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No commits in common. "82e4ae8a81dd38341cee00b88a71581edc2d2d1a" and "0b15fb02d20ef1dede2a61a0d3512383e307ee96" have entirely different histories.
82e4ae8a81
...
0b15fb02d2
@ -33,7 +33,7 @@ var _coord_sync_in_flight := false
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var _queued_coord_sync: Variant = null
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var _locations_refresh_in_flight := false
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var _queued_locations_refresh := false
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var _interact_in_flight := false
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var _gather_in_flight := false
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func _ready() -> void:
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@ -74,7 +74,7 @@ func _process(_delta: float) -> void:
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func _unhandled_input(event: InputEvent) -> void:
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if event.is_action_pressed("interact"):
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_try_interact_current_tile()
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_try_gather_current_tile()
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func _get_stream_position() -> Vector3:
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@ -110,11 +110,9 @@ func _rebuild_tiles(center: Vector2i) -> void:
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if not _known_locations.has(coord):
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continue
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wanted_keys[coord] = true
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var location_data := _known_locations[coord] as Dictionary
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if _tile_nodes.has(coord):
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_update_tile(coord, location_data)
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continue
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_spawn_tile(coord, location_data)
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_spawn_tile(coord, _get_location_name(coord), _get_location_biome_key(coord))
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for key in _tile_nodes.keys():
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if wanted_keys.has(key):
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@ -125,7 +123,7 @@ func _rebuild_tiles(center: Vector2i) -> void:
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_tile_nodes.erase(key)
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func _spawn_tile(coord: Vector2i, location_data: Dictionary) -> void:
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func _spawn_tile(coord: Vector2i, location_name: String, biome_key: String) -> void:
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var tile_root := Node3D.new()
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tile_root.name = "Tile_%d_%d" % [coord.x, coord.y]
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tile_root.position = _coord_to_world(coord)
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@ -144,7 +142,6 @@ func _spawn_tile(coord: Vector2i, location_data: Dictionary) -> void:
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var tile := _block.duplicate() as MeshInstance3D
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tile.name = "TileMesh"
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tile.visible = true
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var biome_key := String(location_data.get("biomeKey", "plains")).strip_edges()
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var biome_material := _get_biome_material(tile, biome_key)
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if biome_material:
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tile.material_override = biome_material
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@ -152,60 +149,11 @@ func _spawn_tile(coord: Vector2i, location_data: Dictionary) -> void:
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tile.add_child(_create_tile_border())
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if show_tile_labels:
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tile_root.add_child(_create_tile_label(String(location_data.get("name", ""))))
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_update_tile_object(tile_root, location_data)
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tile_root.add_child(_create_tile_label(location_name))
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_tile_nodes[coord] = tile_root
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func _update_tile(coord: Vector2i, location_data: Dictionary) -> void:
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var tile_root := _tile_nodes.get(coord) as Node3D
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if tile_root == null:
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return
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if show_tile_labels:
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var label := tile_root.get_node_or_null("LocationNameLabel") as Label3D
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if label:
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label.text = String(location_data.get("name", ""))
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_update_tile_object(tile_root, location_data)
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func _update_tile_object(tile_root: Node3D, location_data: Dictionary) -> void:
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var existing := tile_root.get_node_or_null("LocationObject")
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if existing:
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existing.queue_free()
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var object_data_variant: Variant = location_data.get("locationObject", {})
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if typeof(object_data_variant) != TYPE_DICTIONARY:
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return
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var object_data := object_data_variant as Dictionary
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if object_data.is_empty():
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return
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var object_root := Node3D.new()
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object_root.name = "LocationObject"
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object_root.position = Vector3(0.0, (block_height * 0.5) + 0.6, 0.0)
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tile_root.add_child(object_root)
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var object_mesh := MeshInstance3D.new()
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object_mesh.name = "ObjectMesh"
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object_mesh.mesh = SphereMesh.new()
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object_mesh.scale = Vector3(0.6, 0.4, 0.6)
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object_mesh.material_override = _create_object_material(String(object_data.get("objectKey", "")))
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object_root.add_child(object_mesh)
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var object_label := Label3D.new()
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object_label.name = "ObjectLabel"
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object_label.text = _build_object_label(object_data)
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object_label.position = Vector3(0.0, 0.6, 0.0)
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object_label.billboard = BaseMaterial3D.BILLBOARD_ENABLED
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object_label.pixel_size = 0.01
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object_label.outline_size = 10
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object_root.add_child(object_label)
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func _create_tile_border() -> MeshInstance3D:
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var top_y := 0.5 + border_height_bias
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var corners := [
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@ -256,34 +204,6 @@ func _create_tile_label(location_name: String) -> Label3D:
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return label
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func _create_object_material(object_key: String) -> StandardMaterial3D:
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var material := StandardMaterial3D.new()
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material.roughness = 1.0
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material.metallic = 0.0
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if object_key.contains("grass"):
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material.albedo_color = Color(0.28, 0.68, 0.25, 1.0)
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elif object_key.contains("wood"):
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material.albedo_color = Color(0.54, 0.36, 0.18, 1.0)
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elif object_key.contains("stone"):
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material.albedo_color = Color(0.55, 0.57, 0.6, 1.0)
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else:
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material.albedo_color = Color(0.85, 0.75, 0.3, 1.0)
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return material
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func _build_object_label(object_data: Dictionary) -> String:
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var object_name := String(object_data.get("name", "")).strip_edges()
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var state_variant: Variant = object_data.get("state", {})
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var remaining_quantity := 0
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if typeof(state_variant) == TYPE_DICTIONARY:
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remaining_quantity = int((state_variant as Dictionary).get("remainingQuantity", 0))
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if object_name.is_empty():
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object_name = "Object"
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return "%s x%d" % [object_name, remaining_quantity]
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func _ensure_selected_location_exists(coord: Vector2i) -> void:
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if _known_locations.has(coord):
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return
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@ -291,7 +211,7 @@ func _ensure_selected_location_exists(coord: Vector2i) -> void:
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"id": "",
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"name": _selected_location_name(coord),
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"biomeKey": "plains",
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"locationObject": {}
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"resources": []
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}
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@ -313,7 +233,6 @@ func _load_existing_locations() -> void:
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if _character_id.is_empty():
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push_warning("Selected character is missing an id; cannot load visible locations.")
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_locations_loaded = true
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_locations_refresh_in_flight = false
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return
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var request := HTTPRequest.new()
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@ -328,7 +247,6 @@ func _load_existing_locations() -> void:
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push_warning("Failed to request visible locations: %s" % err)
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request.queue_free()
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_locations_loaded = true
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_locations_refresh_in_flight = false
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return
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var result: Array = await request.request_completed
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@ -340,14 +258,12 @@ func _load_existing_locations() -> void:
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if result_code != HTTPRequest.RESULT_SUCCESS or response_code < 200 or response_code >= 300:
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push_warning("Failed to load visible locations (%s/%s): %s" % [result_code, response_code, response_body])
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_locations_loaded = true
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_locations_refresh_in_flight = false
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return
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var parsed: Variant = JSON.parse_string(response_body)
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if typeof(parsed) != TYPE_ARRAY:
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push_warning("Visible locations response was not an array.")
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_locations_loaded = true
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_locations_refresh_in_flight = false
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return
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var loaded_count := 0
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@ -367,7 +283,7 @@ func _load_existing_locations() -> void:
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"id": String(location.get("id", "")).strip_edges(),
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"name": location_name,
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"biomeKey": String(location.get("biomeKey", "plains")).strip_edges(),
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"locationObject": _parse_location_object(location.get("locationObject", {}))
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"resources": _parse_location_resources(location.get("resources", []))
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}
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loaded_count += 1
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@ -400,102 +316,6 @@ func _refresh_visible_locations_async() -> void:
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await _load_existing_locations()
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func _try_interact_current_tile() -> void:
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if _interact_in_flight:
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return
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if _character_id.is_empty():
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return
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var location_data: Dictionary = _known_locations.get(_center_coord, {})
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if location_data.is_empty():
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push_warning("No known location data for %s." % _center_coord)
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return
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var location_id := String(location_data.get("id", "")).strip_edges()
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if location_id.is_empty():
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push_warning("Current location is missing an id.")
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return
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var object_data: Dictionary = location_data.get("locationObject", {})
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if object_data.is_empty():
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push_warning("Current location has no interactable object.")
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return
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var object_id := String(object_data.get("id", "")).strip_edges()
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if object_id.is_empty():
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push_warning("Current location object is missing an id.")
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return
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_interact_in_flight = true
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_interact_with_location_async(location_id, object_id)
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func _interact_with_location_async(location_id: String, object_id: String) -> void:
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var request := HTTPRequest.new()
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add_child(request)
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var headers := PackedStringArray()
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if not AuthState.access_token.is_empty():
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headers.append("Authorization: Bearer %s" % AuthState.access_token)
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headers.append("Content-Type: application/json")
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var body := JSON.stringify({
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"characterId": _character_id,
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"objectId": object_id
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})
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var err := request.request("%s/%s/interact" % [LOCATION_API_URL, location_id], headers, HTTPClient.METHOD_POST, body)
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if err != OK:
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push_warning("Failed to send location interaction request: %s" % err)
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request.queue_free()
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_interact_in_flight = false
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return
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var result: Array = await request.request_completed
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request.queue_free()
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var result_code: int = result[0]
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var response_code: int = result[1]
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var response_body: String = result[3].get_string_from_utf8()
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if result_code != HTTPRequest.RESULT_SUCCESS or response_code < 200 or response_code >= 300:
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push_warning("Location interaction failed (%s/%s): %s" % [result_code, response_code, response_body])
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_interact_in_flight = false
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return
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var parsed: Variant = JSON.parse_string(response_body)
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if typeof(parsed) != TYPE_DICTIONARY:
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push_warning("Location interaction response was not an object.")
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_interact_in_flight = false
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return
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var interaction := parsed as Dictionary
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_apply_interaction_result(location_id, interaction)
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_interact_in_flight = false
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func _apply_interaction_result(location_id: String, interaction: Dictionary) -> void:
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var consumed := bool(interaction.get("consumed", false))
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var remaining_quantity := int(interaction.get("remainingQuantity", 0))
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for coord_variant in _known_locations.keys():
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var coord: Vector2i = coord_variant
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var location_data: Dictionary = _known_locations[coord]
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if String(location_data.get("id", "")) != location_id:
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continue
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var updated_location := location_data.duplicate(true)
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if consumed:
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updated_location["locationObject"] = {}
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else:
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var object_data: Dictionary = updated_location.get("locationObject", {})
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var state: Dictionary = object_data.get("state", {})
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state["remainingQuantity"] = remaining_quantity
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object_data["state"] = state
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updated_location["locationObject"] = object_data
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_known_locations[coord] = updated_location
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_update_tile(coord, updated_location)
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return
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func _queue_coord_sync(coord: Vector2i) -> void:
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if coord == _persisted_coord:
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return
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@ -533,6 +353,80 @@ func _sync_character_coord_async(coord: Vector2i) -> void:
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_sync_character_coord(queued_coord)
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func _try_gather_current_tile() -> void:
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if _gather_in_flight:
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return
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var location_data := _get_location_data(_center_coord)
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if location_data.is_empty():
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push_warning("No location data available for current tile.")
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return
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var location_id := String(location_data.get("id", "")).strip_edges()
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if location_id.is_empty():
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push_warning("Current tile has no location id; cannot gather.")
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return
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var resources: Array = location_data.get("resources", [])
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if resources.is_empty():
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push_warning("No gatherable resources remain at this location.")
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return
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var resource: Dictionary = resources[0]
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var resource_key := String(resource.get("itemKey", "")).strip_edges()
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if resource_key.is_empty():
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push_warning("Current location resource is missing an itemKey.")
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return
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_gather_current_tile(location_id, resource_key)
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func _gather_current_tile(location_id: String, resource_key: String) -> void:
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_gather_in_flight = true
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_gather_current_tile_async(location_id, resource_key)
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func _gather_current_tile_async(location_id: String, resource_key: String) -> void:
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var request := HTTPRequest.new()
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add_child(request)
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var headers := PackedStringArray()
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if not AuthState.access_token.is_empty():
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headers.append("Authorization: Bearer %s" % AuthState.access_token)
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headers.append("Content-Type: application/json")
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var body := JSON.stringify({
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"characterId": _character_id,
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"resourceKey": resource_key
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})
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var err := request.request("%s/%s/gather" % [LOCATION_API_URL, location_id], headers, HTTPClient.METHOD_POST, body)
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if err != OK:
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push_warning("Failed to request gather action: %s" % err)
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request.queue_free()
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_gather_in_flight = false
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return
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var result: Array = await request.request_completed
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request.queue_free()
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var result_code: int = result[0]
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var response_code: int = result[1]
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var response_body: String = result[3].get_string_from_utf8()
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if result_code != HTTPRequest.RESULT_SUCCESS or response_code < 200 or response_code >= 300:
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push_warning("Failed to gather resource (%s/%s): %s" % [result_code, response_code, response_body])
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_gather_in_flight = false
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return
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var parsed: Variant = JSON.parse_string(response_body)
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if typeof(parsed) != TYPE_DICTIONARY:
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push_warning("Gather response was not a dictionary.")
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_gather_in_flight = false
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return
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var gather_response := parsed as Dictionary
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var remaining_quantity := int(gather_response.get("remainingQuantity", 0))
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var quantity_granted := int(gather_response.get("quantityGranted", 0))
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_update_location_resource(_center_coord, resource_key, remaining_quantity)
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print("Gathered %s x%s at %s." % [resource_key, quantity_granted, _center_coord])
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_gather_in_flight = false
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func _get_location_data(coord: Vector2i) -> Dictionary:
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var value: Variant = _known_locations.get(coord, {})
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if typeof(value) == TYPE_DICTIONARY:
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@ -540,28 +434,48 @@ func _get_location_data(coord: Vector2i) -> Dictionary:
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return {}
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func _parse_location_object(value: Variant) -> Dictionary:
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if typeof(value) != TYPE_DICTIONARY:
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return {}
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func _get_location_name(coord: Vector2i) -> String:
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var location_data := _get_location_data(coord)
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return String(location_data.get("name", "Location %d,%d" % [coord.x, coord.y]))
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var object_data := value as Dictionary
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var state_value: Variant = object_data.get("state", {})
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var state: Dictionary = {}
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if typeof(state_value) == TYPE_DICTIONARY:
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var raw_state := state_value as Dictionary
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state = {
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"itemKey": String(raw_state.get("itemKey", "")).strip_edges(),
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"remainingQuantity": int(raw_state.get("remainingQuantity", 0)),
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"gatherQuantity": int(raw_state.get("gatherQuantity", 1))
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}
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return {
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"id": String(object_data.get("id", "")).strip_edges(),
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"objectType": String(object_data.get("objectType", "")).strip_edges(),
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"objectKey": String(object_data.get("objectKey", "")).strip_edges(),
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"name": String(object_data.get("name", "")).strip_edges(),
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"state": state
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}
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func _get_location_biome_key(coord: Vector2i) -> String:
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var location_data := _get_location_data(coord)
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return String(location_data.get("biomeKey", "plains")).strip_edges()
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func _parse_location_resources(resources_value: Variant) -> Array:
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var results: Array = []
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if typeof(resources_value) != TYPE_ARRAY:
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||||
return results
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||||
for entry in resources_value:
|
||||
if typeof(entry) != TYPE_DICTIONARY:
|
||||
continue
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var resource := entry as Dictionary
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||||
results.append({
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||||
"itemKey": String(resource.get("itemKey", "")).strip_edges(),
|
||||
"remainingQuantity": int(resource.get("remainingQuantity", 0)),
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||||
"gatherQuantity": int(resource.get("gatherQuantity", 1))
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||||
})
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return results
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|
||||
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func _update_location_resource(coord: Vector2i, resource_key: String, remaining_quantity: int) -> void:
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var location_data := _get_location_data(coord)
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if location_data.is_empty():
|
||||
return
|
||||
var resources: Array = location_data.get("resources", [])
|
||||
var updated_resources: Array = []
|
||||
for entry in resources:
|
||||
if typeof(entry) != TYPE_DICTIONARY:
|
||||
continue
|
||||
var resource := (entry as Dictionary).duplicate()
|
||||
if String(resource.get("itemKey", "")).strip_edges() == resource_key:
|
||||
resource["remainingQuantity"] = remaining_quantity
|
||||
if int(resource.get("remainingQuantity", 0)) > 0:
|
||||
updated_resources.append(resource)
|
||||
location_data["resources"] = updated_resources
|
||||
_known_locations[coord] = location_data
|
||||
|
||||
|
||||
func _get_biome_material(tile: MeshInstance3D, biome_key: String) -> Material:
|
||||
|
||||
@ -19,6 +19,6 @@ public class VisibleLocation
|
||||
[BsonElement("biomeKey")]
|
||||
public string BiomeKey { get; set; } = "plains";
|
||||
|
||||
[BsonElement("locationObject")]
|
||||
public VisibleLocationObject? LocationObject { get; set; }
|
||||
[BsonElement("resources")]
|
||||
public List<VisibleLocationResource> Resources { get; set; } = [];
|
||||
}
|
||||
|
||||
@ -1,21 +0,0 @@
|
||||
using MongoDB.Bson.Serialization.Attributes;
|
||||
|
||||
namespace CharacterApi.Models;
|
||||
|
||||
public class VisibleLocationObject
|
||||
{
|
||||
[BsonElement("id")]
|
||||
public string Id { get; set; } = string.Empty;
|
||||
|
||||
[BsonElement("objectType")]
|
||||
public string ObjectType { get; set; } = string.Empty;
|
||||
|
||||
[BsonElement("objectKey")]
|
||||
public string ObjectKey { get; set; } = string.Empty;
|
||||
|
||||
[BsonElement("name")]
|
||||
public string Name { get; set; } = string.Empty;
|
||||
|
||||
[BsonElement("state")]
|
||||
public VisibleLocationObjectState State { get; set; } = new();
|
||||
}
|
||||
@ -1,15 +0,0 @@
|
||||
using MongoDB.Bson.Serialization.Attributes;
|
||||
|
||||
namespace CharacterApi.Models;
|
||||
|
||||
public class VisibleLocationObjectState
|
||||
{
|
||||
[BsonElement("itemKey")]
|
||||
public string ItemKey { get; set; } = string.Empty;
|
||||
|
||||
[BsonElement("remainingQuantity")]
|
||||
public int RemainingQuantity { get; set; }
|
||||
|
||||
[BsonElement("gatherQuantity")]
|
||||
public int GatherQuantity { get; set; } = 1;
|
||||
}
|
||||
@ -13,45 +13,87 @@ public class CharacterStore
|
||||
private static readonly string[] BiomeOrder = ["plains", "forest", "wetlands", "rocky", "desert"];
|
||||
private static readonly Dictionary<string, BiomeDefinition> Biomes = new()
|
||||
{
|
||||
["plains"] = new("plains", 3.0, new()
|
||||
["plains"] = new BiomeDefinition(
|
||||
"plains",
|
||||
3.0,
|
||||
new Dictionary<string, double>
|
||||
{
|
||||
["forest"] = 1.7,
|
||||
["wetlands"] = 0.9,
|
||||
["rocky"] = 0.8,
|
||||
["desert"] = 0.4
|
||||
},
|
||||
new[]
|
||||
{
|
||||
new ResourceRule("grass", 180, 420, 12),
|
||||
new ResourceRule("wood", 25, 90, 3),
|
||||
new ResourceRule("stone", 10, 40, 2)
|
||||
}),
|
||||
["forest"] = new("forest", 3.4, new()
|
||||
["forest"] = new BiomeDefinition(
|
||||
"forest",
|
||||
3.4,
|
||||
new Dictionary<string, double>
|
||||
{
|
||||
["plains"] = 1.6,
|
||||
["wetlands"] = 1.3,
|
||||
["rocky"] = 0.5,
|
||||
["desert"] = 0.1
|
||||
},
|
||||
new[]
|
||||
{
|
||||
new ResourceRule("wood", 220, 520, 6),
|
||||
new ResourceRule("grass", 90, 220, 8),
|
||||
new ResourceRule("stone", 15, 45, 2)
|
||||
}),
|
||||
["wetlands"] = new("wetlands", 3.1, new()
|
||||
["wetlands"] = new BiomeDefinition(
|
||||
"wetlands",
|
||||
3.1,
|
||||
new Dictionary<string, double>
|
||||
{
|
||||
["forest"] = 1.5,
|
||||
["plains"] = 1.1,
|
||||
["rocky"] = 0.2,
|
||||
["desert"] = 0.05
|
||||
},
|
||||
new[]
|
||||
{
|
||||
new ResourceRule("grass", 260, 600, 15),
|
||||
new ResourceRule("wood", 40, 120, 4)
|
||||
}),
|
||||
["rocky"] = new("rocky", 3.0, new()
|
||||
["rocky"] = new BiomeDefinition(
|
||||
"rocky",
|
||||
3.0,
|
||||
new Dictionary<string, double>
|
||||
{
|
||||
["plains"] = 1.2,
|
||||
["forest"] = 0.6,
|
||||
["desert"] = 1.1,
|
||||
["wetlands"] = 0.1
|
||||
},
|
||||
new[]
|
||||
{
|
||||
new ResourceRule("stone", 220, 540, 8),
|
||||
new ResourceRule("wood", 10, 40, 2),
|
||||
new ResourceRule("grass", 20, 70, 4)
|
||||
}),
|
||||
["desert"] = new("desert", 3.2, new()
|
||||
["desert"] = new BiomeDefinition(
|
||||
"desert",
|
||||
3.2,
|
||||
new Dictionary<string, double>
|
||||
{
|
||||
["rocky"] = 1.4,
|
||||
["plains"] = 0.8,
|
||||
["forest"] = 0.1,
|
||||
["wetlands"] = 0.05
|
||||
},
|
||||
new[]
|
||||
{
|
||||
new ResourceRule("stone", 80, 220, 5),
|
||||
new ResourceRule("grass", 5, 25, 2)
|
||||
})
|
||||
};
|
||||
|
||||
public sealed record VisibleLocationResult(List<VisibleLocation> Locations, int GeneratedCount);
|
||||
private sealed record BiomeDefinition(string Key, double ContinuationWeight, Dictionary<string, double> TransitionWeights);
|
||||
|
||||
public CharacterStore(IConfiguration cfg)
|
||||
{
|
||||
@ -83,8 +125,10 @@ public class CharacterStore
|
||||
return result.ModifiedCount > 0 || result.MatchedCount > 0;
|
||||
}
|
||||
|
||||
public Task<List<VisibleLocation>> GetVisibleLocationsAsync(Character character) =>
|
||||
GetVisibleLocationsInternalAsync(character, ensureGenerated: false);
|
||||
public Task<List<VisibleLocation>> GetVisibleLocationsAsync(Character character)
|
||||
{
|
||||
return GetVisibleLocationsInternalAsync(character, ensureGenerated: false);
|
||||
}
|
||||
|
||||
public async Task<VisibleLocationResult> GetOrCreateVisibleLocationsAsync(Character character)
|
||||
{
|
||||
@ -109,13 +153,6 @@ public class CharacterStore
|
||||
);
|
||||
|
||||
var documents = await _locations.Find(filter).ToListAsync();
|
||||
if (ensureGenerated)
|
||||
{
|
||||
foreach (var document in documents)
|
||||
await BackfillLocationStateAsync(document);
|
||||
documents = await _locations.Find(filter).ToListAsync();
|
||||
}
|
||||
|
||||
return documents.Select(MapVisibleLocation).ToList();
|
||||
}
|
||||
|
||||
@ -136,6 +173,39 @@ public class CharacterStore
|
||||
return generatedCount;
|
||||
}
|
||||
|
||||
private static string DefaultLocationName(int x, int y)
|
||||
{
|
||||
if (x == 0 && y == 0)
|
||||
return "Origin";
|
||||
return $"Location {x},{y}";
|
||||
}
|
||||
|
||||
private static VisibleLocation MapVisibleLocation(BsonDocument document)
|
||||
{
|
||||
var coord = document.GetValue("coord", new BsonDocument()).AsBsonDocument;
|
||||
var idValue = document.GetValue("_id", BsonNull.Value);
|
||||
string? id = null;
|
||||
if (!idValue.IsBsonNull)
|
||||
{
|
||||
id = idValue.BsonType == BsonType.ObjectId
|
||||
? idValue.AsObjectId.ToString()
|
||||
: idValue.ToString();
|
||||
}
|
||||
|
||||
return new VisibleLocation
|
||||
{
|
||||
Id = id,
|
||||
Name = document.GetValue("name", "").AsString,
|
||||
Coord = new LocationCoord
|
||||
{
|
||||
X = coord.GetValue("x", 0).ToInt32(),
|
||||
Y = coord.GetValue("y", 0).ToInt32()
|
||||
},
|
||||
BiomeKey = document.GetValue("biomeKey", "plains").AsString,
|
||||
Resources = MapVisibleLocationResources(document)
|
||||
};
|
||||
}
|
||||
|
||||
private async Task<bool> EnsureLocationStateAsync(int x, int y)
|
||||
{
|
||||
var filter = Builders<BsonDocument>.Filter.And(
|
||||
@ -160,8 +230,7 @@ public class CharacterStore
|
||||
{ "y", y }
|
||||
})
|
||||
.SetOnInsert("biomeKey", biomeKey)
|
||||
.SetOnInsert("locationObject", CreateLocationObjectValueForBiome(biomeKey, x, y))
|
||||
.SetOnInsert("locationObjectResolved", true)
|
||||
.SetOnInsert("resources", BuildResourcesDocument(biomeKey, x, y))
|
||||
.SetOnInsert("createdUtc", DateTime.UtcNow);
|
||||
|
||||
try
|
||||
@ -185,17 +254,11 @@ public class CharacterStore
|
||||
var biomeKey = document.GetValue("biomeKey", BsonNull.Value).IsBsonNull
|
||||
? await DetermineBiomeKeyAsync(x, y)
|
||||
: document.GetValue("biomeKey", "plains").AsString;
|
||||
var objectResolved = document.TryGetValue("locationObjectResolved", out var resolvedValue) &&
|
||||
resolvedValue.ToBoolean();
|
||||
|
||||
if (!document.Contains("biomeKey"))
|
||||
updates.Add(Builders<BsonDocument>.Update.Set("biomeKey", biomeKey));
|
||||
if (!objectResolved)
|
||||
{
|
||||
var locationObject = TryMigrateLegacyResource(document) ?? CreateLocationObjectValueForBiome(biomeKey, x, y);
|
||||
updates.Add(Builders<BsonDocument>.Update.Set("locationObject", locationObject));
|
||||
updates.Add(Builders<BsonDocument>.Update.Set("locationObjectResolved", true));
|
||||
}
|
||||
if (!document.Contains("resources"))
|
||||
updates.Add(Builders<BsonDocument>.Update.Set("resources", BuildResourcesDocument(biomeKey, x, y)));
|
||||
|
||||
if (updates.Count == 0)
|
||||
return;
|
||||
@ -254,7 +317,14 @@ public class CharacterStore
|
||||
|
||||
private async Task<List<string>> LoadNeighborBiomeKeysAsync(int x, int y)
|
||||
{
|
||||
var coords = new[] { (x - 1, y), (x + 1, y), (x, y - 1), (x, y + 1) };
|
||||
var coords = new[]
|
||||
{
|
||||
(x - 1, y),
|
||||
(x + 1, y),
|
||||
(x, y - 1),
|
||||
(x, y + 1)
|
||||
};
|
||||
|
||||
var filters = coords.Select(coord =>
|
||||
Builders<BsonDocument>.Filter.And(
|
||||
Builders<BsonDocument>.Filter.Eq("coord.x", coord.Item1),
|
||||
@ -287,131 +357,68 @@ public class CharacterStore
|
||||
return "plains";
|
||||
}
|
||||
|
||||
private static BsonValue CreateLocationObjectValueForBiome(string biomeKey, int x, int y)
|
||||
private static BsonArray BuildResourcesDocument(string biomeKey, int x, int y)
|
||||
{
|
||||
var roll = StableNoise(x, y, 401);
|
||||
return biomeKey switch
|
||||
{
|
||||
"forest" => roll switch
|
||||
{
|
||||
< 0.35 => BsonNull.Value,
|
||||
< 0.80 => CreateGatherableObjectDocument("wood", 60, 3),
|
||||
< 0.95 => CreateGatherableObjectDocument("grass", 120, 10),
|
||||
_ => CreateGatherableObjectDocument("stone", 40, 2)
|
||||
},
|
||||
"rocky" => roll switch
|
||||
{
|
||||
< 0.60 => BsonNull.Value,
|
||||
< 0.90 => CreateGatherableObjectDocument("stone", 40, 2),
|
||||
_ => CreateGatherableObjectDocument("wood", 60, 3)
|
||||
},
|
||||
"wetlands" => roll switch
|
||||
{
|
||||
< 0.40 => BsonNull.Value,
|
||||
< 0.90 => CreateGatherableObjectDocument("grass", 120, 10),
|
||||
_ => CreateGatherableObjectDocument("wood", 60, 3)
|
||||
},
|
||||
"desert" => roll switch
|
||||
{
|
||||
< 0.70 => BsonNull.Value,
|
||||
< 0.95 => CreateGatherableObjectDocument("stone", 40, 2),
|
||||
_ => CreateGatherableObjectDocument("wood", 60, 3)
|
||||
},
|
||||
_ => roll switch
|
||||
{
|
||||
< 0.50 => BsonNull.Value,
|
||||
< 0.85 => CreateGatherableObjectDocument("grass", 120, 10),
|
||||
_ => CreateGatherableObjectDocument("wood", 60, 3)
|
||||
}
|
||||
};
|
||||
}
|
||||
if (!Biomes.TryGetValue(biomeKey, out var biome))
|
||||
biome = Biomes["plains"];
|
||||
|
||||
private static BsonDocument? TryMigrateLegacyResource(BsonDocument document)
|
||||
var resources = new BsonArray();
|
||||
foreach (var rule in biome.ResourceRules)
|
||||
{
|
||||
if (!document.TryGetValue("resources", out var resourcesValue) || resourcesValue is not BsonArray resources)
|
||||
return null;
|
||||
|
||||
foreach (var resourceValue in resources)
|
||||
{
|
||||
if (resourceValue is not BsonDocument resource)
|
||||
var roll = StableNoise(x, y, StableHash(rule.ItemKey));
|
||||
var quantity = rule.MinQuantity + (int)Math.Round(roll * (rule.MaxQuantity - rule.MinQuantity));
|
||||
if (quantity <= 0)
|
||||
continue;
|
||||
|
||||
var remainingQuantity = resource.GetValue("remainingQuantity", 0).ToInt32();
|
||||
if (remainingQuantity <= 0)
|
||||
resources.Add(new BsonDocument
|
||||
{
|
||||
{ "itemKey", rule.ItemKey },
|
||||
{ "remainingQuantity", quantity },
|
||||
{ "gatherQuantity", rule.GatherQuantity }
|
||||
});
|
||||
}
|
||||
|
||||
return resources;
|
||||
}
|
||||
|
||||
private static double StableNoise(int x, int y, int salt)
|
||||
{
|
||||
var value = Math.Sin((x * 12.9898) + (y * 78.233) + ((WorldSeed + salt) * 0.1597)) * 43758.5453;
|
||||
return value - Math.Floor(value);
|
||||
}
|
||||
|
||||
private static int StableHash(string value)
|
||||
{
|
||||
unchecked
|
||||
{
|
||||
var hash = 23;
|
||||
foreach (var c in value)
|
||||
hash = (hash * 31) + c;
|
||||
return hash;
|
||||
}
|
||||
}
|
||||
|
||||
private static List<VisibleLocationResource> MapVisibleLocationResources(BsonDocument document)
|
||||
{
|
||||
if (!document.TryGetValue("resources", out var resourcesValue) || resourcesValue.BsonType != BsonType.Array)
|
||||
return [];
|
||||
|
||||
var results = new List<VisibleLocationResource>();
|
||||
foreach (var value in resourcesValue.AsBsonArray)
|
||||
{
|
||||
if (value.BsonType != BsonType.Document)
|
||||
continue;
|
||||
|
||||
var itemKey = NormalizeItemKey(resource.GetValue("itemKey", "").AsString);
|
||||
var gatherQuantity = Math.Max(1, resource.GetValue("gatherQuantity", 1).ToInt32());
|
||||
return CreateGatherableObjectDocument(itemKey, remainingQuantity, gatherQuantity);
|
||||
var resource = value.AsBsonDocument;
|
||||
results.Add(new VisibleLocationResource
|
||||
{
|
||||
ItemKey = resource.GetValue("itemKey", "").AsString,
|
||||
RemainingQuantity = resource.GetValue("remainingQuantity", 0).ToInt32(),
|
||||
GatherQuantity = resource.GetValue("gatherQuantity", 1).ToInt32()
|
||||
});
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
private static BsonDocument CreateGatherableObjectDocument(string itemKey, int remainingQuantity, int gatherQuantity)
|
||||
{
|
||||
var normalizedItemKey = NormalizeItemKey(itemKey);
|
||||
return new BsonDocument
|
||||
{
|
||||
{ "id", Guid.NewGuid().ToString("N") },
|
||||
{ "objectType", "gatherable" },
|
||||
{ "objectKey", $"{normalizedItemKey}_node" },
|
||||
{ "name", HumanizeItemKey(normalizedItemKey) },
|
||||
{
|
||||
"state", new BsonDocument
|
||||
{
|
||||
{ "itemKey", normalizedItemKey },
|
||||
{ "remainingQuantity", remainingQuantity },
|
||||
{ "gatherQuantity", gatherQuantity }
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
private static VisibleLocation MapVisibleLocation(BsonDocument document)
|
||||
{
|
||||
var coord = document.GetValue("coord", new BsonDocument()).AsBsonDocument;
|
||||
var locationObject = MapVisibleLocationObject(document.GetValue("locationObject", BsonNull.Value));
|
||||
var idValue = document.GetValue("_id", BsonNull.Value);
|
||||
string? id = null;
|
||||
if (!idValue.IsBsonNull)
|
||||
{
|
||||
id = idValue.BsonType == BsonType.ObjectId ? idValue.AsObjectId.ToString() : idValue.ToString();
|
||||
}
|
||||
|
||||
return new VisibleLocation
|
||||
{
|
||||
Id = id,
|
||||
Name = document.GetValue("name", "").AsString,
|
||||
Coord = new LocationCoord
|
||||
{
|
||||
X = coord.GetValue("x", 0).ToInt32(),
|
||||
Y = coord.GetValue("y", 0).ToInt32()
|
||||
},
|
||||
BiomeKey = document.GetValue("biomeKey", "plains").AsString,
|
||||
LocationObject = locationObject
|
||||
};
|
||||
}
|
||||
|
||||
private static VisibleLocationObject? MapVisibleLocationObject(BsonValue value)
|
||||
{
|
||||
if (value.IsBsonNull || value is not BsonDocument document)
|
||||
return null;
|
||||
|
||||
var stateDoc = document.GetValue("state", new BsonDocument()).AsBsonDocument;
|
||||
return new VisibleLocationObject
|
||||
{
|
||||
Id = document.GetValue("id", "").AsString,
|
||||
ObjectType = document.GetValue("objectType", "").AsString,
|
||||
ObjectKey = document.GetValue("objectKey", "").AsString,
|
||||
Name = document.GetValue("name", "").AsString,
|
||||
State = new VisibleLocationObjectState
|
||||
{
|
||||
ItemKey = stateDoc.GetValue("itemKey", "").AsString,
|
||||
RemainingQuantity = stateDoc.GetValue("remainingQuantity", 0).ToInt32(),
|
||||
GatherQuantity = stateDoc.GetValue("gatherQuantity", 1).ToInt32()
|
||||
}
|
||||
};
|
||||
return results;
|
||||
}
|
||||
|
||||
private void EnsureLocationCoordIndexes()
|
||||
@ -428,7 +435,11 @@ public class CharacterStore
|
||||
_locations.Indexes.DropOne(name);
|
||||
}
|
||||
|
||||
var coordIndex = new BsonDocument { { "coord.x", 1 }, { "coord.y", 1 } };
|
||||
var coordIndex = new BsonDocument
|
||||
{
|
||||
{ "coord.x", 1 },
|
||||
{ "coord.y", 1 }
|
||||
};
|
||||
var coordIndexOptions = new CreateIndexOptions { Unique = true, Name = CoordIndexName };
|
||||
_locations.Indexes.CreateOne(new CreateIndexModel<BsonDocument>(coordIndex, coordIndexOptions));
|
||||
}
|
||||
@ -451,42 +462,22 @@ public class CharacterStore
|
||||
{
|
||||
var filter = Builders<Character>.Filter.Eq(c => c.Id, id);
|
||||
if (!allowAnyOwner)
|
||||
filter = Builders<Character>.Filter.And(filter, Builders<Character>.Filter.Eq(c => c.OwnerUserId, ownerUserId));
|
||||
{
|
||||
filter = Builders<Character>.Filter.And(
|
||||
filter,
|
||||
Builders<Character>.Filter.Eq(c => c.OwnerUserId, ownerUserId)
|
||||
);
|
||||
}
|
||||
|
||||
var result = await _col.DeleteOneAsync(filter);
|
||||
return result.DeletedCount > 0;
|
||||
}
|
||||
|
||||
private static string DefaultLocationName(int x, int y)
|
||||
{
|
||||
if (x == 0 && y == 0)
|
||||
return "Origin";
|
||||
return $"Location {x},{y}";
|
||||
}
|
||||
private sealed record ResourceRule(string ItemKey, int MinQuantity, int MaxQuantity, int GatherQuantity);
|
||||
|
||||
private static string NormalizeItemKey(string itemKey) => itemKey.Trim().ToLowerInvariant();
|
||||
|
||||
private static string HumanizeItemKey(string itemKey)
|
||||
{
|
||||
return string.Join(" ", itemKey.Split('_', StringSplitOptions.RemoveEmptyEntries)
|
||||
.Where(part => part.Length > 0)
|
||||
.Select(part => char.ToUpperInvariant(part[0]) + part[1..]));
|
||||
}
|
||||
|
||||
private static double StableNoise(int x, int y, int salt)
|
||||
{
|
||||
var value = Math.Sin((x * 12.9898) + (y * 78.233) + ((WorldSeed + salt) * 0.1597)) * 43758.5453;
|
||||
return value - Math.Floor(value);
|
||||
}
|
||||
|
||||
private static int StableHash(string value)
|
||||
{
|
||||
unchecked
|
||||
{
|
||||
var hash = 17;
|
||||
foreach (var ch in value)
|
||||
hash = (hash * 31) + ch;
|
||||
return hash;
|
||||
}
|
||||
}
|
||||
private sealed record BiomeDefinition(
|
||||
string Key,
|
||||
double ContinuationWeight,
|
||||
Dictionary<string, double> TransitionWeights,
|
||||
IReadOnlyList<ResourceRule> ResourceRules);
|
||||
}
|
||||
|
||||
@ -94,42 +94,40 @@ public class LocationsController : ControllerBase
|
||||
return Ok("Updated");
|
||||
}
|
||||
|
||||
[HttpPost("{id}/interact")]
|
||||
[HttpPost("{id}/gather")]
|
||||
[Authorize(Roles = "USER,SUPER")]
|
||||
public async Task<IActionResult> Interact(string id, [FromBody] InteractLocationObjectRequest req)
|
||||
public async Task<IActionResult> Gather(string id, [FromBody] GatherResourceRequest req)
|
||||
{
|
||||
if (string.IsNullOrWhiteSpace(req.CharacterId))
|
||||
return BadRequest("characterId required");
|
||||
if (string.IsNullOrWhiteSpace(req.ObjectId))
|
||||
return BadRequest("objectId required");
|
||||
if (string.IsNullOrWhiteSpace(req.ResourceKey))
|
||||
return BadRequest("resourceKey required");
|
||||
|
||||
var userId = User.FindFirstValue(ClaimTypes.NameIdentifier);
|
||||
if (string.IsNullOrWhiteSpace(userId))
|
||||
return Unauthorized();
|
||||
|
||||
var allowAnyOwner = User.IsInRole("SUPER");
|
||||
var interact = await _locations.InteractWithObjectAsync(id, req.CharacterId, req.ObjectId, userId, allowAnyOwner);
|
||||
if (interact.Status == InteractStatus.LocationNotFound)
|
||||
var gather = await _locations.GatherResourceAsync(id, req.CharacterId, req.ResourceKey, userId, allowAnyOwner);
|
||||
if (gather.Status == GatherStatus.LocationNotFound)
|
||||
return NotFound("Location not found");
|
||||
if (interact.Status == InteractStatus.CharacterNotFound)
|
||||
if (gather.Status == GatherStatus.CharacterNotFound)
|
||||
return NotFound("Character not found");
|
||||
if (interact.Status == InteractStatus.Forbidden)
|
||||
if (gather.Status == GatherStatus.Forbidden)
|
||||
return Forbid();
|
||||
if (interact.Status == InteractStatus.Invalid)
|
||||
if (gather.Status == GatherStatus.Invalid)
|
||||
return BadRequest("Character is not at the target location");
|
||||
if (interact.Status == InteractStatus.ObjectNotFound)
|
||||
return NotFound("Location object not found");
|
||||
if (interact.Status == InteractStatus.UnsupportedObjectType)
|
||||
return BadRequest("Location object type is not supported");
|
||||
if (interact.Status == InteractStatus.ObjectConsumed)
|
||||
return Conflict("Location object is consumed");
|
||||
if (gather.Status == GatherStatus.ResourceNotFound)
|
||||
return NotFound("Resource not found at location");
|
||||
if (gather.Status == GatherStatus.ResourceDepleted)
|
||||
return Conflict("Resource is depleted");
|
||||
|
||||
var inventoryBaseUrl = (_configuration["Services:InventoryApiBaseUrl"] ?? "http://localhost:5003").TrimEnd('/');
|
||||
var token = Request.Headers.Authorization.ToString();
|
||||
var grantBody = JsonSerializer.Serialize(new
|
||||
{
|
||||
itemKey = interact.ItemKey,
|
||||
quantity = interact.QuantityGranted
|
||||
itemKey = gather.ResourceKey,
|
||||
quantity = gather.QuantityGranted
|
||||
});
|
||||
|
||||
var client = _httpClientFactory.CreateClient();
|
||||
@ -144,21 +142,17 @@ public class LocationsController : ControllerBase
|
||||
var responseBody = await response.Content.ReadAsStringAsync();
|
||||
if (!response.IsSuccessStatusCode)
|
||||
{
|
||||
if (interact.PreviousObject is not null)
|
||||
await _locations.RestoreObjectInteractionAsync(id, interact.PreviousObject);
|
||||
await _locations.RestoreGatheredResourceAsync(id, gather.ResourceKey, gather.QuantityGranted);
|
||||
return StatusCode((int)response.StatusCode, responseBody);
|
||||
}
|
||||
|
||||
return Ok(new InteractLocationObjectResponse
|
||||
return Ok(new GatherResourceResponse
|
||||
{
|
||||
LocationId = id,
|
||||
CharacterId = req.CharacterId,
|
||||
ObjectId = interact.ObjectId,
|
||||
ObjectType = interact.ObjectType,
|
||||
ItemKey = interact.ItemKey,
|
||||
QuantityGranted = interact.QuantityGranted,
|
||||
RemainingQuantity = interact.RemainingQuantity,
|
||||
Consumed = interact.Consumed,
|
||||
ResourceKey = gather.ResourceKey,
|
||||
QuantityGranted = gather.QuantityGranted,
|
||||
RemainingQuantity = gather.RemainingQuantity,
|
||||
InventoryResponseJson = responseBody
|
||||
});
|
||||
}
|
||||
|
||||
@ -1,8 +0,0 @@
|
||||
namespace LocationsApi.Models;
|
||||
|
||||
public class InteractLocationObjectRequest
|
||||
{
|
||||
public string CharacterId { get; set; } = string.Empty;
|
||||
|
||||
public string ObjectId { get; set; } = string.Empty;
|
||||
}
|
||||
@ -1,22 +0,0 @@
|
||||
namespace LocationsApi.Models;
|
||||
|
||||
public class InteractLocationObjectResponse
|
||||
{
|
||||
public string LocationId { get; set; } = string.Empty;
|
||||
|
||||
public string CharacterId { get; set; } = string.Empty;
|
||||
|
||||
public string ObjectId { get; set; } = string.Empty;
|
||||
|
||||
public string ObjectType { get; set; } = string.Empty;
|
||||
|
||||
public string ItemKey { get; set; } = string.Empty;
|
||||
|
||||
public int QuantityGranted { get; set; }
|
||||
|
||||
public int RemainingQuantity { get; set; }
|
||||
|
||||
public bool Consumed { get; set; }
|
||||
|
||||
public string InventoryResponseJson { get; set; } = string.Empty;
|
||||
}
|
||||
@ -21,12 +21,6 @@ public class Location
|
||||
[BsonElement("resources")]
|
||||
public List<LocationResource> Resources { get; set; } = [];
|
||||
|
||||
[BsonElement("locationObject")]
|
||||
public LocationObject? LocationObject { get; set; }
|
||||
|
||||
[BsonElement("locationObjectResolved")]
|
||||
public bool LocationObjectResolved { get; set; }
|
||||
|
||||
[BsonElement("createdUtc")]
|
||||
public DateTime CreatedUtc { get; set; } = DateTime.UtcNow;
|
||||
}
|
||||
|
||||
@ -1,21 +0,0 @@
|
||||
using MongoDB.Bson.Serialization.Attributes;
|
||||
|
||||
namespace LocationsApi.Models;
|
||||
|
||||
public class LocationObject
|
||||
{
|
||||
[BsonElement("id")]
|
||||
public string Id { get; set; } = Guid.NewGuid().ToString("N");
|
||||
|
||||
[BsonElement("objectType")]
|
||||
public string ObjectType { get; set; } = "gatherable";
|
||||
|
||||
[BsonElement("objectKey")]
|
||||
public string ObjectKey { get; set; } = string.Empty;
|
||||
|
||||
[BsonElement("name")]
|
||||
public string Name { get; set; } = string.Empty;
|
||||
|
||||
[BsonElement("state")]
|
||||
public LocationObjectState State { get; set; } = new();
|
||||
}
|
||||
@ -1,15 +0,0 @@
|
||||
using MongoDB.Bson.Serialization.Attributes;
|
||||
|
||||
namespace LocationsApi.Models;
|
||||
|
||||
public class LocationObjectState
|
||||
{
|
||||
[BsonElement("itemKey")]
|
||||
public string ItemKey { get; set; } = string.Empty;
|
||||
|
||||
[BsonElement("remainingQuantity")]
|
||||
public int RemainingQuantity { get; set; }
|
||||
|
||||
[BsonElement("gatherQuantity")]
|
||||
public int GatherQuantity { get; set; } = 1;
|
||||
}
|
||||
@ -77,36 +77,6 @@ public class LocationStore
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
"locationObject", new BsonDocument
|
||||
{
|
||||
{ "bsonType", new BsonArray { "object", "null" } },
|
||||
{
|
||||
"properties", new BsonDocument
|
||||
{
|
||||
{ "id", new BsonDocument { { "bsonType", "string" } } },
|
||||
{ "objectType", new BsonDocument { { "bsonType", "string" } } },
|
||||
{ "objectKey", new BsonDocument { { "bsonType", "string" } } },
|
||||
{ "name", new BsonDocument { { "bsonType", "string" } } },
|
||||
{
|
||||
"state", new BsonDocument
|
||||
{
|
||||
{ "bsonType", new BsonArray { "object", "null" } },
|
||||
{
|
||||
"properties", new BsonDocument
|
||||
{
|
||||
{ "itemKey", new BsonDocument { { "bsonType", "string" } } },
|
||||
{ "remainingQuantity", new BsonDocument { { "bsonType", "int" }, { "minimum", 0 } } },
|
||||
{ "gatherQuantity", new BsonDocument { { "bsonType", "int" }, { "minimum", 1 } } }
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
{ "locationObjectResolved", new BsonDocument { { "bsonType", new BsonArray { "bool", "null" } } } },
|
||||
{ "createdUtc", new BsonDocument { { "bsonType", "date" } } }
|
||||
}
|
||||
}
|
||||
@ -156,79 +126,54 @@ public class LocationStore
|
||||
return result.ModifiedCount > 0;
|
||||
}
|
||||
|
||||
public sealed record InteractResult(
|
||||
InteractStatus Status,
|
||||
string ObjectId = "",
|
||||
string ObjectType = "",
|
||||
string ItemKey = "",
|
||||
int QuantityGranted = 0,
|
||||
int RemainingQuantity = 0,
|
||||
bool Consumed = false,
|
||||
LocationObject? PreviousObject = null);
|
||||
public sealed record GatherResult(GatherStatus Status, string ResourceKey = "", int QuantityGranted = 0, int RemainingQuantity = 0);
|
||||
|
||||
public async Task<InteractResult> InteractWithObjectAsync(string locationId, string characterId, string objectId, string userId, bool allowAnyOwner)
|
||||
public async Task<GatherResult> GatherResourceAsync(string locationId, string characterId, string resourceKey, string userId, bool allowAnyOwner)
|
||||
{
|
||||
var normalizedKey = resourceKey.Trim().ToLowerInvariant();
|
||||
var location = await _col.Find(l => l.Id == locationId).FirstOrDefaultAsync();
|
||||
if (location is null)
|
||||
return new InteractResult(InteractStatus.LocationNotFound);
|
||||
|
||||
location = await EnsureLocationMetadataAsync(location);
|
||||
return new GatherResult(GatherStatus.LocationNotFound);
|
||||
|
||||
var character = await _characters.Find(c => c.Id == characterId).FirstOrDefaultAsync();
|
||||
if (character is null)
|
||||
return new InteractResult(InteractStatus.CharacterNotFound);
|
||||
return new GatherResult(GatherStatus.CharacterNotFound);
|
||||
if (!allowAnyOwner && character.OwnerUserId != userId)
|
||||
return new InteractResult(InteractStatus.Forbidden);
|
||||
return new GatherResult(GatherStatus.Forbidden);
|
||||
if (character.Coord.X != location.Coord.X || character.Coord.Y != location.Coord.Y)
|
||||
return new InteractResult(InteractStatus.Invalid);
|
||||
return new GatherResult(GatherStatus.Invalid);
|
||||
|
||||
var locationObject = location.LocationObject;
|
||||
if (locationObject is null)
|
||||
return new InteractResult(InteractStatus.ObjectNotFound);
|
||||
if (!string.Equals(locationObject.Id, objectId, StringComparison.Ordinal))
|
||||
return new InteractResult(InteractStatus.ObjectNotFound);
|
||||
if (!string.Equals(locationObject.ObjectType, "gatherable", StringComparison.OrdinalIgnoreCase))
|
||||
return new InteractResult(InteractStatus.UnsupportedObjectType);
|
||||
if (locationObject.State.RemainingQuantity <= 0)
|
||||
return new InteractResult(InteractStatus.ObjectConsumed);
|
||||
var resource = location.Resources.FirstOrDefault(r => NormalizeItemKey(r.ItemKey) == normalizedKey);
|
||||
if (resource is null)
|
||||
return new GatherResult(GatherStatus.ResourceNotFound);
|
||||
if (resource.RemainingQuantity <= 0)
|
||||
return new GatherResult(GatherStatus.ResourceDepleted);
|
||||
|
||||
var quantityGranted = Math.Min(locationObject.State.GatherQuantity, locationObject.State.RemainingQuantity);
|
||||
var remainingQuantity = locationObject.State.RemainingQuantity - quantityGranted;
|
||||
var objectFilter = Builders<Location>.Filter.And(
|
||||
var quantityGranted = Math.Min(resource.GatherQuantity, resource.RemainingQuantity);
|
||||
var filter = Builders<Location>.Filter.And(
|
||||
Builders<Location>.Filter.Eq(l => l.Id, locationId),
|
||||
Builders<Location>.Filter.Eq("locationObject.id", locationObject.Id),
|
||||
Builders<Location>.Filter.Eq("locationObject.state.remainingQuantity", locationObject.State.RemainingQuantity)
|
||||
Builders<Location>.Filter.ElemMatch(l => l.Resources, r => r.ItemKey == resource.ItemKey && r.RemainingQuantity >= quantityGranted)
|
||||
);
|
||||
|
||||
UpdateDefinition<Location> update;
|
||||
if (remainingQuantity <= 0)
|
||||
{
|
||||
update = Builders<Location>.Update.Unset("locationObject");
|
||||
}
|
||||
else
|
||||
{
|
||||
update = Builders<Location>.Update.Set("locationObject.state.remainingQuantity", remainingQuantity);
|
||||
}
|
||||
|
||||
var result = await _col.UpdateOneAsync(objectFilter, update);
|
||||
var update = Builders<Location>.Update.Inc("resources.$.remainingQuantity", -quantityGranted);
|
||||
var result = await _col.UpdateOneAsync(filter, update);
|
||||
if (result.ModifiedCount == 0)
|
||||
return new InteractResult(InteractStatus.ObjectConsumed);
|
||||
return new GatherResult(GatherStatus.ResourceDepleted);
|
||||
|
||||
return new InteractResult(
|
||||
InteractStatus.Ok,
|
||||
locationObject.Id,
|
||||
locationObject.ObjectType,
|
||||
locationObject.State.ItemKey,
|
||||
return new GatherResult(
|
||||
GatherStatus.Ok,
|
||||
resource.ItemKey,
|
||||
quantityGranted,
|
||||
Math.Max(0, remainingQuantity),
|
||||
remainingQuantity <= 0,
|
||||
CloneLocationObject(locationObject));
|
||||
resource.RemainingQuantity - quantityGranted);
|
||||
}
|
||||
|
||||
public async Task RestoreObjectInteractionAsync(string locationId, LocationObject previousObject)
|
||||
public async Task RestoreGatheredResourceAsync(string locationId, string resourceKey, int quantity)
|
||||
{
|
||||
var filter = Builders<Location>.Filter.Eq(l => l.Id, locationId);
|
||||
var update = Builders<Location>.Update.Set(l => l.LocationObject, previousObject);
|
||||
var normalizedKey = NormalizeItemKey(resourceKey);
|
||||
var filter = Builders<Location>.Filter.And(
|
||||
Builders<Location>.Filter.Eq(l => l.Id, locationId),
|
||||
Builders<Location>.Filter.ElemMatch(l => l.Resources, r => r.ItemKey == normalizedKey)
|
||||
);
|
||||
var update = Builders<Location>.Update.Inc("resources.$.remainingQuantity", quantity);
|
||||
await _col.UpdateOneAsync(filter, update);
|
||||
}
|
||||
|
||||
@ -277,15 +222,31 @@ public class LocationStore
|
||||
);
|
||||
var existing = _col.Find(filter).FirstOrDefault();
|
||||
if (existing is not null)
|
||||
{
|
||||
var updates = new List<UpdateDefinition<Location>>();
|
||||
if (string.IsNullOrWhiteSpace(existing.BiomeKey))
|
||||
updates.Add(Builders<Location>.Update.Set(l => l.BiomeKey, "plains"));
|
||||
if (existing.Resources.Count == 0)
|
||||
updates.Add(Builders<Location>.Update.Set(l => l.Resources, new List<LocationResource>
|
||||
{
|
||||
new() { ItemKey = "wood", RemainingQuantity = 100, GatherQuantity = 3 },
|
||||
new() { ItemKey = "grass", RemainingQuantity = 500, GatherQuantity = 10 }
|
||||
}));
|
||||
if (updates.Count > 0)
|
||||
_col.UpdateOne(filter, Builders<Location>.Update.Combine(updates));
|
||||
return;
|
||||
}
|
||||
|
||||
var origin = new Location
|
||||
{
|
||||
Name = "Origin",
|
||||
Coord = new Coord { X = 0, Y = 0 },
|
||||
BiomeKey = DetermineBiomeKey(0, 0),
|
||||
LocationObject = CreateLocationObjectForBiome(DetermineBiomeKey(0, 0), 0, 0),
|
||||
LocationObjectResolved = true,
|
||||
BiomeKey = "plains",
|
||||
Resources =
|
||||
[
|
||||
new LocationResource { ItemKey = "wood", RemainingQuantity = 100, GatherQuantity = 3 },
|
||||
new LocationResource { ItemKey = "grass", RemainingQuantity = 500, GatherQuantity = 10 }
|
||||
],
|
||||
CreatedUtc = DateTime.UtcNow
|
||||
};
|
||||
|
||||
@ -301,150 +262,6 @@ public class LocationStore
|
||||
|
||||
private static string NormalizeItemKey(string itemKey) => itemKey.Trim().ToLowerInvariant();
|
||||
|
||||
private async Task<Location> EnsureLocationMetadataAsync(Location location)
|
||||
{
|
||||
if (!string.IsNullOrWhiteSpace(location.BiomeKey) && location.LocationObjectResolved)
|
||||
return location;
|
||||
|
||||
var biomeKey = location.BiomeKey;
|
||||
if (string.IsNullOrWhiteSpace(biomeKey))
|
||||
biomeKey = DetermineBiomeKey(location.Coord.X, location.Coord.Y);
|
||||
|
||||
var migratedObject = TryMigrateLegacyResources(location) ?? CreateLocationObjectForBiome(biomeKey, location.Coord.X, location.Coord.Y);
|
||||
var filter = Builders<Location>.Filter.And(
|
||||
Builders<Location>.Filter.Eq(l => l.Id, location.Id)
|
||||
);
|
||||
var update = Builders<Location>.Update
|
||||
.Set(l => l.BiomeKey, biomeKey)
|
||||
.Set(l => l.LocationObjectResolved, true)
|
||||
.Set(l => l.LocationObject, migratedObject);
|
||||
await _col.UpdateOneAsync(filter, update);
|
||||
location.BiomeKey = biomeKey;
|
||||
location.LocationObject = migratedObject;
|
||||
location.LocationObjectResolved = true;
|
||||
return location;
|
||||
}
|
||||
|
||||
private static LocationObject? TryMigrateLegacyResources(Location location)
|
||||
{
|
||||
var legacyResource = location.Resources.FirstOrDefault(r => r.RemainingQuantity > 0);
|
||||
if (legacyResource is null)
|
||||
return null;
|
||||
|
||||
return CreateGatherableObject(
|
||||
legacyResource.ItemKey,
|
||||
legacyResource.RemainingQuantity,
|
||||
legacyResource.GatherQuantity);
|
||||
}
|
||||
|
||||
private static string DetermineBiomeKey(int x, int y)
|
||||
{
|
||||
if (x == 0 && y == 0)
|
||||
return "plains";
|
||||
|
||||
var regionX = FloorDiv(x, 4);
|
||||
var regionY = FloorDiv(y, 4);
|
||||
var roll = Math.Abs(HashCode.Combine(regionX, regionY, 7919)) % 100;
|
||||
if (roll < 35)
|
||||
return "plains";
|
||||
if (roll < 60)
|
||||
return "forest";
|
||||
if (roll < 80)
|
||||
return "rocky";
|
||||
if (roll < 92)
|
||||
return "wetlands";
|
||||
return "desert";
|
||||
}
|
||||
|
||||
private static LocationObject? CreateLocationObjectForBiome(string biomeKey, int x, int y)
|
||||
{
|
||||
var roll = Math.Abs(HashCode.Combine(x, y, 1543)) % 100;
|
||||
return biomeKey switch
|
||||
{
|
||||
"forest" => roll switch
|
||||
{
|
||||
< 35 => null,
|
||||
< 80 => CreateGatherableObject("wood", 60, 3),
|
||||
< 95 => CreateGatherableObject("grass", 120, 10),
|
||||
_ => CreateGatherableObject("stone", 40, 2)
|
||||
},
|
||||
"rocky" => roll switch
|
||||
{
|
||||
< 60 => null,
|
||||
< 90 => CreateGatherableObject("stone", 40, 2),
|
||||
_ => CreateGatherableObject("wood", 60, 3)
|
||||
},
|
||||
"wetlands" => roll switch
|
||||
{
|
||||
< 40 => null,
|
||||
< 90 => CreateGatherableObject("grass", 120, 10),
|
||||
_ => CreateGatherableObject("wood", 60, 3)
|
||||
},
|
||||
"desert" => roll switch
|
||||
{
|
||||
< 70 => null,
|
||||
< 95 => CreateGatherableObject("stone", 40, 2),
|
||||
_ => CreateGatherableObject("wood", 60, 3)
|
||||
},
|
||||
_ => roll switch
|
||||
{
|
||||
< 50 => null,
|
||||
< 85 => CreateGatherableObject("grass", 120, 10),
|
||||
_ => CreateGatherableObject("wood", 60, 3)
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
private static LocationObject CreateGatherableObject(string itemKey, int remainingQuantity, int gatherQuantity)
|
||||
{
|
||||
var normalizedItemKey = NormalizeItemKey(itemKey);
|
||||
return new LocationObject
|
||||
{
|
||||
Id = Guid.NewGuid().ToString("N"),
|
||||
ObjectType = "gatherable",
|
||||
ObjectKey = $"{normalizedItemKey}_node",
|
||||
Name = HumanizeItemKey(normalizedItemKey),
|
||||
State = new LocationObjectState
|
||||
{
|
||||
ItemKey = normalizedItemKey,
|
||||
RemainingQuantity = remainingQuantity,
|
||||
GatherQuantity = gatherQuantity
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
private static string HumanizeItemKey(string itemKey)
|
||||
{
|
||||
return string.Join(" ", itemKey.Split('_', StringSplitOptions.RemoveEmptyEntries)
|
||||
.Select(part => char.ToUpperInvariant(part[0]) + part[1..]));
|
||||
}
|
||||
|
||||
private static int FloorDiv(int value, int divisor)
|
||||
{
|
||||
var quotient = value / divisor;
|
||||
var remainder = value % divisor;
|
||||
if (remainder != 0 && ((remainder < 0) != (divisor < 0)))
|
||||
quotient -= 1;
|
||||
return quotient;
|
||||
}
|
||||
|
||||
private static LocationObject CloneLocationObject(LocationObject source)
|
||||
{
|
||||
return new LocationObject
|
||||
{
|
||||
Id = source.Id,
|
||||
ObjectType = source.ObjectType,
|
||||
ObjectKey = source.ObjectKey,
|
||||
Name = source.Name,
|
||||
State = new LocationObjectState
|
||||
{
|
||||
ItemKey = source.State.ItemKey,
|
||||
RemainingQuantity = source.State.RemainingQuantity,
|
||||
GatherQuantity = source.State.GatherQuantity
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
[MongoDB.Bson.Serialization.Attributes.BsonIgnoreExtraElements]
|
||||
private class CharacterDocument
|
||||
{
|
||||
@ -458,14 +275,13 @@ public class LocationStore
|
||||
}
|
||||
}
|
||||
|
||||
public enum InteractStatus
|
||||
public enum GatherStatus
|
||||
{
|
||||
Ok,
|
||||
LocationNotFound,
|
||||
CharacterNotFound,
|
||||
Forbidden,
|
||||
Invalid,
|
||||
ObjectNotFound,
|
||||
UnsupportedObjectType,
|
||||
ObjectConsumed
|
||||
ResourceNotFound,
|
||||
ResourceDepleted
|
||||
}
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user