enhancing car behavior

This commit is contained in:
2026-01-21 18:16:04 -06:00
parent 582b2c43cb
commit aef117bcf9
6 changed files with 232 additions and 176 deletions
+25 -16
View File
@@ -3,8 +3,9 @@ extends Node3D
@export var left_pupil_path: NodePath = NodePath("Body/HeadPivot/EyeLeft/Pupil")
@export var right_pupil_path: NodePath = NodePath("Body/HeadPivot/EyeRight/Pupil")
@export var camera_path: NodePath
@export var look_origin_path: NodePath = NodePath("Body/HeadPivot")
@export var look_reference_path: NodePath = NodePath("Body")
@export var look_origin_path: NodePath = NodePath("Body/HeadPivot")
@export var look_reference_path: NodePath = NodePath("Body")
@export var look_target_path: NodePath = NodePath("")
@export var lock_vertical: bool = true
@export var vertical_unlock_height: float = 0.6
@export var vertical_lock_smooth_speed: float = 6.0
@@ -28,10 +29,11 @@ var _head: Node3D
var _head_base_rot: Vector3
var _vertical_lock_factor: float = 1.0
var _vertical_hold_timer: float = 0.0
var _look_reference: Node3D
var _look_reference: Node3D
var _look_target: Node3D
func _ready() -> void:
func _ready() -> void:
_left_pupil = get_node_or_null(left_pupil_path) as Node3D
_right_pupil = get_node_or_null(right_pupil_path) as Node3D
if _left_pupil:
@@ -39,9 +41,10 @@ func _ready() -> void:
if _right_pupil:
_right_base = _right_pupil.position
_camera = _resolve_camera()
_look_origin = get_node_or_null(look_origin_path) as Node3D
_look_reference = get_node_or_null(look_reference_path) as Node3D
_head = get_node_or_null(head_path) as Node3D
_look_origin = get_node_or_null(look_origin_path) as Node3D
_look_reference = get_node_or_null(look_reference_path) as Node3D
_look_target = get_node_or_null(look_target_path) as Node3D
_head = get_node_or_null(head_path) as Node3D
if _head:
_head_base_rot = _head.rotation
@@ -54,15 +57,21 @@ func _process(_delta: float) -> void:
_update_pupils()
func _update_pupils() -> void:
if _camera == null or not _camera.is_inside_tree():
_camera = _resolve_camera()
if _camera == null:
return
var origin := _look_origin
if origin == null:
origin = self
var target := _camera.global_position
func _update_pupils() -> void:
if _look_target == null and look_target_path != NodePath(""):
_look_target = get_node_or_null(look_target_path) as Node3D
if _look_target == null:
var viewport_cam := get_viewport().get_camera_3d()
if viewport_cam != null and viewport_cam != _camera:
_camera = viewport_cam
elif _camera == null or not _camera.is_inside_tree():
_camera = _resolve_camera()
if _look_target == null and _camera == null:
return
var origin := _look_origin
if origin == null:
origin = self
var target := _look_target.global_position if _look_target != null else _camera.global_position
var dir_world := target - origin.global_position
if dir_world.length_squared() <= 0.0001:
return