Adding back to start menu from pause menu

This commit is contained in:
2025-11-07 20:09:47 -06:00
parent 0d3686ed37
commit cbdea22143
3 changed files with 81 additions and 0 deletions
+5
View File
@@ -104,9 +104,14 @@ grow_vertical = 2
layout_mode = 2
text = "Continue"
[node name="MainMenuButton" type="Button" parent="Menu/Control/VBoxContainer"]
layout_mode = 2
text = "Main Menu"
[node name="QuitButton" type="Button" parent="Menu/Control/VBoxContainer"]
layout_mode = 2
text = "Quit"
[connection signal="pressed" from="Menu/Control/VBoxContainer/ContinueButton" to="Menu" method="_on_continue_button_pressed"]
[connection signal="pressed" from="Menu/Control/VBoxContainer/MainMenuButton" to="Menu" method="_on_main_menu_button_pressed"]
[connection signal="pressed" from="Menu/Control/VBoxContainer/QuitButton" to="Menu" method="_on_quit_button_pressed"]
+6
View File
@@ -1,5 +1,7 @@
extends CanvasLayer
const START_SCREEN_SCENE := "res://scenes/UI/start_screen.tscn"
@onready var pause_menu = $Control
func _ready() -> void:
@@ -26,6 +28,10 @@ func _on_quit_button_pressed():
func _on_continue_button_pressed():
resume_game()
func _on_main_menu_button_pressed():
resume_game()
get_tree().change_scene_to_file(START_SCREEN_SCENE)
func _register_focus_sounds() -> void:
if pause_menu == null:
return