feat: change camera rotation to be always active when mouse is captured
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@@ -10,6 +10,7 @@ const PLAYGROUND_SCENE := "res://scenes/Levels/level.tscn"
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func _ready():
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_register_focus_sounds()
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_update_login_button()
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Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
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func _register_focus_sounds() -> void:
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var button_container := $MarginContainer/CenterContainer/ContentVBox/VBoxContainer
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