Merge branch 'car'
This commit is contained in:
commit
e54dd191f1
@ -12,3 +12,11 @@
|
|||||||
- `test1/test1` - Super User
|
- `test1/test1` - Super User
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||||||
- `test3/test3` - User
|
- `test3/test3` - User
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||||||
|
|
||||||
|
## Controls
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||||||
|
- Move: WASD
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||||||
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- Jump: Space
|
||||||
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- Interact (enter/exit car): E
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||||||
|
- Flashlight: F
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||||||
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- Phone: Tab
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||||||
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- Pause menu: Esc
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||||||
|
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||||||
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|||||||
@ -74,3 +74,8 @@ player_phone={
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|||||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194306,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
|
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194306,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
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]
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]
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}
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}
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interact={
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"deadzone": 0.2,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":69,"key_label":0,"unicode":101,"location":0,"echo":false,"script":null)
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||||||
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]
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}
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||||||
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|||||||
@ -5,6 +5,7 @@ extends Node3D
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|||||||
@export var camera_path: NodePath
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@export var camera_path: NodePath
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||||||
@export var look_origin_path: NodePath = NodePath("Body/HeadPivot")
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@export var look_origin_path: NodePath = NodePath("Body/HeadPivot")
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||||||
@export var look_reference_path: NodePath = NodePath("Body")
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@export var look_reference_path: NodePath = NodePath("Body")
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||||||
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@export var look_target_path: NodePath = NodePath("")
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||||||
@export var lock_vertical: bool = true
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@export var lock_vertical: bool = true
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||||||
@export var vertical_unlock_height: float = 0.6
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@export var vertical_unlock_height: float = 0.6
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||||||
@export var vertical_lock_smooth_speed: float = 6.0
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@export var vertical_lock_smooth_speed: float = 6.0
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@ -29,6 +30,7 @@ var _head_base_rot: Vector3
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|||||||
var _vertical_lock_factor: float = 1.0
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var _vertical_lock_factor: float = 1.0
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||||||
var _vertical_hold_timer: float = 0.0
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var _vertical_hold_timer: float = 0.0
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||||||
var _look_reference: Node3D
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var _look_reference: Node3D
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||||||
|
var _look_target: Node3D
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||||||
|
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||||||
|
|
||||||
func _ready() -> void:
|
func _ready() -> void:
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@ -41,6 +43,7 @@ func _ready() -> void:
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|||||||
_camera = _resolve_camera()
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_camera = _resolve_camera()
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||||||
_look_origin = get_node_or_null(look_origin_path) as Node3D
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_look_origin = get_node_or_null(look_origin_path) as Node3D
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||||||
_look_reference = get_node_or_null(look_reference_path) as Node3D
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_look_reference = get_node_or_null(look_reference_path) as Node3D
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||||||
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_look_target = get_node_or_null(look_target_path) as Node3D
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||||||
_head = get_node_or_null(head_path) as Node3D
|
_head = get_node_or_null(head_path) as Node3D
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||||||
if _head:
|
if _head:
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||||||
_head_base_rot = _head.rotation
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_head_base_rot = _head.rotation
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||||||
@ -55,14 +58,20 @@ func _process(_delta: float) -> void:
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|||||||
|
|
||||||
|
|
||||||
func _update_pupils() -> void:
|
func _update_pupils() -> void:
|
||||||
if _camera == null or not _camera.is_inside_tree():
|
if _look_target == null and look_target_path != NodePath(""):
|
||||||
_camera = _resolve_camera()
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_look_target = get_node_or_null(look_target_path) as Node3D
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||||||
if _camera == null:
|
if _look_target == null:
|
||||||
|
var viewport_cam := get_viewport().get_camera_3d()
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||||||
|
if viewport_cam != null and viewport_cam != _camera:
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||||||
|
_camera = viewport_cam
|
||||||
|
elif _camera == null or not _camera.is_inside_tree():
|
||||||
|
_camera = _resolve_camera()
|
||||||
|
if _look_target == null and _camera == null:
|
||||||
return
|
return
|
||||||
var origin := _look_origin
|
var origin := _look_origin
|
||||||
if origin == null:
|
if origin == null:
|
||||||
origin = self
|
origin = self
|
||||||
var target := _camera.global_position
|
var target := _look_target.global_position if _look_target != null else _camera.global_position
|
||||||
var dir_world := target - origin.global_position
|
var dir_world := target - origin.global_position
|
||||||
if dir_world.length_squared() <= 0.0001:
|
if dir_world.length_squared() <= 0.0001:
|
||||||
return
|
return
|
||||||
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|||||||
@ -57,7 +57,12 @@ height = 1.1
|
|||||||
[node name="RepoBot" type="Node3D"]
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[node name="RepoBot" type="Node3D"]
|
||||||
script = ExtResource("1_repo_bot")
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script = ExtResource("1_repo_bot")
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||||||
|
|
||||||
[node name="Body" type="StaticBody3D" parent="."]
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[node name="Body" type="RigidBody3D" parent="."]
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||||||
|
mass = 1.5
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||||||
|
axis_lock_angular_x = true
|
||||||
|
axis_lock_angular_z = true
|
||||||
|
angular_damp = 8.0
|
||||||
|
linear_damp = 0.5
|
||||||
|
|
||||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="Body"]
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Body"]
|
||||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.55, 0)
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.55, 0)
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||||||
|
|||||||
@ -7,6 +7,7 @@
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|||||||
[ext_resource type="Script" uid="uid://b7fopt7sx74g8" path="res://scenes/Levels/menu.gd" id="3_tc7dm"]
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[ext_resource type="Script" uid="uid://b7fopt7sx74g8" path="res://scenes/Levels/menu.gd" id="3_tc7dm"]
|
||||||
[ext_resource type="PackedScene" path="res://scenes/Characters/repo_bot.tscn" id="4_repo"]
|
[ext_resource type="PackedScene" path="res://scenes/Characters/repo_bot.tscn" id="4_repo"]
|
||||||
[ext_resource type="PackedScene" uid="uid://bnqaqbgynoyys" path="res://assets/models/TestCharAnimated.glb" id="5_fi66n"]
|
[ext_resource type="PackedScene" uid="uid://bnqaqbgynoyys" path="res://assets/models/TestCharAnimated.glb" id="5_fi66n"]
|
||||||
|
[ext_resource type="PackedScene" path="res://scenes/Vehicles/car.tscn" id="5_car"]
|
||||||
|
|
||||||
[sub_resource type="PhysicsMaterial" id="PhysicsMaterial_2q6dc"]
|
[sub_resource type="PhysicsMaterial" id="PhysicsMaterial_2q6dc"]
|
||||||
bounce = 0.5
|
bounce = 0.5
|
||||||
@ -43,6 +44,7 @@ script = ExtResource("1_a4mo8")
|
|||||||
|
|
||||||
[node name="RepoBot" parent="." instance=ExtResource("4_repo")]
|
[node name="RepoBot" parent="." instance=ExtResource("4_repo")]
|
||||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.9426608, 0, -4.4451966)
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.9426608, 0, -4.4451966)
|
||||||
|
look_target_path = NodePath("../Player")
|
||||||
|
|
||||||
[node name="Thing" type="RigidBody3D" parent="."]
|
[node name="Thing" type="RigidBody3D" parent="."]
|
||||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -3.7986288)
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -3.7986288)
|
||||||
@ -186,7 +188,6 @@ bones/62/rotation = Quaternion(0.56540585, 0.011310213, -0.008501466, 0.8246915)
|
|||||||
bones/63/position = Vector3(7.93632e-09, 0.1572156, -2.6982683e-10)
|
bones/63/position = Vector3(7.93632e-09, 0.1572156, -2.6982683e-10)
|
||||||
bones/63/rotation = Quaternion(0.28907102, 0.031904068, 0.014082117, 0.9566723)
|
bones/63/rotation = Quaternion(0.28907102, 0.031904068, 0.014082117, 0.9566723)
|
||||||
bones/64/position = Vector3(7.567915e-10, 0.099999994, -3.2595668e-09)
|
bones/64/position = Vector3(7.567915e-10, 0.099999994, -3.2595668e-09)
|
||||||
|
|
||||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="Player"]
|
[node name="CollisionShape3D" type="CollisionShape3D" parent="Player"]
|
||||||
shape = SubResource("SphereShape3D_mx8sn")
|
shape = SubResource("SphereShape3D_mx8sn")
|
||||||
|
|
||||||
@ -197,6 +198,8 @@ fov = 49.0
|
|||||||
|
|
||||||
[node name="SpotLight3D" type="SpotLight3D" parent="Player"]
|
[node name="SpotLight3D" type="SpotLight3D" parent="Player"]
|
||||||
|
|
||||||
|
[node name="Car" parent="." instance=ExtResource("5_car")]
|
||||||
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -6, 0, -3)
|
||||||
[node name="Ground" type="StaticBody3D" parent="."]
|
[node name="Ground" type="StaticBody3D" parent="."]
|
||||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1, 0)
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1, 0)
|
||||||
|
|
||||||
@ -204,6 +207,7 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1, 0)
|
|||||||
shape = SubResource("BoxShape3D_2q6dc")
|
shape = SubResource("BoxShape3D_2q6dc")
|
||||||
|
|
||||||
[node name="MeshInstance3D" type="MeshInstance3D" parent="Ground"]
|
[node name="MeshInstance3D" type="MeshInstance3D" parent="Ground"]
|
||||||
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.00053596497, 0.0075991154, -0.0019865036)
|
||||||
mesh = SubResource("BoxMesh_w7c3h")
|
mesh = SubResource("BoxMesh_w7c3h")
|
||||||
|
|
||||||
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
|
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
|
||||||
|
|||||||
@ -17,10 +17,12 @@ func _input(event):
|
|||||||
func pause_game():
|
func pause_game():
|
||||||
get_tree().paused = true
|
get_tree().paused = true
|
||||||
visible = true
|
visible = true
|
||||||
|
Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
|
||||||
|
|
||||||
func resume_game():
|
func resume_game():
|
||||||
get_tree().paused = false
|
get_tree().paused = false
|
||||||
visible = false
|
visible = false
|
||||||
|
Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
|
||||||
|
|
||||||
func _on_quit_button_pressed():
|
func _on_quit_button_pressed():
|
||||||
get_tree().quit()
|
get_tree().quit()
|
||||||
@ -30,6 +32,7 @@ func _on_continue_button_pressed():
|
|||||||
|
|
||||||
func _on_main_menu_button_pressed():
|
func _on_main_menu_button_pressed():
|
||||||
resume_game()
|
resume_game()
|
||||||
|
Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
|
||||||
get_tree().change_scene_to_file(START_SCREEN_SCENE)
|
get_tree().change_scene_to_file(START_SCREEN_SCENE)
|
||||||
|
|
||||||
func _register_focus_sounds() -> void:
|
func _register_focus_sounds() -> void:
|
||||||
|
|||||||
102
game/scenes/Vehicles/car.gd
Normal file
102
game/scenes/Vehicles/car.gd
Normal file
@ -0,0 +1,102 @@
|
|||||||
|
extends RigidBody3D
|
||||||
|
|
||||||
|
@export var drive_speed := 18.0
|
||||||
|
@export var drive_accel := 20.0
|
||||||
|
@export var brake_strength := 28.0
|
||||||
|
@export var turn_speed := 2.0
|
||||||
|
@export var turn_accel := 8.0
|
||||||
|
@export var lateral_damp := 10.0
|
||||||
|
@export var launch_impulse := 28.0
|
||||||
|
@export var launch_up_impulse := 6.0
|
||||||
|
@export var seat_path: NodePath
|
||||||
|
@export var exit_path: NodePath
|
||||||
|
@export var camera_path: NodePath
|
||||||
|
@export var interact_area_path: NodePath
|
||||||
|
|
||||||
|
@onready var seat: Node3D = get_node(seat_path) if seat_path != NodePath("") else null
|
||||||
|
@onready var exit_point: Node3D = get_node(exit_path) if exit_path != NodePath("") else null
|
||||||
|
@onready var car_camera: Camera3D = get_node(camera_path) if camera_path != NodePath("") else null
|
||||||
|
@onready var interact_area: Area3D = get_node(interact_area_path) if interact_area_path != NodePath("") else null
|
||||||
|
|
||||||
|
var _nearby_driver: Node = null
|
||||||
|
var _driver: Node = null
|
||||||
|
|
||||||
|
func _ready() -> void:
|
||||||
|
if interact_area:
|
||||||
|
interact_area.collision_layer = 2
|
||||||
|
interact_area.collision_mask = 1
|
||||||
|
interact_area.body_entered.connect(_on_interact_body_entered)
|
||||||
|
interact_area.body_exited.connect(_on_interact_body_exited)
|
||||||
|
if car_camera:
|
||||||
|
car_camera.current = false
|
||||||
|
contact_monitor = true
|
||||||
|
max_contacts_reported = 8
|
||||||
|
|
||||||
|
func _process(_delta: float) -> void:
|
||||||
|
if _driver == null and _nearby_driver != null and Input.is_action_just_pressed("interact"):
|
||||||
|
_enter_vehicle(_nearby_driver)
|
||||||
|
elif _driver != null and Input.is_action_just_pressed("interact"):
|
||||||
|
_exit_vehicle()
|
||||||
|
|
||||||
|
func _integrate_forces(state: PhysicsDirectBodyState3D) -> void:
|
||||||
|
if _driver == null:
|
||||||
|
return
|
||||||
|
|
||||||
|
var input2v := Input.get_vector("ui_left", "ui_right", "ui_up", "ui_down")
|
||||||
|
var forward := global_transform.basis.z
|
||||||
|
forward.y = 0.0
|
||||||
|
forward = forward.normalized()
|
||||||
|
|
||||||
|
var current_speed := linear_velocity.dot(forward)
|
||||||
|
var target_speed := input2v.y * drive_speed
|
||||||
|
var accel := drive_accel if abs(input2v.y) > 0.01 else brake_strength
|
||||||
|
var new_forward_speed := move_toward(current_speed, target_speed, accel * state.step)
|
||||||
|
var forward_vel := forward * new_forward_speed
|
||||||
|
var lateral_vel := linear_velocity - (forward * current_speed)
|
||||||
|
lateral_vel = lateral_vel.move_toward(Vector3.ZERO, lateral_damp * state.step)
|
||||||
|
linear_velocity = forward_vel + lateral_vel
|
||||||
|
|
||||||
|
var speed_factor: float = clamp(abs(new_forward_speed) / drive_speed, 0.0, 1.0)
|
||||||
|
var target_turn: float = -input2v.x * turn_speed * speed_factor
|
||||||
|
angular_velocity.y = move_toward(angular_velocity.y, target_turn, turn_accel * state.step)
|
||||||
|
|
||||||
|
if speed_factor > 0.2:
|
||||||
|
var hit_ids := {}
|
||||||
|
for i in state.get_contact_count():
|
||||||
|
var collider := state.get_contact_collider_object(i)
|
||||||
|
if collider is RigidBody3D and collider != self:
|
||||||
|
var collider_id := (collider as Node).get_instance_id()
|
||||||
|
if hit_ids.has(collider_id):
|
||||||
|
continue
|
||||||
|
hit_ids[collider_id] = true
|
||||||
|
var contact_pos := state.get_contact_collider_position(i)
|
||||||
|
var launch_dir := (contact_pos - global_position).normalized()
|
||||||
|
if launch_dir.length() <= 0.001:
|
||||||
|
var normal_world := (global_transform.basis * state.get_contact_local_normal(i)).normalized()
|
||||||
|
launch_dir = normal_world if normal_world.length() > 0.001 else forward.normalized()
|
||||||
|
var impulse := launch_dir * (launch_impulse * speed_factor) + Vector3.UP * launch_up_impulse
|
||||||
|
(collider as RigidBody3D).apply_central_impulse(impulse)
|
||||||
|
|
||||||
|
func _enter_vehicle(player: Node) -> void:
|
||||||
|
if seat == null:
|
||||||
|
return
|
||||||
|
_driver = player
|
||||||
|
player.call("enter_vehicle", self, seat, car_camera)
|
||||||
|
if car_camera:
|
||||||
|
car_camera.current = true
|
||||||
|
|
||||||
|
func _exit_vehicle() -> void:
|
||||||
|
if _driver == null:
|
||||||
|
return
|
||||||
|
_driver.call("exit_vehicle", exit_point, car_camera)
|
||||||
|
_driver = null
|
||||||
|
if car_camera:
|
||||||
|
car_camera.current = false
|
||||||
|
|
||||||
|
func _on_interact_body_entered(body: Node) -> void:
|
||||||
|
if body.has_method("enter_vehicle"):
|
||||||
|
_nearby_driver = body
|
||||||
|
|
||||||
|
func _on_interact_body_exited(body: Node) -> void:
|
||||||
|
if body == _nearby_driver:
|
||||||
|
_nearby_driver = null
|
||||||
1
game/scenes/Vehicles/car.gd.uid
Normal file
1
game/scenes/Vehicles/car.gd.uid
Normal file
@ -0,0 +1 @@
|
|||||||
|
uid://4qf5yinepytc
|
||||||
43
game/scenes/Vehicles/car.tscn
Normal file
43
game/scenes/Vehicles/car.tscn
Normal file
@ -0,0 +1,43 @@
|
|||||||
|
[gd_scene load_steps=6 format=3]
|
||||||
|
|
||||||
|
[ext_resource type="Script" path="res://scenes/Vehicles/car.gd" id="1_kbd20"]
|
||||||
|
|
||||||
|
[sub_resource type="BoxShape3D" id="BoxShape3D_7r1j6"]
|
||||||
|
size = Vector3(1.4, 0.9, 2.6)
|
||||||
|
|
||||||
|
[sub_resource type="BoxShape3D" id="BoxShape3D_jk0m1"]
|
||||||
|
size = Vector3(2.2, 2.0, 3.8)
|
||||||
|
|
||||||
|
[sub_resource type="BoxMesh" id="BoxMesh_4y8xk"]
|
||||||
|
size = Vector3(1.4, 0.9, 2.6)
|
||||||
|
|
||||||
|
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_red"]
|
||||||
|
albedo_color = Color(0.85, 0.1, 0.1, 1)
|
||||||
|
|
||||||
|
[node name="Car" type="RigidBody3D"]
|
||||||
|
script = ExtResource("1_kbd20")
|
||||||
|
seat_path = NodePath("Seat")
|
||||||
|
exit_path = NodePath("Exit")
|
||||||
|
camera_path = NodePath("CarCamera")
|
||||||
|
interact_area_path = NodePath("InteractArea")
|
||||||
|
|
||||||
|
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
|
||||||
|
shape = SubResource("BoxShape3D_7r1j6")
|
||||||
|
|
||||||
|
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
|
||||||
|
mesh = SubResource("BoxMesh_4y8xk")
|
||||||
|
surface_material_override/0 = SubResource("StandardMaterial3D_red")
|
||||||
|
|
||||||
|
[node name="InteractArea" type="Area3D" parent="."]
|
||||||
|
|
||||||
|
[node name="CollisionShape3D" type="CollisionShape3D" parent="InteractArea"]
|
||||||
|
shape = SubResource("BoxShape3D_jk0m1")
|
||||||
|
|
||||||
|
[node name="Seat" type="Node3D" parent="."]
|
||||||
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0, 0.6, 0.0)
|
||||||
|
|
||||||
|
[node name="Exit" type="Node3D" parent="."]
|
||||||
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.3, 0.0, 0.0)
|
||||||
|
|
||||||
|
[node name="CarCamera" type="Camera3D" parent="."]
|
||||||
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0, 2.0, 4.2)
|
||||||
@ -23,6 +23,12 @@ var _last_move_right := Vector3(1, 0, 0)
|
|||||||
var _camera_offset_local := Vector3.ZERO
|
var _camera_offset_local := Vector3.ZERO
|
||||||
var _camera_yaw := 0.0
|
var _camera_yaw := 0.0
|
||||||
var _camera_pitch := 0.0
|
var _camera_pitch := 0.0
|
||||||
|
var _in_vehicle := false
|
||||||
|
var _vehicle_collision_layer := 0
|
||||||
|
var _vehicle_collision_mask := 0
|
||||||
|
var _vehicle_original_parent: Node = null
|
||||||
|
var _light_was_on := false
|
||||||
|
@onready var _flashlight: SpotLight3D = $SpotLight3D
|
||||||
|
|
||||||
@export var camera_follow_speed := 10.0
|
@export var camera_follow_speed := 10.0
|
||||||
|
|
||||||
@ -60,8 +66,13 @@ func _ready() -> void:
|
|||||||
_last_move_forward = forward.normalized()
|
_last_move_forward = forward.normalized()
|
||||||
if right.length() > 0.0001:
|
if right.length() > 0.0001:
|
||||||
_last_move_right = right.normalized()
|
_last_move_right = right.normalized()
|
||||||
|
_vehicle_collision_layer = collision_layer
|
||||||
|
_vehicle_collision_mask = collision_mask
|
||||||
|
|
||||||
func _integrate_forces(state):
|
func _integrate_forces(state):
|
||||||
|
if _in_vehicle:
|
||||||
|
linear_velocity = Vector3.ZERO
|
||||||
|
return
|
||||||
if cameraMoveMode and _pending_mouse_delta != Vector2.ZERO:
|
if cameraMoveMode and _pending_mouse_delta != Vector2.ZERO:
|
||||||
rotation_x -= _pending_mouse_delta.y * mouse_sensitivity
|
rotation_x -= _pending_mouse_delta.y * mouse_sensitivity
|
||||||
rotation_y -= _pending_mouse_delta.x * mouse_sensitivity
|
rotation_y -= _pending_mouse_delta.x * mouse_sensitivity
|
||||||
@ -127,6 +138,8 @@ func _integrate_forces(state):
|
|||||||
cam.global_rotation = Vector3(_camera_pitch, _camera_yaw, 0.0)
|
cam.global_rotation = Vector3(_camera_pitch, _camera_yaw, 0.0)
|
||||||
|
|
||||||
func _input(event):
|
func _input(event):
|
||||||
|
if _in_vehicle:
|
||||||
|
return
|
||||||
if event is InputEventMouseButton:
|
if event is InputEventMouseButton:
|
||||||
if event.button_index == MOUSE_BUTTON_MIDDLE:
|
if event.button_index == MOUSE_BUTTON_MIDDLE:
|
||||||
if event.pressed:
|
if event.pressed:
|
||||||
@ -146,9 +159,43 @@ func _input(event):
|
|||||||
zoom_camera(ZOOM_FACTOR) # Zoom out
|
zoom_camera(ZOOM_FACTOR) # Zoom out
|
||||||
|
|
||||||
if event.is_action_pressed("player_light"):
|
if event.is_action_pressed("player_light"):
|
||||||
$SpotLight3D.visible = !$SpotLight3D.visible
|
_flashlight.visible = !_flashlight.visible
|
||||||
|
|
||||||
func zoom_camera(factor):
|
func zoom_camera(factor):
|
||||||
var new_fov = cam.fov * factor
|
var new_fov = cam.fov * factor
|
||||||
cam.fov = clamp(new_fov, MIN_FOV, MAX_FOV)
|
cam.fov = clamp(new_fov, MIN_FOV, MAX_FOV)
|
||||||
|
|
||||||
|
func enter_vehicle(_vehicle: Node, seat: Node3D, vehicle_camera: Camera3D) -> void:
|
||||||
|
_in_vehicle = true
|
||||||
|
freeze = true
|
||||||
|
sleeping = true
|
||||||
|
collision_layer = 0
|
||||||
|
collision_mask = 0
|
||||||
|
_vehicle_original_parent = get_parent()
|
||||||
|
_light_was_on = _flashlight.visible
|
||||||
|
_flashlight.visible = false
|
||||||
|
if seat:
|
||||||
|
reparent(seat, true)
|
||||||
|
global_transform = seat.global_transform
|
||||||
|
if cam:
|
||||||
|
cam.current = false
|
||||||
|
if vehicle_camera:
|
||||||
|
vehicle_camera.current = true
|
||||||
|
|
||||||
|
func exit_vehicle(exit_point: Node3D, vehicle_camera: Camera3D) -> void:
|
||||||
|
_in_vehicle = false
|
||||||
|
freeze = false
|
||||||
|
sleeping = false
|
||||||
|
collision_layer = _vehicle_collision_layer
|
||||||
|
collision_mask = _vehicle_collision_mask
|
||||||
|
if _vehicle_original_parent:
|
||||||
|
reparent(_vehicle_original_parent, true)
|
||||||
|
_vehicle_original_parent = null
|
||||||
|
_flashlight.visible = _light_was_on
|
||||||
|
if exit_point:
|
||||||
|
global_transform = exit_point.global_transform
|
||||||
|
if vehicle_camera:
|
||||||
|
vehicle_camera.current = false
|
||||||
|
if cam:
|
||||||
|
cam.current = true
|
||||||
|
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user