Adding player sensing
Deploy Promiscuity Auth API / deploy (push) Successful in 47s
Deploy Promiscuity Character API / deploy (push) Successful in 59s
Deploy Promiscuity Inventory API / deploy (push) Successful in 47s
Deploy Promiscuity Locations API / deploy (push) Successful in 47s
k8s smoke test / test (push) Successful in 9s
Deploy Promiscuity Auth API / deploy (push) Successful in 47s
Deploy Promiscuity Character API / deploy (push) Successful in 59s
Deploy Promiscuity Inventory API / deploy (push) Successful in 47s
Deploy Promiscuity Locations API / deploy (push) Successful in 47s
k8s smoke test / test (push) Successful in 9s
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@@ -17,5 +17,7 @@ public class Character
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public int VisionRadius { get; set; } = 3;
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public DateTime LastSeenUtc { get; set; } = DateTime.UtcNow;
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public DateTime CreatedUtc { get; set; } = DateTime.UtcNow;
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}
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@@ -0,0 +1,12 @@
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namespace CharacterApi.Models;
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public class VisibleCharacter
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{
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public string Id { get; set; } = string.Empty;
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public string Name { get; set; } = string.Empty;
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public Coord Coord { get; set; } = new();
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public DateTime LastSeenUtc { get; set; }
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}
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