Adding back to start menu from pause menu
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parent
0d3686ed37
commit
cbdea22143
70
export_presets.cfg
Normal file
70
export_presets.cfg
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[preset.0]
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name="Windows Desktop"
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platform="Windows Desktop"
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runnable=true
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advanced_options=false
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dedicated_server=false
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custom_features=""
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export_filter="all_resources"
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include_filter=""
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exclude_filter=""
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export_path="bin/test.exe"
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patches=PackedStringArray()
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encryption_include_filters=""
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encryption_exclude_filters=""
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seed=0
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encrypt_pck=false
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encrypt_directory=false
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script_export_mode=2
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[preset.0.options]
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custom_template/debug=""
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custom_template/release=""
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debug/export_console_wrapper=1
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binary_format/embed_pck=false
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texture_format/s3tc_bptc=true
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texture_format/etc2_astc=false
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shader_baker/enabled=false
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binary_format/architecture="x86_64"
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codesign/enable=false
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codesign/timestamp=true
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codesign/timestamp_server_url=""
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codesign/digest_algorithm=1
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codesign/description=""
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codesign/custom_options=PackedStringArray()
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application/modify_resources=true
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application/icon=""
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application/console_wrapper_icon=""
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application/icon_interpolation=4
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application/file_version=""
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application/product_version=""
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application/company_name=""
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application/product_name=""
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application/file_description=""
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application/copyright=""
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application/trademarks=""
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application/export_angle=0
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application/export_d3d12=0
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application/d3d12_agility_sdk_multiarch=true
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ssh_remote_deploy/enabled=false
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ssh_remote_deploy/host="user@host_ip"
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ssh_remote_deploy/port="22"
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ssh_remote_deploy/extra_args_ssh=""
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ssh_remote_deploy/extra_args_scp=""
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ssh_remote_deploy/run_script="Expand-Archive -LiteralPath '{temp_dir}\\{archive_name}' -DestinationPath '{temp_dir}'
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$action = New-ScheduledTaskAction -Execute '{temp_dir}\\{exe_name}' -Argument '{cmd_args}'
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$trigger = New-ScheduledTaskTrigger -Once -At 00:00
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$settings = New-ScheduledTaskSettingsSet -AllowStartIfOnBatteries -DontStopIfGoingOnBatteries
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$task = New-ScheduledTask -Action $action -Trigger $trigger -Settings $settings
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Register-ScheduledTask godot_remote_debug -InputObject $task -Force:$true
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Start-ScheduledTask -TaskName godot_remote_debug
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while (Get-ScheduledTask -TaskName godot_remote_debug | ? State -eq running) { Start-Sleep -Milliseconds 100 }
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Unregister-ScheduledTask -TaskName godot_remote_debug -Confirm:$false -ErrorAction:SilentlyContinue"
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ssh_remote_deploy/cleanup_script="Stop-ScheduledTask -TaskName godot_remote_debug -ErrorAction:SilentlyContinue
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Unregister-ScheduledTask -TaskName godot_remote_debug -Confirm:$false -ErrorAction:SilentlyContinue
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Remove-Item -Recurse -Force '{temp_dir}'"
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dotnet/include_scripts_content=false
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dotnet/include_debug_symbols=true
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dotnet/embed_build_outputs=false
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@ -104,9 +104,14 @@ grow_vertical = 2
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layout_mode = 2
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layout_mode = 2
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text = "Continue"
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text = "Continue"
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[node name="MainMenuButton" type="Button" parent="Menu/Control/VBoxContainer"]
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layout_mode = 2
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text = "Main Menu"
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[node name="QuitButton" type="Button" parent="Menu/Control/VBoxContainer"]
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[node name="QuitButton" type="Button" parent="Menu/Control/VBoxContainer"]
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layout_mode = 2
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layout_mode = 2
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text = "Quit"
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text = "Quit"
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[connection signal="pressed" from="Menu/Control/VBoxContainer/ContinueButton" to="Menu" method="_on_continue_button_pressed"]
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[connection signal="pressed" from="Menu/Control/VBoxContainer/ContinueButton" to="Menu" method="_on_continue_button_pressed"]
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[connection signal="pressed" from="Menu/Control/VBoxContainer/MainMenuButton" to="Menu" method="_on_main_menu_button_pressed"]
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[connection signal="pressed" from="Menu/Control/VBoxContainer/QuitButton" to="Menu" method="_on_quit_button_pressed"]
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[connection signal="pressed" from="Menu/Control/VBoxContainer/QuitButton" to="Menu" method="_on_quit_button_pressed"]
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@ -1,5 +1,7 @@
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extends CanvasLayer
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extends CanvasLayer
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const START_SCREEN_SCENE := "res://scenes/UI/start_screen.tscn"
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@onready var pause_menu = $Control
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@onready var pause_menu = $Control
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func _ready() -> void:
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func _ready() -> void:
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@ -26,6 +28,10 @@ func _on_quit_button_pressed():
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func _on_continue_button_pressed():
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func _on_continue_button_pressed():
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resume_game()
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resume_game()
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func _on_main_menu_button_pressed():
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resume_game()
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get_tree().change_scene_to_file(START_SCREEN_SCENE)
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func _register_focus_sounds() -> void:
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func _register_focus_sounds() -> void:
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if pause_menu == null:
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if pause_menu == null:
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return
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return
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