Merge remote-tracking branch 'origin/main' into LAWDev
# Conflicts: # scenes/player.gd
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+12
-1
@@ -7,6 +7,8 @@ const MOVE_SPEED := 8.0
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const ACCELLERATION := 30.0
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const DECELLERATION := 40.0
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const JUMP_SPEED := 4.0
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const MAX_NUMBER_OF_JUMPS := 2
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const MIN_FOV := 10
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const MAX_FOV := 180
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const ZOOM_FACTOR := 1.1 # Zoom out when >1, in when < 1
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@@ -14,6 +16,10 @@ var mouse_sensitivity := 0.005
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var rotation_x := 0.0
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var rotation_y := 0.0
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var cameraMoveMode := false
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var current_number_of_jumps := 0
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var jump_sound = preload("res://assets/audio/jump.ogg")
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var audio_player = AudioStreamPlayer.new()
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@export var camera_path: NodePath
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@onready var cam: Camera3D = get_node(camera_path) if camera_path != NodePath("") else null
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@@ -24,6 +30,9 @@ func _ready() -> void:
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angular_damp = 6.0
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contact_monitor = true
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max_contacts_reported = 4
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add_child(audio_player)
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audio_player.stream = jump_sound
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audio_player.volume_db = -20
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func _integrate_forces(state):
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# Input as 2D vector
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@@ -58,8 +67,10 @@ func _integrate_forces(state):
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on_floor = true
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break
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if on_floor and Input.is_action_just_pressed("ui_accept"):
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if Input.is_action_just_pressed("ui_accept") and (on_floor or current_number_of_jumps == 1):
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current_number_of_jumps = (current_number_of_jumps + 1) % 2
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linear_velocity.y = JUMP_SPEED
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audio_player.play()
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func _input(event):
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if event is InputEventMouseButton:
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