Author SHA1 Message Date
Zeeshaun ee0cf0659d Tracking character movement 2026-01-28 11:55:25 -06:00
admin d1fade919c Adding beginning of world block generation
Deploy Promiscuity Auth API / deploy (push) Successful in 46s
Deploy Promiscuity Character API / deploy (push) Successful in 57s
Deploy Promiscuity Locations API / deploy (push) Successful in 58s
k8s smoke test / test (push) Successful in 7s
2026-01-27 21:01:29 -06:00
admin b2eb85fdf1 Hooking up animations, and tweaking car behavior 2026-01-27 20:53:53 -06:00
admin d8138fbe69 sync assets and microservice updates 2026-01-27 20:41:28 -06:00
admin e54dd191f1 Merge branch 'car' 2026-01-27 20:37:17 -06:00
admin db632e2522 Merge pull request 'character-coords' (#5) from character-coords into main
Deploy Promiscuity Auth API / deploy (push) Successful in 45s
Deploy Promiscuity Character API / deploy (push) Successful in 1m25s
Deploy Promiscuity Locations API / deploy (push) Successful in 1m0s
k8s smoke test / test (push) Successful in 7s
Reviewed-on: #5
2026-01-27 20:23:25 -06:00
deifiedexile 52e1dfe99f Add player test character with baked animations
Deploy Promiscuity Auth API / deploy (push) Successful in 58s
Deploy Promiscuity Character API / deploy (push) Successful in 47s
Deploy Promiscuity Locations API / deploy (push) Successful in 44s
k8s smoke test / test (push) Successful in 8s
2026-01-27 17:43:05 -06:00
Zeeshaun 3a99c2154c Location Service now ensures that the 0,0 location exists 2026-01-23 14:24:08 -06:00
Zeeshaun 241312b0be Adding character coords 2026-01-23 14:24:08 -06:00
admin aef117bcf9 enhancing car behavior 2026-01-21 18:16:04 -06:00
admin 582b2c43cb Adding basic car 2026-01-21 17:59:14 -06:00
admin 900951b1a7 Location fixes
Deploy Promiscuity Auth API / deploy (push) Successful in 43s
Deploy Promiscuity Character API / deploy (push) Successful in 42s
Deploy Promiscuity Locations API / deploy (push) Successful in 56s
k8s smoke test / test (push) Successful in 6s
2026-01-21 17:43:39 -06:00
admin fc647890a6 Adding coordinate to Location model
Deploy Promiscuity Auth API / deploy (push) Successful in 43s
Deploy Promiscuity Character API / deploy (push) Successful in 42s
Deploy Promiscuity Locations API / deploy (push) Successful in 56s
k8s smoke test / test (push) Successful in 5s
2026-01-20 17:29:34 -06:00
admin 86fa27c78d Adding coordinate to Location model
Deploy Promiscuity Auth API / deploy (push) Successful in 44s
Deploy Promiscuity Character API / deploy (push) Successful in 42s
Deploy Promiscuity Locations API / deploy (push) Failing after 12s
k8s smoke test / test (push) Successful in 5s
2026-01-20 17:25:41 -06:00
admin 268eca39c0 Adding coordinate to Location model 2026-01-20 17:25:35 -06:00
admin 88e3767971 Merge branch 'main' of https://git.ranaze.com/null/promiscuity into main
Deploy Promiscuity Auth API / deploy (push) Successful in 1m15s
Deploy Promiscuity Character API / deploy (push) Successful in 46s
Deploy Promiscuity Locations API / deploy (push) Successful in 59s
k8s smoke test / test (push) Successful in 8s
2026-01-20 17:13:22 -06:00
admin cdeea60e52 Updating initial Location crud endpoints to be global & restricted to SUPER role 2026-01-20 17:13:12 -06:00
admin f1ae24f627 Update README.md
Deploy Promiscuity Auth API / deploy (push) Successful in 46s
Deploy Promiscuity Character API / deploy (push) Successful in 43s
Deploy Promiscuity Locations API / deploy (push) Successful in 45s
k8s smoke test / test (push) Successful in 8s
2026-01-20 17:05:01 -06:00
admin eb34e6692f Merge pull request 'Adding locations micro-service' (#3) from locations-microservice into main
Deploy Promiscuity Auth API / deploy (push) Successful in 1m16s
Deploy Promiscuity Character API / deploy (push) Successful in 1m15s
Deploy Promiscuity Locations API / deploy (push) Successful in 1m14s
k8s smoke test / test (push) Successful in 9s
Reviewed-on: #3
2026-01-20 16:48:32 -06:00
Zeeshaun Masood d003f67273 Creating documentation 2026-01-20 14:06:31 -06:00
Zeeshaun Masood faa9a5e9d5 Enhancing deploy scripts to create namespace if not exist 2026-01-20 13:49:12 -06:00
Zeeshaun Masood 196e877711 Adding locations micro-service 2026-01-20 13:41:38 -06:00
admin a347175e53 Fixing character service url
Deploy Promiscuity Auth API / deploy (push) Successful in 44s
Deploy Promiscuity Character API / deploy (push) Successful in 42s
k8s smoke test / test (push) Successful in 5s
2026-01-10 13:52:43 -06:00
null f443a817e6 Removing bin and obj files and adding them to gitignore
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Deploy Promiscuity Character API / deploy (push) Successful in 53s
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2026-01-09 16:28:33 -06:00
admin c507dc6923 Update README.txt
Deploy Promiscuity Auth API / deploy (push) Successful in 1m6s
Deploy Promiscuity Character API / deploy (push) Successful in 46s
k8s smoke test / test (push) Successful in 8s
2026-01-07 20:38:19 -06:00
admin 22b0dc4e4c Updating targetPort for character service k8s
Deploy Promiscuity Auth API / deploy (push) Successful in 46s
Deploy Promiscuity Character API / deploy (push) Successful in 56s
k8s smoke test / test (push) Successful in 7s
2026-01-07 20:34:11 -06:00
admin 7f4a6cbf75 Adding tab phone
Deploy Promiscuity Auth API / deploy (push) Successful in 47s
Deploy Promiscuity Character API / deploy (push) Successful in 44s
k8s smoke test / test (push) Successful in 8s
2026-01-07 20:20:10 -06:00
admin 599f0972af align the deployment to the actual listening port (5000).
Deploy Promiscuity Auth API / deploy (push) Successful in 45s
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2026-01-07 18:08:23 -06:00
admin 495bc6e06f Revert "Updating the image update policy"
Deploy Promiscuity Auth API / deploy (push) Successful in 46s
k8s smoke test / test (push) Has been cancelled
Deploy Promiscuity Character API / deploy (push) Has been cancelled
This reverts commit 41b1197b23.
2026-01-07 18:04:40 -06:00
admin 41b1197b23 Updating the image update policy
Deploy Promiscuity Character API / deploy (push) Has been cancelled
k8s smoke test / test (push) Has been cancelled
Deploy Promiscuity Auth API / deploy (push) Has been cancelled
2026-01-07 17:55:21 -06:00
admin cbadfd7095 Updating character api dockerfile to dotnet 8
Deploy Promiscuity Auth API / deploy (push) Successful in 1m35s
k8s smoke test / test (push) Has been cancelled
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2026-01-07 17:48:02 -06:00
admin 536e213b57 align the deployment to the actual listening port (5000).
Deploy Promiscuity Auth API / deploy (push) Successful in 57s
k8s smoke test / test (push) Has been cancelled
Deploy Promiscuity Character API / deploy (push) Has been cancelled
2026-01-07 17:41:43 -06:00
admin 5fbc4a88ec Merge branch 'main' of https://git.ranaze.com/null/promiscuity into main
Deploy Promiscuity Character API / deploy (push) Has been cancelled
k8s smoke test / test (push) Has been cancelled
Deploy Promiscuity Auth API / deploy (push) Has been cancelled
2026-01-07 17:32:29 -06:00
admin 581734d740 Updating dotnet version 2026-01-07 17:32:15 -06:00
243 changed files with 4644 additions and 8626 deletions
+9
View File
@@ -82,6 +82,15 @@ jobs:
mkdir -p /tmp/kube mkdir -p /tmp/kube
printf '%s\n' "$KUBECONFIG_CONTENT" > /tmp/kube/config printf '%s\n' "$KUBECONFIG_CONTENT" > /tmp/kube/config
# -----------------------------
# Ensure namespace exists
# -----------------------------
- name: Create namespace if missing
env:
KUBECONFIG: /tmp/kube/config
run: |
kubectl create namespace promiscuity-auth --dry-run=client -o yaml | kubectl apply -f -
# ----------------------------- # -----------------------------
# Apply Kubernetes manifests # Apply Kubernetes manifests
# (You create these files in your repo) # (You create these files in your repo)
+9
View File
@@ -82,6 +82,15 @@ jobs:
mkdir -p /tmp/kube mkdir -p /tmp/kube
printf '%s\n' "$KUBECONFIG_CONTENT" > /tmp/kube/config printf '%s\n' "$KUBECONFIG_CONTENT" > /tmp/kube/config
# -----------------------------
# Ensure namespace exists
# -----------------------------
- name: Create namespace if missing
env:
KUBECONFIG: /tmp/kube/config
run: |
kubectl create namespace promiscuity-character --dry-run=client -o yaml | kubectl apply -f -
# ----------------------------- # -----------------------------
# Apply Kubernetes manifests # Apply Kubernetes manifests
# ----------------------------- # -----------------------------
+112
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@@ -0,0 +1,112 @@
name: Deploy Promiscuity Locations API
on:
push:
branches:
- main
workflow_dispatch: {}
jobs:
deploy:
runs-on: self-hosted
env:
IMAGE_NAME: promiscuity-locations:latest
IMAGE_TAR: /tmp/promiscuity-locations.tar
# All nodes that might run the pod (control-plane + workers)
NODES: "192.168.86.72 192.168.86.73 192.168.86.74"
steps:
- name: Checkout repo
uses: actions/checkout@v4
# -----------------------------
# Build Docker image
# -----------------------------
- name: Build Docker image
run: |
cd microservices/LocationsApi
docker build -t "${IMAGE_NAME}" .
# -----------------------------
# Save image as TAR on runner
# -----------------------------
- name: Save Docker image to TAR
run: |
docker save "${IMAGE_NAME}" -o "${IMAGE_TAR}"
# -----------------------------
# Copy TAR to each Kubernetes node
# -----------------------------
- name: Copy TAR to nodes
run: |
for node in ${NODES}; do
echo "Copying image tar to $node ..."
scp -o StrictHostKeyChecking=no "${IMAGE_TAR}" hz@"$node":/tmp/promiscuity-locations.tar
done
# -----------------------------
# Import image into containerd on each node
# -----------------------------
- name: Import image on nodes
run: |
for node in ${NODES}; do
echo "Importing image on $node ..."
ssh -o StrictHostKeyChecking=no hz@"$node" "sudo ctr -n k8s.io images import /tmp/promiscuity-locations.tar"
done
# -----------------------------
# CLEANUP: delete TAR from nodes
# -----------------------------
- name: Clean TAR from nodes
run: |
for node in ${NODES}; do
echo "Removing image tar on $node ..."
ssh -o StrictHostKeyChecking=no hz@"$node" "rm -f /tmp/promiscuity-locations.tar"
done
# -----------------------------
# CLEANUP: delete TAR from runner
# -----------------------------
- name: Clean TAR on runner
run: |
rm -f "${IMAGE_TAR}"
# -----------------------------
# Write kubeconfig from secret
# -----------------------------
- name: Write kubeconfig from secret
env:
KUBECONFIG_CONTENT: ${{ secrets.KUBECONFIG }}
run: |
mkdir -p /tmp/kube
printf '%s\n' "$KUBECONFIG_CONTENT" > /tmp/kube/config
# -----------------------------
# Ensure namespace exists
# -----------------------------
- name: Create namespace if missing
env:
KUBECONFIG: /tmp/kube/config
run: |
kubectl create namespace promiscuity-locations --dry-run=client -o yaml | kubectl apply -f -
# -----------------------------
# Apply Kubernetes manifests
# -----------------------------
- name: Apply Locations deployment & service
env:
KUBECONFIG: /tmp/kube/config
run: |
kubectl apply -f microservices/LocationsApi/k8s/deployment.yaml -n promiscuity-locations
kubectl apply -f microservices/LocationsApi/k8s/service.yaml -n promiscuity-locations
# -----------------------------
# Rollout restart & wait
# -----------------------------
- name: Restart Locations deployment
env:
KUBECONFIG: /tmp/kube/config
run: |
kubectl rollout restart deployment/promiscuity-locations -n promiscuity-locations
kubectl rollout status deployment/promiscuity-locations -n promiscuity-locations
+21
View File
@@ -0,0 +1,21 @@
# Promiscuity
## Microservices
- Auth Microservice Swagger: https://pauth.ranaze.com/swagger/index.html
- Character Microservice Swagger: https://pchar.ranaze.com/swagger/index.html
- Location Microservice Swagger: https://ploc.ranaze.com/swagger/index.html
- Microservices README: microservices/README.md
## Test users
- `SUPER/SUPER` - Super User
- `test1/test1` - Super User
- `test3/test3` - User
## Controls
- Move: WASD
- Jump: Space
- Interact (enter/exit car): E
- Flashlight: F
- Phone: Tab
- Pause menu: Esc
-7
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@@ -1,7 +0,0 @@
Auth Microservice swagger is accessible at https://pauth.ranaze.com/swagger/index.html
Test Users:
SUPER/SUPER - Super User
test1/test1 - Super User
test3/test3 - User
Binary file not shown.
@@ -0,0 +1,42 @@
[remap]
importer="scene"
importer_version=1
type="PackedScene"
uid="uid://bnqaqbgynoyys"
path="res://.godot/imported/TestCharAnimated.glb-ecf7bb997b01494120b0dfccb4e1f064.scn"
[deps]
source_file="res://assets/models/TestCharAnimated.glb"
dest_files=["res://.godot/imported/TestCharAnimated.glb-ecf7bb997b01494120b0dfccb4e1f064.scn"]
[params]
nodes/root_type=""
nodes/root_name=""
nodes/root_script=null
nodes/apply_root_scale=true
nodes/root_scale=1.0
nodes/import_as_skeleton_bones=false
nodes/use_name_suffixes=true
nodes/use_node_type_suffixes=true
meshes/ensure_tangents=true
meshes/generate_lods=true
meshes/create_shadow_meshes=true
meshes/light_baking=1
meshes/lightmap_texel_size=0.2
meshes/force_disable_compression=false
skins/use_named_skins=true
animation/import=true
animation/fps=30
animation/trimming=false
animation/remove_immutable_tracks=true
animation/import_rest_as_RESET=false
import_script/path=""
materials/extract=0
materials/extract_format=0
materials/extract_path=""
_subresources={}
gltf/naming_version=2
gltf/embedded_image_handling=1
Binary file not shown.
+42
View File
@@ -0,0 +1,42 @@
[remap]
importer="scene"
importer_version=1
type="PackedScene"
uid="uid://cpuebxqhtv72i"
path="res://.godot/imported/humanFemale.glb-45dfb97e0f5fa98244d8cb6255565c65.scn"
[deps]
source_file="res://assets/models/humanFemale.glb"
dest_files=["res://.godot/imported/humanFemale.glb-45dfb97e0f5fa98244d8cb6255565c65.scn"]
[params]
nodes/root_type=""
nodes/root_name=""
nodes/root_script=null
nodes/apply_root_scale=true
nodes/root_scale=1.0
nodes/import_as_skeleton_bones=false
nodes/use_name_suffixes=true
nodes/use_node_type_suffixes=true
meshes/ensure_tangents=true
meshes/generate_lods=true
meshes/create_shadow_meshes=true
meshes/light_baking=1
meshes/lightmap_texel_size=0.2
meshes/force_disable_compression=false
skins/use_named_skins=true
animation/import=true
animation/fps=30
animation/trimming=false
animation/remove_immutable_tracks=true
animation/import_rest_as_RESET=false
import_script/path=""
materials/extract=0
materials/extract_format=0
materials/extract_path=""
_subresources={}
gltf/naming_version=2
gltf/embedded_image_handling=1
+11
View File
@@ -25,6 +25,7 @@ MenuMusic="*res://scenes/UI/menu_music.tscn"
MenuSfx="*res://scenes/UI/menu_sfx.tscn" MenuSfx="*res://scenes/UI/menu_sfx.tscn"
AuthState="*res://scenes/UI/auth_state.gd" AuthState="*res://scenes/UI/auth_state.gd"
CharacterService="*res://scenes/UI/character_service.gd" CharacterService="*res://scenes/UI/character_service.gd"
SelectedCharacter="*res://scenes/UI/selected_character.gd"
[dotnet] [dotnet]
@@ -69,3 +70,13 @@ player_light={
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":70,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null) "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":70,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
] ]
} }
player_phone={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194306,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
interact={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":69,"key_label":0,"unicode":101,"location":0,"echo":false,"script":null)
]
}
+13 -4
View File
@@ -5,6 +5,7 @@ extends Node3D
@export var camera_path: NodePath @export var camera_path: NodePath
@export var look_origin_path: NodePath = NodePath("Body/HeadPivot") @export var look_origin_path: NodePath = NodePath("Body/HeadPivot")
@export var look_reference_path: NodePath = NodePath("Body") @export var look_reference_path: NodePath = NodePath("Body")
@export var look_target_path: NodePath = NodePath("")
@export var lock_vertical: bool = true @export var lock_vertical: bool = true
@export var vertical_unlock_height: float = 0.6 @export var vertical_unlock_height: float = 0.6
@export var vertical_lock_smooth_speed: float = 6.0 @export var vertical_lock_smooth_speed: float = 6.0
@@ -29,6 +30,7 @@ var _head_base_rot: Vector3
var _vertical_lock_factor: float = 1.0 var _vertical_lock_factor: float = 1.0
var _vertical_hold_timer: float = 0.0 var _vertical_hold_timer: float = 0.0
var _look_reference: Node3D var _look_reference: Node3D
var _look_target: Node3D
func _ready() -> void: func _ready() -> void:
@@ -41,6 +43,7 @@ func _ready() -> void:
_camera = _resolve_camera() _camera = _resolve_camera()
_look_origin = get_node_or_null(look_origin_path) as Node3D _look_origin = get_node_or_null(look_origin_path) as Node3D
_look_reference = get_node_or_null(look_reference_path) as Node3D _look_reference = get_node_or_null(look_reference_path) as Node3D
_look_target = get_node_or_null(look_target_path) as Node3D
_head = get_node_or_null(head_path) as Node3D _head = get_node_or_null(head_path) as Node3D
if _head: if _head:
_head_base_rot = _head.rotation _head_base_rot = _head.rotation
@@ -55,14 +58,20 @@ func _process(_delta: float) -> void:
func _update_pupils() -> void: func _update_pupils() -> void:
if _camera == null or not _camera.is_inside_tree(): if _look_target == null and look_target_path != NodePath(""):
_camera = _resolve_camera() _look_target = get_node_or_null(look_target_path) as Node3D
if _camera == null: if _look_target == null:
var viewport_cam := get_viewport().get_camera_3d()
if viewport_cam != null and viewport_cam != _camera:
_camera = viewport_cam
elif _camera == null or not _camera.is_inside_tree():
_camera = _resolve_camera()
if _look_target == null and _camera == null:
return return
var origin := _look_origin var origin := _look_origin
if origin == null: if origin == null:
origin = self origin = self
var target := _camera.global_position var target := _look_target.global_position if _look_target != null else _camera.global_position
var dir_world := target - origin.global_position var dir_world := target - origin.global_position
if dir_world.length_squared() <= 0.0001: if dir_world.length_squared() <= 0.0001:
return return
+6 -1
View File
@@ -57,7 +57,12 @@ height = 1.1
[node name="RepoBot" type="Node3D"] [node name="RepoBot" type="Node3D"]
script = ExtResource("1_repo_bot") script = ExtResource("1_repo_bot")
[node name="Body" type="StaticBody3D" parent="."] [node name="Body" type="RigidBody3D" parent="."]
mass = 1.5
axis_lock_angular_x = true
axis_lock_angular_z = true
angular_damp = 8.0
linear_damp = 0.5
[node name="CollisionShape3D" type="CollisionShape3D" parent="Body"] [node name="CollisionShape3D" type="CollisionShape3D" parent="Body"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.55, 0) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.55, 0)
+161 -2
View File
@@ -1,4 +1,4 @@
[gd_scene load_steps=17 format=3 uid="uid://dchj6g2i8ebph"] [gd_scene load_steps=18 format=3 uid="uid://dchj6g2i8ebph"]
[ext_resource type="Script" uid="uid://brgmxhhhtakja" path="res://scenes/Levels/level.gd" id="1_a4mo8"] [ext_resource type="Script" uid="uid://brgmxhhhtakja" path="res://scenes/Levels/level.gd" id="1_a4mo8"]
[ext_resource type="PackedScene" uid="uid://bb6hj6l23043x" path="res://assets/models/human.blend" id="1_eg4yq"] [ext_resource type="PackedScene" uid="uid://bb6hj6l23043x" path="res://assets/models/human.blend" id="1_eg4yq"]
@@ -6,6 +6,8 @@
[ext_resource type="PackedScene" uid="uid://c5of6aaxop1hl" path="res://scenes/block.tscn" id="2_tc7dm"] [ext_resource type="PackedScene" uid="uid://c5of6aaxop1hl" path="res://scenes/block.tscn" id="2_tc7dm"]
[ext_resource type="Script" uid="uid://b7fopt7sx74g8" path="res://scenes/Levels/menu.gd" id="3_tc7dm"] [ext_resource type="Script" uid="uid://b7fopt7sx74g8" path="res://scenes/Levels/menu.gd" id="3_tc7dm"]
[ext_resource type="PackedScene" path="res://scenes/Characters/repo_bot.tscn" id="4_repo"] [ext_resource type="PackedScene" path="res://scenes/Characters/repo_bot.tscn" id="4_repo"]
[ext_resource type="PackedScene" uid="uid://bnqaqbgynoyys" path="res://assets/models/TestCharAnimated.glb" id="5_fi66n"]
[ext_resource type="PackedScene" path="res://scenes/Vehicles/car.tscn" id="5_car"]
[sub_resource type="PhysicsMaterial" id="PhysicsMaterial_2q6dc"] [sub_resource type="PhysicsMaterial" id="PhysicsMaterial_2q6dc"]
bounce = 0.5 bounce = 0.5
@@ -42,6 +44,7 @@ script = ExtResource("1_a4mo8")
[node name="RepoBot" parent="." instance=ExtResource("4_repo")] [node name="RepoBot" parent="." instance=ExtResource("4_repo")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.9426608, 0, -4.4451966) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.9426608, 0, -4.4451966)
look_target_path = NodePath("../Player")
[node name="Thing" type="RigidBody3D" parent="."] [node name="Thing" type="RigidBody3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -3.7986288) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -3.7986288)
@@ -62,16 +65,142 @@ mesh = SubResource("SphereMesh_w7c3h")
physics_material_override = SubResource("PhysicsMaterial_w8frs") physics_material_override = SubResource("PhysicsMaterial_w8frs")
script = ExtResource("1_muv8p") script = ExtResource("1_muv8p")
camera_path = NodePath("Camera3D") camera_path = NodePath("Camera3D")
phone_path = NodePath("../PhoneUI")
[node name="TestCharAnimated" parent="Player" instance=ExtResource("5_fi66n")]
transform = Transform3D(-0.9998549, 0, 0.01703362, 0, 1, 0, -0.01703362, 0, -0.9998549, 0, 0, 0)
[node name="Skeleton3D" parent="Player/TestCharAnimated/Armature" index="0"]
bones/0/position = Vector3(0.0026170756, -0.0012418391, -0.98996276)
bones/0/rotation = Quaternion(-0.7278173, -0.05346041, 0.012412205, 0.6835714)
bones/1/position = Vector3(8.593209e-06, 0.09923458, -0.012273359)
bones/1/rotation = Quaternion(-0.031655744, 0.011362745, 0.022744056, 0.9991754)
bones/2/position = Vector3(-2.2989244e-10, 0.117319785, 2.9730852e-08)
bones/2/rotation = Quaternion(0.010291794, 0.001169461, 0.013815534, 0.9998509)
bones/3/position = Vector3(-2.3358266e-09, 0.13458829, -1.382244e-08)
bones/3/rotation = Quaternion(0.067557335, 0.0021622085, 0.013776206, 0.99761796)
bones/4/position = Vector3(2.508626e-07, 0.15027755, 0.008779066)
bones/4/rotation = Quaternion(0.051882792, -0.00090027065, 0.0039363643, 0.998645)
bones/5/position = Vector3(2.152588e-08, 0.103218146, 0.03142428)
bones/5/rotation = Quaternion(-0.06595954, 0.011917545, -0.0014885183, 0.99775004)
bones/6/position = Vector3(1.5477327e-06, 0.18474667, 0.06636399)
bones/7/position = Vector3(0.061058242, 0.09106279, 0.0075706206)
bones/7/rotation = Quaternion(-0.5982132, -0.43452233, 0.50765175, -0.4422909)
bones/8/position = Vector3(1.1842036e-08, 0.12922287, 5.2578955e-08)
bones/8/rotation = Quaternion(0.5434686, 0.18407291, 0.20301422, 0.7934383)
bones/9/position = Vector3(1.5054144e-07, 0.2740467, 2.2048344e-08)
bones/9/rotation = Quaternion(-5.192343e-09, -1.1239315e-06, 0.01273731, 0.99991894)
bones/10/position = Vector3(1.9432857e-08, 0.27614468, 9.6609995e-08)
bones/10/rotation = Quaternion(0.048323337, -0.28487536, 0.026756868, 0.9569718)
bones/11/position = Vector3(-0.030029751, 0.037888147, 0.021671427)
bones/11/rotation = Quaternion(0.2098604, -0.059559863, 0.20750383, 0.9536002)
bones/12/position = Vector3(-3.3527822e-08, 0.0474497, -1.48403245e-08)
bones/12/rotation = Quaternion(-0.14269812, 0.08661232, -0.24053419, 0.9561793)
bones/13/position = Vector3(-9.313215e-09, 0.043821093, 1.7813335e-08)
bones/13/rotation = Quaternion(-0.121022485, -0.07554186, 0.024044419, 0.98947906)
bones/14/position = Vector3(-4.847594e-08, 0.034590863, -5.3379924e-08)
bones/15/position = Vector3(-0.02822038, 0.12266627, 0.0023182186)
bones/15/rotation = Quaternion(0.06621808, 0.00073213095, 0.008435749, 0.99776924)
bones/16/position = Vector3(-8.136956e-09, 0.03891963, -1.4837047e-08)
bones/16/rotation = Quaternion(0.1509963, 7.805282e-07, -0.015479834, 0.98841316)
bones/17/position = Vector3(7.499967e-09, 0.034151517, -5.4443618e-08)
bones/17/rotation = Quaternion(0.070082076, 7.71772e-07, -0.007181638, 0.99751544)
bones/18/position = Vector3(2.700483e-09, 0.030779874, 4.9589467e-08)
bones/19/position = Vector3(-1.2452401e-07, 0.12775533, -8.01722e-08)
bones/19/rotation = Quaternion(0.13653132, -0.0038339633, -0.022952663, 0.9903624)
bones/20/position = Vector3(2.5990463e-09, 0.036139663, 1.713758e-10)
bones/20/rotation = Quaternion(0.15125485, 1.1823237e-06, -0.015500045, 0.9883733)
bones/21/position = Vector3(2.9034163e-07, 0.034597658, -3.6051716e-08)
bones/21/rotation = Quaternion(0.1599333, 1.4124467e-06, -0.016389191, 0.98699176)
bones/22/position = Vector3(-3.0519334e-07, 0.03680197, -9.1170705e-08)
bones/23/position = Vector3(0.022166358, 0.12147022, -9.993157e-05)
bones/23/rotation = Quaternion(0.18325116, -0.004651328, -0.031451236, 0.9825519)
bones/24/position = Vector3(4.5585904e-09, 0.036011815, -8.07135e-09)
bones/24/rotation = Quaternion(0.18138836, 1.5675009e-06, -0.018595627, 0.9832358)
bones/25/position = Vector3(-9.647604e-09, 0.033073086, -1.46341534e-08)
bones/25/rotation = Quaternion(0.1552087, 2.2643005e-06, -0.015905593, 0.9877537)
bones/26/position = Vector3(-2.434721e-07, 0.03660111, 2.471306e-07)
bones/27/position = Vector3(0.04725836, 0.109081924, 0.0022613404)
bones/27/rotation = Quaternion(0.23387046, -0.0035344863, -0.048872076, 0.97103226)
bones/28/position = Vector3(4.3135207e-09, 0.041366525, 3.569472e-08)
bones/28/rotation = Quaternion(0.15124865, 1.4340599e-05, -0.015863812, 0.98836845)
bones/29/position = Vector3(1.195453e-08, 0.02594832, 1.5542597e-08)
bones/29/rotation = Quaternion(0.14350323, 3.322942e-05, -0.014478063, 0.98954403)
bones/30/position = Vector3(-2.4944999e-08, 0.029238665, 6.2325825e-08)
bones/31/position = Vector3(-0.06105696, 0.09106397, 0.007570758)
bones/31/rotation = Quaternion(0.60009927, -0.4346891, 0.52418536, 0.4197095)
bones/32/position = Vector3(2.116817e-08, 0.12922288, 7.016769e-08)
bones/32/rotation = Quaternion(0.46432823, -0.26300937, -0.23269261, 0.813068)
bones/33/position = Vector3(-2.350565e-08, 0.27404687, 1.5161348e-08)
bones/33/rotation = Quaternion(7.667138e-08, -5.0620065e-06, -0.058376648, 0.99829465)
bones/34/position = Vector3(1.3629875e-07, 0.27614468, -9.158248e-09)
bones/34/rotation = Quaternion(0.059040155, 0.17509013, -0.005968382, 0.9827626)
bones/35/position = Vector3(0.030029776, 0.03788806, 0.021671649)
bones/35/rotation = Quaternion(0.21378386, 0.065372065, -0.22564878, 0.94821185)
bones/36/position = Vector3(-2.7939748e-09, 0.04744962, -1.7240383e-08)
bones/36/rotation = Quaternion(-0.14410053, -0.076146945, 0.2772088, 0.9468854)
bones/37/position = Vector3(5.58785e-09, 0.04382136, 3.566345e-08)
bones/37/rotation = Quaternion(-0.1552004, 0.07467698, -0.026057797, 0.9847117)
bones/38/position = Vector3(8.2187e-08, 0.034590647, -2.4929412e-07)
bones/39/position = Vector3(0.028220426, 0.1226661, 0.0023184721)
bones/39/rotation = Quaternion(0.059513006, -0.0009918809, -0.010980465, 0.99816674)
bones/40/position = Vector3(-1.1795999e-08, 0.038919587, -4.9162594e-09)
bones/40/rotation = Quaternion(0.15128906, 2.1640317e-06, 0.012328284, 0.98841274)
bones/41/position = Vector3(-1.4053852e-07, 0.034151636, -1.1118345e-08)
bones/41/rotation = Quaternion(0.07021882, 5.966413e-07, 0.0057199914, 0.9975152)
bones/42/position = Vector3(-7.1266735e-09, 0.030779934, 3.7720538e-10)
bones/43/position = Vector3(1.69263e-07, 0.12775521, 2.5128352e-07)
bones/43/rotation = Quaternion(0.13051407, 0.003691554, 0.018921439, 0.99125904)
bones/44/position = Vector3(4.8907918e-09, 0.036139727, -8.499214e-09)
bones/44/rotation = Quaternion(0.15154669, 1.6962191e-06, 0.012345144, 0.988373)
bones/45/position = Vector3(-2.8403383e-07, 0.03459763, -4.4995545e-09)
bones/45/rotation = Quaternion(0.16023898, 1.233635e-06, 0.013053549, 0.98699194)
bones/46/position = Vector3(2.8485744e-07, 0.03680191, -9.493007e-09)
bones/47/position = Vector3(-0.022166327, 0.12146996, -9.982591e-05)
bones/47/rotation = Quaternion(0.1774532, 0.0045050457, 0.02645378, 0.98376334)
bones/48/position = Vector3(4.6136024e-09, 0.036011953, 3.056637e-08)
bones/48/rotation = Quaternion(0.18173504, 1.8501213e-06, 0.014812392, 0.98323596)
bones/49/position = Vector3(-3.407626e-08, 0.033073153, 1.8664657e-08)
bones/49/rotation = Quaternion(0.15551038, 3.26233e-07, 0.012668259, 0.98775303)
bones/50/position = Vector3(2.3113911e-07, 0.03660121, -1.1142021e-08)
bones/51/position = Vector3(-0.047258336, 0.109081805, 0.0022614468)
bones/51/rotation = Quaternion(0.22849467, 0.003407588, 0.042977322, 0.97259015)
bones/52/position = Vector3(-1.5261804e-08, 0.041366428, -1.9607107e-09)
bones/52/rotation = Quaternion(0.1515478, 7.4422354e-07, 0.01235583, 0.98837274)
bones/53/position = Vector3(1.4340932e-08, 0.025948457, 3.3946527e-08)
bones/53/rotation = Quaternion(0.14377311, 5.8452275e-07, 0.011701506, 0.98954153)
bones/54/position = Vector3(4.750415e-09, 0.029238641, -1.2388978e-09)
bones/55/position = Vector3(0.09123873, -0.06657194, -0.0005540352)
bones/55/rotation = Quaternion(0.13601132, 0.07838244, 0.9844897, -0.07834015)
bones/56/position = Vector3(-1.3288446e-09, 0.40599436, 1.0443015e-08)
bones/56/rotation = Quaternion(-0.13252214, -0.014519276, 0.03215593, 0.99055195)
bones/57/position = Vector3(5.707578e-09, 0.42099008, -1.5425995e-08)
bones/57/rotation = Quaternion(0.5344839, -0.021701135, -0.027458949, 0.8444537)
bones/58/position = Vector3(-6.5650525e-09, 0.15721555, -2.6694579e-08)
bones/58/rotation = Quaternion(0.2693438, -0.032380052, -0.014592491, 0.96238893)
bones/59/position = Vector3(2.4854705e-08, 0.09999996, -3.1755625e-09)
bones/60/position = Vector3(-0.091250315, -0.066556, -0.0005535231)
bones/60/rotation = Quaternion(-0.09026457, -0.016758345, 0.9954146, -0.026857648)
bones/61/position = Vector3(1.3129254e-08, 0.40599442, 3.8557886e-09)
bones/61/rotation = Quaternion(-0.07401098, 0.084030755, -0.024547135, 0.99340767)
bones/62/position = Vector3(-7.3885964e-10, 0.42099023, -5.226429e-09)
bones/62/rotation = Quaternion(0.56540585, 0.011310213, -0.008501466, 0.8246915)
bones/63/position = Vector3(7.93632e-09, 0.1572156, -2.6982683e-10)
bones/63/rotation = Quaternion(0.28907102, 0.031904068, 0.014082117, 0.9566723)
bones/64/position = Vector3(7.567915e-10, 0.099999994, -3.2595668e-09)
[node name="CollisionShape3D" type="CollisionShape3D" parent="Player"] [node name="CollisionShape3D" type="CollisionShape3D" parent="Player"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, 0)
shape = SubResource("SphereShape3D_mx8sn") shape = SubResource("SphereShape3D_mx8sn")
[node name="Camera3D" type="Camera3D" parent="Player"] [node name="Camera3D" type="Camera3D" parent="Player"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.31670225, 0) transform = Transform3D(0.9989785, -4.651856e-10, -0.045188628, 0.006969331, 0.9880354, 0.15407, 0.044647958, -0.15422754, 0.9870261, 0.22036135, 1.8988357, 0.64972365)
current = true current = true
fov = 49.0
[node name="SpotLight3D" type="SpotLight3D" parent="Player"] [node name="SpotLight3D" type="SpotLight3D" parent="Player"]
[node name="Car" parent="." instance=ExtResource("5_car")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -6, 0, -3)
[node name="Ground" type="StaticBody3D" parent="."] [node name="Ground" type="StaticBody3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1, 0) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1, 0)
@@ -79,6 +208,7 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1, 0)
shape = SubResource("BoxShape3D_2q6dc") shape = SubResource("BoxShape3D_2q6dc")
[node name="MeshInstance3D" type="MeshInstance3D" parent="Ground"] [node name="MeshInstance3D" type="MeshInstance3D" parent="Ground"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.00053596497, 0.0075991154, -0.0019865036)
mesh = SubResource("BoxMesh_w7c3h") mesh = SubResource("BoxMesh_w7c3h")
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."] [node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
@@ -134,9 +264,38 @@ text = "Main Menu"
layout_mode = 2 layout_mode = 2
text = "Quit" text = "Quit"
[node name="PhoneUI" type="CanvasLayer" parent="."]
layer = 5
visible = false
[node name="Control" type="Control" parent="PhoneUI"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
[node name="PhoneFrame" type="ColorRect" parent="PhoneUI/Control"]
layout_mode = 1
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = -180.0
offset_top = -320.0
offset_right = 180.0
offset_bottom = 320.0
grow_horizontal = 2
grow_vertical = 2
color = Color(0.08, 0.08, 0.1, 1)
[node name="WorldEnvironment" type="WorldEnvironment" parent="."] [node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource("Environment_a4mo8") environment = SubResource("Environment_a4mo8")
[connection signal="pressed" from="Menu/Control/VBoxContainer/ContinueButton" to="Menu" method="_on_continue_button_pressed"] [connection signal="pressed" from="Menu/Control/VBoxContainer/ContinueButton" to="Menu" method="_on_continue_button_pressed"]
[connection signal="pressed" from="Menu/Control/VBoxContainer/MainMenuButton" to="Menu" method="_on_main_menu_button_pressed"] [connection signal="pressed" from="Menu/Control/VBoxContainer/MainMenuButton" to="Menu" method="_on_main_menu_button_pressed"]
[connection signal="pressed" from="Menu/Control/VBoxContainer/QuitButton" to="Menu" method="_on_quit_button_pressed"] [connection signal="pressed" from="Menu/Control/VBoxContainer/QuitButton" to="Menu" method="_on_quit_button_pressed"]
[editable path="Player/TestCharAnimated"]
+15
View File
@@ -0,0 +1,15 @@
extends Node3D
@export var tile_size := 4.0
@export var block_height := 1.0
@onready var _block: MeshInstance3D = $TerrainBlock
@onready var _camera: Camera3D = $Camera3D
func _ready() -> void:
var coord := SelectedCharacter.get_coord()
var block_pos := Vector3(coord.x * tile_size, block_height * 0.5, coord.y * tile_size)
_block.position = block_pos
_block.scale = Vector3(tile_size, block_height, tile_size)
if _camera:
_camera.look_at(block_pos, Vector3.UP)
+1
View File
@@ -0,0 +1 @@
uid://1fico5npv6dy
+23
View File
@@ -0,0 +1,23 @@
[gd_scene load_steps=4 format=3 uid="uid://b7p7k1i4t0m2l"]
[ext_resource type="Script" path="res://scenes/Levels/location_level.gd" id="1_6y4q1"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_yu2x4"]
albedo_color = Color(0.2, 0.6, 0.2, 1)
[sub_resource type="BoxMesh" id="BoxMesh_t2a5k"]
material = SubResource("StandardMaterial3D_yu2x4")
[node name="LocationLevel" type="Node3D"]
script = ExtResource("1_6y4q1")
[node name="TerrainBlock" type="MeshInstance3D" parent="."]
mesh = SubResource("BoxMesh_t2a5k")
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 0.819152, 0.573576, 0, -0.573576, 0.819152, 0, 6, 0)
shadow_enabled = true
[node name="Camera3D" type="Camera3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 0.92388, 0.382683, 0, -0.382683, 0.92388, 0, 6, 10)
current = true
+3
View File
@@ -17,10 +17,12 @@ func _input(event):
func pause_game(): func pause_game():
get_tree().paused = true get_tree().paused = true
visible = true visible = true
Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
func resume_game(): func resume_game():
get_tree().paused = false get_tree().paused = false
visible = false visible = false
Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
func _on_quit_button_pressed(): func _on_quit_button_pressed():
get_tree().quit() get_tree().quit()
@@ -30,6 +32,7 @@ func _on_continue_button_pressed():
func _on_main_menu_button_pressed(): func _on_main_menu_button_pressed():
resume_game() resume_game()
Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
get_tree().change_scene_to_file(START_SCREEN_SCENE) get_tree().change_scene_to_file(START_SCREEN_SCENE)
func _register_focus_sounds() -> void: func _register_focus_sounds() -> void:
+15
View File
@@ -97,6 +97,21 @@ func _on_delete_button_pressed() -> void:
_character_list.remove_item(index) _character_list.remove_item(index)
_status_label.text = "Character deleted." _status_label.text = "Character deleted."
func _on_select_button_pressed() -> void:
var selected := _character_list.get_selected_items()
if selected.is_empty():
_status_label.text = "Select a character first."
return
var index := selected[0]
if index < 0 or index >= _characters.size():
_status_label.text = "Invalid selection."
return
var character: Dictionary = _characters[index]
SelectedCharacter.set_character(character)
get_tree().change_scene_to_file("res://scenes/Levels/location_level.tscn")
func _on_refresh_button_pressed() -> void: func _on_refresh_button_pressed() -> void:
_load_characters() _load_characters()
+8
View File
@@ -92,6 +92,13 @@ layout_mode = 2
size_flags_horizontal = 4 size_flags_horizontal = 4
theme_override_constants/separation = 10 theme_override_constants/separation = 10
[node name="SelectButton" type="Button" parent="MarginContainer/ContentCenter/ContentVBox/ActionHBox"]
layout_mode = 2
size_flags_horizontal = 4
theme = ExtResource("4_5b3b7")
text = "SELECT"
text_alignment = 1
[node name="RefreshButton" type="Button" parent="MarginContainer/ContentCenter/ContentVBox/ActionHBox"] [node name="RefreshButton" type="Button" parent="MarginContainer/ContentCenter/ContentVBox/ActionHBox"]
layout_mode = 2 layout_mode = 2
size_flags_horizontal = 4 size_flags_horizontal = 4
@@ -124,6 +131,7 @@ text_alignment = 1
unique_name_in_owner = true unique_name_in_owner = true
[connection signal="pressed" from="MarginContainer/ContentCenter/ContentVBox/AddHBox/AddButton" to="." method="_on_add_button_pressed"] [connection signal="pressed" from="MarginContainer/ContentCenter/ContentVBox/AddHBox/AddButton" to="." method="_on_add_button_pressed"]
[connection signal="pressed" from="MarginContainer/ContentCenter/ContentVBox/ActionHBox/SelectButton" to="." method="_on_select_button_pressed"]
[connection signal="pressed" from="MarginContainer/ContentCenter/ContentVBox/ActionHBox/RefreshButton" to="." method="_on_refresh_button_pressed"] [connection signal="pressed" from="MarginContainer/ContentCenter/ContentVBox/ActionHBox/RefreshButton" to="." method="_on_refresh_button_pressed"]
[connection signal="pressed" from="MarginContainer/ContentCenter/ContentVBox/ActionHBox/DeleteButton" to="." method="_on_delete_button_pressed"] [connection signal="pressed" from="MarginContainer/ContentCenter/ContentVBox/ActionHBox/DeleteButton" to="." method="_on_delete_button_pressed"]
[connection signal="pressed" from="MarginContainer/ContentCenter/ContentVBox/ActionHBox/BackButton" to="." method="_on_back_button_pressed"] [connection signal="pressed" from="MarginContainer/ContentCenter/ContentVBox/ActionHBox/BackButton" to="." method="_on_back_button_pressed"]
+1 -1
View File
@@ -1,6 +1,6 @@
extends Node extends Node
const CHARACTER_API_URL := "https://pcharacter.ranaze.com/api/Characters" const CHARACTER_API_URL := "https://pchar.ranaze.com/api/Characters"
func list_characters() -> Dictionary: func list_characters() -> Dictionary:
return await _request(HTTPClient.METHOD_GET, CHARACTER_API_URL) return await _request(HTTPClient.METHOD_GET, CHARACTER_API_URL)
+16
View File
@@ -0,0 +1,16 @@
extends Node
var character: Dictionary = {}
func set_character(data: Dictionary) -> void:
character = data
func clear() -> void:
character = {}
func get_coord() -> Vector2:
var coord: Dictionary = character.get("coord", {})
return Vector2(
float(coord.get("x", 0)),
float(coord.get("y", 0))
)
+1
View File
@@ -0,0 +1 @@
uid://bbl0our5y4k7a
+105
View File
@@ -0,0 +1,105 @@
extends RigidBody3D
@export var drive_speed := 18.0
@export var drive_accel := 20.0
@export var brake_strength := 28.0
@export var turn_speed := 2.0
@export var turn_accel := 8.0
@export var lateral_damp := 10.0
@export var launch_impulse := 28.0
@export var launch_up_impulse := 6.0
@export var seat_path: NodePath
@export var exit_path: NodePath
@export var camera_path: NodePath
@export var interact_area_path: NodePath
@onready var seat: Node3D = get_node(seat_path) if seat_path != NodePath("") else null
@onready var exit_point: Node3D = get_node(exit_path) if exit_path != NodePath("") else null
@onready var car_camera: Camera3D = get_node(camera_path) if camera_path != NodePath("") else null
@onready var interact_area: Area3D = get_node(interact_area_path) if interact_area_path != NodePath("") else null
var _nearby_driver: Node = null
var _driver: Node = null
func _ready() -> void:
if interact_area:
interact_area.collision_layer = 2
interact_area.collision_mask = 1
interact_area.body_entered.connect(_on_interact_body_entered)
interact_area.body_exited.connect(_on_interact_body_exited)
if car_camera:
car_camera.current = false
contact_monitor = true
max_contacts_reported = 8
func _process(_delta: float) -> void:
if _driver == null and _nearby_driver != null and Input.is_action_just_pressed("interact"):
_enter_vehicle(_nearby_driver)
elif _driver != null and Input.is_action_just_pressed("interact"):
_exit_vehicle()
func _integrate_forces(state: PhysicsDirectBodyState3D) -> void:
if _driver == null:
return
var input2v := Input.get_vector("ui_left", "ui_right", "ui_up", "ui_down")
var forward := global_transform.basis.z
forward.y = 0.0
forward = forward.normalized()
var current_speed := linear_velocity.dot(forward)
var target_speed := input2v.y * drive_speed
var accel := drive_accel if abs(input2v.y) > 0.01 else brake_strength
var new_forward_speed := move_toward(current_speed, target_speed, accel * state.step)
var forward_vel := forward * new_forward_speed
var lateral_vel := linear_velocity - (forward * current_speed)
lateral_vel = lateral_vel.move_toward(Vector3.ZERO, lateral_damp * state.step)
linear_velocity = forward_vel + lateral_vel
var speed_factor: float = clamp(abs(new_forward_speed) / drive_speed, 0.0, 1.0)
var turn_input := input2v.x
if new_forward_speed < -0.1:
turn_input = -turn_input
var target_turn: float = turn_input * turn_speed * speed_factor
angular_velocity.y = move_toward(angular_velocity.y, target_turn, turn_accel * state.step)
if speed_factor > 0.2:
var hit_ids := {}
for i in state.get_contact_count():
var collider := state.get_contact_collider_object(i)
if collider is RigidBody3D and collider != self:
var collider_id := (collider as Node).get_instance_id()
if hit_ids.has(collider_id):
continue
hit_ids[collider_id] = true
var contact_pos := state.get_contact_collider_position(i)
var launch_dir := (contact_pos - global_position).normalized()
if launch_dir.length() <= 0.001:
var normal_world := (global_transform.basis * state.get_contact_local_normal(i)).normalized()
launch_dir = normal_world if normal_world.length() > 0.001 else forward.normalized()
var impulse := launch_dir * (launch_impulse * speed_factor) + Vector3.UP * launch_up_impulse
(collider as RigidBody3D).apply_central_impulse(impulse)
func _enter_vehicle(player: Node) -> void:
if seat == null:
return
_driver = player
player.call("enter_vehicle", self, seat, car_camera)
if car_camera:
car_camera.current = true
func _exit_vehicle() -> void:
if _driver == null:
return
_driver.call("exit_vehicle", exit_point, car_camera)
_driver = null
if car_camera:
car_camera.current = false
func _on_interact_body_entered(body: Node) -> void:
if body.has_method("enter_vehicle"):
_nearby_driver = body
func _on_interact_body_exited(body: Node) -> void:
if body == _nearby_driver:
_nearby_driver = null
+1
View File
@@ -0,0 +1 @@
uid://4qf5yinepytc
+43
View File
@@ -0,0 +1,43 @@
[gd_scene load_steps=6 format=3]
[ext_resource type="Script" path="res://scenes/Vehicles/car.gd" id="1_kbd20"]
[sub_resource type="BoxShape3D" id="BoxShape3D_7r1j6"]
size = Vector3(1.4, 0.9, 2.6)
[sub_resource type="BoxShape3D" id="BoxShape3D_jk0m1"]
size = Vector3(2.2, 2.0, 3.8)
[sub_resource type="BoxMesh" id="BoxMesh_4y8xk"]
size = Vector3(1.4, 0.9, 2.6)
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_red"]
albedo_color = Color(0.85, 0.1, 0.1, 1)
[node name="Car" type="RigidBody3D"]
script = ExtResource("1_kbd20")
seat_path = NodePath("Seat")
exit_path = NodePath("Exit")
camera_path = NodePath("CarCamera")
interact_area_path = NodePath("InteractArea")
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
shape = SubResource("BoxShape3D_7r1j6")
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
mesh = SubResource("BoxMesh_4y8xk")
surface_material_override/0 = SubResource("StandardMaterial3D_red")
[node name="InteractArea" type="Area3D" parent="."]
[node name="CollisionShape3D" type="CollisionShape3D" parent="InteractArea"]
shape = SubResource("BoxShape3D_jk0m1")
[node name="Seat" type="Node3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0, 0.6, 0.0)
[node name="Exit" type="Node3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.3, 0.0, 0.0)
[node name="CarCamera" type="Camera3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0, 2.0, 4.2)
+91 -1
View File
@@ -23,14 +23,30 @@ var _last_move_right := Vector3(1, 0, 0)
var _camera_offset_local := Vector3.ZERO var _camera_offset_local := Vector3.ZERO
var _camera_yaw := 0.0 var _camera_yaw := 0.0
var _camera_pitch := 0.0 var _camera_pitch := 0.0
var _in_vehicle := false
var _vehicle_collision_layer := 0
var _vehicle_collision_mask := 0
var _vehicle_original_parent: Node = null
var _light_was_on := false
var _jump_triggered := false
@onready var _flashlight: SpotLight3D = $SpotLight3D
@onready var _anim_player: AnimationPlayer = find_child("AnimationPlayer", true, false) as AnimationPlayer
@onready var _model_root: Node3D = find_child("TestCharAnimated", true, false) as Node3D
@export var camera_follow_speed := 10.0 @export var camera_follow_speed := 10.0
@export var anim_idle_name := "Idle"
@export var anim_walk_name := "Walk"
@export var anim_jump_name := "Jump"
@export var anim_walk_speed_threshold := 0.25
var jump_sound = preload("res://assets/audio/jump.ogg") var jump_sound = preload("res://assets/audio/jump.ogg")
var audio_player = AudioStreamPlayer.new() var audio_player = AudioStreamPlayer.new()
@export var camera_path: NodePath @export var camera_path: NodePath
@onready var cam: Camera3D = get_node(camera_path) if camera_path != NodePath("") else null @onready var cam: Camera3D = get_node(camera_path) if camera_path != NodePath("") else null
@export var phone_path: NodePath
@onready var phone: CanvasLayer = get_node(phone_path) if phone_path != NodePath("") else null
var phone_visible := false
func _ready() -> void: func _ready() -> void:
axis_lock_angular_x = true axis_lock_angular_x = true
@@ -57,8 +73,13 @@ func _ready() -> void:
_last_move_forward = forward.normalized() _last_move_forward = forward.normalized()
if right.length() > 0.0001: if right.length() > 0.0001:
_last_move_right = right.normalized() _last_move_right = right.normalized()
_vehicle_collision_layer = collision_layer
_vehicle_collision_mask = collision_mask
func _integrate_forces(state): func _integrate_forces(state):
if _in_vehicle:
linear_velocity = Vector3.ZERO
return
if cameraMoveMode and _pending_mouse_delta != Vector2.ZERO: if cameraMoveMode and _pending_mouse_delta != Vector2.ZERO:
rotation_x -= _pending_mouse_delta.y * mouse_sensitivity rotation_x -= _pending_mouse_delta.y * mouse_sensitivity
rotation_y -= _pending_mouse_delta.x * mouse_sensitivity rotation_y -= _pending_mouse_delta.x * mouse_sensitivity
@@ -70,6 +91,11 @@ func _integrate_forces(state):
# Input as 2D vector # Input as 2D vector
var input2v := Input.get_vector("ui_left", "ui_right", "ui_up", "ui_down") var input2v := Input.get_vector("ui_left", "ui_right", "ui_up", "ui_down")
if Input.is_action_just_pressed("player_phone"):
phone_visible = !phone_visible
if phone:
phone.visible = phone_visible
# Camera based movement # Camera based movement
var forward := Vector3.FORWARD * -1.0 var forward := Vector3.FORWARD * -1.0
var right := Vector3.RIGHT var right := Vector3.RIGHT
@@ -109,6 +135,7 @@ func _integrate_forces(state):
current_number_of_jumps = (current_number_of_jumps + 1) % 2 current_number_of_jumps = (current_number_of_jumps + 1) % 2
linear_velocity.y = JUMP_SPEED linear_velocity.y = JUMP_SPEED
audio_player.play() audio_player.play()
_jump_triggered = true
if cam: if cam:
var target_yaw := global_transform.basis.get_euler().y var target_yaw := global_transform.basis.get_euler().y
@@ -118,7 +145,12 @@ func _integrate_forces(state):
cam.global_position = cam.global_position.lerp(target_pos, camera_follow_speed * state.step) cam.global_position = cam.global_position.lerp(target_pos, camera_follow_speed * state.step)
cam.global_rotation = Vector3(_camera_pitch, _camera_yaw, 0.0) cam.global_rotation = Vector3(_camera_pitch, _camera_yaw, 0.0)
_update_animation(on_floor, state.linear_velocity)
_jump_triggered = false
func _input(event): func _input(event):
if _in_vehicle:
return
if event is InputEventMouseButton: if event is InputEventMouseButton:
if event.button_index == MOUSE_BUTTON_MIDDLE: if event.button_index == MOUSE_BUTTON_MIDDLE:
if event.pressed: if event.pressed:
@@ -138,9 +170,67 @@ func _input(event):
zoom_camera(ZOOM_FACTOR) # Zoom out zoom_camera(ZOOM_FACTOR) # Zoom out
if event.is_action_pressed("player_light"): if event.is_action_pressed("player_light"):
$SpotLight3D.visible = !$SpotLight3D.visible _flashlight.visible = !_flashlight.visible
func zoom_camera(factor): func zoom_camera(factor):
var new_fov = cam.fov * factor var new_fov = cam.fov * factor
cam.fov = clamp(new_fov, MIN_FOV, MAX_FOV) cam.fov = clamp(new_fov, MIN_FOV, MAX_FOV)
func _update_animation(on_floor: bool, velocity: Vector3) -> void:
if _anim_player == null:
return
var horizontal_speed := Vector3(velocity.x, 0.0, velocity.z).length()
if _jump_triggered and _anim_player.has_animation(anim_jump_name):
if _anim_player.current_animation != anim_jump_name:
_anim_player.play(anim_jump_name)
return
if not on_floor and _anim_player.has_animation(anim_jump_name):
if _anim_player.current_animation != anim_jump_name:
_anim_player.play(anim_jump_name)
return
if horizontal_speed > anim_walk_speed_threshold and _anim_player.has_animation(anim_walk_name):
if _anim_player.current_animation != anim_walk_name:
_anim_player.play(anim_walk_name)
return
if _anim_player.has_animation(anim_idle_name):
if _anim_player.current_animation != anim_idle_name:
_anim_player.play(anim_idle_name)
func enter_vehicle(_vehicle: Node, seat: Node3D, vehicle_camera: Camera3D) -> void:
_in_vehicle = true
freeze = true
sleeping = true
collision_layer = 0
collision_mask = 0
_vehicle_original_parent = get_parent()
_light_was_on = _flashlight.visible
_flashlight.visible = false
if _model_root:
_model_root.visible = false
if seat:
reparent(seat, true)
global_transform = seat.global_transform
if cam:
cam.current = false
if vehicle_camera:
vehicle_camera.current = true
func exit_vehicle(exit_point: Node3D, vehicle_camera: Camera3D) -> void:
_in_vehicle = false
freeze = false
sleeping = false
collision_layer = _vehicle_collision_layer
collision_mask = _vehicle_collision_mask
if _vehicle_original_parent:
reparent(_vehicle_original_parent, true)
_vehicle_original_parent = null
_flashlight.visible = _light_was_on
if _model_root:
_model_root.visible = true
if exit_point:
global_transform = exit_point.global_transform
if vehicle_camera:
vehicle_camera.current = false
if cam:
cam.current = true
+415 -1
View File
@@ -1,4 +1,412 @@
# ---> VisualStudioCode ## Ignore Visual Studio temporary files, build results, and
## files generated by popular Visual Studio add-ons.
##
## Get latest from https://github.com/github/gitignore/blob/main/VisualStudio.gitignore
# User-specific files
*.rsuser
*.suo
*.user
*.userosscache
*.sln.docstates
*.env
# User-specific files (MonoDevelop/Xamarin Studio)
*.userprefs
# Mono auto generated files
mono_crash.*
# Build results
[Dd]ebug/
[Dd]ebugPublic/
[Rr]elease/
[Rr]eleases/
[Dd]ebug/x64/
[Dd]ebugPublic/x64/
[Rr]elease/x64/
[Rr]eleases/x64/
bin/x64/
obj/x64/
[Dd]ebug/x86/
[Dd]ebugPublic/x86/
[Rr]elease/x86/
[Rr]eleases/x86/
bin/x86/
obj/x86/
[Ww][Ii][Nn]32/
[Aa][Rr][Mm]/
[Aa][Rr][Mm]64/
[Aa][Rr][Mm]64[Ee][Cc]/
bld/
[Oo]bj/
[Oo]ut/
[Ll]og/
[Ll]ogs/
# Build results on 'Bin' directories
**/[Bb]in/*
# Uncomment if you have tasks that rely on *.refresh files to move binaries
# (https://github.com/github/gitignore/pull/3736)
#!**/[Bb]in/*.refresh
# Visual Studio 2015/2017 cache/options directory
.vs/
# Uncomment if you have tasks that create the project's static files in wwwroot
#wwwroot/
# Visual Studio 2017 auto generated files
Generated\ Files/
# MSTest test Results
[Tt]est[Rr]esult*/
[Bb]uild[Ll]og.*
*.trx
# NUnit
*.VisualState.xml
TestResult.xml
nunit-*.xml
# Approval Tests result files
*.received.*
# Build Results of an ATL Project
[Dd]ebugPS/
[Rr]eleasePS/
dlldata.c
# Benchmark Results
BenchmarkDotNet.Artifacts/
# .NET Core
project.lock.json
project.fragment.lock.json
artifacts/
# ASP.NET Scaffolding
ScaffoldingReadMe.txt
# StyleCop
StyleCopReport.xml
# Files built by Visual Studio
*_i.c
*_p.c
*_h.h
*.ilk
*.meta
*.obj
*.idb
*.iobj
*.pch
*.pdb
*.ipdb
*.pgc
*.pgd
*.rsp
# but not Directory.Build.rsp, as it configures directory-level build defaults
!Directory.Build.rsp
*.sbr
*.tlb
*.tli
*.tlh
*.tmp
*.tmp_proj
*_wpftmp.csproj
*.log
*.tlog
*.vspscc
*.vssscc
.builds
*.pidb
*.svclog
*.scc
# Chutzpah Test files
_Chutzpah*
# Visual C++ cache files
ipch/
*.aps
*.ncb
*.opendb
*.opensdf
*.sdf
*.cachefile
*.VC.db
*.VC.VC.opendb
# Visual Studio profiler
*.psess
*.vsp
*.vspx
*.sap
# Visual Studio Trace Files
*.e2e
# TFS 2012 Local Workspace
$tf/
# Guidance Automation Toolkit
*.gpState
# ReSharper is a .NET coding add-in
_ReSharper*/
*.[Rr]e[Ss]harper
*.DotSettings.user
# TeamCity is a build add-in
_TeamCity*
# DotCover is a Code Coverage Tool
*.dotCover
# AxoCover is a Code Coverage Tool
.axoCover/*
!.axoCover/settings.json
# Coverlet is a free, cross platform Code Coverage Tool
coverage*.json
coverage*.xml
coverage*.info
# Visual Studio code coverage results
*.coverage
*.coveragexml
# NCrunch
_NCrunch_*
.NCrunch_*
.*crunch*.local.xml
nCrunchTemp_*
# MightyMoose
*.mm.*
AutoTest.Net/
# Web workbench (sass)
.sass-cache/
# Installshield output folder
[Ee]xpress/
# DocProject is a documentation generator add-in
DocProject/buildhelp/
DocProject/Help/*.HxT
DocProject/Help/*.HxC
DocProject/Help/*.hhc
DocProject/Help/*.hhk
DocProject/Help/*.hhp
DocProject/Help/Html2
DocProject/Help/html
# Click-Once directory
publish/
# Publish Web Output
*.[Pp]ublish.xml
*.azurePubxml
# Note: Comment the next line if you want to checkin your web deploy settings,
# but database connection strings (with potential passwords) will be unencrypted
*.pubxml
*.publishproj
# Microsoft Azure Web App publish settings. Comment the next line if you want to
# checkin your Azure Web App publish settings, but sensitive information contained
# in these scripts will be unencrypted
PublishScripts/
# NuGet Packages
*.nupkg
# NuGet Symbol Packages
*.snupkg
# The packages folder can be ignored because of Package Restore
**/[Pp]ackages/*
# except build/, which is used as an MSBuild target.
!**/[Pp]ackages/build/
# Uncomment if necessary however generally it will be regenerated when needed
#!**/[Pp]ackages/repositories.config
# NuGet v3's project.json files produces more ignorable files
*.nuget.props
*.nuget.targets
# Microsoft Azure Build Output
csx/
*.build.csdef
# Microsoft Azure Emulator
ecf/
rcf/
# Windows Store app package directories and files
AppPackages/
BundleArtifacts/
Package.StoreAssociation.xml
_pkginfo.txt
*.appx
*.appxbundle
*.appxupload
# Visual Studio cache files
# files ending in .cache can be ignored
*.[Cc]ache
# but keep track of directories ending in .cache
!?*.[Cc]ache/
# Others
ClientBin/
~$*
*~
*.dbmdl
*.dbproj.schemaview
*.jfm
*.pfx
*.publishsettings
orleans.codegen.cs
# Including strong name files can present a security risk
# (https://github.com/github/gitignore/pull/2483#issue-259490424)
#*.snk
# Since there are multiple workflows, uncomment next line to ignore bower_components
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
#bower_components/
# RIA/Silverlight projects
Generated_Code/
# Backup & report files from converting an old project file
# to a newer Visual Studio version. Backup files are not needed,
# because we have git ;-)
_UpgradeReport_Files/
Backup*/
UpgradeLog*.XML
UpgradeLog*.htm
ServiceFabricBackup/
*.rptproj.bak
# SQL Server files
*.mdf
*.ldf
*.ndf
# Business Intelligence projects
*.rdl.data
*.bim.layout
*.bim_*.settings
*.rptproj.rsuser
*- [Bb]ackup.rdl
*- [Bb]ackup ([0-9]).rdl
*- [Bb]ackup ([0-9][0-9]).rdl
# Microsoft Fakes
FakesAssemblies/
# GhostDoc plugin setting file
*.GhostDoc.xml
# Node.js Tools for Visual Studio
.ntvs_analysis.dat
node_modules/
# Visual Studio 6 build log
*.plg
# Visual Studio 6 workspace options file
*.opt
# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
*.vbw
# Visual Studio 6 workspace and project file (working project files containing files to include in project)
*.dsw
*.dsp
# Visual Studio 6 technical files
*.ncb
*.aps
# Visual Studio LightSwitch build output
**/*.HTMLClient/GeneratedArtifacts
**/*.DesktopClient/GeneratedArtifacts
**/*.DesktopClient/ModelManifest.xml
**/*.Server/GeneratedArtifacts
**/*.Server/ModelManifest.xml
_Pvt_Extensions
# Paket dependency manager
**/.paket/paket.exe
paket-files/
# FAKE - F# Make
**/.fake/
# CodeRush personal settings
**/.cr/personal
# Python Tools for Visual Studio (PTVS)
**/__pycache__/
*.pyc
# Cake - Uncomment if you are using it
#tools/**
#!tools/packages.config
# Tabs Studio
*.tss
# Telerik's JustMock configuration file
*.jmconfig
# BizTalk build output
*.btp.cs
*.btm.cs
*.odx.cs
*.xsd.cs
# OpenCover UI analysis results
OpenCover/
# Azure Stream Analytics local run output
ASALocalRun/
# MSBuild Binary and Structured Log
*.binlog
MSBuild_Logs/
# AWS SAM Build and Temporary Artifacts folder
.aws-sam
# NVidia Nsight GPU debugger configuration file
*.nvuser
# MFractors (Xamarin productivity tool) working folder
**/.mfractor/
# Local History for Visual Studio
**/.localhistory/
# Visual Studio History (VSHistory) files
.vshistory/
# BeatPulse healthcheck temp database
healthchecksdb
# Backup folder for Package Reference Convert tool in Visual Studio 2017
MigrationBackup/
# Ionide (cross platform F# VS Code tools) working folder
**/.ionide/
# Fody - auto-generated XML schema
FodyWeavers.xsd
# VS Code files for those working on multiple tools
.vscode/* .vscode/*
!.vscode/settings.json !.vscode/settings.json
!.vscode/tasks.json !.vscode/tasks.json
@@ -12,3 +420,9 @@
# Built Visual Studio Code Extensions # Built Visual Studio Code Extensions
*.vsix *.vsix
# Windows Installer files from build outputs
*.cab
*.msi
*.msix
*.msm
*.msp
File diff suppressed because it is too large Load Diff
Binary file not shown.
Binary file not shown.
@@ -1,23 +0,0 @@
{
"Version": 1,
"WorkspaceRootPath": "Z:\\Godot\\Godot_v4.5-stable_mono_win64\\repos\\promiscuity\\microservices\\",
"Documents": [],
"DocumentGroupContainers": [
{
"Orientation": 0,
"VerticalTabListWidth": 256,
"DocumentGroups": [
{
"DockedWidth": 200,
"SelectedChildIndex": -1,
"Children": [
{
"$type": "Bookmark",
"Name": "ST:0:0:{aa2115a1-9712-457b-9047-dbb71ca2cdd2}"
}
]
}
]
}
]
}
@@ -1,23 +0,0 @@
{
"Version": 1,
"WorkspaceRootPath": "Z:\\Godot\\Godot_v4.5-stable_mono_win64\\repos\\promiscuity\\microservices\\",
"Documents": [],
"DocumentGroupContainers": [
{
"Orientation": 0,
"VerticalTabListWidth": 256,
"DocumentGroups": [
{
"DockedWidth": 200,
"SelectedChildIndex": -1,
"Children": [
{
"$type": "Bookmark",
"Name": "ST:0:0:{aa2115a1-9712-457b-9047-dbb71ca2cdd2}"
}
]
}
]
}
]
}
+49
View File
@@ -0,0 +1,49 @@
# AuthApi document shapes
This service expects JSON request bodies for its auth endpoints and stores user
documents in MongoDB.
Inbound JSON documents
- RegisterRequest (`POST /api/auth/register`)
```json
{
"username": "string",
"password": "string",
"email": "string (optional)"
}
```
- LoginRequest (`POST /api/auth/login`)
```json
{
"username": "string",
"password": "string"
}
```
- RefreshRequest (`POST /api/auth/refresh`)
```json
{
"username": "string",
"refreshToken": "string"
}
```
- ChangeRoleRequest (`POST /api/auth/role`)
```json
{
"username": "string",
"newRole": "USER | SUPER"
}
```
Stored documents (MongoDB)
- User
```json
{
"id": "string (ObjectId)",
"username": "string",
"passwordHash": "string",
"role": "USER | SUPER",
"email": "string (optional)",
"refreshToken": "string (optional)",
"refreshTokenExpiry": "string (optional, ISO-8601 datetime)"
}
```
+2 -2
View File
@@ -1,4 +1,4 @@
FROM mcr.microsoft.com/dotnet/sdk:9.0 AS build FROM mcr.microsoft.com/dotnet/sdk:8.0 AS build
WORKDIR /src WORKDIR /src
# Copy project file first to take advantage of Docker layer caching # Copy project file first to take advantage of Docker layer caching
@@ -9,7 +9,7 @@ RUN dotnet restore "AuthApi.csproj"
COPY . . COPY . .
RUN dotnet publish "AuthApi.csproj" -c Release -o /app/publish /p:UseAppHost=false RUN dotnet publish "AuthApi.csproj" -c Release -o /app/publish /p:UseAppHost=false
FROM mcr.microsoft.com/dotnet/aspnet:9.0 AS final FROM mcr.microsoft.com/dotnet/aspnet:8.0 AS final
WORKDIR /app WORKDIR /app
COPY --from=build /app/publish . COPY --from=build /app/publish .
+12
View File
@@ -0,0 +1,12 @@
# AuthApi
## Document shapes
See `DOCUMENTS.md` for request payloads and stored document shapes.
## Endpoints
- `POST /api/auth/register` Register a new user.
- `POST /api/auth/login` Issue access and refresh tokens.
- `POST /api/auth/refresh` Refresh an access token.
- `POST /api/auth/logout` Revoke the current access token.
- `POST /api/auth/role` Update a user's role (SUPER only).
- `GET /api/auth/users` List users (SUPER only).
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"Jwt": { "Key": "SuperUltraSecureJwtKeyWithAtLeast32Chars!!", "Issuer": "promiscuity", "Audience": "promiscuity-auth-api" },
"Logging": { "LogLevel": { "Default": "Information" } },
"AllowedHosts": "*"
}
@@ -1,88 +0,0 @@
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"projectStyle": "PackageReference",
"configFilePaths": [
"C:\\Users\\hz-vm\\AppData\\Roaming\\NuGet\\NuGet.Config"
],
"originalTargetFrameworks": [
"net9.0"
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"https://api.nuget.org/v3/index.json": {}
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"warningProperties": {
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"restoreAuditProperties": {
"enableAudit": "true",
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"SdkAnalysisLevel": "9.0.200"
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"dependencies": {
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"target": "Package",
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},
"Microsoft.AspNetCore.Authentication.JwtBearer": {
"target": "Package",
"version": "[9.0.8, )"
},
"Microsoft.AspNetCore.OpenApi": {
"target": "Package",
"version": "[9.0.4, )"
},
"MongoDB.Driver": {
"target": "Package",
"version": "[3.4.3, )"
}
},
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@@ -1,15 +0,0 @@
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<Project ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<RestoreSuccess Condition=" '$(RestoreSuccess)' == '' ">True</RestoreSuccess>
<RestoreTool Condition=" '$(RestoreTool)' == '' ">NuGet</RestoreTool>
<ProjectAssetsFile Condition=" '$(ProjectAssetsFile)' == '' ">$(MSBuildThisFileDirectory)project.assets.json</ProjectAssetsFile>
<NuGetPackageRoot Condition=" '$(NuGetPackageRoot)' == '' ">$(UserProfile)\.nuget\packages\</NuGetPackageRoot>
<NuGetPackageFolders Condition=" '$(NuGetPackageFolders)' == '' ">C:\Users\hz-vm\.nuget\packages\</NuGetPackageFolders>
<NuGetProjectStyle Condition=" '$(NuGetProjectStyle)' == '' ">PackageReference</NuGetProjectStyle>
<NuGetToolVersion Condition=" '$(NuGetToolVersion)' == '' ">6.13.2</NuGetToolVersion>
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<ItemGroup Condition=" '$(ExcludeRestorePackageImports)' != 'true' ">
<SourceRoot Include="C:\Users\hz-vm\.nuget\packages\" />
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@@ -1,2 +0,0 @@
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@@ -1,94 +0,0 @@
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"Microsoft.AspNetCore.Authentication.JwtBearer": {
"target": "Package",
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},
"Microsoft.AspNetCore.OpenApi": {
"target": "Package",
"version": "[8.0.8, )"
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"MongoDB.Driver": {
"target": "Package",
"version": "[3.4.3, )"
},
"Swashbuckle.AspNetCore": {
"target": "Package",
"version": "[6.5.0, )"
}
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@@ -1,22 +0,0 @@
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<Project ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup Condition=" '$(ExcludeRestorePackageImports)' != 'true' ">
<RestoreSuccess Condition=" '$(RestoreSuccess)' == '' ">True</RestoreSuccess>
<RestoreTool Condition=" '$(RestoreTool)' == '' ">NuGet</RestoreTool>
<ProjectAssetsFile Condition=" '$(ProjectAssetsFile)' == '' ">$(MSBuildThisFileDirectory)project.assets.json</ProjectAssetsFile>
<NuGetPackageRoot Condition=" '$(NuGetPackageRoot)' == '' ">$(UserProfile)\.nuget\packages\</NuGetPackageRoot>
<NuGetPackageFolders Condition=" '$(NuGetPackageFolders)' == '' ">C:\Users\hz\.nuget\packages\</NuGetPackageFolders>
<NuGetProjectStyle Condition=" '$(NuGetProjectStyle)' == '' ">PackageReference</NuGetProjectStyle>
<NuGetToolVersion Condition=" '$(NuGetToolVersion)' == '' ">6.11.0</NuGetToolVersion>
</PropertyGroup>
<ItemGroup Condition=" '$(ExcludeRestorePackageImports)' != 'true' ">
<SourceRoot Include="C:\Users\hz\.nuget\packages\" />
</ItemGroup>
<ImportGroup Condition=" '$(ExcludeRestorePackageImports)' != 'true' ">
<Import Project="$(NuGetPackageRoot)microsoft.extensions.apidescription.server\6.0.5\build\Microsoft.Extensions.ApiDescription.Server.props" Condition="Exists('$(NuGetPackageRoot)microsoft.extensions.apidescription.server\6.0.5\build\Microsoft.Extensions.ApiDescription.Server.props')" />
<Import Project="$(NuGetPackageRoot)swashbuckle.aspnetcore\6.5.0\build\Swashbuckle.AspNetCore.props" Condition="Exists('$(NuGetPackageRoot)swashbuckle.aspnetcore\6.5.0\build\Swashbuckle.AspNetCore.props')" />
</ImportGroup>
<PropertyGroup Condition=" '$(ExcludeRestorePackageImports)' != 'true' ">
<PkgMicrosoft_Extensions_ApiDescription_Server Condition=" '$(PkgMicrosoft_Extensions_ApiDescription_Server)' == '' ">C:\Users\hz\.nuget\packages\microsoft.extensions.apidescription.server\6.0.5</PkgMicrosoft_Extensions_ApiDescription_Server>
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@@ -1,6 +0,0 @@
<?xml version="1.0" encoding="utf-8" standalone="no"?>
<Project ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ImportGroup Condition=" '$(ExcludeRestorePackageImports)' != 'true' ">
<Import Project="$(NuGetPackageRoot)microsoft.extensions.apidescription.server\6.0.5\build\Microsoft.Extensions.ApiDescription.Server.targets" Condition="Exists('$(NuGetPackageRoot)microsoft.extensions.apidescription.server\6.0.5\build\Microsoft.Extensions.ApiDescription.Server.targets')" />
</ImportGroup>
</Project>
@@ -1,4 +0,0 @@
// <autogenerated />
using System;
using System.Reflection;
[assembly: global::System.Runtime.Versioning.TargetFrameworkAttribute(".NETCoreApp,Version=v8.0", FrameworkDisplayName = ".NET 8.0")]
@@ -1,102 +0,0 @@
[
{
"ContainingType": "AuthApi.Controllers.AuthController",
"Method": "Login",
"RelativePath": "api/Auth/login",
"HttpMethod": "POST",
"IsController": true,
"Order": 0,
"Parameters": [
{
"Name": "req",
"Type": "AuthApi.Models.LoginRequest",
"IsRequired": true
}
],
"ReturnTypes": []
},
{
"ContainingType": "AuthApi.Controllers.AuthController",
"Method": "Logout",
"RelativePath": "api/Auth/logout",
"HttpMethod": "POST",
"IsController": true,
"Order": 0,
"Parameters": [],
"ReturnTypes": []
},
{
"ContainingType": "AuthApi.Controllers.AuthController",
"Method": "Refresh",
"RelativePath": "api/Auth/refresh",
"HttpMethod": "POST",
"IsController": true,
"Order": 0,
"Parameters": [
{
"Name": "req",
"Type": "AuthApi.Models.RefreshRequest",
"IsRequired": true
}
],
"ReturnTypes": []
},
{
"ContainingType": "AuthApi.Controllers.AuthController",
"Method": "Register",
"RelativePath": "api/Auth/register",
"HttpMethod": "POST",
"IsController": true,
"Order": 0,
"Parameters": [
{
"Name": "req",
"Type": "AuthApi.Models.RegisterRequest",
"IsRequired": true
}
],
"ReturnTypes": []
},
{
"ContainingType": "AuthApi.Controllers.AuthController",
"Method": "ChangeUserRole",
"RelativePath": "api/Auth/role",
"HttpMethod": "POST",
"IsController": true,
"Order": 0,
"Parameters": [
{
"Name": "req",
"Type": "AuthApi.Models.ChangeRoleRequest",
"IsRequired": true
}
],
"ReturnTypes": []
},
{
"ContainingType": "AuthApi.Controllers.AuthController",
"Method": "GetAllUsers",
"RelativePath": "api/Auth/users",
"HttpMethod": "GET",
"IsController": true,
"Order": 0,
"Parameters": [],
"ReturnTypes": []
},
{
"ContainingType": "Program\u002B\u003C\u003Ec",
"Method": "\u003C\u003CMain\u003E$\u003Eb__0_2",
"RelativePath": "healthz",
"HttpMethod": "GET",
"IsController": false,
"Order": 0,
"Parameters": [],
"ReturnTypes": [
{
"Type": "System.Void",
"MediaTypes": [],
"StatusCode": 200
}
]
}
]
@@ -1,23 +0,0 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
using System.Reflection;
[assembly: System.Reflection.AssemblyCompanyAttribute("AuthApi")]
[assembly: System.Reflection.AssemblyConfigurationAttribute("Debug")]
[assembly: System.Reflection.AssemblyFileVersionAttribute("1.0.0.0")]
[assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.0+9a56091e8e5e471606d25b9bf0f7f03190f6cbf5")]
[assembly: System.Reflection.AssemblyProductAttribute("AuthApi")]
[assembly: System.Reflection.AssemblyTitleAttribute("AuthApi")]
[assembly: System.Reflection.AssemblyVersionAttribute("1.0.0.0")]
// Generated by the MSBuild WriteCodeFragment class.
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@@ -1,19 +0,0 @@
is_global = true
build_property.TargetFramework = net8.0
build_property.TargetPlatformMinVersion =
build_property.UsingMicrosoftNETSdkWeb = true
build_property.ProjectTypeGuids =
build_property.InvariantGlobalization =
build_property.PlatformNeutralAssembly =
build_property.EnforceExtendedAnalyzerRules =
build_property._SupportedPlatformList = Linux,macOS,Windows
build_property.RootNamespace = AuthApi
build_property.RootNamespace = AuthApi
build_property.ProjectDir = Z:\Godot\Godot_v4.5-stable_mono_win64\repos\promiscuity\microservices\AuthApi\
build_property.EnableComHosting =
build_property.EnableGeneratedComInterfaceComImportInterop =
build_property.RazorLangVersion = 8.0
build_property.SupportLocalizedComponentNames =
build_property.GenerateRazorMetadataSourceChecksumAttributes =
build_property.MSBuildProjectDirectory = Z:\Godot\Godot_v4.5-stable_mono_win64\repos\promiscuity\microservices\AuthApi
build_property._RazorSourceGeneratorDebug =
@@ -1,17 +0,0 @@
// <auto-generated/>
global using global::Microsoft.AspNetCore.Builder;
global using global::Microsoft.AspNetCore.Hosting;
global using global::Microsoft.AspNetCore.Http;
global using global::Microsoft.AspNetCore.Routing;
global using global::Microsoft.Extensions.Configuration;
global using global::Microsoft.Extensions.DependencyInjection;
global using global::Microsoft.Extensions.Hosting;
global using global::Microsoft.Extensions.Logging;
global using global::System;
global using global::System.Collections.Generic;
global using global::System.IO;
global using global::System.Linq;
global using global::System.Net.Http;
global using global::System.Net.Http.Json;
global using global::System.Threading;
global using global::System.Threading.Tasks;
@@ -1,18 +0,0 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
using System.Reflection;
[assembly: Microsoft.AspNetCore.Mvc.ApplicationParts.ApplicationPartAttribute("Microsoft.AspNetCore.OpenApi")]
[assembly: Microsoft.AspNetCore.Mvc.ApplicationParts.ApplicationPartAttribute("Swashbuckle.AspNetCore.SwaggerGen")]
// Generated by the MSBuild WriteCodeFragment class.
@@ -1 +0,0 @@
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Z:\Godot\Godot_v4.5-stable_mono_win64\repos\promiscuity\microservices\AuthApi\bin\Debug\net8.0\AuthApi.exe
Z:\Godot\Godot_v4.5-stable_mono_win64\repos\promiscuity\microservices\AuthApi\bin\Debug\net8.0\AuthApi.deps.json
Z:\Godot\Godot_v4.5-stable_mono_win64\repos\promiscuity\microservices\AuthApi\bin\Debug\net8.0\AuthApi.runtimeconfig.json
Z:\Godot\Godot_v4.5-stable_mono_win64\repos\promiscuity\microservices\AuthApi\bin\Debug\net8.0\AuthApi.dll
Z:\Godot\Godot_v4.5-stable_mono_win64\repos\promiscuity\microservices\AuthApi\bin\Debug\net8.0\AuthApi.pdb
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Z:\Godot\Godot_v4.5-stable_mono_win64\repos\promiscuity\microservices\AuthApi\bin\Debug\net8.0\Microsoft.OpenApi.dll
Z:\Godot\Godot_v4.5-stable_mono_win64\repos\promiscuity\microservices\AuthApi\bin\Debug\net8.0\MongoDB.Bson.dll
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@@ -1,11 +0,0 @@
{
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"Source": "AuthApi",
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"ManifestType": "Build",
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"DiscoveryPatterns": [],
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}
@@ -1,3 +0,0 @@
<Project>
<Import Project="Microsoft.AspNetCore.StaticWebAssets.props" />
</Project>
@@ -1,3 +0,0 @@
<Project>
<Import Project="..\build\AuthApi.props" />
</Project>
@@ -1,3 +0,0 @@
<Project>
<Import Project="..\buildMultiTargeting\AuthApi.props" />
</Project>
@@ -1,17 +0,0 @@
// <auto-generated/>
global using global::Microsoft.AspNetCore.Builder;
global using global::Microsoft.AspNetCore.Hosting;
global using global::Microsoft.AspNetCore.Http;
global using global::Microsoft.AspNetCore.Routing;
global using global::Microsoft.Extensions.Configuration;
global using global::Microsoft.Extensions.DependencyInjection;
global using global::Microsoft.Extensions.Hosting;
global using global::Microsoft.Extensions.Logging;
global using global::System;
global using global::System.Collections.Generic;
global using global::System.IO;
global using global::System.Linq;
global using global::System.Net.Http;
global using global::System.Net.Http.Json;
global using global::System.Threading;
global using global::System.Threading.Tasks;

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