Adding beginning of world block generation
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@ -25,6 +25,7 @@ MenuMusic="*res://scenes/UI/menu_music.tscn"
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MenuSfx="*res://scenes/UI/menu_sfx.tscn"
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AuthState="*res://scenes/UI/auth_state.gd"
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CharacterService="*res://scenes/UI/character_service.gd"
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SelectedCharacter="*res://scenes/UI/selected_character.gd"
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[dotnet]
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15
game/scenes/Levels/location_level.gd
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15
game/scenes/Levels/location_level.gd
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@ -0,0 +1,15 @@
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extends Node3D
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@export var tile_size := 4.0
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@export var block_height := 1.0
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@onready var _block: MeshInstance3D = $TerrainBlock
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@onready var _camera: Camera3D = $Camera3D
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func _ready() -> void:
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var coord := SelectedCharacter.get_coord()
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var block_pos := Vector3(coord.x * tile_size, block_height * 0.5, coord.y * tile_size)
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_block.position = block_pos
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_block.scale = Vector3(tile_size, block_height, tile_size)
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if _camera:
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_camera.look_at(block_pos, Vector3.UP)
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1
game/scenes/Levels/location_level.gd.uid
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1
game/scenes/Levels/location_level.gd.uid
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@ -0,0 +1 @@
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uid://1fico5npv6dy
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23
game/scenes/Levels/location_level.tscn
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23
game/scenes/Levels/location_level.tscn
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@ -0,0 +1,23 @@
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[gd_scene load_steps=4 format=3 uid="uid://b7p7k1i4t0m2l"]
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[ext_resource type="Script" path="res://scenes/Levels/location_level.gd" id="1_6y4q1"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_yu2x4"]
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albedo_color = Color(0.2, 0.6, 0.2, 1)
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[sub_resource type="BoxMesh" id="BoxMesh_t2a5k"]
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material = SubResource("StandardMaterial3D_yu2x4")
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[node name="LocationLevel" type="Node3D"]
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script = ExtResource("1_6y4q1")
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[node name="TerrainBlock" type="MeshInstance3D" parent="."]
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mesh = SubResource("BoxMesh_t2a5k")
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[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 0.819152, 0.573576, 0, -0.573576, 0.819152, 0, 6, 0)
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shadow_enabled = true
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[node name="Camera3D" type="Camera3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 0.92388, 0.382683, 0, -0.382683, 0.92388, 0, 6, 10)
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current = true
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@ -97,6 +97,21 @@ func _on_delete_button_pressed() -> void:
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_character_list.remove_item(index)
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_status_label.text = "Character deleted."
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func _on_select_button_pressed() -> void:
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var selected := _character_list.get_selected_items()
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if selected.is_empty():
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_status_label.text = "Select a character first."
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return
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var index := selected[0]
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if index < 0 or index >= _characters.size():
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_status_label.text = "Invalid selection."
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return
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var character: Dictionary = _characters[index]
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SelectedCharacter.set_character(character)
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get_tree().change_scene_to_file("res://scenes/Levels/location_level.tscn")
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func _on_refresh_button_pressed() -> void:
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_load_characters()
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@ -92,6 +92,13 @@ layout_mode = 2
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size_flags_horizontal = 4
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theme_override_constants/separation = 10
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[node name="SelectButton" type="Button" parent="MarginContainer/ContentCenter/ContentVBox/ActionHBox"]
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layout_mode = 2
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size_flags_horizontal = 4
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theme = ExtResource("4_5b3b7")
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text = "SELECT"
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text_alignment = 1
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[node name="RefreshButton" type="Button" parent="MarginContainer/ContentCenter/ContentVBox/ActionHBox"]
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layout_mode = 2
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size_flags_horizontal = 4
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@ -124,6 +131,7 @@ text_alignment = 1
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unique_name_in_owner = true
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[connection signal="pressed" from="MarginContainer/ContentCenter/ContentVBox/AddHBox/AddButton" to="." method="_on_add_button_pressed"]
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[connection signal="pressed" from="MarginContainer/ContentCenter/ContentVBox/ActionHBox/SelectButton" to="." method="_on_select_button_pressed"]
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[connection signal="pressed" from="MarginContainer/ContentCenter/ContentVBox/ActionHBox/RefreshButton" to="." method="_on_refresh_button_pressed"]
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[connection signal="pressed" from="MarginContainer/ContentCenter/ContentVBox/ActionHBox/DeleteButton" to="." method="_on_delete_button_pressed"]
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[connection signal="pressed" from="MarginContainer/ContentCenter/ContentVBox/ActionHBox/BackButton" to="." method="_on_back_button_pressed"]
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16
game/scenes/UI/selected_character.gd
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16
game/scenes/UI/selected_character.gd
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extends Node
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var character: Dictionary = {}
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func set_character(data: Dictionary) -> void:
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character = data
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func clear() -> void:
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character = {}
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func get_coord() -> Vector2:
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var coord: Dictionary = character.get("coord", {})
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return Vector2(
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float(coord.get("x", 0)),
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float(coord.get("y", 0))
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)
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1
game/scenes/UI/selected_character.gd.uid
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1
game/scenes/UI/selected_character.gd.uid
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uid://bbl0our5y4k7a
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