feat: change camera rotation to be always active when mouse is captured
Deploy Promiscuity Auth API / deploy (push) Successful in 1m0s
Deploy Promiscuity Character API / deploy (push) Successful in 1m1s
Deploy Promiscuity Crafting API / deploy (push) Successful in 1m0s
Deploy Promiscuity Inventory API / deploy (push) Successful in 1m0s
Deploy Promiscuity Locations API / deploy (push) Successful in 1m0s
Deploy Promiscuity Mail API / deploy (push) Successful in 1m1s
Deploy Promiscuity World API / deploy (push) Successful in 1m1s
k8s smoke test / test (push) Successful in 21s
Deploy Promiscuity Auth API / deploy (push) Successful in 1m0s
Deploy Promiscuity Character API / deploy (push) Successful in 1m1s
Deploy Promiscuity Crafting API / deploy (push) Successful in 1m0s
Deploy Promiscuity Inventory API / deploy (push) Successful in 1m0s
Deploy Promiscuity Locations API / deploy (push) Successful in 1m0s
Deploy Promiscuity Mail API / deploy (push) Successful in 1m1s
Deploy Promiscuity World API / deploy (push) Successful in 1m1s
k8s smoke test / test (push) Successful in 21s
This commit is contained in:
@@ -17,8 +17,10 @@ func _toggle_menu():
|
||||
# Center the menu on the mouse or screen
|
||||
global_position = get_viewport().get_mouse_position()
|
||||
_animate_menu(true)
|
||||
Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
|
||||
else:
|
||||
_animate_menu(false)
|
||||
Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
|
||||
|
||||
func _arrange_buttons():
|
||||
var buttons = get_children().filter(func(child): return child is Control)
|
||||
|
||||
Reference in New Issue
Block a user