Added hidden card game.
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game/assets/images/card.webp
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game/assets/images/card.webp
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After Width: | Height: | Size: 519 KiB |
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game/assets/images/card.webp.import
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game/assets/images/card.webp.import
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://bstshxshmlfiq"
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path="res://.godot/imported/card.webp-99b23fadea1c063dd14bdfc3719125c0.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://assets/images/card.webp"
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dest_files=["res://.godot/imported/card.webp-99b23fadea1c063dd14bdfc3719125c0.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/uastc_level=0
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compress/rdo_quality_loss=0.0
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/channel_remap/red=0
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process/channel_remap/green=1
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process/channel_remap/blue=2
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process/channel_remap/alpha=3
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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game/scenes/CardGame/card.gd
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game/scenes/CardGame/card.gd
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extends Node2D
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@export var card_name: String
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@export var card_text: String
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@export var card_cost: int
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@onready var card_name_node := $CardName
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@onready var card_text_node := $CardText
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@onready var card_cost_node := $CardCost
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func _ready():
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card_name_node.text = card_name
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card_text_node.text = card_text
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card_cost_node.text = str(card_cost)
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game/scenes/CardGame/card.gd.uid
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game/scenes/CardGame/card.gd.uid
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uid://chk06witxlje
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game/scenes/CardGame/card.tscn
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game/scenes/CardGame/card.tscn
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[gd_scene load_steps=3 format=3 uid="uid://cqumma8ibtbsx"]
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[ext_resource type="Script" uid="uid://chk06witxlje" path="res://scenes/CardGame/card.gd" id="1_qu2n3"]
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[ext_resource type="Texture2D" uid="uid://bstshxshmlfiq" path="res://assets/images/card.webp" id="2_xgndj"]
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[node name="Card" type="Node2D"]
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script = ExtResource("1_qu2n3")
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[node name="CardBackbround" type="Sprite2D" parent="."]
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scale = Vector2(0.25, 0.25)
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texture = ExtResource("2_xgndj")
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[node name="CardName" type="Label" parent="."]
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offset_left = -44.0
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offset_top = 22.0
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offset_right = 47.0
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offset_bottom = 45.0
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horizontal_alignment = 1
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vertical_alignment = 1
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[node name="CardText" type="RichTextLabel" parent="."]
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offset_left = -75.0
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offset_top = 64.0
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offset_right = 75.0
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offset_bottom = 115.0
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text = "Test Text"
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horizontal_alignment = 1
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vertical_alignment = 1
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[node name="CardCost" type="Label" parent="."]
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offset_left = -80.0
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offset_top = -125.0
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offset_right = -45.0
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offset_bottom = -89.0
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text = "2"
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horizontal_alignment = 1
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vertical_alignment = 1
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[node name="CardImage" type="Sprite2D" parent="."]
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game/scenes/CardGame/cards.gd
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game/scenes/CardGame/cards.gd
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extends Node2D
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var card_scene = preload("uid://cqumma8ibtbsx")
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func _ready():
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var card = card_scene.instantiate()
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var size = get_viewport().get_visible_rect().size
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card.card_text = "YOOOOOO"
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card.card_name = "HAHAHAH"
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card.card_cost = 2
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card.position = Vector2(size.x / 2, size.y / 2)
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add_child(card)
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game/scenes/CardGame/cards.gd.uid
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game/scenes/CardGame/cards.gd.uid
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uid://btx5q72aali0g
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game/scenes/CardGame/cards.tscn
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game/scenes/CardGame/cards.tscn
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[gd_scene load_steps=2 format=3 uid="uid://q4abhlwqdvay"]
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[ext_resource type="Script" uid="uid://btx5q72aali0g" path="res://scenes/CardGame/cards.gd" id="1_l08q2"]
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[node name="Node2D" type="Node2D"]
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script = ExtResource("1_l08q2")
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[sub_resource type="BoxMesh" id="BoxMesh_w7c3h"]
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[sub_resource type="BoxMesh" id="BoxMesh_w7c3h"]
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size = Vector3(1080, 2, 1080)
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size = Vector3(1080, 2, 1080)
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[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_fi66n"]
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[sub_resource type="Sky" id="Sky_a4mo8"]
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sky_material = SubResource("ProceduralSkyMaterial_fi66n")
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[sub_resource type="Environment" id="Environment_a4mo8"]
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[sub_resource type="Environment" id="Environment_a4mo8"]
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background_mode = 2
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sky = SubResource("Sky_a4mo8")
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ambient_light_source = 3
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[node name="Node3D" type="Node3D"]
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[node name="Node3D" type="Node3D"]
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script = ExtResource("1_a4mo8")
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script = ExtResource("1_a4mo8")
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@ -64,3 +64,6 @@ func _update_login_button() -> void:
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_login_button.text = "LOG OUT"
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_login_button.text = "LOG OUT"
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else:
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else:
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_login_button.text = "LOG IN"
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_login_button.text = "LOG IN"
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func _on_secret_button_pressed():
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get_tree().change_scene_to_file("uid://q4abhlwqdvay")
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theme = ExtResource("1_tx5wa")
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theme = ExtResource("1_tx5wa")
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text = "QUIT"
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text = "QUIT"
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[node name="SecretButton" type="Button" parent="."]
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show_behind_parent = true
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layout_mode = 0
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offset_left = 840.0
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offset_top = 142.0
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offset_right = 856.0
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offset_bottom = 159.0
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[node name="LogoutRequest" type="HTTPRequest" parent="."]
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[node name="LogoutRequest" type="HTTPRequest" parent="."]
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unique_name_in_owner = true
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unique_name_in_owner = true
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[connection signal="pressed" from="MarginContainer/CenterContainer/ContentVBox/VBoxContainer/StartButton" to="." method="_on_start_button_pressed"]
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[connection signal="pressed" from="MarginContainer/CenterContainer/ContentVBox/VBoxContainer/StartButton" to="." method="_on_start_button_pressed"]
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[connection signal="pressed" from="MarginContainer/CenterContainer/ContentVBox/VBoxContainer/SettingsButton" to="." method="_on_settings_button_pressed"]
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[connection signal="pressed" from="MarginContainer/CenterContainer/ContentVBox/VBoxContainer/SettingsButton" to="." method="_on_settings_button_pressed"]
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[connection signal="pressed" from="MarginContainer/CenterContainer/ContentVBox/VBoxContainer/QuitButton" to="." method="_on_quit_button_pressed"]
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[connection signal="pressed" from="MarginContainer/CenterContainer/ContentVBox/VBoxContainer/QuitButton" to="." method="_on_quit_button_pressed"]
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[connection signal="pressed" from="SecretButton" to="." method="_on_secret_button_pressed"]
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[connection signal="request_completed" from="LogoutRequest" to="." method="_on_logout_request_completed"]
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[connection signal="request_completed" from="LogoutRequest" to="." method="_on_logout_request_completed"]
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