Adding elevation
Deploy Promiscuity Auth API / deploy (push) Successful in 48s
Deploy Promiscuity Character API / deploy (push) Successful in 1m0s
Deploy Promiscuity Inventory API / deploy (push) Successful in 47s
Deploy Promiscuity Locations API / deploy (push) Successful in 1m0s
k8s smoke test / test (push) Successful in 9s
Deploy Promiscuity Auth API / deploy (push) Successful in 48s
Deploy Promiscuity Character API / deploy (push) Successful in 1m0s
Deploy Promiscuity Inventory API / deploy (push) Successful in 47s
Deploy Promiscuity Locations API / deploy (push) Successful in 1m0s
k8s smoke test / test (push) Successful in 9s
This commit is contained in:
@@ -18,6 +18,9 @@ public class Location
|
||||
[BsonElement("biomeKey")]
|
||||
public string BiomeKey { get; set; } = "plains";
|
||||
|
||||
[BsonElement("elevation")]
|
||||
public int Elevation { get; set; }
|
||||
|
||||
[BsonElement("resources")]
|
||||
public List<LocationResource> Resources { get; set; } = [];
|
||||
|
||||
|
||||
@@ -10,6 +10,8 @@ public class VisibleLocationResponse
|
||||
|
||||
public string BiomeKey { get; set; } = "plains";
|
||||
|
||||
public int Elevation { get; set; }
|
||||
|
||||
public VisibleLocationObjectResponse? LocationObject { get; set; }
|
||||
|
||||
public List<FloorInventoryItemResponse> FloorItems { get; set; } = [];
|
||||
|
||||
Reference in New Issue
Block a user