Adding inventory stacking and overflow to gather mechanic
Deploy Promiscuity Auth API / deploy (push) Successful in 47s
Deploy Promiscuity Character API / deploy (push) Successful in 44s
Deploy Promiscuity Inventory API / deploy (push) Successful in 58s
Deploy Promiscuity Locations API / deploy (push) Successful in 58s
k8s smoke test / test (push) Successful in 9s
Deploy Promiscuity Auth API / deploy (push) Successful in 47s
Deploy Promiscuity Character API / deploy (push) Successful in 44s
Deploy Promiscuity Inventory API / deploy (push) Successful in 58s
Deploy Promiscuity Locations API / deploy (push) Successful in 58s
k8s smoke test / test (push) Successful in 9s
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@@ -14,6 +14,10 @@ public class InteractLocationObjectResponse
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public int QuantityGranted { get; set; }
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public int CharacterGrantedQuantity { get; set; }
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public int FloorGrantedQuantity { get; set; }
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public int RemainingQuantity { get; set; }
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public bool Consumed { get; set; }
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