pull request 'character-selection' (#2) from character-selection into main
Deploy Promiscuity Auth API / deploy (push) Failing after 11m22s
Deploy Promiscuity Character API / deploy (push) Failing after 10m57s
k8s smoke test / test (push) Successful in 7s
Reviewed-on: #2
2026-01-07 17:03:56 -06:00
deifiedexile b0573be749 Added weapon interface class
Deploy Promiscuity Auth API / deploy (push) Successful in 1m14s
k8s smoke test / test (push) Successful in 6s
2026-01-07 02:46:59 -06:00
admin 6e66dccf78 Update .gitea/workflows/deploy-character.yml
Updating cluster ips after power outage
2026-01-02 10:51:00 -06:00
admin 07b57dc1f7 Updating cluster ips after power outage
Deploy Promiscuity Auth API / deploy (push) Successful in 55s
k8s smoke test / test (push) Successful in 5s
2026-01-02 10:48:42 -06:00
null 3271059a97 Added rotating light
Deploy Promiscuity Auth API / deploy (push) Successful in 43s
k8s smoke test / test (push) Successful in 5s
2025-12-26 11:08:33 -06:00
admin d9eededbfa Rough character selection screen + API 2025-12-24 00:00:24 -06:00
admin 9a56091e8e Adding repo style character, and fixing some movement bugs
Deploy Promiscuity Auth API / deploy (push) Successful in 43s
k8s smoke test / test (push) Successful in 6s
2025-12-21 20:54:17 -06:00
admin acfcd09fe1 Altering k8s ips after system outage
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Deploy Promiscuity Auth API / deploy (push) Successful in 1m1s
2025-11-30 18:46:51 -06:00
deifiedexile 3bc4668cbe Added testing character model
Deploy Promiscuity Auth API / deploy (push) Failing after 23s
k8s smoke test / test (push) Failing after 25s
2025-11-30 08:14:22 -06:00
admin 85711e42cd Adding Log in / log out behavior
Deploy Promiscuity Auth API / deploy (push) Successful in 57s
k8s smoke test / test (push) Successful in 5s
2025-11-23 09:41:26 -06:00
admin 59e33760ad Adding k8s configs to auth microservice
Deploy Promiscuity Auth API / deploy (push) Successful in 53s
k8s smoke test / test (push) Successful in 5s
2025-11-23 08:31:12 -06:00
admin f3154deba6 Changing hostnames to ips since the hostnames dont currently resolve
k8s smoke test / test (push) Successful in 4s
Deploy Promiscuity Auth API / deploy (push) Failing after 24s
2025-11-23 02:02:36 -06:00
admin b1ca87c681 Adding runner script to deploy auth microservice
k8s smoke test / test (push) Successful in 5s
Deploy Promiscuity Auth API / deploy (push) Failing after 7s
2025-11-23 01:37:03 -06:00
admin f3f90ec900 Adjusting gitea runner config
k8s smoke test / test (push) Successful in 4s
2025-11-23 01:22:49 -06:00
admin cc3cab5451 Adjusting gitea runner config
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2025-11-23 01:14:28 -06:00
admin c3f740548d Fixing folder name
k8s smoke test / test (push) Failing after 9s
2025-11-23 00:45:24 -06:00
admin 1d1bb1bf4f Adding gitea runner and microservices 2025-11-23 00:40:39 -06:00
null 337e26c4ed Added a forward facing light effect to the player. 2025-11-13 17:47:08 -06:00
admin cbdea22143 Adding back to start menu from pause menu 2025-11-07 20:09:47 -06:00
admin 0d3686ed37 Merge pull request 'Fixing sound warning' (#1) from sound-warning-fix into main
Reviewed-on: #1
2025-11-07 18:36:36 -06:00
deifiedexile ca898b0d09 Merge remote-tracking branch 'origin/main' into LAWDev
# Conflicts:
#	scenes/player.gd
2025-11-07 17:13:00 -06:00
deifiedexile e013ef7875 Add camera zoom 2025-11-07 17:11:59 -06:00
broomman 4256b2001f Double jump? +Jump sound? 2025-11-07 17:07:12 -06:00
admin 695c8de124 Fixing sound warning 2025-11-07 09:54:35 -06:00
null 0e03ced3c6 Added some camera control by holding down middle mouse button. 2025-11-05 18:20:49 -06:00
admin 8feb7bbc47 Added a sound effect when a menu option is hovered 2025-10-31 22:07:05 -05:00
admin d751b677c3 Creating basic sound system for menu background music 2025-10-31 21:21:59 -05:00
null f87278323d Added a pause menu with options to continue or quit. 2025-10-19 16:49:25 -05:00
admin 5893123adb Rearranging files, adding block type, converted movement to camera based, added jump 2025-10-15 19:09:42 -05:00
131 changed files with 4894 additions and 295 deletions
+113
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name: Deploy Promiscuity Auth API
on:
push:
branches:
- main
workflow_dispatch: {}
jobs:
deploy:
runs-on: self-hosted
env:
IMAGE_NAME: promiscuity-auth:latest
IMAGE_TAR: /tmp/promiscuity-auth.tar
# All nodes that might run the pod (control-plane + workers)
NODES: "192.168.86.72 192.168.86.73 192.168.86.74"
steps:
- name: Checkout repo
uses: actions/checkout@v4
# -----------------------------
# Build Docker image
# -----------------------------
- name: Build Docker image
run: |
cd microservices/AuthApi
docker build -t "${IMAGE_NAME}" .
# -----------------------------
# Save image as TAR on runner
# -----------------------------
- name: Save Docker image to TAR
run: |
docker save "${IMAGE_NAME}" -o "${IMAGE_TAR}"
# -----------------------------
# Copy TAR to each Kubernetes node
# -----------------------------
- name: Copy TAR to nodes
run: |
for node in ${NODES}; do
echo "Copying image tar to $node ..."
scp -o StrictHostKeyChecking=no "${IMAGE_TAR}" hz@"$node":/tmp/promiscuity-auth.tar
done
# -----------------------------
# Import image into containerd on each node
# -----------------------------
- name: Import image on nodes
run: |
for node in ${NODES}; do
echo "Importing image on $node ..."
ssh -o StrictHostKeyChecking=no hz@"$node" "sudo ctr -n k8s.io images import /tmp/promiscuity-auth.tar"
done
# -----------------------------
# CLEANUP: delete TAR from nodes
# -----------------------------
- name: Clean TAR from nodes
run: |
for node in ${NODES}; do
echo "Removing image tar on $node ..."
ssh -o StrictHostKeyChecking=no hz@"$node" "rm -f /tmp/promiscuity-auth.tar"
done
# -----------------------------
# CLEANUP: delete TAR from runner
# -----------------------------
- name: Clean TAR on runner
run: |
rm -f "${IMAGE_TAR}"
# -----------------------------
# Write kubeconfig from secret
# -----------------------------
- name: Write kubeconfig from secret
env:
KUBECONFIG_CONTENT: ${{ secrets.KUBECONFIG }}
run: |
mkdir -p /tmp/kube
printf '%s\n' "$KUBECONFIG_CONTENT" > /tmp/kube/config
# -----------------------------
# Ensure namespace exists
# -----------------------------
- name: Create namespace if missing
env:
KUBECONFIG: /tmp/kube/config
run: |
kubectl create namespace promiscuity-auth --dry-run=client -o yaml | kubectl apply -f -
# -----------------------------
# Apply Kubernetes manifests
# (You create these files in your repo)
# -----------------------------
- name: Apply Auth deployment & service
env:
KUBECONFIG: /tmp/kube/config
run: |
kubectl apply -f microservices/AuthApi/k8s/deployment.yaml -n promiscuity-auth
kubectl apply -f microservices/AuthApi/k8s/service.yaml -n promiscuity-auth
# -----------------------------
# Rollout restart & wait
# -----------------------------
- name: Restart Auth deployment
env:
KUBECONFIG: /tmp/kube/config
run: |
kubectl rollout restart deployment/promiscuity-auth -n promiscuity-auth
kubectl rollout status deployment/promiscuity-auth -n promiscuity-auth
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name: Deploy Promiscuity Character API
on:
push:
branches:
- main
workflow_dispatch: {}
jobs:
deploy:
runs-on: self-hosted
env:
IMAGE_NAME: promiscuity-character:latest
IMAGE_TAR: /tmp/promiscuity-character.tar
# All nodes that might run the pod (control-plane + workers)
NODES: "192.168.86.72 192.168.86.73 192.168.86.74"
steps:
- name: Checkout repo
uses: actions/checkout@v4
# -----------------------------
# Build Docker image
# -----------------------------
- name: Build Docker image
run: |
cd microservices/CharacterApi
docker build -t "${IMAGE_NAME}" .
# -----------------------------
# Save image as TAR on runner
# -----------------------------
- name: Save Docker image to TAR
run: |
docker save "${IMAGE_NAME}" -o "${IMAGE_TAR}"
# -----------------------------
# Copy TAR to each Kubernetes node
# -----------------------------
- name: Copy TAR to nodes
run: |
for node in ${NODES}; do
echo "Copying image tar to $node ..."
scp -o StrictHostKeyChecking=no "${IMAGE_TAR}" hz@"$node":/tmp/promiscuity-character.tar
done
# -----------------------------
# Import image into containerd on each node
# -----------------------------
- name: Import image on nodes
run: |
for node in ${NODES}; do
echo "Importing image on $node ..."
ssh -o StrictHostKeyChecking=no hz@"$node" "sudo ctr -n k8s.io images import /tmp/promiscuity-character.tar"
done
# -----------------------------
# CLEANUP: delete TAR from nodes
# -----------------------------
- name: Clean TAR from nodes
run: |
for node in ${NODES}; do
echo "Removing image tar on $node ..."
ssh -o StrictHostKeyChecking=no hz@"$node" "rm -f /tmp/promiscuity-character.tar"
done
# -----------------------------
# CLEANUP: delete TAR from runner
# -----------------------------
- name: Clean TAR on runner
run: |
rm -f "${IMAGE_TAR}"
# -----------------------------
# Write kubeconfig from secret
# -----------------------------
- name: Write kubeconfig from secret
env:
KUBECONFIG_CONTENT: ${{ secrets.KUBECONFIG }}
run: |
mkdir -p /tmp/kube
printf '%s\n' "$KUBECONFIG_CONTENT" > /tmp/kube/config
# -----------------------------
# Ensure namespace exists
# -----------------------------
- name: Create namespace if missing
env:
KUBECONFIG: /tmp/kube/config
run: |
kubectl create namespace promiscuity-character --dry-run=client -o yaml | kubectl apply -f -
# -----------------------------
# Apply Kubernetes manifests
# -----------------------------
- name: Apply Character deployment & service
env:
KUBECONFIG: /tmp/kube/config
run: |
kubectl apply -f microservices/CharacterApi/k8s/deployment.yaml -n promiscuity-character
kubectl apply -f microservices/CharacterApi/k8s/service.yaml -n promiscuity-character
# -----------------------------
# Rollout restart & wait
# -----------------------------
- name: Restart Character deployment
env:
KUBECONFIG: /tmp/kube/config
run: |
kubectl rollout restart deployment/promiscuity-character -n promiscuity-character
kubectl rollout status deployment/promiscuity-character -n promiscuity-character
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name: Deploy Promiscuity Locations API
on:
push:
branches:
- main
workflow_dispatch: {}
jobs:
deploy:
runs-on: self-hosted
env:
IMAGE_NAME: promiscuity-locations:latest
IMAGE_TAR: /tmp/promiscuity-locations.tar
# All nodes that might run the pod (control-plane + workers)
NODES: "192.168.86.72 192.168.86.73 192.168.86.74"
steps:
- name: Checkout repo
uses: actions/checkout@v4
# -----------------------------
# Build Docker image
# -----------------------------
- name: Build Docker image
run: |
cd microservices/LocationsApi
docker build -t "${IMAGE_NAME}" .
# -----------------------------
# Save image as TAR on runner
# -----------------------------
- name: Save Docker image to TAR
run: |
docker save "${IMAGE_NAME}" -o "${IMAGE_TAR}"
# -----------------------------
# Copy TAR to each Kubernetes node
# -----------------------------
- name: Copy TAR to nodes
run: |
for node in ${NODES}; do
echo "Copying image tar to $node ..."
scp -o StrictHostKeyChecking=no "${IMAGE_TAR}" hz@"$node":/tmp/promiscuity-locations.tar
done
# -----------------------------
# Import image into containerd on each node
# -----------------------------
- name: Import image on nodes
run: |
for node in ${NODES}; do
echo "Importing image on $node ..."
ssh -o StrictHostKeyChecking=no hz@"$node" "sudo ctr -n k8s.io images import /tmp/promiscuity-locations.tar"
done
# -----------------------------
# CLEANUP: delete TAR from nodes
# -----------------------------
- name: Clean TAR from nodes
run: |
for node in ${NODES}; do
echo "Removing image tar on $node ..."
ssh -o StrictHostKeyChecking=no hz@"$node" "rm -f /tmp/promiscuity-locations.tar"
done
# -----------------------------
# CLEANUP: delete TAR from runner
# -----------------------------
- name: Clean TAR on runner
run: |
rm -f "${IMAGE_TAR}"
# -----------------------------
# Write kubeconfig from secret
# -----------------------------
- name: Write kubeconfig from secret
env:
KUBECONFIG_CONTENT: ${{ secrets.KUBECONFIG }}
run: |
mkdir -p /tmp/kube
printf '%s\n' "$KUBECONFIG_CONTENT" > /tmp/kube/config
# -----------------------------
# Ensure namespace exists
# -----------------------------
- name: Create namespace if missing
env:
KUBECONFIG: /tmp/kube/config
run: |
kubectl create namespace promiscuity-locations --dry-run=client -o yaml | kubectl apply -f -
# -----------------------------
# Apply Kubernetes manifests
# -----------------------------
- name: Apply Locations deployment & service
env:
KUBECONFIG: /tmp/kube/config
run: |
kubectl apply -f microservices/LocationsApi/k8s/deployment.yaml -n promiscuity-locations
kubectl apply -f microservices/LocationsApi/k8s/service.yaml -n promiscuity-locations
# -----------------------------
# Rollout restart & wait
# -----------------------------
- name: Restart Locations deployment
env:
KUBECONFIG: /tmp/kube/config
run: |
kubectl rollout restart deployment/promiscuity-locations -n promiscuity-locations
kubectl rollout status deployment/promiscuity-locations -n promiscuity-locations
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name: k8s smoke test
on:
push:
branches:
- main
workflow_dispatch:
jobs:
test:
runs-on: self-hosted
steps:
- name: Checkout repo
uses: actions/checkout@v4
- name: Write kubeconfig from secret
env:
KUBECONFIG_CONTENT: ${{ secrets.KUBECONFIG }}
run: |
mkdir -p /tmp/kube
printf '%s\n' "$KUBECONFIG_CONTENT" > /tmp/kube/config
- name: Test kubectl connectivity
env:
KUBECONFIG: /tmp/kube/config
run: |
kubectl get nodes --kubeconfig "${KUBECONFIG}"
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# Promiscuity
## Microservices
- Auth Microservice Swagger: https://pauth.ranaze.com/swagger/index.html
- Character Microservice Swagger: https://pchar.ranaze.com/swagger/index.html
- Location Microservice Swagger: https://ploc.ranaze.com/swagger/index.html
- Microservices README: microservices/README.md
## Test users
- `SUPER/SUPER` - Super User
- `test1/test1` - Super User
- `test3/test3` - User
## Controls
- Move: WASD
- Jump: Space
- Interact (enter/exit car): E
- Flashlight: F
- Phone: Tab
- Pause menu: Esc
-9
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Perforce Connection String: ssl:perforce.ranaze.com:443
Git ↔ Perforce quick map
repo → depot (//depot/...)
branch → stream (e.g., //depot/main, //depot/alice)
clone → workspace/client (local view + metadata)
commit → changelist (pending → submitted)
PR/MR → shelve + review (with Swarm) or merge up from task stream
.gitignore → P4IGNORE file (e.g., .p4ignore)
+16 -16
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@@ -1,17 +1,17 @@
# Godot 4+ specific ignores # Godot 4+ specific ignores
.godot/ .godot/
.nomedia .nomedia
# Godot-specific ignores # Godot-specific ignores
.import/ .import/
export.cfg export.cfg
export_credentials.cfg export_credentials.cfg
*.tmp *.tmp
# Imported translations (automatically generated from CSV files) # Imported translations (automatically generated from CSV files)
*.translation *.translation
# Mono-specific ignores # Mono-specific ignores
.mono/ .mono/
data_*/ data_*/
mono_crash.*.json mono_crash.*.json
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[remap]
importer="oggvorbisstr"
type="AudioStreamOggVorbis"
uid="uid://de2e8sy4x724m"
path="res://.godot/imported/jump.ogg-09aff86a6f79a8fce2febb69902962cf.oggvorbisstr"
[deps]
source_file="res://assets/audio/jump.ogg"
dest_files=["res://.godot/imported/jump.ogg-09aff86a6f79a8fce2febb69902962cf.oggvorbisstr"]
[params]
loop=false
loop_offset=0
bpm=0
beat_count=0
bar_beats=4
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@@ -0,0 +1,19 @@
[remap]
importer="oggvorbisstr"
type="AudioStreamOggVorbis"
uid="uid://64dplcgx2icb"
path="res://.godot/imported/silly-menu-hover-test.ogg-101de051c9810c756b28483653a4c618.oggvorbisstr"
[deps]
source_file="res://assets/audio/silly-menu-hover-test.ogg"
dest_files=["res://.godot/imported/silly-menu-hover-test.ogg-101de051c9810c756b28483653a4c618.oggvorbisstr"]
[params]
loop=false
loop_offset=0
bpm=0
beat_count=0
bar_beats=4
Binary file not shown.
+19
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@@ -0,0 +1,19 @@
[remap]
importer="oggvorbisstr"
type="AudioStreamOggVorbis"
uid="uid://txgki0ijeuud"
path="res://.godot/imported/silly-test.ogg-4a08df8a26b9ee1e5d13235e013c7cfc.oggvorbisstr"
[deps]
source_file="res://assets/audio/silly-test.ogg"
dest_files=["res://.godot/imported/silly-test.ogg-4a08df8a26b9ee1e5d13235e013c7cfc.oggvorbisstr"]
[params]
loop=false
loop_offset=0
bpm=0
beat_count=0
bar_beats=4

Before

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+30
View File
@@ -0,0 +1,30 @@
# weapon.gd
extends Resource
class_name iWeapon
# This acts as an interface base class.
# --- Common Stats ---
@export var weapon_name: String = "Unnamed Weapon"
@export var damage: float = 10.0
@export var attack_speed: float = 1.0 # attacks per second
@export var range: float = 1.5 # meters; melee = short, ranged = long
@export var knockback: float = 0.0
@export var stamina_cost: float = 5.0
# --- Rangedspecific Stats ---
@export var projectile_scene: PackedScene # null for melee
@export var projectile_speed: float = 20.0
@export var ammo_type: String = "" # e.g. "arrows", "bullets"
@export var ammo_per_shot: int = 1
# --- Meleespecific Stats ---
@export var swing_arc: float = 90.0 # degrees
@export var hitbox_size: float = 1.0
# --- Interface Methods ---
func attack(user):
push_error("Weapon.attack() not implemented in subclass")
return null
func can_attack(user) -> bool:
return true
+1
View File
@@ -0,0 +1 @@
uid://bttaq8w3plgqh
Binary file not shown.
@@ -0,0 +1,42 @@
[remap]
importer="scene"
importer_version=1
type="PackedScene"
uid="uid://bnqaqbgynoyys"
path="res://.godot/imported/TestCharAnimated.glb-ecf7bb997b01494120b0dfccb4e1f064.scn"
[deps]
source_file="res://assets/models/TestCharAnimated.glb"
dest_files=["res://.godot/imported/TestCharAnimated.glb-ecf7bb997b01494120b0dfccb4e1f064.scn"]
[params]
nodes/root_type=""
nodes/root_name=""
nodes/root_script=null
nodes/apply_root_scale=true
nodes/root_scale=1.0
nodes/import_as_skeleton_bones=false
nodes/use_name_suffixes=true
nodes/use_node_type_suffixes=true
meshes/ensure_tangents=true
meshes/generate_lods=true
meshes/create_shadow_meshes=true
meshes/light_baking=1
meshes/lightmap_texel_size=0.2
meshes/force_disable_compression=false
skins/use_named_skins=true
animation/import=true
animation/fps=30
animation/trimming=false
animation/remove_immutable_tracks=true
animation/import_rest_as_RESET=false
import_script/path=""
materials/extract=0
materials/extract_format=0
materials/extract_path=""
_subresources={}
gltf/naming_version=2
gltf/embedded_image_handling=1
Binary file not shown.
+59
View File
@@ -0,0 +1,59 @@
[remap]
importer="scene"
importer_version=1
type="PackedScene"
uid="uid://bb6hj6l23043x"
path="res://.godot/imported/human.blend-738fbf7b85a13f54d00c9db65cf59296.scn"
[deps]
source_file="res://assets/models/human.blend"
dest_files=["res://.godot/imported/human.blend-738fbf7b85a13f54d00c9db65cf59296.scn"]
[params]
nodes/root_type=""
nodes/root_name=""
nodes/root_script=null
nodes/apply_root_scale=true
nodes/root_scale=1.0
nodes/import_as_skeleton_bones=false
nodes/use_name_suffixes=true
nodes/use_node_type_suffixes=true
meshes/ensure_tangents=true
meshes/generate_lods=true
meshes/create_shadow_meshes=true
meshes/light_baking=1
meshes/lightmap_texel_size=0.2
meshes/force_disable_compression=false
skins/use_named_skins=true
animation/import=true
animation/fps=30
animation/trimming=false
animation/remove_immutable_tracks=true
animation/import_rest_as_RESET=false
import_script/path=""
materials/extract=0
materials/extract_format=0
materials/extract_path=""
_subresources={}
blender/nodes/visible=0
blender/nodes/active_collection_only=false
blender/nodes/punctual_lights=true
blender/nodes/cameras=true
blender/nodes/custom_properties=true
blender/nodes/modifiers=1
blender/meshes/colors=false
blender/meshes/uvs=true
blender/meshes/normals=true
blender/meshes/export_geometry_nodes_instances=false
blender/meshes/tangents=true
blender/meshes/skins=2
blender/meshes/export_bones_deforming_mesh_only=false
blender/materials/unpack_enabled=true
blender/materials/export_materials=1
blender/animation/limit_playback=true
blender/animation/always_sample=true
blender/animation/group_tracks=true
gltf/naming_version=2
Binary file not shown.
+42
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@@ -0,0 +1,42 @@
[remap]
importer="scene"
importer_version=1
type="PackedScene"
uid="uid://cpuebxqhtv72i"
path="res://.godot/imported/humanFemale.glb-45dfb97e0f5fa98244d8cb6255565c65.scn"
[deps]
source_file="res://assets/models/humanFemale.glb"
dest_files=["res://.godot/imported/humanFemale.glb-45dfb97e0f5fa98244d8cb6255565c65.scn"]
[params]
nodes/root_type=""
nodes/root_name=""
nodes/root_script=null
nodes/apply_root_scale=true
nodes/root_scale=1.0
nodes/import_as_skeleton_bones=false
nodes/use_name_suffixes=true
nodes/use_node_type_suffixes=true
meshes/ensure_tangents=true
meshes/generate_lods=true
meshes/create_shadow_meshes=true
meshes/light_baking=1
meshes/lightmap_texel_size=0.2
meshes/force_disable_compression=false
skins/use_named_skins=true
animation/import=true
animation/fps=30
animation/trimming=false
animation/remove_immutable_tracks=true
animation/import_rest_as_RESET=false
import_script/path=""
materials/extract=0
materials/extract_format=0
materials/extract_path=""
_subresources={}
gltf/naming_version=2
gltf/embedded_image_handling=1
+3
View File
@@ -0,0 +1,3 @@
[gd_scene format=3 uid="uid://cuyws13lbkmxb"]
[node name="Test" type="Node2D"]
+12
View File
@@ -0,0 +1,12 @@
[gd_resource type="AudioBusLayout" format=3]
[resource]
bus/0/name = "Master"
bus/0/volume_db = 0.0
bus/0/send = ""
bus/1/name = "Music"
bus/1/volume_db = 0.0
bus/1/send = "Master"
bus/2/name = "SFX"
bus/2/volume_db = 0.0
bus/2/send = "Master"
+70
View File
@@ -0,0 +1,70 @@
[preset.0]
name="Windows Desktop"
platform="Windows Desktop"
runnable=true
advanced_options=false
dedicated_server=false
custom_features=""
export_filter="all_resources"
include_filter=""
exclude_filter=""
export_path="bin/test.exe"
patches=PackedStringArray()
encryption_include_filters=""
encryption_exclude_filters=""
seed=0
encrypt_pck=false
encrypt_directory=false
script_export_mode=2
[preset.0.options]
custom_template/debug=""
custom_template/release=""
debug/export_console_wrapper=1
binary_format/embed_pck=false
texture_format/s3tc_bptc=true
texture_format/etc2_astc=false
shader_baker/enabled=false
binary_format/architecture="x86_64"
codesign/enable=false
codesign/timestamp=true
codesign/timestamp_server_url=""
codesign/digest_algorithm=1
codesign/description=""
codesign/custom_options=PackedStringArray()
application/modify_resources=true
application/icon=""
application/console_wrapper_icon=""
application/icon_interpolation=4
application/file_version=""
application/product_version=""
application/company_name=""
application/product_name=""
application/file_description=""
application/copyright=""
application/trademarks=""
application/export_angle=0
application/export_d3d12=0
application/d3d12_agility_sdk_multiarch=true
ssh_remote_deploy/enabled=false
ssh_remote_deploy/host="user@host_ip"
ssh_remote_deploy/port="22"
ssh_remote_deploy/extra_args_ssh=""
ssh_remote_deploy/extra_args_scp=""
ssh_remote_deploy/run_script="Expand-Archive -LiteralPath '{temp_dir}\\{archive_name}' -DestinationPath '{temp_dir}'
$action = New-ScheduledTaskAction -Execute '{temp_dir}\\{exe_name}' -Argument '{cmd_args}'
$trigger = New-ScheduledTaskTrigger -Once -At 00:00
$settings = New-ScheduledTaskSettingsSet -AllowStartIfOnBatteries -DontStopIfGoingOnBatteries
$task = New-ScheduledTask -Action $action -Trigger $trigger -Settings $settings
Register-ScheduledTask godot_remote_debug -InputObject $task -Force:$true
Start-ScheduledTask -TaskName godot_remote_debug
while (Get-ScheduledTask -TaskName godot_remote_debug | ? State -eq running) { Start-Sleep -Milliseconds 100 }
Unregister-ScheduledTask -TaskName godot_remote_debug -Confirm:$false -ErrorAction:SilentlyContinue"
ssh_remote_deploy/cleanup_script="Stop-ScheduledTask -TaskName godot_remote_debug -ErrorAction:SilentlyContinue
Unregister-ScheduledTask -TaskName godot_remote_debug -Confirm:$false -ErrorAction:SilentlyContinue
Remove-Item -Recurse -Force '{temp_dir}'"
dotnet/include_scripts_content=false
dotnet/include_debug_symbols=true
dotnet/embed_build_outputs=false
+1 -1
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@@ -1 +1 @@
<svg xmlns="http://www.w3.org/2000/svg" width="128" height="128"><rect width="124" height="124" x="2" y="2" fill="#363d52" stroke="#212532" stroke-width="4" rx="14"/><g fill="#fff" transform="translate(12.322 12.322)scale(.101)"><path d="M105 673v33q407 354 814 0v-33z"/><path fill="#478cbf" d="m105 673 152 14q12 1 15 14l4 67 132 10 8-61q2-11 15-15h162q13 4 15 15l8 61 132-10 4-67q3-13 15-14l152-14V427q30-39 56-81-35-59-83-108-43 20-82 47-40-37-88-64 7-51 8-102-59-28-123-42-26 43-46 89-49-7-98 0-20-46-46-89-64 14-123 42 1 51 8 102-48 27-88 64-39-27-82-47-48 49-83 108 26 42 56 81zm0 33v39c0 276 813 276 814 0v-39l-134 12-5 69q-2 10-14 13l-162 11q-12 0-16-11l-10-65H446l-10 65q-4 11-16 11l-162-11q-12-3-14-13l-5-69z"/><path d="M483 600c0 34 58 34 58 0v-86c0-34-58-34-58 0z"/><circle cx="725" cy="526" r="90"/><circle cx="299" cy="526" r="90"/></g><g fill="#414042" transform="translate(12.322 12.322)scale(.101)"><circle cx="307" cy="532" r="60"/><circle cx="717" cy="532" r="60"/></g></svg> <svg xmlns="http://www.w3.org/2000/svg" width="128" height="128"><rect width="124" height="124" x="2" y="2" fill="#363d52" stroke="#212532" stroke-width="4" rx="14"/><g fill="#fff" transform="translate(12.322 12.322)scale(.101)"><path d="M105 673v33q407 354 814 0v-33z"/><path fill="#478cbf" d="m105 673 152 14q12 1 15 14l4 67 132 10 8-61q2-11 15-15h162q13 4 15 15l8 61 132-10 4-67q3-13 15-14l152-14V427q30-39 56-81-35-59-83-108-43 20-82 47-40-37-88-64 7-51 8-102-59-28-123-42-26 43-46 89-49-7-98 0-20-46-46-89-64 14-123 42 1 51 8 102-48 27-88 64-39-27-82-47-48 49-83 108 26 42 56 81zm0 33v39c0 276 813 276 814 0v-39l-134 12-5 69q-2 10-14 13l-162 11q-12 0-16-11l-10-65H446l-10 65q-4 11-16 11l-162-11q-12-3-14-13l-5-69z"/><path d="M483 600c0 34 58 34 58 0v-86c0-34-58-34-58 0z"/><circle cx="725" cy="526" r="90"/><circle cx="299" cy="526" r="90"/></g><g fill="#414042" transform="translate(12.322 12.322)scale(.101)"><circle cx="307" cy="532" r="60"/><circle cx="717" cy="532" r="60"/></g></svg>

Before

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After

Width:  |  Height:  |  Size: 996 B

+27
View File
@@ -15,6 +15,18 @@ run/main_scene="uid://b4k81taauef4q"
config/features=PackedStringArray("4.5", "Forward Plus") config/features=PackedStringArray("4.5", "Forward Plus")
config/icon="res://icon.svg" config/icon="res://icon.svg"
[audio]
bus_layout="res://audio/bus_layout.tres"
[autoload]
MenuMusic="*res://scenes/UI/menu_music.tscn"
MenuSfx="*res://scenes/UI/menu_sfx.tscn"
AuthState="*res://scenes/UI/auth_state.gd"
CharacterService="*res://scenes/UI/character_service.gd"
SelectedCharacter="*res://scenes/UI/selected_character.gd"
[dotnet] [dotnet]
project/assembly_name="Promiscuity" project/assembly_name="Promiscuity"
@@ -53,3 +65,18 @@ ui_down={
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"location":0,"echo":false,"script":null) , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"location":0,"echo":false,"script":null)
] ]
} }
player_light={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":70,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
player_phone={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194306,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
interact={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":69,"key_label":0,"unicode":101,"location":0,"echo":false,"script":null)
]
}
+165
View File
@@ -0,0 +1,165 @@
extends Node3D
@export var left_pupil_path: NodePath = NodePath("Body/HeadPivot/EyeLeft/Pupil")
@export var right_pupil_path: NodePath = NodePath("Body/HeadPivot/EyeRight/Pupil")
@export var camera_path: NodePath
@export var look_origin_path: NodePath = NodePath("Body/HeadPivot")
@export var look_reference_path: NodePath = NodePath("Body")
@export var look_target_path: NodePath = NodePath("")
@export var lock_vertical: bool = true
@export var vertical_unlock_height: float = 0.6
@export var vertical_lock_smooth_speed: float = 6.0
@export var vertical_lock_hold_time: float = 0.3
@export var max_look_angle_deg: float = 90.0
@export var eye_return_speed: float = 0.2
@export var max_offset: float = 0.08
@export var side_eye_boost: float = 1.4
@export var head_path: NodePath = NodePath("Body/HeadPivot")
@export var head_turn_speed: float = 16.0
@export var head_max_yaw_deg: float = 55.0
@export var head_max_pitch_deg: float = 22.0
var _left_pupil: Node3D
var _right_pupil: Node3D
var _left_base: Vector3
var _right_base: Vector3
var _camera: Camera3D
var _look_origin: Node3D
var _head: Node3D
var _head_base_rot: Vector3
var _vertical_lock_factor: float = 1.0
var _vertical_hold_timer: float = 0.0
var _look_reference: Node3D
var _look_target: Node3D
func _ready() -> void:
_left_pupil = get_node_or_null(left_pupil_path) as Node3D
_right_pupil = get_node_or_null(right_pupil_path) as Node3D
if _left_pupil:
_left_base = _left_pupil.position
if _right_pupil:
_right_base = _right_pupil.position
_camera = _resolve_camera()
_look_origin = get_node_or_null(look_origin_path) as Node3D
_look_reference = get_node_or_null(look_reference_path) as Node3D
_look_target = get_node_or_null(look_target_path) as Node3D
_head = get_node_or_null(head_path) as Node3D
if _head:
_head_base_rot = _head.rotation
func _physics_process(_delta: float) -> void:
_update_pupils()
func _process(_delta: float) -> void:
_update_pupils()
func _update_pupils() -> void:
if _look_target == null and look_target_path != NodePath(""):
_look_target = get_node_or_null(look_target_path) as Node3D
if _look_target == null:
var viewport_cam := get_viewport().get_camera_3d()
if viewport_cam != null and viewport_cam != _camera:
_camera = viewport_cam
elif _camera == null or not _camera.is_inside_tree():
_camera = _resolve_camera()
if _look_target == null and _camera == null:
return
var origin := _look_origin
if origin == null:
origin = self
var target := _look_target.global_position if _look_target != null else _camera.global_position
var dir_world := target - origin.global_position
if dir_world.length_squared() <= 0.0001:
return
dir_world = dir_world.normalized()
var reference := _look_reference if _look_reference != null else origin
var forward := -reference.global_basis.z
var min_dot := cos(deg_to_rad(max_look_angle_deg))
var can_look := dir_world.dot(forward) >= min_dot
if not can_look:
var delta := get_process_delta_time()
if _left_pupil:
var target_left := Vector3(_left_base.x, _left_base.y, _left_base.z)
var pos_left := _left_pupil.position
pos_left.x = move_toward(pos_left.x, target_left.x, eye_return_speed * delta)
pos_left.y = target_left.y
pos_left.z = move_toward(pos_left.z, target_left.z, eye_return_speed * delta)
_left_pupil.position = pos_left
if _right_pupil:
var target_right := Vector3(_right_base.x, _right_base.y, _right_base.z)
var pos_right := _right_pupil.position
pos_right.x = move_toward(pos_right.x, target_right.x, eye_return_speed * delta)
pos_right.y = target_right.y
pos_right.z = move_toward(pos_right.z, target_right.z, eye_return_speed * delta)
_right_pupil.position = pos_right
if _head:
_head.rotation.x = _head_base_rot.x
_head.rotation.y = lerp_angle(_head.rotation.y, _head_base_rot.y, head_turn_speed * delta)
return
if lock_vertical:
var origin_y := origin.global_position.y
var target_offset := target.y - origin_y
var is_above := target_offset > vertical_unlock_height
if is_above:
_vertical_hold_timer = vertical_lock_hold_time
else:
_vertical_hold_timer = max(0.0, _vertical_hold_timer - get_process_delta_time())
if is_above:
_vertical_lock_factor = 1.0
else:
var unlock := 1.0 if _vertical_hold_timer > 0.0 else 0.0
_vertical_lock_factor = move_toward(_vertical_lock_factor, unlock, vertical_lock_smooth_speed * get_process_delta_time())
target.y = lerp(origin_y, target.y, _vertical_lock_factor)
dir_world = target - origin.global_position
if dir_world.length_squared() <= 0.0001:
return
dir_world = dir_world.normalized()
if _left_pupil:
_update_eye(_left_pupil, _left_base, dir_world)
if _right_pupil:
_update_eye(_right_pupil, _right_base, dir_world)
if _head:
_update_head(dir_world)
func _resolve_camera() -> Camera3D:
if camera_path != NodePath(""):
var from_path := get_node_or_null(camera_path) as Camera3D
if from_path:
return from_path
var viewport_cam := get_viewport().get_camera_3d()
if viewport_cam:
return viewport_cam
var by_name := get_tree().get_root().find_child("Camera3D", true, false) as Camera3D
return by_name
func _update_eye(eye: Node3D, base_pos: Vector3, dir_world: Vector3) -> void:
var parent := eye.get_parent() as Node3D
if parent == null:
return
var dir_local := parent.global_basis.inverse() * dir_world
var flat := Vector2(dir_local.x, dir_local.y)
flat.x *= side_eye_boost
if flat.length() > 1.0:
flat = flat.normalized()
var offset := Vector3(flat.x, flat.y, 0.0) * max_offset
eye.position = base_pos + offset
func _update_head(dir_world: Vector3) -> void:
var parent := _head.get_parent() as Node3D
if parent == null:
return
var dir_local := parent.global_basis.inverse() * dir_world
var yaw := atan2(-dir_local.x, -dir_local.z)
var pitch := atan2(dir_local.y, -dir_local.z)
yaw = clamp(yaw, deg_to_rad(-head_max_yaw_deg), deg_to_rad(head_max_yaw_deg))
pitch = clamp(pitch, deg_to_rad(-head_max_pitch_deg), deg_to_rad(head_max_pitch_deg))
var target := Vector3(_head_base_rot.x + pitch, _head_base_rot.y + yaw, _head_base_rot.z)
_head.rotation.x = lerp_angle(_head.rotation.x, target.x, head_turn_speed * get_process_delta_time())
_head.rotation.y = lerp_angle(_head.rotation.y, target.y, head_turn_speed * get_process_delta_time())
+1
View File
@@ -0,0 +1 @@
uid://bs3eqqujhetsm
+116
View File
@@ -0,0 +1,116 @@
[gd_scene load_steps=14 format=3]
[ext_resource type="Script" path="res://scenes/Characters/repo_bot.gd" id="1_repo_bot"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_body"]
albedo_color = Color(0.78, 0.8, 0.82, 1)
metallic = 0.2
roughness = 0.35
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_accent"]
albedo_color = Color(0.25, 0.82, 0.55, 1)
emission_enabled = true
emission = Color(0.25, 0.82, 0.55, 1)
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_eye_white"]
albedo_color = Color(0.95, 0.95, 0.95, 1)
roughness = 0.2
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_pupil"]
albedo_color = Color(0.02, 0.02, 0.02, 1)
roughness = 0.8
[sub_resource type="CapsuleMesh" id="CapsuleMesh_body"]
radius = 0.25
height = 0.6
material = SubResource("StandardMaterial3D_body")
[sub_resource type="SphereMesh" id="SphereMesh_head"]
radius = 0.22
height = 0.44
material = SubResource("StandardMaterial3D_body")
[sub_resource type="SphereMesh" id="SphereMesh_eye_white"]
radius = 0.075
height = 0.15
material = SubResource("StandardMaterial3D_eye_white")
[sub_resource type="SphereMesh" id="SphereMesh_pupil"]
radius = 0.028
height = 0.056
material = SubResource("StandardMaterial3D_pupil")
[sub_resource type="CylinderMesh" id="CylinderMesh_limb"]
top_radius = 0.06
bottom_radius = 0.06
height = 0.35
material = SubResource("StandardMaterial3D_body")
[sub_resource type="BoxMesh" id="BoxMesh_pack"]
size = Vector3(0.26, 0.3, 0.12)
material = SubResource("StandardMaterial3D_accent")
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_body"]
radius = 0.3
height = 1.1
[node name="RepoBot" type="Node3D"]
script = ExtResource("1_repo_bot")
[node name="Body" type="RigidBody3D" parent="."]
mass = 1.5
axis_lock_angular_x = true
axis_lock_angular_z = true
angular_damp = 8.0
linear_damp = 0.5
[node name="CollisionShape3D" type="CollisionShape3D" parent="Body"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.55, 0)
shape = SubResource("CapsuleShape3D_body")
[node name="Torso" type="MeshInstance3D" parent="Body"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, 0)
mesh = SubResource("CapsuleMesh_body")
[node name="HeadPivot" type="Node3D" parent="Body"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.95, 0)
[node name="Head" type="MeshInstance3D" parent="Body/HeadPivot"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)
mesh = SubResource("SphereMesh_head")
[node name="EyeLeft" type="MeshInstance3D" parent="Body/HeadPivot"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.09, 0, -0.205)
mesh = SubResource("SphereMesh_eye_white")
[node name="Pupil" type="MeshInstance3D" parent="Body/HeadPivot/EyeLeft"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -0.06)
mesh = SubResource("SphereMesh_pupil")
[node name="EyeRight" type="MeshInstance3D" parent="Body/HeadPivot"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.09, 0, -0.205)
mesh = SubResource("SphereMesh_eye_white")
[node name="Pupil" type="MeshInstance3D" parent="Body/HeadPivot/EyeRight"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -0.06)
mesh = SubResource("SphereMesh_pupil")
[node name="ArmLeft" type="MeshInstance3D" parent="Body"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.32, 0.55, 0)
mesh = SubResource("CylinderMesh_limb")
[node name="ArmRight" type="MeshInstance3D" parent="Body"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.32, 0.55, 0)
mesh = SubResource("CylinderMesh_limb")
[node name="LegLeft" type="MeshInstance3D" parent="Body"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.12, 0.15, 0)
mesh = SubResource("CylinderMesh_limb")
[node name="LegRight" type="MeshInstance3D" parent="Body"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.12, 0.15, 0)
mesh = SubResource("CylinderMesh_limb")
[node name="Backpack" type="MeshInstance3D" parent="Body"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.6, 0.22)
mesh = SubResource("BoxMesh_pack")
+22
View File
@@ -0,0 +1,22 @@
extends Node3D
@export var day_length := 120.0 # seconds for full rotation
@export var start_light_angle := -90.0
var end_light_angle = start_light_angle + 360.0
var start_radians = start_light_angle * PI / 180
var time := 0.0
@onready var sun := $DirectionalLight3D
func _process(delta):
time = fmod((time + delta), day_length)
var t = time / day_length
# Rotate sun around X axis
var angle = lerp(start_light_angle, end_light_angle, t) # sunrise → sunset → night → sunrise
sun.rotation_degrees.x = angle
# Adjust intensity
var curSin = -sin((t * TAU) + start_radians)
var energy = clamp((curSin * 1.0) + 0.2, 0.0, 1.2)
sun.light_energy = energy
+1
View File
@@ -0,0 +1 @@
uid://brgmxhhhtakja
+301
View File
@@ -0,0 +1,301 @@
[gd_scene load_steps=18 format=3 uid="uid://dchj6g2i8ebph"]
[ext_resource type="Script" uid="uid://brgmxhhhtakja" path="res://scenes/Levels/level.gd" id="1_a4mo8"]
[ext_resource type="PackedScene" uid="uid://bb6hj6l23043x" path="res://assets/models/human.blend" id="1_eg4yq"]
[ext_resource type="Script" uid="uid://bpxggc8nr6tf6" path="res://scenes/player.gd" id="1_muv8p"]
[ext_resource type="PackedScene" uid="uid://c5of6aaxop1hl" path="res://scenes/block.tscn" id="2_tc7dm"]
[ext_resource type="Script" uid="uid://b7fopt7sx74g8" path="res://scenes/Levels/menu.gd" id="3_tc7dm"]
[ext_resource type="PackedScene" path="res://scenes/Characters/repo_bot.tscn" id="4_repo"]
[ext_resource type="PackedScene" uid="uid://bnqaqbgynoyys" path="res://assets/models/TestCharAnimated.glb" id="5_fi66n"]
[ext_resource type="PackedScene" path="res://scenes/Vehicles/car.tscn" id="5_car"]
[sub_resource type="PhysicsMaterial" id="PhysicsMaterial_2q6dc"]
bounce = 0.5
[sub_resource type="SphereShape3D" id="SphereShape3D_2q6dc"]
[sub_resource type="SphereMesh" id="SphereMesh_w7c3h"]
[sub_resource type="PhysicsMaterial" id="PhysicsMaterial_w8frs"]
bounce = 0.5
[sub_resource type="SphereShape3D" id="SphereShape3D_mx8sn"]
[sub_resource type="BoxShape3D" id="BoxShape3D_2q6dc"]
size = Vector3(1080, 2, 1080)
[sub_resource type="BoxMesh" id="BoxMesh_w7c3h"]
size = Vector3(1080, 2, 1080)
[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_fi66n"]
[sub_resource type="Sky" id="Sky_a4mo8"]
sky_material = SubResource("ProceduralSkyMaterial_fi66n")
[sub_resource type="Environment" id="Environment_a4mo8"]
background_mode = 2
sky = SubResource("Sky_a4mo8")
ambient_light_source = 3
[node name="Node3D" type="Node3D"]
script = ExtResource("1_a4mo8")
[node name="human" parent="." instance=ExtResource("1_eg4yq")]
[node name="RepoBot" parent="." instance=ExtResource("4_repo")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.9426608, 0, -4.4451966)
look_target_path = NodePath("../Player")
[node name="Thing" type="RigidBody3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -3.7986288)
physics_material_override = SubResource("PhysicsMaterial_2q6dc")
gravity_scale = 0.0
contact_monitor = true
max_contacts_reported = 5
[node name="CollisionShape3D" type="CollisionShape3D" parent="Thing"]
shape = SubResource("SphereShape3D_2q6dc")
debug_color = Color(0.29772994, 0.6216631, 0.28140613, 0.41960785)
[node name="MeshInstance3D" type="MeshInstance3D" parent="Thing"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
mesh = SubResource("SphereMesh_w7c3h")
[node name="Player" type="RigidBody3D" parent="."]
physics_material_override = SubResource("PhysicsMaterial_w8frs")
script = ExtResource("1_muv8p")
camera_path = NodePath("Camera3D")
phone_path = NodePath("../PhoneUI")
[node name="TestCharAnimated" parent="Player" instance=ExtResource("5_fi66n")]
transform = Transform3D(-0.9998549, 0, 0.01703362, 0, 1, 0, -0.01703362, 0, -0.9998549, 0, 0, 0)
[node name="Skeleton3D" parent="Player/TestCharAnimated/Armature" index="0"]
bones/0/position = Vector3(0.0026170756, -0.0012418391, -0.98996276)
bones/0/rotation = Quaternion(-0.7278173, -0.05346041, 0.012412205, 0.6835714)
bones/1/position = Vector3(8.593209e-06, 0.09923458, -0.012273359)
bones/1/rotation = Quaternion(-0.031655744, 0.011362745, 0.022744056, 0.9991754)
bones/2/position = Vector3(-2.2989244e-10, 0.117319785, 2.9730852e-08)
bones/2/rotation = Quaternion(0.010291794, 0.001169461, 0.013815534, 0.9998509)
bones/3/position = Vector3(-2.3358266e-09, 0.13458829, -1.382244e-08)
bones/3/rotation = Quaternion(0.067557335, 0.0021622085, 0.013776206, 0.99761796)
bones/4/position = Vector3(2.508626e-07, 0.15027755, 0.008779066)
bones/4/rotation = Quaternion(0.051882792, -0.00090027065, 0.0039363643, 0.998645)
bones/5/position = Vector3(2.152588e-08, 0.103218146, 0.03142428)
bones/5/rotation = Quaternion(-0.06595954, 0.011917545, -0.0014885183, 0.99775004)
bones/6/position = Vector3(1.5477327e-06, 0.18474667, 0.06636399)
bones/7/position = Vector3(0.061058242, 0.09106279, 0.0075706206)
bones/7/rotation = Quaternion(-0.5982132, -0.43452233, 0.50765175, -0.4422909)
bones/8/position = Vector3(1.1842036e-08, 0.12922287, 5.2578955e-08)
bones/8/rotation = Quaternion(0.5434686, 0.18407291, 0.20301422, 0.7934383)
bones/9/position = Vector3(1.5054144e-07, 0.2740467, 2.2048344e-08)
bones/9/rotation = Quaternion(-5.192343e-09, -1.1239315e-06, 0.01273731, 0.99991894)
bones/10/position = Vector3(1.9432857e-08, 0.27614468, 9.6609995e-08)
bones/10/rotation = Quaternion(0.048323337, -0.28487536, 0.026756868, 0.9569718)
bones/11/position = Vector3(-0.030029751, 0.037888147, 0.021671427)
bones/11/rotation = Quaternion(0.2098604, -0.059559863, 0.20750383, 0.9536002)
bones/12/position = Vector3(-3.3527822e-08, 0.0474497, -1.48403245e-08)
bones/12/rotation = Quaternion(-0.14269812, 0.08661232, -0.24053419, 0.9561793)
bones/13/position = Vector3(-9.313215e-09, 0.043821093, 1.7813335e-08)
bones/13/rotation = Quaternion(-0.121022485, -0.07554186, 0.024044419, 0.98947906)
bones/14/position = Vector3(-4.847594e-08, 0.034590863, -5.3379924e-08)
bones/15/position = Vector3(-0.02822038, 0.12266627, 0.0023182186)
bones/15/rotation = Quaternion(0.06621808, 0.00073213095, 0.008435749, 0.99776924)
bones/16/position = Vector3(-8.136956e-09, 0.03891963, -1.4837047e-08)
bones/16/rotation = Quaternion(0.1509963, 7.805282e-07, -0.015479834, 0.98841316)
bones/17/position = Vector3(7.499967e-09, 0.034151517, -5.4443618e-08)
bones/17/rotation = Quaternion(0.070082076, 7.71772e-07, -0.007181638, 0.99751544)
bones/18/position = Vector3(2.700483e-09, 0.030779874, 4.9589467e-08)
bones/19/position = Vector3(-1.2452401e-07, 0.12775533, -8.01722e-08)
bones/19/rotation = Quaternion(0.13653132, -0.0038339633, -0.022952663, 0.9903624)
bones/20/position = Vector3(2.5990463e-09, 0.036139663, 1.713758e-10)
bones/20/rotation = Quaternion(0.15125485, 1.1823237e-06, -0.015500045, 0.9883733)
bones/21/position = Vector3(2.9034163e-07, 0.034597658, -3.6051716e-08)
bones/21/rotation = Quaternion(0.1599333, 1.4124467e-06, -0.016389191, 0.98699176)
bones/22/position = Vector3(-3.0519334e-07, 0.03680197, -9.1170705e-08)
bones/23/position = Vector3(0.022166358, 0.12147022, -9.993157e-05)
bones/23/rotation = Quaternion(0.18325116, -0.004651328, -0.031451236, 0.9825519)
bones/24/position = Vector3(4.5585904e-09, 0.036011815, -8.07135e-09)
bones/24/rotation = Quaternion(0.18138836, 1.5675009e-06, -0.018595627, 0.9832358)
bones/25/position = Vector3(-9.647604e-09, 0.033073086, -1.46341534e-08)
bones/25/rotation = Quaternion(0.1552087, 2.2643005e-06, -0.015905593, 0.9877537)
bones/26/position = Vector3(-2.434721e-07, 0.03660111, 2.471306e-07)
bones/27/position = Vector3(0.04725836, 0.109081924, 0.0022613404)
bones/27/rotation = Quaternion(0.23387046, -0.0035344863, -0.048872076, 0.97103226)
bones/28/position = Vector3(4.3135207e-09, 0.041366525, 3.569472e-08)
bones/28/rotation = Quaternion(0.15124865, 1.4340599e-05, -0.015863812, 0.98836845)
bones/29/position = Vector3(1.195453e-08, 0.02594832, 1.5542597e-08)
bones/29/rotation = Quaternion(0.14350323, 3.322942e-05, -0.014478063, 0.98954403)
bones/30/position = Vector3(-2.4944999e-08, 0.029238665, 6.2325825e-08)
bones/31/position = Vector3(-0.06105696, 0.09106397, 0.007570758)
bones/31/rotation = Quaternion(0.60009927, -0.4346891, 0.52418536, 0.4197095)
bones/32/position = Vector3(2.116817e-08, 0.12922288, 7.016769e-08)
bones/32/rotation = Quaternion(0.46432823, -0.26300937, -0.23269261, 0.813068)
bones/33/position = Vector3(-2.350565e-08, 0.27404687, 1.5161348e-08)
bones/33/rotation = Quaternion(7.667138e-08, -5.0620065e-06, -0.058376648, 0.99829465)
bones/34/position = Vector3(1.3629875e-07, 0.27614468, -9.158248e-09)
bones/34/rotation = Quaternion(0.059040155, 0.17509013, -0.005968382, 0.9827626)
bones/35/position = Vector3(0.030029776, 0.03788806, 0.021671649)
bones/35/rotation = Quaternion(0.21378386, 0.065372065, -0.22564878, 0.94821185)
bones/36/position = Vector3(-2.7939748e-09, 0.04744962, -1.7240383e-08)
bones/36/rotation = Quaternion(-0.14410053, -0.076146945, 0.2772088, 0.9468854)
bones/37/position = Vector3(5.58785e-09, 0.04382136, 3.566345e-08)
bones/37/rotation = Quaternion(-0.1552004, 0.07467698, -0.026057797, 0.9847117)
bones/38/position = Vector3(8.2187e-08, 0.034590647, -2.4929412e-07)
bones/39/position = Vector3(0.028220426, 0.1226661, 0.0023184721)
bones/39/rotation = Quaternion(0.059513006, -0.0009918809, -0.010980465, 0.99816674)
bones/40/position = Vector3(-1.1795999e-08, 0.038919587, -4.9162594e-09)
bones/40/rotation = Quaternion(0.15128906, 2.1640317e-06, 0.012328284, 0.98841274)
bones/41/position = Vector3(-1.4053852e-07, 0.034151636, -1.1118345e-08)
bones/41/rotation = Quaternion(0.07021882, 5.966413e-07, 0.0057199914, 0.9975152)
bones/42/position = Vector3(-7.1266735e-09, 0.030779934, 3.7720538e-10)
bones/43/position = Vector3(1.69263e-07, 0.12775521, 2.5128352e-07)
bones/43/rotation = Quaternion(0.13051407, 0.003691554, 0.018921439, 0.99125904)
bones/44/position = Vector3(4.8907918e-09, 0.036139727, -8.499214e-09)
bones/44/rotation = Quaternion(0.15154669, 1.6962191e-06, 0.012345144, 0.988373)
bones/45/position = Vector3(-2.8403383e-07, 0.03459763, -4.4995545e-09)
bones/45/rotation = Quaternion(0.16023898, 1.233635e-06, 0.013053549, 0.98699194)
bones/46/position = Vector3(2.8485744e-07, 0.03680191, -9.493007e-09)
bones/47/position = Vector3(-0.022166327, 0.12146996, -9.982591e-05)
bones/47/rotation = Quaternion(0.1774532, 0.0045050457, 0.02645378, 0.98376334)
bones/48/position = Vector3(4.6136024e-09, 0.036011953, 3.056637e-08)
bones/48/rotation = Quaternion(0.18173504, 1.8501213e-06, 0.014812392, 0.98323596)
bones/49/position = Vector3(-3.407626e-08, 0.033073153, 1.8664657e-08)
bones/49/rotation = Quaternion(0.15551038, 3.26233e-07, 0.012668259, 0.98775303)
bones/50/position = Vector3(2.3113911e-07, 0.03660121, -1.1142021e-08)
bones/51/position = Vector3(-0.047258336, 0.109081805, 0.0022614468)
bones/51/rotation = Quaternion(0.22849467, 0.003407588, 0.042977322, 0.97259015)
bones/52/position = Vector3(-1.5261804e-08, 0.041366428, -1.9607107e-09)
bones/52/rotation = Quaternion(0.1515478, 7.4422354e-07, 0.01235583, 0.98837274)
bones/53/position = Vector3(1.4340932e-08, 0.025948457, 3.3946527e-08)
bones/53/rotation = Quaternion(0.14377311, 5.8452275e-07, 0.011701506, 0.98954153)
bones/54/position = Vector3(4.750415e-09, 0.029238641, -1.2388978e-09)
bones/55/position = Vector3(0.09123873, -0.06657194, -0.0005540352)
bones/55/rotation = Quaternion(0.13601132, 0.07838244, 0.9844897, -0.07834015)
bones/56/position = Vector3(-1.3288446e-09, 0.40599436, 1.0443015e-08)
bones/56/rotation = Quaternion(-0.13252214, -0.014519276, 0.03215593, 0.99055195)
bones/57/position = Vector3(5.707578e-09, 0.42099008, -1.5425995e-08)
bones/57/rotation = Quaternion(0.5344839, -0.021701135, -0.027458949, 0.8444537)
bones/58/position = Vector3(-6.5650525e-09, 0.15721555, -2.6694579e-08)
bones/58/rotation = Quaternion(0.2693438, -0.032380052, -0.014592491, 0.96238893)
bones/59/position = Vector3(2.4854705e-08, 0.09999996, -3.1755625e-09)
bones/60/position = Vector3(-0.091250315, -0.066556, -0.0005535231)
bones/60/rotation = Quaternion(-0.09026457, -0.016758345, 0.9954146, -0.026857648)
bones/61/position = Vector3(1.3129254e-08, 0.40599442, 3.8557886e-09)
bones/61/rotation = Quaternion(-0.07401098, 0.084030755, -0.024547135, 0.99340767)
bones/62/position = Vector3(-7.3885964e-10, 0.42099023, -5.226429e-09)
bones/62/rotation = Quaternion(0.56540585, 0.011310213, -0.008501466, 0.8246915)
bones/63/position = Vector3(7.93632e-09, 0.1572156, -2.6982683e-10)
bones/63/rotation = Quaternion(0.28907102, 0.031904068, 0.014082117, 0.9566723)
bones/64/position = Vector3(7.567915e-10, 0.099999994, -3.2595668e-09)
[node name="CollisionShape3D" type="CollisionShape3D" parent="Player"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, 0)
shape = SubResource("SphereShape3D_mx8sn")
[node name="Camera3D" type="Camera3D" parent="Player"]
transform = Transform3D(0.9989785, -4.651856e-10, -0.045188628, 0.006969331, 0.9880354, 0.15407, 0.044647958, -0.15422754, 0.9870261, 0.22036135, 1.8988357, 0.64972365)
current = true
fov = 49.0
[node name="SpotLight3D" type="SpotLight3D" parent="Player"]
[node name="Car" parent="." instance=ExtResource("5_car")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -6, 0, -3)
[node name="Ground" type="StaticBody3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1, 0)
[node name="CollisionShape3D" type="CollisionShape3D" parent="Ground"]
shape = SubResource("BoxShape3D_2q6dc")
[node name="MeshInstance3D" type="MeshInstance3D" parent="Ground"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.00053596497, 0.0075991154, -0.0019865036)
mesh = SubResource("BoxMesh_w7c3h")
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 0.5, 0.8660253, 0, -0.8660253, 0.5, 0, 34, 0)
shadow_enabled = true
[node name="Starter Blocks" type="Node3D" parent="."]
[node name="Block" parent="Starter Blocks" instance=ExtResource("2_tc7dm")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.298158, -7.0724635)
[node name="Block2" parent="Starter Blocks" instance=ExtResource("2_tc7dm")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.63255787, 2.596316, -6.980046)
[node name="Menu" type="CanvasLayer" parent="."]
process_mode = 3
visible = false
script = ExtResource("3_tc7dm")
[node name="Control" type="Control" parent="Menu"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
size_flags_horizontal = 4
size_flags_vertical = 4
[node name="VBoxContainer" type="VBoxContainer" parent="Menu/Control"]
layout_mode = 1
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = -39.5
offset_top = -33.0
offset_right = 39.5
offset_bottom = 33.0
grow_horizontal = 2
grow_vertical = 2
[node name="ContinueButton" type="Button" parent="Menu/Control/VBoxContainer"]
layout_mode = 2
text = "Continue"
[node name="MainMenuButton" type="Button" parent="Menu/Control/VBoxContainer"]
layout_mode = 2
text = "Main Menu"
[node name="QuitButton" type="Button" parent="Menu/Control/VBoxContainer"]
layout_mode = 2
text = "Quit"
[node name="PhoneUI" type="CanvasLayer" parent="."]
layer = 5
visible = false
[node name="Control" type="Control" parent="PhoneUI"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
[node name="PhoneFrame" type="ColorRect" parent="PhoneUI/Control"]
layout_mode = 1
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = -180.0
offset_top = -320.0
offset_right = 180.0
offset_bottom = 320.0
grow_horizontal = 2
grow_vertical = 2
color = Color(0.08, 0.08, 0.1, 1)
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource("Environment_a4mo8")
[connection signal="pressed" from="Menu/Control/VBoxContainer/ContinueButton" to="Menu" method="_on_continue_button_pressed"]
[connection signal="pressed" from="Menu/Control/VBoxContainer/MainMenuButton" to="Menu" method="_on_main_menu_button_pressed"]
[connection signal="pressed" from="Menu/Control/VBoxContainer/QuitButton" to="Menu" method="_on_quit_button_pressed"]
[editable path="Player/TestCharAnimated"]
+15
View File
@@ -0,0 +1,15 @@
extends Node3D
@export var tile_size := 4.0
@export var block_height := 1.0
@onready var _block: MeshInstance3D = $TerrainBlock
@onready var _camera: Camera3D = $Camera3D
func _ready() -> void:
var coord := SelectedCharacter.get_coord()
var block_pos := Vector3(coord.x * tile_size, block_height * 0.5, coord.y * tile_size)
_block.position = block_pos
_block.scale = Vector3(tile_size, block_height, tile_size)
if _camera:
_camera.look_at(block_pos, Vector3.UP)
+1
View File
@@ -0,0 +1 @@
uid://1fico5npv6dy
+23
View File
@@ -0,0 +1,23 @@
[gd_scene load_steps=4 format=3 uid="uid://b7p7k1i4t0m2l"]
[ext_resource type="Script" path="res://scenes/Levels/location_level.gd" id="1_6y4q1"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_yu2x4"]
albedo_color = Color(0.2, 0.6, 0.2, 1)
[sub_resource type="BoxMesh" id="BoxMesh_t2a5k"]
material = SubResource("StandardMaterial3D_yu2x4")
[node name="LocationLevel" type="Node3D"]
script = ExtResource("1_6y4q1")
[node name="TerrainBlock" type="MeshInstance3D" parent="."]
mesh = SubResource("BoxMesh_t2a5k")
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 0.819152, 0.573576, 0, -0.573576, 0.819152, 0, 6, 0)
shadow_enabled = true
[node name="Camera3D" type="Camera3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 0.92388, 0.382683, 0, -0.382683, 0.92388, 0, 6, 10)
current = true
+54
View File
@@ -0,0 +1,54 @@
extends CanvasLayer
const START_SCREEN_SCENE := "res://scenes/UI/start_screen.tscn"
@onready var pause_menu = $Control
func _ready() -> void:
_register_focus_sounds()
func _input(event):
if event.is_action_pressed("ui_cancel"):
if get_tree().paused:
resume_game()
else:
pause_game()
func pause_game():
get_tree().paused = true
visible = true
Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
func resume_game():
get_tree().paused = false
visible = false
Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
func _on_quit_button_pressed():
get_tree().quit()
func _on_continue_button_pressed():
resume_game()
func _on_main_menu_button_pressed():
resume_game()
Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
get_tree().change_scene_to_file(START_SCREEN_SCENE)
func _register_focus_sounds() -> void:
if pause_menu == null:
return
var vbox := pause_menu.get_node_or_null("VBoxContainer")
if vbox == null:
return
for child in vbox.get_children():
if child is BaseButton:
var button: BaseButton = child
if not button.is_connected("focus_entered", Callable(self, "_on_menu_item_focus")):
button.focus_entered.connect(_on_menu_item_focus)
if not button.is_connected("mouse_entered", Callable(self, "_on_menu_item_focus")):
button.mouse_entered.connect(_on_menu_item_focus)
func _on_menu_item_focus() -> void:
if MenuSfx:
MenuSfx.play_hover()
+1
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@@ -0,0 +1 @@
uid://b7fopt7sx74g8
+112
View File
@@ -0,0 +1,112 @@
extends Node2D
@onready var _tab_bar: TabBar = $MarginContainer/VBoxContainer/TabBar
@onready var _tab_container: TabContainer = $MarginContainer/VBoxContainer/TabContainer
@onready var _music_volume_slider: HSlider = $MarginContainer/VBoxContainer/TabContainer/Audio/AudioVBox/MusicVolumeGroup/MusicVolumeSlider
@onready var _music_volume_value: Label = $MarginContainer/VBoxContainer/TabContainer/Audio/AudioVBox/MusicVolumeGroup/MusicVolumeValue
@onready var _music_mute_checkbox: CheckBox = $MarginContainer/VBoxContainer/TabContainer/Audio/AudioVBox/MusicVolumeGroup/MusicMuteCheckBox
@onready var _sfx_volume_slider: HSlider = $MarginContainer/VBoxContainer/TabContainer/Audio/AudioVBox/SfxVolumeGroup/SfxVolumeSlider
@onready var _sfx_volume_value: Label = $MarginContainer/VBoxContainer/TabContainer/Audio/AudioVBox/SfxVolumeGroup/SfxVolumeValue
@onready var _sfx_mute_checkbox: CheckBox = $MarginContainer/VBoxContainer/TabContainer/Audio/AudioVBox/SfxVolumeGroup/SfxMuteCheckBox
@onready var _menu_music: AudioStreamPlayer = get_tree().get_root().get_node_or_null("MenuMusic")
@onready var _menu_sfx: AudioStreamPlayer = get_tree().get_root().get_node_or_null("MenuSfx")
func _ready() -> void:
_tab_bar.tab_changed.connect(_on_tab_bar_tab_changed)
_tab_container.tab_changed.connect(_on_tab_container_tab_changed)
_tab_container.current_tab = _tab_bar.current_tab
_music_volume_slider.value_changed.connect(_on_music_volume_changed)
_music_mute_checkbox.toggled.connect(_on_music_mute_toggled)
_sfx_volume_slider.value_changed.connect(_on_sfx_volume_changed)
_sfx_mute_checkbox.toggled.connect(_on_sfx_mute_toggled)
_sync_audio_controls()
_register_focus_sounds()
func _input(event):
if event.is_action_pressed("ui_cancel"):
get_tree().change_scene_to_file("uid://b4k81taauef4q")
func _on_tab_bar_tab_changed(tab_index: int) -> void:
if _tab_container.current_tab != tab_index:
_tab_container.current_tab = tab_index
func _on_tab_container_tab_changed(tab_index: int) -> void:
if _tab_bar.current_tab != tab_index:
_tab_bar.current_tab = tab_index
func _sync_audio_controls() -> void:
var value: float = 0.7
var muted: bool = false
if _menu_music:
if _menu_music.has_method("get_user_volume"):
value = _menu_music.get_user_volume()
if _menu_music.has_method("is_user_muted"):
muted = _menu_music.is_user_muted()
_apply_audio_control_state(_music_volume_slider, _music_mute_checkbox, _music_volume_value, value, muted)
var sfx_value: float = 0.7
var sfx_muted: bool = false
if _menu_sfx:
if _menu_sfx.has_method("get_user_volume"):
sfx_value = _menu_sfx.get_user_volume()
if _menu_sfx.has_method("is_user_muted"):
sfx_muted = _menu_sfx.is_user_muted()
_apply_audio_control_state(_sfx_volume_slider, _sfx_mute_checkbox, _sfx_volume_value, sfx_value, sfx_muted)
func _on_music_volume_changed(value: float) -> void:
if _menu_music and _menu_music.has_method("set_user_volume"):
_menu_music.set_user_volume(value)
_update_volume_label(_music_volume_value, value, _music_mute_checkbox.button_pressed)
func _on_music_mute_toggled(pressed: bool) -> void:
if _menu_music and _menu_music.has_method("set_user_muted"):
_menu_music.set_user_muted(pressed)
_music_volume_slider.editable = not pressed
_update_volume_label(_music_volume_value, _music_volume_slider.value, pressed)
func _on_sfx_volume_changed(value: float) -> void:
if _menu_sfx and _menu_sfx.has_method("set_user_volume"):
_menu_sfx.set_user_volume(value)
_update_volume_label(_sfx_volume_value, value, _sfx_mute_checkbox.button_pressed)
func _on_sfx_mute_toggled(pressed: bool) -> void:
if _menu_sfx and _menu_sfx.has_method("set_user_muted"):
_menu_sfx.set_user_muted(pressed)
_sfx_volume_slider.editable = not pressed
_update_volume_label(_sfx_volume_value, _sfx_volume_slider.value, pressed)
func _apply_audio_control_state(slider: HSlider, checkbox: CheckBox, value_label: Label, value: float, muted: bool) -> void:
slider.set_block_signals(true)
slider.value = value
slider.set_block_signals(false)
slider.editable = not muted
checkbox.set_block_signals(true)
checkbox.button_pressed = muted
checkbox.set_block_signals(false)
_update_volume_label(value_label, value, muted)
func _update_volume_label(value_label: Label, value: float, muted: bool) -> void:
if muted:
value_label.text = "Muted"
else:
var percent: int = int(round(value * 100.0))
value_label.text = str(percent) + "%"
func _register_focus_sounds() -> void:
_connect_focus_recursive(self)
func _connect_focus_recursive(node: Node) -> void:
if node is Control:
var control: Control = node
if control.focus_mode != Control.FOCUS_NONE:
if not control.is_connected("focus_entered", Callable(self, "_on_menu_item_focus")):
control.focus_entered.connect(_on_menu_item_focus)
if control.has_signal("mouse_entered") and (control is BaseButton or control.focus_mode != Control.FOCUS_NONE):
if not control.is_connected("mouse_entered", Callable(self, "_on_menu_item_focus")):
control.mouse_entered.connect(_on_menu_item_focus)
for child in node.get_children():
_connect_focus_recursive(child)
func _on_menu_item_focus() -> void:
if MenuSfx:
MenuSfx.play_hover()
@@ -1 +1 @@
uid://h1slqbemgwvr uid://h1slqbemgwvr
+157
View File
@@ -0,0 +1,157 @@
[gd_scene load_steps=5 format=3 uid="uid://d3tqrm4ry4l88"]
[ext_resource type="Script" uid="uid://h1slqbemgwvr" path="res://scenes/UI/Settings.gd" id="1_1dggd"]
[ext_resource type="Texture2D" uid="uid://dhuosr0p605gj" path="res://assets/images/pp_start_bg.png" id="1_i47rn"]
[ext_resource type="FontFile" uid="uid://m5ceou0rk6j6" path="res://assets/fonts/PlayfairDisplay-VariableFont_wght.ttf" id="2_46duy"]
[ext_resource type="Theme" uid="uid://wpxmub0n2dr3" path="res://themes/button_theme.tres" id="3_46duy"]
[node name="settings_screen" type="Node2D"]
script = ExtResource("1_1dggd")
metadata/_edit_vertical_guides_ = [1152.0]
[node name="TextureRect" type="TextureRect" parent="."]
offset_left = -192.0
offset_top = -188.0
offset_right = 1344.0
offset_bottom = 836.0
texture = ExtResource("1_i47rn")
[node name="MarginContainer" type="MarginContainer" parent="."]
offset_right = 1152.0
offset_bottom = 648.0
[node name="VBoxContainer" type="VBoxContainer" parent="MarginContainer"]
layout_mode = 2
[node name="Label" type="Label" parent="MarginContainer/VBoxContainer"]
layout_mode = 2
theme_override_fonts/font = ExtResource("2_46duy")
theme_override_font_sizes/font_size = 42
text = "Settings"
horizontal_alignment = 1
[node name="TabBar" type="TabBar" parent="MarginContainer/VBoxContainer"]
layout_mode = 2
theme = ExtResource("3_46duy")
current_tab = 0
tab_count = 4
tab_0/title = "Gameplay"
tab_1/title = "Video"
tab_2/title = "Audio"
tab_3/title = "Dev"
[node name="TabContainer" type="TabContainer" parent="MarginContainer/VBoxContainer"]
layout_mode = 2
tabs_visible = false
[node name="Gameplay" type="Control" parent="MarginContainer/VBoxContainer/TabContainer"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
[node name="Video" type="Control" parent="MarginContainer/VBoxContainer/TabContainer"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
[node name="Audio" type="Control" parent="MarginContainer/VBoxContainer/TabContainer"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
[node name="AudioVBox" type="VBoxContainer" parent="MarginContainer/VBoxContainer/TabContainer/Audio"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
theme_override_constants/separation = 10
offset_left = 120.0
offset_top = 240.0
offset_right = -120.0
offset_bottom = -40.0
[node name="MusicVolumeLabel" type="Label" parent="MarginContainer/VBoxContainer/TabContainer/Audio/AudioVBox"]
layout_mode = 2
text = "Music Volume"
horizontal_alignment = 1
size_flags_horizontal = 4
[node name="MusicVolumeGroup" type="HBoxContainer" parent="MarginContainer/VBoxContainer/TabContainer/Audio/AudioVBox"]
layout_mode = 2
size_flags_horizontal = 4
theme_override_constants/separation = 12
alignment = 1
custom_minimum_size = Vector2(0, 40)
[node name="MusicVolumeSlider" type="HSlider" parent="MarginContainer/VBoxContainer/TabContainer/Audio/AudioVBox/MusicVolumeGroup"]
layout_mode = 2
min_value = 0.0
max_value = 1.0
step = 0.01
size_flags_horizontal = 3
custom_minimum_size = Vector2(320, 0)
[node name="MusicVolumeValue" type="Label" parent="MarginContainer/VBoxContainer/TabContainer/Audio/AudioVBox/MusicVolumeGroup"]
layout_mode = 2
text = "70%"
size_flags_horizontal = 1
horizontal_alignment = 1
custom_minimum_size = Vector2(60, 0)
[node name="MusicMuteCheckBox" type="CheckBox" parent="MarginContainer/VBoxContainer/TabContainer/Audio/AudioVBox/MusicVolumeGroup"]
layout_mode = 2
text = "Mute"
size_flags_horizontal = 1
[node name="SfxVolumeLabel" type="Label" parent="MarginContainer/VBoxContainer/TabContainer/Audio/AudioVBox"]
layout_mode = 2
text = "Menu SFX Volume"
horizontal_alignment = 1
size_flags_horizontal = 4
[node name="SfxVolumeGroup" type="HBoxContainer" parent="MarginContainer/VBoxContainer/TabContainer/Audio/AudioVBox"]
layout_mode = 2
size_flags_horizontal = 4
theme_override_constants/separation = 12
alignment = 1
custom_minimum_size = Vector2(0, 40)
[node name="SfxVolumeSlider" type="HSlider" parent="MarginContainer/VBoxContainer/TabContainer/Audio/AudioVBox/SfxVolumeGroup"]
layout_mode = 2
min_value = 0.0
max_value = 1.0
step = 0.01
size_flags_horizontal = 3
custom_minimum_size = Vector2(320, 0)
[node name="SfxVolumeValue" type="Label" parent="MarginContainer/VBoxContainer/TabContainer/Audio/AudioVBox/SfxVolumeGroup"]
layout_mode = 2
text = "70%"
size_flags_horizontal = 1
horizontal_alignment = 1
custom_minimum_size = Vector2(60, 0)
[node name="SfxMuteCheckBox" type="CheckBox" parent="MarginContainer/VBoxContainer/TabContainer/Audio/AudioVBox/SfxVolumeGroup"]
layout_mode = 2
text = "Mute"
size_flags_horizontal = 1
[node name="Dev" type="Control" parent="MarginContainer/VBoxContainer/TabContainer"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
+15
View File
@@ -0,0 +1,15 @@
extends Node
var is_logged_in: bool = false
var access_token: String = ""
var username: String = ""
func set_session(new_username: String, token: String) -> void:
is_logged_in = true
username = new_username
access_token = token
func clear_session() -> void:
is_logged_in = false
username = ""
access_token = ""
+1
View File
@@ -0,0 +1 @@
uid://ccloj2rh4dche
+144
View File
@@ -0,0 +1,144 @@
extends Control
const AUTH_LOGOUT_URL := "https://pauth.ranaze.com/api/Auth/logout"
@onready var _status_label: Label = %StatusLabel
@onready var _character_list: ItemList = %CharacterList
@onready var _name_input: LineEdit = %NameInput
@onready var _logout_request: HTTPRequest = %LogoutRequest
var _characters: Array = []
func _ready() -> void:
if not AuthState.is_logged_in:
get_tree().change_scene_to_file("res://scenes/UI/start_screen.tscn")
return
_load_characters()
func _log_failure(action: String, response: Dictionary) -> void:
push_warning("%s failed: status=%s error=%s body=%s" % [
action,
response.get("status", "n/a"),
response.get("error", ""),
response.get("body", "")
])
func _load_characters() -> void:
_status_label.text = "Loading characters..."
var response := await CharacterService.list_characters()
if not response.get("ok", false):
_log_failure("List characters", response)
_status_label.text = "Failed to load characters."
return
var parsed: Variant = JSON.parse_string(String(response.get("body", "")))
if typeof(parsed) != TYPE_ARRAY:
_status_label.text = "Unexpected character response."
return
_characters = parsed
_character_list.clear()
for character in _characters:
var character_name := String(character.get("name", "Unnamed"))
_character_list.add_item(character_name)
if _characters.is_empty():
_status_label.text = "No characters yet. Add one below."
else:
_status_label.text = ""
func _on_add_button_pressed() -> void:
var character_name := _name_input.text.strip_edges()
if character_name.is_empty():
_status_label.text = "Enter a character name first."
return
_status_label.text = "Creating character..."
var response := await CharacterService.create_character(character_name)
if not response.get("ok", false):
_log_failure("Create character", response)
_status_label.text = "Failed to create character."
return
var parsed: Variant = JSON.parse_string(String(response.get("body", "")))
if typeof(parsed) == TYPE_DICTIONARY:
_characters.append(parsed)
_character_list.add_item(String(parsed.get("name", character_name)))
_name_input.text = ""
_status_label.text = "Character added."
else:
_status_label.text = "Character created, but response was unexpected."
func _on_delete_button_pressed() -> void:
var selected := _character_list.get_selected_items()
if selected.is_empty():
_status_label.text = "Select a character to delete."
return
var index := selected[0]
if index < 0 or index >= _characters.size():
_status_label.text = "Invalid selection."
return
var character: Dictionary = _characters[index]
var character_id := String(character.get("id", character.get("Id", "")))
if character_id.is_empty():
_status_label.text = "Missing character id."
return
_status_label.text = "Deleting character..."
var response := await CharacterService.delete_character(character_id)
if not response.get("ok", false):
_log_failure("Delete character", response)
_status_label.text = "Failed to delete character."
return
_characters.remove_at(index)
_character_list.remove_item(index)
_status_label.text = "Character deleted."
func _on_select_button_pressed() -> void:
var selected := _character_list.get_selected_items()
if selected.is_empty():
_status_label.text = "Select a character first."
return
var index := selected[0]
if index < 0 or index >= _characters.size():
_status_label.text = "Invalid selection."
return
var character: Dictionary = _characters[index]
SelectedCharacter.set_character(character)
get_tree().change_scene_to_file("res://scenes/Levels/location_level.tscn")
func _on_refresh_button_pressed() -> void:
_load_characters()
func _on_back_button_pressed() -> void:
get_tree().change_scene_to_file("res://scenes/UI/start_screen.tscn")
func _on_logout_button_pressed() -> void:
_request_logout()
func _request_logout() -> void:
if AuthState.access_token.is_empty():
AuthState.clear_session()
get_tree().change_scene_to_file("res://scenes/UI/start_screen.tscn")
return
var headers := PackedStringArray([
"Authorization: Bearer %s" % AuthState.access_token,
])
var err := _logout_request.request(AUTH_LOGOUT_URL, headers, HTTPClient.METHOD_POST)
if err != OK:
push_warning("Failed to send logout request: %s" % err)
AuthState.clear_session()
get_tree().change_scene_to_file("res://scenes/UI/start_screen.tscn")
func _on_logout_request_completed(result: int, response_code: int, _headers: PackedStringArray, body: PackedByteArray) -> void:
var body_text := body.get_string_from_utf8()
if result != HTTPRequest.RESULT_SUCCESS or response_code < 200 or response_code >= 300:
push_warning("Logout failed (%s/%s): %s" % [result, response_code, body_text])
AuthState.clear_session()
get_tree().change_scene_to_file("res://scenes/UI/start_screen.tscn")
+1
View File
@@ -0,0 +1 @@
uid://c2y7ftq2k3v4x
+139
View File
@@ -0,0 +1,139 @@
[gd_scene load_steps=5 format=3 uid="uid://cw3b7n7k2c4h6"]
[ext_resource type="Script" path="res://scenes/UI/character_screen.gd" id="1_0p3qk"]
[ext_resource type="Texture2D" uid="uid://dhuosr0p605gj" path="res://assets/images/pp_start_bg.png" id="2_5g2t1"]
[ext_resource type="Theme" uid="uid://tn8qndst18d6" path="res://themes/title_font_theme.tres" id="3_k2j6k"]
[ext_resource type="Theme" uid="uid://wpxmub0n2dr3" path="res://themes/button_theme.tres" id="4_5b3b7"]
[node name="CharacterScreen" type="Control"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_0p3qk")
[node name="TextureRect" type="TextureRect" parent="."]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
texture = ExtResource("2_5g2t1")
[node name="MarginContainer" type="MarginContainer" parent="."]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
theme_override_constants/margin_left = 80
theme_override_constants/margin_top = 40
theme_override_constants/margin_right = 80
theme_override_constants/margin_bottom = 40
[node name="ContentCenter" type="CenterContainer" parent="MarginContainer"]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
[node name="ContentVBox" type="VBoxContainer" parent="MarginContainer/ContentCenter"]
layout_mode = 2
size_flags_horizontal = 4
size_flags_vertical = 4
theme_override_constants/separation = 18
[node name="TitleLabel" type="Label" parent="MarginContainer/ContentCenter/ContentVBox"]
layout_mode = 2
size_flags_horizontal = 4
theme = ExtResource("3_k2j6k")
text = "YOUR CHARACTERS"
horizontal_alignment = 1
[node name="StatusLabel" type="Label" parent="MarginContainer/ContentCenter/ContentVBox"]
unique_name_in_owner = true
layout_mode = 2
size_flags_horizontal = 4
horizontal_alignment = 1
[node name="CharacterList" type="ItemList" parent="MarginContainer/ContentCenter/ContentVBox"]
unique_name_in_owner = true
layout_mode = 2
size_flags_horizontal = 4
size_flags_vertical = 4
custom_minimum_size = Vector2(520, 240)
[node name="AddHBox" type="HBoxContainer" parent="MarginContainer/ContentCenter/ContentVBox"]
layout_mode = 2
size_flags_horizontal = 4
theme_override_constants/separation = 10
[node name="NameInput" type="LineEdit" parent="MarginContainer/ContentCenter/ContentVBox/AddHBox"]
unique_name_in_owner = true
layout_mode = 2
size_flags_horizontal = 3
placeholder_text = "character name"
[node name="AddButton" type="Button" parent="MarginContainer/ContentCenter/ContentVBox/AddHBox"]
layout_mode = 2
size_flags_horizontal = 0
theme = ExtResource("4_5b3b7")
text = "ADD"
text_alignment = 1
[node name="ActionHBox" type="HBoxContainer" parent="MarginContainer/ContentCenter/ContentVBox"]
layout_mode = 2
size_flags_horizontal = 4
theme_override_constants/separation = 10
[node name="SelectButton" type="Button" parent="MarginContainer/ContentCenter/ContentVBox/ActionHBox"]
layout_mode = 2
size_flags_horizontal = 4
theme = ExtResource("4_5b3b7")
text = "SELECT"
text_alignment = 1
[node name="RefreshButton" type="Button" parent="MarginContainer/ContentCenter/ContentVBox/ActionHBox"]
layout_mode = 2
size_flags_horizontal = 4
theme = ExtResource("4_5b3b7")
text = "REFRESH"
text_alignment = 1
[node name="DeleteButton" type="Button" parent="MarginContainer/ContentCenter/ContentVBox/ActionHBox"]
layout_mode = 2
size_flags_horizontal = 4
theme = ExtResource("4_5b3b7")
text = "DELETE"
text_alignment = 1
[node name="BackButton" type="Button" parent="MarginContainer/ContentCenter/ContentVBox/ActionHBox"]
layout_mode = 2
size_flags_horizontal = 4
theme = ExtResource("4_5b3b7")
text = "BACK"
text_alignment = 1
[node name="LogoutButton" type="Button" parent="MarginContainer/ContentCenter/ContentVBox/ActionHBox"]
layout_mode = 2
size_flags_horizontal = 4
theme = ExtResource("4_5b3b7")
text = "LOG OUT"
text_alignment = 1
[node name="LogoutRequest" type="HTTPRequest" parent="."]
unique_name_in_owner = true
[connection signal="pressed" from="MarginContainer/ContentCenter/ContentVBox/AddHBox/AddButton" to="." method="_on_add_button_pressed"]
[connection signal="pressed" from="MarginContainer/ContentCenter/ContentVBox/ActionHBox/SelectButton" to="." method="_on_select_button_pressed"]
[connection signal="pressed" from="MarginContainer/ContentCenter/ContentVBox/ActionHBox/RefreshButton" to="." method="_on_refresh_button_pressed"]
[connection signal="pressed" from="MarginContainer/ContentCenter/ContentVBox/ActionHBox/DeleteButton" to="." method="_on_delete_button_pressed"]
[connection signal="pressed" from="MarginContainer/ContentCenter/ContentVBox/ActionHBox/BackButton" to="." method="_on_back_button_pressed"]
[connection signal="pressed" from="MarginContainer/ContentCenter/ContentVBox/ActionHBox/LogoutButton" to="." method="_on_logout_button_pressed"]
[connection signal="request_completed" from="LogoutRequest" to="." method="_on_logout_request_completed"]
+58
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@@ -0,0 +1,58 @@
extends Node
const CHARACTER_API_URL := "https://pchar.ranaze.com/api/Characters"
func list_characters() -> Dictionary:
return await _request(HTTPClient.METHOD_GET, CHARACTER_API_URL)
func create_character(character_name: String) -> Dictionary:
var payload := JSON.stringify({
"name": character_name
})
return await _request(HTTPClient.METHOD_POST, CHARACTER_API_URL, payload)
func delete_character(character_id: String) -> Dictionary:
var url := "%s/%s" % [CHARACTER_API_URL, character_id]
return await _request(HTTPClient.METHOD_DELETE, url)
func _request(method: int, url: String, body: String = "") -> Dictionary:
var request := HTTPRequest.new()
add_child(request)
var headers := PackedStringArray()
if not AuthState.access_token.is_empty():
headers.append("Authorization: Bearer %s" % AuthState.access_token)
if method == HTTPClient.METHOD_POST or method == HTTPClient.METHOD_PUT:
headers.append("Content-Type: application/json")
var err := request.request(url, headers, method, body)
if err != OK:
request.queue_free()
return {
"ok": false,
"status": 0,
"error": "Failed to send request (%s)." % err,
"body": ""
}
var result: Array = await request.request_completed
request.queue_free()
var result_code: int = result[0]
var response_code: int = result[1]
var response_body: String = result[3].get_string_from_utf8()
if result_code != HTTPRequest.RESULT_SUCCESS:
return {
"ok": false,
"status": response_code,
"error": "Network error (%s)." % result_code,
"body": response_body
}
return {
"ok": response_code >= 200 and response_code < 300,
"status": response_code,
"error": "",
"body": response_body
}
+1
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@@ -0,0 +1 @@
uid://c8kchv0e77yw4
+48
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@@ -0,0 +1,48 @@
extends Control
const AUTH_LOGIN_URL := "https://pauth.ranaze.com/api/Auth/login"
@onready var _username_input: LineEdit = %UsernameInput
@onready var _password_input: LineEdit = %PasswordInput
@onready var _login_request: HTTPRequest = %LoginRequest
@onready var _error_label: Label = %ErrorLabel
func _on_log_in_button_pressed() -> void:
var username := _username_input.text.strip_edges()
var password := _password_input.text
if username.is_empty() or password.is_empty():
_show_error("Username and password required.")
return
var payload := {
"username": username,
"password": password,
}
var headers := PackedStringArray(["Content-Type: application/json"])
var err := _login_request.request(AUTH_LOGIN_URL, headers, HTTPClient.METHOD_POST, JSON.stringify(payload))
if err != OK:
_show_error("Failed to send login request.")
func _on_login_request_completed(result: int, response_code: int, _headers: PackedStringArray, body: PackedByteArray) -> void:
var body_text := body.get_string_from_utf8()
if result != HTTPRequest.RESULT_SUCCESS:
_show_error("Network error. Please try again.")
return
if response_code >= 200 and response_code < 300:
var response: Variant = JSON.parse_string(body_text)
if typeof(response) == TYPE_DICTIONARY:
#print("Login success for %s" % response.get("username", "unknown"))
#print("Access Token: %s" % response.get("accessToken", ""))
var token := String(response.get("accessToken", ""))
var username := String(response.get("username", ""))
AuthState.set_session(username, token)
get_tree().change_scene_to_file("res://scenes/UI/character_screen.tscn")
else:
_show_error("Login failed. Check your credentials.")
func _on_back_button_pressed() -> void:
get_tree().change_scene_to_file("res://scenes/UI/start_screen.tscn")
func _show_error(message: String) -> void:
_error_label.text = message
+1
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@@ -0,0 +1 @@
uid://bnrhapdcfvp04
+117
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@@ -0,0 +1,117 @@
[gd_scene load_steps=5 format=3 uid="uid://fmp1tah03kew"]
[ext_resource type="Script" path="res://scenes/UI/login_screen.gd" id="1_jqkpi"]
[ext_resource type="Texture2D" uid="uid://dhuosr0p605gj" path="res://assets/images/pp_start_bg.png" id="2_2n6di"]
[ext_resource type="Theme" uid="uid://tn8qndst18d6" path="res://themes/title_font_theme.tres" id="3_c4k70"]
[ext_resource type="Theme" uid="uid://wpxmub0n2dr3" path="res://themes/button_theme.tres" id="4_gx673"]
[node name="LoginScreen" type="Control"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_jqkpi")
[node name="TextureRect" type="TextureRect" parent="."]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
texture = ExtResource("2_2n6di")
[node name="MarginContainer" type="MarginContainer" parent="."]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
theme_override_constants/margin_left = 80
theme_override_constants/margin_top = 40
theme_override_constants/margin_right = 80
theme_override_constants/margin_bottom = 40
[node name="ContentCenter" type="CenterContainer" parent="MarginContainer"]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
[node name="ContentVBox" type="VBoxContainer" parent="MarginContainer/ContentCenter"]
layout_mode = 2
size_flags_horizontal = 4
size_flags_vertical = 4
theme_override_constants/separation = 24
[node name="TitleLabel" type="Label" parent="MarginContainer/ContentCenter/ContentVBox"]
layout_mode = 2
size_flags_horizontal = 4
theme = ExtResource("3_c4k70")
text = "ACCOUNT LOGIN"
horizontal_alignment = 1
[node name="FormVBox" type="VBoxContainer" parent="MarginContainer/ContentCenter/ContentVBox"]
layout_mode = 2
size_flags_horizontal = 4
theme_override_constants/separation = 8
custom_minimum_size = Vector2(480, 0)
[node name="UsernameLabel" type="Label" parent="MarginContainer/ContentCenter/ContentVBox/FormVBox"]
layout_mode = 2
text = "Username"
[node name="UsernameInput" type="LineEdit" parent="MarginContainer/ContentCenter/ContentVBox/FormVBox"]
unique_name_in_owner = true
layout_mode = 2
placeholder_text = "enter username"
caret_blink = true
[node name="PasswordLabel" type="Label" parent="MarginContainer/ContentCenter/ContentVBox/FormVBox"]
layout_mode = 2
text = "Password"
[node name="PasswordInput" type="LineEdit" parent="MarginContainer/ContentCenter/ContentVBox/FormVBox"]
unique_name_in_owner = true
layout_mode = 2
placeholder_text = "enter password"
secret = true
[node name="ButtonVBox" type="VBoxContainer" parent="MarginContainer/ContentCenter/ContentVBox"]
layout_mode = 2
size_flags_horizontal = 4
theme_override_constants/separation = 12
[node name="ErrorLabel" type="Label" parent="MarginContainer/ContentCenter/ContentVBox/ButtonVBox"]
unique_name_in_owner = true
layout_mode = 2
theme = ExtResource("3_c4k70")
horizontal_alignment = 1
theme_override_font_sizes/font_size = 26
theme_override_colors/font_color = Color(1, 0.2, 0.2, 1)
[node name="LogInButton" type="Button" parent="MarginContainer/ContentCenter/ContentVBox/ButtonVBox"]
layout_mode = 2
size_flags_horizontal = 4
theme = ExtResource("4_gx673")
text = "LOG IN"
text_alignment = 1
[node name="BackButton" type="Button" parent="MarginContainer/ContentCenter/ContentVBox/ButtonVBox"]
layout_mode = 2
size_flags_horizontal = 4
theme = ExtResource("4_gx673")
text = "BACK"
text_alignment = 1
[node name="LoginRequest" type="HTTPRequest" parent="."]
unique_name_in_owner = true
[connection signal="pressed" from="MarginContainer/ContentCenter/ContentVBox/ButtonVBox/LogInButton" to="." method="_on_log_in_button_pressed"]
[connection signal="pressed" from="MarginContainer/ContentCenter/ContentVBox/ButtonVBox/BackButton" to="." method="_on_back_button_pressed"]
[connection signal="request_completed" from="LoginRequest" to="." method="_on_login_request_completed"]
+107
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extends AudioStreamPlayer
const MENU_SCENES: Dictionary = {
"res://scenes/UI/start_screen.tscn": true,
"res://scenes/UI/Settings.tscn": true,
"res://scenes/UI/login_screen.tscn": true,
}
const CONFIG_PATH := "user://settings.cfg"
const CONFIG_SECTION := "audio"
const CONFIG_KEY_MUSIC_VOLUME := "menu_music_volume"
const CONFIG_KEY_MUSIC_MUTED := "menu_music_muted"
const DEFAULT_VOLUME := 0.7
var _last_scene: Node = null
var _user_volume_linear: float = DEFAULT_VOLUME
var _is_muted: bool = false
func _ready() -> void:
set_process(true)
_load_settings()
_apply_volume()
_update_playback(get_tree().current_scene)
func _process(_delta: float) -> void:
var current := get_tree().current_scene
if current != _last_scene:
_update_playback(current)
elif _should_play_scene(current) and not playing and not _is_muted and _user_volume_linear > 0.0:
play()
func _update_playback(scene: Node) -> void:
if scene == null:
_last_scene = null
return
_last_scene = scene
if _should_play_scene(scene):
if not playing:
play()
elif playing:
stop()
func _should_play_scene(scene: Node) -> bool:
if scene == null:
return false
var scene_path: String = scene.get_scene_file_path()
if scene_path.is_empty():
return false
return MENU_SCENES.has(scene_path)
func set_user_volume(value: float) -> void:
var clamped_value: float = clamp(value, 0.0, 1.0)
if is_equal_approx(_user_volume_linear, clamped_value):
return
_user_volume_linear = clamped_value
_apply_volume()
_save_settings()
func get_user_volume() -> float:
return _user_volume_linear
func set_user_muted(muted: bool) -> void:
var new_muted: bool = muted
if _is_muted == new_muted:
return
_is_muted = new_muted
_apply_volume()
_save_settings()
func is_user_muted() -> bool:
return _is_muted
func _apply_volume() -> void:
if _is_muted or _user_volume_linear <= 0.0:
volume_db = -80.0
else:
volume_db = linear_to_db(_user_volume_linear)
func _load_settings() -> void:
var config: ConfigFile = ConfigFile.new()
var err: int = config.load(CONFIG_PATH)
if err == OK:
var stored_volume: float = float(config.get_value(CONFIG_SECTION, CONFIG_KEY_MUSIC_VOLUME, DEFAULT_VOLUME))
_user_volume_linear = clamp(stored_volume, 0.0, 1.0)
var stored_muted: bool = bool(config.get_value(CONFIG_SECTION, CONFIG_KEY_MUSIC_MUTED, false))
_is_muted = stored_muted
elif err == ERR_DOES_NOT_EXIST:
_user_volume_linear = DEFAULT_VOLUME
_is_muted = false
else:
push_warning("Failed to load settings.cfg: %s" % err)
_user_volume_linear = DEFAULT_VOLUME
_is_muted = false
func _save_settings() -> void:
var config: ConfigFile = ConfigFile.new()
var err: int = config.load(CONFIG_PATH)
if err != OK and err != ERR_DOES_NOT_EXIST:
push_warning("Failed to load settings.cfg before saving: %s" % err)
config = ConfigFile.new()
elif err != OK:
config = ConfigFile.new()
config.set_value(CONFIG_SECTION, CONFIG_KEY_MUSIC_VOLUME, _user_volume_linear)
config.set_value(CONFIG_SECTION, CONFIG_KEY_MUSIC_MUTED, _is_muted)
var save_err: int = config.save(CONFIG_PATH)
if save_err != OK:
push_warning("Failed to save settings.cfg: %s" % save_err)
+1
View File
@@ -0,0 +1 @@
uid://l0cqi7dvoou3
+13
View File
@@ -0,0 +1,13 @@
[gd_scene load_steps=3 format=3 uid="uid://dfmq1n507y7d3"]
[ext_resource type="AudioStream" uid="uid://txgki0ijeuud" path="res://assets/audio/silly-test.ogg" id="1_ek0t3"]
[ext_resource type="Script" path="res://scenes/UI/menu_music.gd" id="2_21d4q"]
[node name="MenuMusic" type="AudioStreamPlayer"]
bus = &"Music"
stream = ExtResource("1_ek0t3")
autoplay = true
volume_db = -3.0
priority = 10.0
script = ExtResource("2_21d4q")
+76
View File
@@ -0,0 +1,76 @@
extends AudioStreamPlayer
const CONFIG_PATH := "user://settings.cfg"
const CONFIG_SECTION := "audio"
const CONFIG_KEY_VOLUME := "menu_sfx_volume"
const CONFIG_KEY_MUTED := "menu_sfx_muted"
const DEFAULT_VOLUME := 0.7
var _user_volume_linear: float = DEFAULT_VOLUME
var _is_muted: bool = false
func _ready() -> void:
_load_settings()
_apply_volume()
func play_hover() -> void:
if stream == null or _is_muted or _user_volume_linear <= 0.0:
return
play(0.0)
func set_user_volume(value: float) -> void:
var clamped_value: float = clamp(value, 0.0, 1.0)
if is_equal_approx(_user_volume_linear, clamped_value):
return
_user_volume_linear = clamped_value
_apply_volume()
_save_settings()
func get_user_volume() -> float:
return _user_volume_linear
func set_user_muted(muted: bool) -> void:
if _is_muted == muted:
return
_is_muted = muted
_apply_volume()
_save_settings()
if _is_muted:
stop()
func is_user_muted() -> bool:
return _is_muted
func _apply_volume() -> void:
if _is_muted or _user_volume_linear <= 0.0:
volume_db = -80.0
else:
volume_db = linear_to_db(_user_volume_linear)
func _load_settings() -> void:
var config: ConfigFile = ConfigFile.new()
var err: int = config.load(CONFIG_PATH)
if err == OK:
_user_volume_linear = clamp(float(config.get_value(CONFIG_SECTION, CONFIG_KEY_VOLUME, DEFAULT_VOLUME)), 0.0, 1.0)
_is_muted = bool(config.get_value(CONFIG_SECTION, CONFIG_KEY_MUTED, false))
elif err == ERR_DOES_NOT_EXIST:
_user_volume_linear = DEFAULT_VOLUME
_is_muted = false
else:
push_warning("Failed to load settings.cfg: %s" % err)
_user_volume_linear = DEFAULT_VOLUME
_is_muted = false
func _save_settings() -> void:
var config: ConfigFile = ConfigFile.new()
var err: int = config.load(CONFIG_PATH)
if err != OK and err != ERR_DOES_NOT_EXIST:
push_warning("Failed to load settings.cfg before saving: %s" % err)
config = ConfigFile.new()
elif err != OK:
config = ConfigFile.new()
config.set_value(CONFIG_SECTION, CONFIG_KEY_VOLUME, _user_volume_linear)
config.set_value(CONFIG_SECTION, CONFIG_KEY_MUTED, _is_muted)
var save_err: int = config.save(CONFIG_PATH)
if save_err != OK:
push_warning("Failed to save settings.cfg: %s" % save_err)
+1
View File
@@ -0,0 +1 @@
uid://c7ixr4hbh5ad6
+13
View File
@@ -0,0 +1,13 @@
[gd_scene load_steps=3 format=3 uid="uid://dt785sv7ie7uj"]
[ext_resource type="AudioStream" uid="uid://64dplcgx2icb" path="res://assets/audio/silly-menu-hover-test.ogg" id="1_a5j5k"]
[ext_resource type="Script" path="res://scenes/UI/menu_sfx.gd" id="1_ijvfa"]
[node name="MenuSfx" type="AudioStreamPlayer"]
bus = &"SFX"
stream = ExtResource("1_a5j5k")
volume_db = -6.0
autoplay = false
priority = 0.5
max_polyphony = 4
script = ExtResource("1_ijvfa")
+16
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@@ -0,0 +1,16 @@
extends Node
var character: Dictionary = {}
func set_character(data: Dictionary) -> void:
character = data
func clear() -> void:
character = {}
func get_coord() -> Vector2:
var coord: Dictionary = character.get("coord", {})
return Vector2(
float(coord.get("x", 0)),
float(coord.get("y", 0))
)
+1
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@@ -0,0 +1 @@
uid://bbl0our5y4k7a
+66
View File
@@ -0,0 +1,66 @@
extends Control
const AUTH_LOGOUT_URL := "https://pauth.ranaze.com/api/Auth/logout"
@onready var _login_button: Button = $MarginContainer/CenterContainer/ContentVBox/VBoxContainer/LogInButton
@onready var _logout_request: HTTPRequest = %LogoutRequest
func _ready():
_register_focus_sounds()
_update_login_button()
func _register_focus_sounds() -> void:
var button_container := $MarginContainer/CenterContainer/ContentVBox/VBoxContainer
for child in button_container.get_children():
if child is BaseButton:
var button: BaseButton = child
if not button.is_connected("focus_entered", Callable(self, "_on_menu_item_focus")):
button.focus_entered.connect(_on_menu_item_focus)
if not button.is_connected("mouse_entered", Callable(self, "_on_menu_item_focus")):
button.mouse_entered.connect(_on_menu_item_focus)
func _on_start_button_pressed():
get_tree().change_scene_to_file("uid://dchj6g2i8ebph")
func _on_settings_button_pressed():
get_tree().change_scene_to_file("uid://d3tqrm4ry4l88")
func _on_quit_button_pressed():
get_tree().quit()
func _on_log_in_button_pressed():
if AuthState.is_logged_in:
_request_logout()
else:
get_tree().change_scene_to_file("res://scenes/UI/login_screen.tscn")
func _on_menu_item_focus() -> void:
if MenuSfx:
MenuSfx.play_hover()
func _request_logout() -> void:
if AuthState.access_token.is_empty():
AuthState.clear_session()
_update_login_button()
return
var headers := PackedStringArray([
"Authorization: Bearer %s" % AuthState.access_token,
])
var err := _logout_request.request(AUTH_LOGOUT_URL, headers, HTTPClient.METHOD_POST)
if err != OK:
push_warning("Failed to send logout request: %s" % err)
AuthState.clear_session()
_update_login_button()
func _on_logout_request_completed(result: int, response_code: int, _headers: PackedStringArray, body: PackedByteArray) -> void:
var body_text := body.get_string_from_utf8()
if result != HTTPRequest.RESULT_SUCCESS or response_code < 200 or response_code >= 300:
push_warning("Logout failed (%s/%s): %s" % [result, response_code, body_text])
AuthState.clear_session()
_update_login_button()
func _update_login_button() -> void:
if AuthState.is_logged_in:
_login_button.text = "LOG OUT"
else:
_login_button.text = "LOG IN"
@@ -1 +1 @@
uid://cc8lskf7y74kh uid://cc8lskf7y74kh
+100
View File
@@ -0,0 +1,100 @@
[gd_scene load_steps=5 format=3 uid="uid://b4k81taauef4q"]
[ext_resource type="Script" uid="uid://cc8lskf7y74kh" path="res://scenes/UI/start_screen.gd" id="1_o7i0r"]
[ext_resource type="Theme" uid="uid://wpxmub0n2dr3" path="res://themes/button_theme.tres" id="1_tx5wa"]
[ext_resource type="Texture2D" uid="uid://dhuosr0p605gj" path="res://assets/images/pp_start_bg.png" id="2_r2jwc"]
[ext_resource type="Theme" uid="uid://tn8qndst18d6" path="res://themes/title_font_theme.tres" id="4_hm208"]
[node name="StartScreen" type="Control"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_o7i0r")
[node name="TextureRect" type="TextureRect" parent="."]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
texture = ExtResource("2_r2jwc")
[node name="MarginContainer" type="MarginContainer" parent="."]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
theme_override_constants/margin_left = 10
theme_override_constants/margin_top = 10
theme_override_constants/margin_right = 10
theme_override_constants/margin_bottom = 10
[node name="CenterContainer" type="CenterContainer" parent="MarginContainer"]
layout_mode = 2
[node name="ContentVBox" type="VBoxContainer" parent="MarginContainer/CenterContainer"]
layout_mode = 2
size_flags_horizontal = 4
size_flags_vertical = 8
theme_override_constants/separation = 10
[node name="Label" type="Label" parent="MarginContainer/CenterContainer/ContentVBox"]
layout_mode = 2
size_flags_horizontal = 4
theme = ExtResource("4_hm208")
text = "PROJECT
PROMISCUOUS"
horizontal_alignment = 1
[node name="TitleSpacer" type="Control" parent="MarginContainer/CenterContainer/ContentVBox"]
custom_minimum_size = Vector2(0, 40)
layout_mode = 2
[node name="VBoxContainer" type="VBoxContainer" parent="MarginContainer/CenterContainer/ContentVBox"]
layout_mode = 2
size_flags_horizontal = 4
size_flags_vertical = 8
theme_override_constants/separation = 6
[node name="LogInButton" type="Button" parent="MarginContainer/CenterContainer/ContentVBox/VBoxContainer"]
layout_mode = 2
size_flags_horizontal = 4
size_flags_vertical = 4
theme = ExtResource("1_tx5wa")
text = "LOG IN"
[node name="StartButton" type="Button" parent="MarginContainer/CenterContainer/ContentVBox/VBoxContainer"]
layout_mode = 2
size_flags_horizontal = 4
size_flags_vertical = 4
theme = ExtResource("1_tx5wa")
text = "START"
[node name="SettingsButton" type="Button" parent="MarginContainer/CenterContainer/ContentVBox/VBoxContainer"]
layout_mode = 2
size_flags_horizontal = 4
size_flags_vertical = 4
theme = ExtResource("1_tx5wa")
text = "SETTINGS"
[node name="QuitButton" type="Button" parent="MarginContainer/CenterContainer/ContentVBox/VBoxContainer"]
layout_mode = 2
size_flags_horizontal = 4
size_flags_vertical = 4
theme = ExtResource("1_tx5wa")
text = "QUIT"
[node name="LogoutRequest" type="HTTPRequest" parent="."]
unique_name_in_owner = true
[connection signal="pressed" from="MarginContainer/CenterContainer/ContentVBox/VBoxContainer/LogInButton" to="." method="_on_log_in_button_pressed"]
[connection signal="pressed" from="MarginContainer/CenterContainer/ContentVBox/VBoxContainer/StartButton" to="." method="_on_start_button_pressed"]
[connection signal="pressed" from="MarginContainer/CenterContainer/ContentVBox/VBoxContainer/SettingsButton" to="." method="_on_settings_button_pressed"]
[connection signal="pressed" from="MarginContainer/CenterContainer/ContentVBox/VBoxContainer/QuitButton" to="." method="_on_quit_button_pressed"]
[connection signal="request_completed" from="LogoutRequest" to="." method="_on_logout_request_completed"]
+105
View File
@@ -0,0 +1,105 @@
extends RigidBody3D
@export var drive_speed := 18.0
@export var drive_accel := 20.0
@export var brake_strength := 28.0
@export var turn_speed := 2.0
@export var turn_accel := 8.0
@export var lateral_damp := 10.0
@export var launch_impulse := 28.0
@export var launch_up_impulse := 6.0
@export var seat_path: NodePath
@export var exit_path: NodePath
@export var camera_path: NodePath
@export var interact_area_path: NodePath
@onready var seat: Node3D = get_node(seat_path) if seat_path != NodePath("") else null
@onready var exit_point: Node3D = get_node(exit_path) if exit_path != NodePath("") else null
@onready var car_camera: Camera3D = get_node(camera_path) if camera_path != NodePath("") else null
@onready var interact_area: Area3D = get_node(interact_area_path) if interact_area_path != NodePath("") else null
var _nearby_driver: Node = null
var _driver: Node = null
func _ready() -> void:
if interact_area:
interact_area.collision_layer = 2
interact_area.collision_mask = 1
interact_area.body_entered.connect(_on_interact_body_entered)
interact_area.body_exited.connect(_on_interact_body_exited)
if car_camera:
car_camera.current = false
contact_monitor = true
max_contacts_reported = 8
func _process(_delta: float) -> void:
if _driver == null and _nearby_driver != null and Input.is_action_just_pressed("interact"):
_enter_vehicle(_nearby_driver)
elif _driver != null and Input.is_action_just_pressed("interact"):
_exit_vehicle()
func _integrate_forces(state: PhysicsDirectBodyState3D) -> void:
if _driver == null:
return
var input2v := Input.get_vector("ui_left", "ui_right", "ui_up", "ui_down")
var forward := global_transform.basis.z
forward.y = 0.0
forward = forward.normalized()
var current_speed := linear_velocity.dot(forward)
var target_speed := input2v.y * drive_speed
var accel := drive_accel if abs(input2v.y) > 0.01 else brake_strength
var new_forward_speed := move_toward(current_speed, target_speed, accel * state.step)
var forward_vel := forward * new_forward_speed
var lateral_vel := linear_velocity - (forward * current_speed)
lateral_vel = lateral_vel.move_toward(Vector3.ZERO, lateral_damp * state.step)
linear_velocity = forward_vel + lateral_vel
var speed_factor: float = clamp(abs(new_forward_speed) / drive_speed, 0.0, 1.0)
var turn_input := input2v.x
if new_forward_speed < -0.1:
turn_input = -turn_input
var target_turn: float = turn_input * turn_speed * speed_factor
angular_velocity.y = move_toward(angular_velocity.y, target_turn, turn_accel * state.step)
if speed_factor > 0.2:
var hit_ids := {}
for i in state.get_contact_count():
var collider := state.get_contact_collider_object(i)
if collider is RigidBody3D and collider != self:
var collider_id := (collider as Node).get_instance_id()
if hit_ids.has(collider_id):
continue
hit_ids[collider_id] = true
var contact_pos := state.get_contact_collider_position(i)
var launch_dir := (contact_pos - global_position).normalized()
if launch_dir.length() <= 0.001:
var normal_world := (global_transform.basis * state.get_contact_local_normal(i)).normalized()
launch_dir = normal_world if normal_world.length() > 0.001 else forward.normalized()
var impulse := launch_dir * (launch_impulse * speed_factor) + Vector3.UP * launch_up_impulse
(collider as RigidBody3D).apply_central_impulse(impulse)
func _enter_vehicle(player: Node) -> void:
if seat == null:
return
_driver = player
player.call("enter_vehicle", self, seat, car_camera)
if car_camera:
car_camera.current = true
func _exit_vehicle() -> void:
if _driver == null:
return
_driver.call("exit_vehicle", exit_point, car_camera)
_driver = null
if car_camera:
car_camera.current = false
func _on_interact_body_entered(body: Node) -> void:
if body.has_method("enter_vehicle"):
_nearby_driver = body
func _on_interact_body_exited(body: Node) -> void:
if body == _nearby_driver:
_nearby_driver = null
+1
View File
@@ -0,0 +1 @@
uid://4qf5yinepytc
+43
View File
@@ -0,0 +1,43 @@
[gd_scene load_steps=6 format=3]
[ext_resource type="Script" path="res://scenes/Vehicles/car.gd" id="1_kbd20"]
[sub_resource type="BoxShape3D" id="BoxShape3D_7r1j6"]
size = Vector3(1.4, 0.9, 2.6)
[sub_resource type="BoxShape3D" id="BoxShape3D_jk0m1"]
size = Vector3(2.2, 2.0, 3.8)
[sub_resource type="BoxMesh" id="BoxMesh_4y8xk"]
size = Vector3(1.4, 0.9, 2.6)
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_red"]
albedo_color = Color(0.85, 0.1, 0.1, 1)
[node name="Car" type="RigidBody3D"]
script = ExtResource("1_kbd20")
seat_path = NodePath("Seat")
exit_path = NodePath("Exit")
camera_path = NodePath("CarCamera")
interact_area_path = NodePath("InteractArea")
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
shape = SubResource("BoxShape3D_7r1j6")
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
mesh = SubResource("BoxMesh_4y8xk")
surface_material_override/0 = SubResource("StandardMaterial3D_red")
[node name="InteractArea" type="Area3D" parent="."]
[node name="CollisionShape3D" type="CollisionShape3D" parent="InteractArea"]
shape = SubResource("BoxShape3D_jk0m1")
[node name="Seat" type="Node3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0, 0.6, 0.0)
[node name="Exit" type="Node3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.3, 0.0, 0.0)
[node name="CarCamera" type="Camera3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0, 2.0, 4.2)
+21
View File
@@ -0,0 +1,21 @@
[gd_scene load_steps=4 format=3 uid="uid://c5of6aaxop1hl"]
[sub_resource type="BoxShape3D" id="BoxShape3D_4du60"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_alp5v"]
albedo_color = Color(0.290196, 0.698039, 0.227451, 1)
[sub_resource type="BoxMesh" id="BoxMesh_kryjk"]
material = SubResource("StandardMaterial3D_alp5v")
[node name="Block" type="Node3D"]
[node name="RigidBody3D" type="RigidBody3D" parent="."]
collision_layer = 3
collision_mask = 3
[node name="CollisionShape3D" type="CollisionShape3D" parent="RigidBody3D"]
shape = SubResource("BoxShape3D_4du60")
[node name="MeshInstance3D" type="MeshInstance3D" parent="RigidBody3D"]
mesh = SubResource("BoxMesh_kryjk")
+236
View File
@@ -0,0 +1,236 @@
extends RigidBody3D
# Initially I used a CharacterBody3D, however, I wanted the player to bounce off
# other objects in the environment and that would have required manual handling
# of collisions. So that's why we're using a RigidBody3D instead.
const MOVE_SPEED := 8.0
const ACCELLERATION := 30.0
const DECELLERATION := 40.0
const JUMP_SPEED := 4.0
const MAX_NUMBER_OF_JUMPS := 2
const MIN_FOV := 10
const MAX_FOV := 180
const ZOOM_FACTOR := 1.1 # Zoom out when >1, in when < 1
var mouse_sensitivity := 0.005
var rotation_x := 0.0
var rotation_y := 0.0
var cameraMoveMode := false
var current_number_of_jumps := 0
var _pending_mouse_delta := Vector2.ZERO
var _last_move_forward := Vector3(0, 0, 1)
var _last_move_right := Vector3(1, 0, 0)
var _camera_offset_local := Vector3.ZERO
var _camera_yaw := 0.0
var _camera_pitch := 0.0
var _in_vehicle := false
var _vehicle_collision_layer := 0
var _vehicle_collision_mask := 0
var _vehicle_original_parent: Node = null
var _light_was_on := false
var _jump_triggered := false
@onready var _flashlight: SpotLight3D = $SpotLight3D
@onready var _anim_player: AnimationPlayer = find_child("AnimationPlayer", true, false) as AnimationPlayer
@onready var _model_root: Node3D = find_child("TestCharAnimated", true, false) as Node3D
@export var camera_follow_speed := 10.0
@export var anim_idle_name := "Idle"
@export var anim_walk_name := "Walk"
@export var anim_jump_name := "Jump"
@export var anim_walk_speed_threshold := 0.25
var jump_sound = preload("res://assets/audio/jump.ogg")
var audio_player = AudioStreamPlayer.new()
@export var camera_path: NodePath
@onready var cam: Camera3D = get_node(camera_path) if camera_path != NodePath("") else null
@export var phone_path: NodePath
@onready var phone: CanvasLayer = get_node(phone_path) if phone_path != NodePath("") else null
var phone_visible := false
func _ready() -> void:
axis_lock_angular_x = true
axis_lock_angular_z = true
angular_damp = 6.0
contact_monitor = true
max_contacts_reported = 4
add_child(audio_player)
audio_player.stream = jump_sound
audio_player.volume_db = -20
if cam:
_camera_offset_local = cam.transform.origin
_camera_pitch = cam.rotation.x
_camera_yaw = global_transform.basis.get_euler().y
cam.set_as_top_level(true)
cam.global_position = global_position + (Basis(Vector3.UP, _camera_yaw) * _camera_offset_local)
cam.global_rotation = Vector3(_camera_pitch, _camera_yaw, 0.0)
var move_basis := cam.global_transform.basis if cam else global_transform.basis
var forward := move_basis.z
var right := move_basis.x
forward.y = 0.0
right.y = 0.0
if forward.length() > 0.0001:
_last_move_forward = forward.normalized()
if right.length() > 0.0001:
_last_move_right = right.normalized()
_vehicle_collision_layer = collision_layer
_vehicle_collision_mask = collision_mask
func _integrate_forces(state):
if _in_vehicle:
linear_velocity = Vector3.ZERO
return
if cameraMoveMode and _pending_mouse_delta != Vector2.ZERO:
rotation_x -= _pending_mouse_delta.y * mouse_sensitivity
rotation_y -= _pending_mouse_delta.x * mouse_sensitivity
rotation_x = clamp(rotation_x, deg_to_rad(-90), deg_to_rad(90)) # Prevent flipping
_camera_pitch = rotation_x
rotation.y = rotation_y
_pending_mouse_delta = Vector2.ZERO
# Input as 2D vector
var input2v := Input.get_vector("ui_left", "ui_right", "ui_up", "ui_down")
if Input.is_action_just_pressed("player_phone"):
phone_visible = !phone_visible
if phone:
phone.visible = phone_visible
# Camera based movement
var forward := Vector3.FORWARD * -1.0
var right := Vector3.RIGHT
if cam:
forward = cam.global_transform.basis.z
right = cam.global_transform.basis.x
# Project onto ground plane so looking up/down doesn't kill movement.
forward.y = 0.0
right.y = 0.0
if forward.length() > 0.0001:
forward = forward.normalized()
_last_move_forward = forward
else:
forward = _last_move_forward
if right.length() > 0.0001:
right = right.normalized()
_last_move_right = right
else:
right = _last_move_right
var dir := (right * input2v.x + forward * input2v.y).normalized()
var target_v := dir * MOVE_SPEED
var ax := ACCELLERATION if dir != Vector3.ZERO else DECELLERATION
linear_velocity.x = move_toward(linear_velocity.x, target_v.x, ax * state.step)
linear_velocity.z = move_toward(linear_velocity.z, target_v.z, ax * state.step)
# Jump Logic
var on_floor = false
for i in state.get_contact_count():
var normal = state.get_contact_local_normal(i)
if normal.y > 0.5:
on_floor = true
break
if Input.is_action_just_pressed("ui_accept") and (on_floor or current_number_of_jumps == 1):
current_number_of_jumps = (current_number_of_jumps + 1) % 2
linear_velocity.y = JUMP_SPEED
audio_player.play()
_jump_triggered = true
if cam:
var target_yaw := global_transform.basis.get_euler().y
_camera_yaw = lerp_angle(_camera_yaw, target_yaw, camera_follow_speed * state.step)
var target_basis := Basis(Vector3.UP, _camera_yaw)
var target_pos := global_position + (target_basis * _camera_offset_local)
cam.global_position = cam.global_position.lerp(target_pos, camera_follow_speed * state.step)
cam.global_rotation = Vector3(_camera_pitch, _camera_yaw, 0.0)
_update_animation(on_floor, state.linear_velocity)
_jump_triggered = false
func _input(event):
if _in_vehicle:
return
if event is InputEventMouseButton:
if event.button_index == MOUSE_BUTTON_MIDDLE:
if event.pressed:
cameraMoveMode = true
Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
else:
cameraMoveMode = false
Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
if event is InputEventMouseMotion and cameraMoveMode:
_pending_mouse_delta += event.relative
if event is InputEventMouseButton and event.pressed:
if event.button_index == MOUSE_BUTTON_WHEEL_UP:
zoom_camera(1.0 / ZOOM_FACTOR) # Zoom in
elif event.button_index == MOUSE_BUTTON_WHEEL_DOWN:
zoom_camera(ZOOM_FACTOR) # Zoom out
if event.is_action_pressed("player_light"):
_flashlight.visible = !_flashlight.visible
func zoom_camera(factor):
var new_fov = cam.fov * factor
cam.fov = clamp(new_fov, MIN_FOV, MAX_FOV)
func _update_animation(on_floor: bool, velocity: Vector3) -> void:
if _anim_player == null:
return
var horizontal_speed := Vector3(velocity.x, 0.0, velocity.z).length()
if _jump_triggered and _anim_player.has_animation(anim_jump_name):
if _anim_player.current_animation != anim_jump_name:
_anim_player.play(anim_jump_name)
return
if not on_floor and _anim_player.has_animation(anim_jump_name):
if _anim_player.current_animation != anim_jump_name:
_anim_player.play(anim_jump_name)
return
if horizontal_speed > anim_walk_speed_threshold and _anim_player.has_animation(anim_walk_name):
if _anim_player.current_animation != anim_walk_name:
_anim_player.play(anim_walk_name)
return
if _anim_player.has_animation(anim_idle_name):
if _anim_player.current_animation != anim_idle_name:
_anim_player.play(anim_idle_name)
func enter_vehicle(_vehicle: Node, seat: Node3D, vehicle_camera: Camera3D) -> void:
_in_vehicle = true
freeze = true
sleeping = true
collision_layer = 0
collision_mask = 0
_vehicle_original_parent = get_parent()
_light_was_on = _flashlight.visible
_flashlight.visible = false
if _model_root:
_model_root.visible = false
if seat:
reparent(seat, true)
global_transform = seat.global_transform
if cam:
cam.current = false
if vehicle_camera:
vehicle_camera.current = true
func exit_vehicle(exit_point: Node3D, vehicle_camera: Camera3D) -> void:
_in_vehicle = false
freeze = false
sleeping = false
collision_layer = _vehicle_collision_layer
collision_mask = _vehicle_collision_mask
if _vehicle_original_parent:
reparent(_vehicle_original_parent, true)
_vehicle_original_parent = null
_flashlight.visible = _light_was_on
if _model_root:
_model_root.visible = true
if exit_point:
global_transform = exit_point.global_transform
if vehicle_camera:
vehicle_camera.current = false
if cam:
cam.current = true
@@ -1 +1 @@
uid://bpxggc8nr6tf6 uid://bpxggc8nr6tf6
@@ -1,39 +1,39 @@
[gd_resource type="Theme" load_steps=7 format=3 uid="uid://wpxmub0n2dr3"] [gd_resource type="Theme" load_steps=7 format=3 uid="uid://wpxmub0n2dr3"]
[ext_resource type="FontFile" uid="uid://m5ceou0rk6j6" path="res://assets/fonts/PlayfairDisplay-VariableFont_wght.ttf" id="1_qnv5y"] [ext_resource type="FontFile" uid="uid://m5ceou0rk6j6" path="res://assets/fonts/PlayfairDisplay-VariableFont_wght.ttf" id="1_qnv5y"]
[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_kwhvy"] [sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_kwhvy"]
[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_bpa63"] [sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_bpa63"]
[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_6abfs"] [sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_6abfs"]
[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_hguu3"] [sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_hguu3"]
[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_wu4fv"] [sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_wu4fv"]
[resource] [resource]
Button/colors/font_color = Color(0.875, 0.875, 0.875, 1) Button/colors/font_color = Color(0.875, 0.875, 0.875, 1)
Button/colors/font_disabled_color = Color(0.875, 0.875, 0.875, 0.5) Button/colors/font_disabled_color = Color(0.875, 0.875, 0.875, 0.5)
Button/colors/font_focus_color = Color(0.95, 0.95, 0.95, 1) Button/colors/font_focus_color = Color(0.95, 0.95, 0.95, 1)
Button/colors/font_hover_color = Color(0.95, 0.95, 0.95, 1) Button/colors/font_hover_color = Color(0.95, 0.95, 0.95, 1)
Button/colors/font_hover_pressed_color = Color(1, 1, 1, 1) Button/colors/font_hover_pressed_color = Color(1, 1, 1, 1)
Button/colors/font_outline_color = Color(8.834152, 8.190666, 9.316767, 1) Button/colors/font_outline_color = Color(8.834152, 8.190666, 9.316767, 1)
Button/colors/font_pressed_color = Color(1, 1, 1, 1) Button/colors/font_pressed_color = Color(1, 1, 1, 1)
Button/colors/icon_disabled_color = Color(1, 1, 1, 0.4) Button/colors/icon_disabled_color = Color(1, 1, 1, 0.4)
Button/colors/icon_focus_color = Color(1, 1, 1, 1) Button/colors/icon_focus_color = Color(1, 1, 1, 1)
Button/colors/icon_hover_color = Color(1, 1, 1, 1) Button/colors/icon_hover_color = Color(1, 1, 1, 1)
Button/colors/icon_hover_pressed_color = Color(1, 1, 1, 1) Button/colors/icon_hover_pressed_color = Color(1, 1, 1, 1)
Button/colors/icon_normal_color = Color(1, 1, 1, 1) Button/colors/icon_normal_color = Color(1, 1, 1, 1)
Button/colors/icon_pressed_color = Color(1, 1, 1, 1) Button/colors/icon_pressed_color = Color(1, 1, 1, 1)
Button/constants/align_to_largest_stylebox = 0 Button/constants/align_to_largest_stylebox = 0
Button/constants/h_separation = 4 Button/constants/h_separation = 4
Button/constants/icon_max_width = 0 Button/constants/icon_max_width = 0
Button/constants/outline_size = 0 Button/constants/outline_size = 0
Button/font_sizes/font_size = 32 Button/font_sizes/font_size = 32
Button/fonts/font = ExtResource("1_qnv5y") Button/fonts/font = ExtResource("1_qnv5y")
Button/styles/disabled = SubResource("StyleBoxEmpty_kwhvy") Button/styles/disabled = SubResource("StyleBoxEmpty_kwhvy")
Button/styles/focus = SubResource("StyleBoxEmpty_bpa63") Button/styles/focus = SubResource("StyleBoxEmpty_bpa63")
Button/styles/hover = SubResource("StyleBoxEmpty_6abfs") Button/styles/hover = SubResource("StyleBoxEmpty_6abfs")
Button/styles/normal = SubResource("StyleBoxEmpty_hguu3") Button/styles/normal = SubResource("StyleBoxEmpty_hguu3")
Button/styles/pressed = SubResource("StyleBoxEmpty_wu4fv") Button/styles/pressed = SubResource("StyleBoxEmpty_wu4fv")
@@ -1,7 +1,7 @@
[gd_resource type="Theme" load_steps=2 format=3 uid="uid://tn8qndst18d6"] [gd_resource type="Theme" load_steps=2 format=3 uid="uid://tn8qndst18d6"]
[ext_resource type="FontFile" uid="uid://m5ceou0rk6j6" path="res://assets/fonts/PlayfairDisplay-VariableFont_wght.ttf" id="1_vd7w8"] [ext_resource type="FontFile" uid="uid://m5ceou0rk6j6" path="res://assets/fonts/PlayfairDisplay-VariableFont_wght.ttf" id="1_vd7w8"]
[resource] [resource]
Label/font_sizes/font_size = 60 Label/font_sizes/font_size = 60
Label/fonts/font = ExtResource("1_vd7w8") Label/fonts/font = ExtResource("1_vd7w8")
+428
View File
@@ -0,0 +1,428 @@
## Ignore Visual Studio temporary files, build results, and
## files generated by popular Visual Studio add-ons.
##
## Get latest from https://github.com/github/gitignore/blob/main/VisualStudio.gitignore
# User-specific files
*.rsuser
*.suo
*.user
*.userosscache
*.sln.docstates
*.env
# User-specific files (MonoDevelop/Xamarin Studio)
*.userprefs
# Mono auto generated files
mono_crash.*
# Build results
[Dd]ebug/
[Dd]ebugPublic/
[Rr]elease/
[Rr]eleases/
[Dd]ebug/x64/
[Dd]ebugPublic/x64/
[Rr]elease/x64/
[Rr]eleases/x64/
bin/x64/
obj/x64/
[Dd]ebug/x86/
[Dd]ebugPublic/x86/
[Rr]elease/x86/
[Rr]eleases/x86/
bin/x86/
obj/x86/
[Ww][Ii][Nn]32/
[Aa][Rr][Mm]/
[Aa][Rr][Mm]64/
[Aa][Rr][Mm]64[Ee][Cc]/
bld/
[Oo]bj/
[Oo]ut/
[Ll]og/
[Ll]ogs/
# Build results on 'Bin' directories
**/[Bb]in/*
# Uncomment if you have tasks that rely on *.refresh files to move binaries
# (https://github.com/github/gitignore/pull/3736)
#!**/[Bb]in/*.refresh
# Visual Studio 2015/2017 cache/options directory
.vs/
# Uncomment if you have tasks that create the project's static files in wwwroot
#wwwroot/
# Visual Studio 2017 auto generated files
Generated\ Files/
# MSTest test Results
[Tt]est[Rr]esult*/
[Bb]uild[Ll]og.*
*.trx
# NUnit
*.VisualState.xml
TestResult.xml
nunit-*.xml
# Approval Tests result files
*.received.*
# Build Results of an ATL Project
[Dd]ebugPS/
[Rr]eleasePS/
dlldata.c
# Benchmark Results
BenchmarkDotNet.Artifacts/
# .NET Core
project.lock.json
project.fragment.lock.json
artifacts/
# ASP.NET Scaffolding
ScaffoldingReadMe.txt
# StyleCop
StyleCopReport.xml
# Files built by Visual Studio
*_i.c
*_p.c
*_h.h
*.ilk
*.meta
*.obj
*.idb
*.iobj
*.pch
*.pdb
*.ipdb
*.pgc
*.pgd
*.rsp
# but not Directory.Build.rsp, as it configures directory-level build defaults
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_TeamCity*
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*.dotCover
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# but database connection strings (with potential passwords) will be unencrypted
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# in these scripts will be unencrypted
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# The packages folder can be ignored because of Package Restore
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# except build/, which is used as an MSBuild target.
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# Uncomment if necessary however generally it will be regenerated when needed
#!**/[Pp]ackages/repositories.config
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# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
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# because we have git ;-)
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*.rdl.data
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# Microsoft Fakes
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# GhostDoc plugin setting file
*.GhostDoc.xml
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**/.paket/paket.exe
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**/.fake/
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# Cake - Uncomment if you are using it
#tools/**
#!tools/packages.config
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*.tss
# Telerik's JustMock configuration file
*.jmconfig
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*.btp.cs
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*.binlog
MSBuild_Logs/
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*.nvuser
# MFractors (Xamarin productivity tool) working folder
**/.mfractor/
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**/.localhistory/
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.vshistory/
# BeatPulse healthcheck temp database
healthchecksdb
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MigrationBackup/
# Ionide (cross platform F# VS Code tools) working folder
**/.ionide/
# Fody - auto-generated XML schema
FodyWeavers.xsd
# VS Code files for those working on multiple tools
.vscode/*
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!.vscode/launch.json
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!.vscode/*.code-snippets
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+17
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<Project Sdk="Microsoft.NET.Sdk.Web">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<Nullable>enable</Nullable>
<ImplicitUsings>enable</ImplicitUsings>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Bcrypt.Net-Next" Version="4.0.3" />
<PackageReference Include="Microsoft.AspNetCore.Authentication.JwtBearer" Version="8.0.8" />
<PackageReference Include="Microsoft.AspNetCore.OpenApi" Version="8.0.8" />
<PackageReference Include="MongoDB.Driver" Version="3.4.3" />
<PackageReference Include="Swashbuckle.AspNetCore" Version="6.5.0" />
</ItemGroup>
</Project>
@@ -0,0 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="Current" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<ActiveDebugProfile>https</ActiveDebugProfile>
</PropertyGroup>
</Project>
+6
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@@ -0,0 +1,6 @@
@AuthApi_HostAddress = http://localhost:5279
GET {{AuthApi_HostAddress}}/weatherforecast/
Accept: application/json
###
@@ -0,0 +1,113 @@
using AuthApi.Models;
using AuthApi.Services;
using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCore.Mvc;
using Microsoft.IdentityModel.Tokens;
using System.IdentityModel.Tokens.Jwt;
using System.Security.Claims;
using System.Text;
namespace AuthApi.Controllers;
[ApiController]
[Route("api/[controller]")]
public class AuthController : ControllerBase
{
private readonly UserService _users;
private readonly IConfiguration _cfg;
private readonly BlacklistService _blacklist;
public AuthController(UserService users, IConfiguration cfg, BlacklistService blacklist)
{
_users = users; _cfg = cfg; _blacklist = blacklist;
}
[HttpPost("register")]
public async Task<IActionResult> Register([FromBody] RegisterRequest req)
{
if (string.IsNullOrWhiteSpace(req.Username) || string.IsNullOrWhiteSpace(req.Password))
return BadRequest("Username and password required");
if (await _users.GetByUsernameAsync(req.Username) != null)
return BadRequest("User already exists");
var hash = BCrypt.Net.BCrypt.HashPassword(req.Password);
var user = new User { Username = req.Username, PasswordHash = hash, Role = "USER", Email = req.Email };
await _users.CreateAsync(user);
return Ok("User created");
}
[HttpPost("login")]
public async Task<IActionResult> Login([FromBody] LoginRequest req)
{
var user = await _users.GetByUsernameAsync(req.Username);
if (user == null || !BCrypt.Net.BCrypt.Verify(req.Password, user.PasswordHash))
return Unauthorized();
var (accessToken, jti, expUtc) = GenerateJwtToken(user);
user.RefreshToken = Guid.NewGuid().ToString("N");
user.RefreshTokenExpiry = DateTime.UtcNow.AddDays(7);
await _users.UpdateAsync(user);
return Ok(new { accessToken, refreshToken = user.RefreshToken, user.Username, user.Role, jti, exp = expUtc });
}
[HttpPost("refresh")]
public async Task<IActionResult> Refresh([FromBody] RefreshRequest req)
{
var user = await _users.GetByUsernameAsync(req.Username);
if (user == null || user.RefreshToken != req.RefreshToken || user.RefreshTokenExpiry < DateTime.UtcNow)
return Unauthorized("Invalid or expired refresh token");
var (accessToken, _, expUtc) = GenerateJwtToken(user);
return Ok(new { accessToken, exp = expUtc });
}
[HttpPost("logout")]
[Authorize(Roles = "USER,SUPER")]
public async Task<IActionResult> Logout()
{
var token = HttpContext.Request.Headers["Authorization"].FirstOrDefault()?.Replace("Bearer ", "");
if (string.IsNullOrWhiteSpace(token)) return BadRequest("Token missing");
var jwt = new JwtSecurityTokenHandler().ReadJwtToken(token);
await _blacklist.AddToBlacklistAsync(jwt.Id, jwt.ValidTo);
return Ok("Logged out.");
}
[HttpPost("role")]
[Authorize(Roles = "SUPER")]
public async Task<IActionResult> ChangeUserRole([FromBody] ChangeRoleRequest req)
{
if (req.NewRole is not ("USER" or "SUPER")) return BadRequest("Role must be 'USER' or 'SUPER'");
var user = await _users.GetByUsernameAsync(req.Username);
if (user is null) return NotFound("User not found");
user.Role = req.NewRole;
await _users.UpdateAsync(user);
return Ok($"{req.Username}'s role updated to {req.NewRole}");
}
[HttpGet("users")]
[Authorize(Roles = "SUPER")]
public async Task<IActionResult> GetAllUsers() => Ok(await _users.GetAllAsync());
private (string token, string jti, DateTime expUtc) GenerateJwtToken(User user)
{
var key = Encoding.UTF8.GetBytes(_cfg["Jwt:Key"]!);
var issuer = _cfg["Jwt:Issuer"] ?? "GameAuthApi";
var audience = _cfg["Jwt:Audience"] ?? issuer;
var creds = new SigningCredentials(new SymmetricSecurityKey(key), SecurityAlgorithms.HmacSha256);
var jti = Guid.NewGuid().ToString("N");
var claims = new[]
{
new Claim(ClaimTypes.Name, user.Username),
new Claim(ClaimTypes.NameIdentifier, user.Id),
new Claim(ClaimTypes.Role, user.Role),
new Claim(JwtRegisteredClaimNames.Jti, jti)
};
var exp = DateTime.UtcNow.AddMinutes(15);
var token = new JwtSecurityToken(issuer, audience, claims, expires: exp, signingCredentials: creds);
return (new JwtSecurityTokenHandler().WriteToken(token), jti, exp);
}
}
+49
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# AuthApi document shapes
This service expects JSON request bodies for its auth endpoints and stores user
documents in MongoDB.
Inbound JSON documents
- RegisterRequest (`POST /api/auth/register`)
```json
{
"username": "string",
"password": "string",
"email": "string (optional)"
}
```
- LoginRequest (`POST /api/auth/login`)
```json
{
"username": "string",
"password": "string"
}
```
- RefreshRequest (`POST /api/auth/refresh`)
```json
{
"username": "string",
"refreshToken": "string"
}
```
- ChangeRoleRequest (`POST /api/auth/role`)
```json
{
"username": "string",
"newRole": "USER | SUPER"
}
```
Stored documents (MongoDB)
- User
```json
{
"id": "string (ObjectId)",
"username": "string",
"passwordHash": "string",
"role": "USER | SUPER",
"email": "string (optional)",
"refreshToken": "string (optional)",
"refreshTokenExpiry": "string (optional, ISO-8601 datetime)"
}
```
+21
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FROM mcr.microsoft.com/dotnet/sdk:8.0 AS build
WORKDIR /src
# Copy project file first to take advantage of Docker layer caching
COPY ["AuthApi.csproj", "./"]
RUN dotnet restore "AuthApi.csproj"
# Copy the remaining source and publish
COPY . .
RUN dotnet publish "AuthApi.csproj" -c Release -o /app/publish /p:UseAppHost=false
FROM mcr.microsoft.com/dotnet/aspnet:8.0 AS final
WORKDIR /app
COPY --from=build /app/publish .
ENV ASPNETCORE_URLS=http://+:8080 \
ASPNETCORE_ENVIRONMENT=Production
EXPOSE 8080
ENTRYPOINT ["dotnet", "AuthApi.dll"]
+6
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@@ -0,0 +1,6 @@
namespace AuthApi.Models;
public class RegisterRequest { public string Username { get; set; } = ""; public string Password { get; set; } = ""; public string? Email { get; set; } }
public class LoginRequest { public string Username { get; set; } = ""; public string Password { get; set; } = ""; }
public class ChangeRoleRequest { public string Username { get; set; } = ""; public string NewRole { get; set; } = ""; }
public class RefreshRequest { public string Username { get; set; } = ""; public string RefreshToken { get; set; } = ""; }
+16
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@@ -0,0 +1,16 @@
using MongoDB.Bson;
using MongoDB.Bson.Serialization.Attributes;
namespace AuthApi.Models;
public class User
{
[BsonId] [BsonRepresentation(BsonType.ObjectId)]
public string Id { get; set; } = default!;
public string Username { get; set; } = default!;
public string PasswordHash { get; set; } = default!;
public string Role { get; set; } = "USER";
public string? Email { get; set; }
public string? RefreshToken { get; set; }
public DateTime? RefreshTokenExpiry { get; set; }
}
+86
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using AuthApi.Services;
using Microsoft.AspNetCore.Authentication.JwtBearer;
using Microsoft.IdentityModel.Tokens;
using Microsoft.OpenApi.Models;
using System.Security.Claims;
using System.Text;
var builder = WebApplication.CreateBuilder(args);
builder.Services.AddControllers();
// DI
builder.Services.AddSingleton<UserService>();
builder.Services.AddSingleton<BlacklistService>();
// Swagger + JWT auth in Swagger
builder.Services.AddEndpointsApiExplorer();
builder.Services.AddSwaggerGen(c =>
{
c.SwaggerDoc("v1", new OpenApiInfo { Title = "Auth API", Version = "v1" });
c.AddSecurityDefinition("bearerAuth", new OpenApiSecurityScheme
{
Type = SecuritySchemeType.Http,
Scheme = "bearer",
BearerFormat = "JWT",
Description = "Paste your access token here (no 'Bearer ' prefix needed)."
});
c.AddSecurityRequirement(new OpenApiSecurityRequirement
{
{
new OpenApiSecurityScheme
{
Reference = new OpenApiReference
{ Type = ReferenceType.SecurityScheme, Id = "bearerAuth" }
},
Array.Empty<string>()
}
});
});
// AuthN/JWT
var cfg = builder.Configuration;
var jwtKey = cfg["Jwt:Key"] ?? throw new Exception("Jwt:Key missing");
var issuer = cfg["Jwt:Issuer"] ?? "GameAuthApi";
var aud = cfg["Jwt:Audience"] ?? issuer;
builder.Services.AddAuthentication(JwtBearerDefaults.AuthenticationScheme)
.AddJwtBearer(o =>
{
o.TokenValidationParameters = new TokenValidationParameters
{
ValidateIssuer = true, ValidIssuer = issuer,
ValidateAudience = true, ValidAudience = aud,
ValidateIssuerSigningKey = true,
IssuerSigningKey = new SymmetricSecurityKey(Encoding.UTF8.GetBytes(jwtKey)),
ValidateLifetime = true,
ClockSkew = TimeSpan.FromSeconds(30)
};
o.Events = new JwtBearerEvents
{
OnTokenValidated = async ctx =>
{
var jti = ctx.Principal?.FindFirstValue(System.IdentityModel.Tokens.Jwt.JwtRegisteredClaimNames.Jti);
if (!string.IsNullOrEmpty(jti))
{
var bl = ctx.HttpContext.RequestServices.GetRequiredService<BlacklistService>();
if (await bl.IsBlacklistedAsync(jti)) ctx.Fail("Token revoked");
}
}
};
});
builder.Services.AddAuthorization();
var app = builder.Build();
app.MapGet("/healthz", () => Results.Ok("ok"));
app.UseSwagger();
app.UseSwaggerUI(o =>
{
o.SwaggerEndpoint("/swagger/v1/swagger.json", "Auth API v1");
o.RoutePrefix = "swagger";
});
app.UseAuthentication();
app.UseAuthorization();
app.MapControllers();
app.Run();
@@ -0,0 +1,23 @@
{
"$schema": "https://json.schemastore.org/launchsettings.json",
"profiles": {
"http": {
"commandName": "Project",
"dotnetRunMessages": true,
"launchBrowser": false,
"applicationUrl": "http://localhost:5279",
"environmentVariables": {
"ASPNETCORE_ENVIRONMENT": "Development"
}
},
"https": {
"commandName": "Project",
"dotnetRunMessages": true,
"launchBrowser": false,
"applicationUrl": "https://localhost:7295;http://localhost:5279",
"environmentVariables": {
"ASPNETCORE_ENVIRONMENT": "Development"
}
}
}
}
+12
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@@ -0,0 +1,12 @@
# AuthApi
## Document shapes
See `DOCUMENTS.md` for request payloads and stored document shapes.
## Endpoints
- `POST /api/auth/register` Register a new user.
- `POST /api/auth/login` Issue access and refresh tokens.
- `POST /api/auth/refresh` Refresh an access token.
- `POST /api/auth/logout` Revoke the current access token.
- `POST /api/auth/role` Update a user's role (SUPER only).
- `GET /api/auth/users` List users (SUPER only).
@@ -0,0 +1,36 @@
using MongoDB.Bson.Serialization.Attributes;
using MongoDB.Driver;
namespace AuthApi.Services;
public class BlacklistedToken
{
[BsonId] public string Jti { get; set; } = default!;
public DateTime ExpiresAt { get; set; }
}
public class BlacklistService
{
private readonly IMongoCollection<BlacklistedToken> _col;
public BlacklistService(IConfiguration cfg)
{
var cs = cfg["MongoDB:ConnectionString"] ?? "mongodb://127.0.0.1:27017";
var dbName = cfg["MongoDB:DatabaseName"] ?? "GameDb";
var client = new MongoClient(cs);
var db = client.GetDatabase(dbName);
_col = db.GetCollection<BlacklistedToken>("BlacklistedTokens");
// TTL index so revocations expire automatically
var keys = Builders<BlacklistedToken>.IndexKeys.Ascending(x => x.ExpiresAt);
_col.Indexes.CreateOne(new CreateIndexModel<BlacklistedToken>(keys, new CreateIndexOptions { ExpireAfter = TimeSpan.Zero }));
}
public Task AddToBlacklistAsync(string jti, DateTime expiresAt) =>
_col.ReplaceOneAsync(x => x.Jti == jti,
new BlacklistedToken { Jti = jti, ExpiresAt = expiresAt },
new ReplaceOptions { IsUpsert = true });
public Task<bool> IsBlacklistedAsync(string jti) =>
_col.Find(x => x.Jti == jti).AnyAsync();
}
@@ -0,0 +1,32 @@
using AuthApi.Models;
using MongoDB.Driver;
namespace AuthApi.Services;
public class UserService
{
private readonly IMongoCollection<User> _col;
public UserService(IConfiguration cfg)
{
var cs = cfg["MongoDB:ConnectionString"] ?? "mongodb://127.0.0.1:27017";
var dbName = cfg["MongoDB:DatabaseName"] ?? "GameDb";
var client = new MongoClient(cs);
var db = client.GetDatabase(dbName);
_col = db.GetCollection<User>("Users");
var keys = Builders<User>.IndexKeys.Ascending(u => u.Username);
_col.Indexes.CreateOne(new CreateIndexModel<User>(keys, new CreateIndexOptions { Unique = true }));
}
public Task<User?> GetByUsernameAsync(string username) =>
_col.Find(u => u.Username == username).FirstOrDefaultAsync();
public Task CreateAsync(User user) => _col.InsertOneAsync(user);
public Task UpdateAsync(User user) =>
_col.ReplaceOneAsync(u => u.Id == user.Id, user);
public Task<List<User>> GetAllAsync() =>
_col.Find(FilterDefinition<User>.Empty).ToListAsync();
}
@@ -0,0 +1,8 @@
{
"Logging": {
"LogLevel": {
"Default": "Information",
"Microsoft.AspNetCore": "Warning"
}
}
}
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@@ -0,0 +1,7 @@
{
"Kestrel": { "Endpoints": { "Http": { "Url": "http://0.0.0.0:5000" } } },
"MongoDB": { "ConnectionString": "mongodb://192.168.86.50:27017", "DatabaseName": "promiscuity" },
"Jwt": { "Key": "SuperUltraSecureJwtKeyWithAtLeast32Chars!!", "Issuer": "promiscuity", "Audience": "promiscuity-auth-api" },
"Logging": { "LogLevel": { "Default": "Information" } },
"AllowedHosts": "*"
}
+28
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@@ -0,0 +1,28 @@
apiVersion: apps/v1
kind: Deployment
metadata:
name: promiscuity-auth
labels:
app: promiscuity-auth
spec:
replicas: 2
selector:
matchLabels:
app: promiscuity-auth
template:
metadata:
labels:
app: promiscuity-auth
spec:
containers:
- name: promiscuity-auth
image: promiscuity-auth:latest
imagePullPolicy: IfNotPresent
ports:
- containerPort: 5000
readinessProbe:
httpGet:
path: /healthz
port: 5000
initialDelaySeconds: 5
periodSeconds: 10
+15
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@@ -0,0 +1,15 @@
apiVersion: v1
kind: Service
metadata:
name: promiscuity-auth
labels:
app: promiscuity-auth
spec:
selector:
app: promiscuity-auth
type: NodePort
ports:
- name: http
port: 80 # cluster port
targetPort: 5000 # container port
nodePort: 30080 # same external port you've been using
@@ -0,0 +1,16 @@
<Project Sdk="Microsoft.NET.Sdk.Web">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<Nullable>enable</Nullable>
<ImplicitUsings>enable</ImplicitUsings>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Microsoft.AspNetCore.Authentication.JwtBearer" Version="8.0.8" />
<PackageReference Include="Microsoft.AspNetCore.OpenApi" Version="8.0.8" />
<PackageReference Include="MongoDB.Driver" Version="3.4.3" />
<PackageReference Include="Swashbuckle.AspNetCore" Version="6.5.0" />
</ItemGroup>
</Project>
@@ -0,0 +1,70 @@
using CharacterApi.Models;
using CharacterApi.Services;
using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCore.Mvc;
using System.Security.Claims;
namespace CharacterApi.Controllers;
[ApiController]
[Route("api/[controller]")]
public class CharactersController : ControllerBase
{
private readonly CharacterStore _characters;
public CharactersController(CharacterStore characters)
{
_characters = characters;
}
[HttpPost]
[Authorize(Roles = "USER,SUPER")]
public async Task<IActionResult> Create([FromBody] CreateCharacterRequest req)
{
if (string.IsNullOrWhiteSpace(req.Name))
return BadRequest("Name required");
var userId = User.FindFirstValue(ClaimTypes.NameIdentifier);
if (string.IsNullOrWhiteSpace(userId))
return Unauthorized();
var character = new Character
{
OwnerUserId = userId,
Name = req.Name.Trim(),
Coord = new Coord { X = 0, Y = 0 },
CreatedUtc = DateTime.UtcNow
};
await _characters.CreateAsync(character);
return Ok(character);
}
[HttpGet]
[Authorize(Roles = "USER,SUPER")]
public async Task<IActionResult> ListMine()
{
var userId = User.FindFirstValue(ClaimTypes.NameIdentifier);
if (string.IsNullOrWhiteSpace(userId))
return Unauthorized();
var characters = await _characters.GetForOwnerAsync(userId);
return Ok(characters);
}
[HttpDelete("{id}")]
[Authorize(Roles = "USER,SUPER")]
public async Task<IActionResult> Delete(string id)
{
var userId = User.FindFirstValue(ClaimTypes.NameIdentifier);
if (string.IsNullOrWhiteSpace(userId))
return Unauthorized();
var allowAnyOwner = User.IsInRole("SUPER");
var deleted = await _characters.DeleteForOwnerAsync(id, userId, allowAnyOwner);
if (!deleted)
return NotFound();
return Ok("Deleted");
}
}
+27
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@@ -0,0 +1,27 @@
# CharacterApi document shapes
This service expects JSON request bodies for character creation and stores
character documents in MongoDB.
Inbound JSON documents
- CreateCharacterRequest (`POST /api/characters`)
```json
{
"name": "string"
}
```
Stored documents (MongoDB)
- Character
```json
{
"id": "string (ObjectId)",
"ownerUserId": "string",
"name": "string",
"coord": {
"x": "number",
"y": "number"
},
"createdUtc": "string (ISO-8601 datetime)"
}
```
+21
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@@ -0,0 +1,21 @@
FROM mcr.microsoft.com/dotnet/sdk:8.0 AS build
WORKDIR /src
# Copy project file first to take advantage of Docker layer caching
COPY ["CharacterApi.csproj", "./"]
RUN dotnet restore "CharacterApi.csproj"
# Copy the remaining source and publish
COPY . .
RUN dotnet publish "CharacterApi.csproj" -c Release -o /app/publish /p:UseAppHost=false
FROM mcr.microsoft.com/dotnet/aspnet:8.0 AS final
WORKDIR /app
COPY --from=build /app/publish .
ENV ASPNETCORE_URLS=http://+:8080 \
ASPNETCORE_ENVIRONMENT=Production
EXPOSE 8080
ENTRYPOINT ["dotnet", "CharacterApi.dll"]
@@ -0,0 +1,19 @@
using MongoDB.Bson;
using MongoDB.Bson.Serialization.Attributes;
namespace CharacterApi.Models;
public class Character
{
[BsonId]
[BsonRepresentation(BsonType.ObjectId)]
public string? Id { get; set; }
public string OwnerUserId { get; set; } = string.Empty;
public string Name { get; set; } = string.Empty;
public Coord Coord { get; set; } = new();
public DateTime CreatedUtc { get; set; } = DateTime.UtcNow;
}
@@ -0,0 +1,8 @@
namespace CharacterApi.Models;
public class Coord
{
public int X { get; set; }
public int Y { get; set; }
}
@@ -0,0 +1,6 @@
namespace CharacterApi.Models;
public class CreateCharacterRequest
{
public string Name { get; set; } = string.Empty;
}
+72
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@@ -0,0 +1,72 @@
using CharacterApi.Services;
using Microsoft.AspNetCore.Authentication.JwtBearer;
using Microsoft.IdentityModel.Tokens;
using Microsoft.OpenApi.Models;
using System.Text;
var builder = WebApplication.CreateBuilder(args);
builder.Services.AddControllers();
// DI
builder.Services.AddSingleton<CharacterStore>();
// Swagger + JWT auth in Swagger
builder.Services.AddEndpointsApiExplorer();
builder.Services.AddSwaggerGen(c =>
{
c.SwaggerDoc("v1", new OpenApiInfo { Title = "Character API", Version = "v1" });
c.AddSecurityDefinition("bearerAuth", new OpenApiSecurityScheme
{
Type = SecuritySchemeType.Http,
Scheme = "bearer",
BearerFormat = "JWT",
Description = "Paste your access token here (no 'Bearer ' prefix needed)."
});
c.AddSecurityRequirement(new OpenApiSecurityRequirement
{
{
new OpenApiSecurityScheme
{
Reference = new OpenApiReference
{ Type = ReferenceType.SecurityScheme, Id = "bearerAuth" }
},
Array.Empty<string>()
}
});
});
// AuthN/JWT
var cfg = builder.Configuration;
var jwtKey = cfg["Jwt:Key"] ?? throw new Exception("Jwt:Key missing");
var issuer = cfg["Jwt:Issuer"] ?? "promiscuity";
var aud = cfg["Jwt:Audience"] ?? issuer;
builder.Services.AddAuthentication(JwtBearerDefaults.AuthenticationScheme)
.AddJwtBearer(o =>
{
o.TokenValidationParameters = new TokenValidationParameters
{
ValidateIssuer = true, ValidIssuer = issuer,
ValidateAudience = true, ValidAudience = aud,
ValidateIssuerSigningKey = true,
IssuerSigningKey = new SymmetricSecurityKey(Encoding.UTF8.GetBytes(jwtKey)),
ValidateLifetime = true,
ClockSkew = TimeSpan.FromSeconds(30)
};
});
builder.Services.AddAuthorization();
var app = builder.Build();
app.MapGet("/healthz", () => Results.Ok("ok"));
app.UseSwagger();
app.UseSwaggerUI(o =>
{
o.SwaggerEndpoint("/swagger/v1/swagger.json", "Character API v1");
o.RoutePrefix = "swagger";
});
app.UseAuthentication();
app.UseAuthorization();
app.MapControllers();
app.Run();

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