Fixing drop/pickup stacking
Deploy Promiscuity Auth API / deploy (push) Successful in 47s
Deploy Promiscuity Character API / deploy (push) Successful in 47s
Deploy Promiscuity Inventory API / deploy (push) Successful in 59s
Deploy Promiscuity Locations API / deploy (push) Successful in 46s
k8s smoke test / test (push) Successful in 9s
Deploy Promiscuity Auth API / deploy (push) Successful in 47s
Deploy Promiscuity Character API / deploy (push) Successful in 47s
Deploy Promiscuity Inventory API / deploy (push) Successful in 59s
Deploy Promiscuity Locations API / deploy (push) Successful in 46s
k8s smoke test / test (push) Successful in 9s
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@@ -678,8 +678,7 @@ func _on_inventory_pickup_pressed() -> void:
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_inventory_status_label.text = "Current location is missing an id."
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return
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var quantity := int(_quantity_spin_box.value)
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var to_slot := int(_target_slot_spin_box.value)
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_transfer_item_async(_selected_ground_item_id, "location", location_id, "character", _character_id, to_slot, quantity, "Picked up item.")
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_transfer_item_async(_selected_ground_item_id, "location", location_id, "character", _character_id, null, quantity, "Picked up item.")
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func _on_inventory_refresh_pressed() -> void:
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