Merge remote-tracking branch 'origin/main' into LAWDev

# Conflicts:
#	scenes/player.gd
This commit is contained in:
2025-11-07 17:13:00 -06:00
4 changed files with 34 additions and 1 deletions
+12 -1
View File
@@ -7,6 +7,8 @@ const MOVE_SPEED := 8.0
const ACCELLERATION := 30.0
const DECELLERATION := 40.0
const JUMP_SPEED := 4.0
const MAX_NUMBER_OF_JUMPS := 2
const MIN_FOV := 10
const MAX_FOV := 180
const ZOOM_FACTOR := 1.1 # Zoom out when >1, in when < 1
@@ -14,6 +16,10 @@ var mouse_sensitivity := 0.005
var rotation_x := 0.0
var rotation_y := 0.0
var cameraMoveMode := false
var current_number_of_jumps := 0
var jump_sound = preload("res://assets/audio/jump.ogg")
var audio_player = AudioStreamPlayer.new()
@export var camera_path: NodePath
@onready var cam: Camera3D = get_node(camera_path) if camera_path != NodePath("") else null
@@ -24,6 +30,9 @@ func _ready() -> void:
angular_damp = 6.0
contact_monitor = true
max_contacts_reported = 4
add_child(audio_player)
audio_player.stream = jump_sound
audio_player.volume_db = -20
func _integrate_forces(state):
# Input as 2D vector
@@ -58,8 +67,10 @@ func _integrate_forces(state):
on_floor = true
break
if on_floor and Input.is_action_just_pressed("ui_accept"):
if Input.is_action_just_pressed("ui_accept") and (on_floor or current_number_of_jumps == 1):
current_number_of_jumps = (current_number_of_jumps + 1) % 2
linear_velocity.y = JUMP_SPEED
audio_player.play()
func _input(event):
if event is InputEventMouseButton: