Adding back to start menu from pause menu
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@@ -104,9 +104,14 @@ grow_vertical = 2
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layout_mode = 2
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text = "Continue"
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[node name="MainMenuButton" type="Button" parent="Menu/Control/VBoxContainer"]
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layout_mode = 2
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text = "Main Menu"
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[node name="QuitButton" type="Button" parent="Menu/Control/VBoxContainer"]
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layout_mode = 2
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text = "Quit"
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[connection signal="pressed" from="Menu/Control/VBoxContainer/ContinueButton" to="Menu" method="_on_continue_button_pressed"]
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[connection signal="pressed" from="Menu/Control/VBoxContainer/MainMenuButton" to="Menu" method="_on_main_menu_button_pressed"]
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[connection signal="pressed" from="Menu/Control/VBoxContainer/QuitButton" to="Menu" method="_on_quit_button_pressed"]
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@@ -1,5 +1,7 @@
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extends CanvasLayer
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const START_SCREEN_SCENE := "res://scenes/UI/start_screen.tscn"
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@onready var pause_menu = $Control
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func _ready() -> void:
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@@ -26,6 +28,10 @@ func _on_quit_button_pressed():
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func _on_continue_button_pressed():
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resume_game()
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func _on_main_menu_button_pressed():
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resume_game()
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get_tree().change_scene_to_file(START_SCREEN_SCENE)
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func _register_focus_sounds() -> void:
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if pause_menu == null:
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return
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