Fireball, need to tweak the animation to get some grey at the end like the standing fire
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extends Area3D
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@export var initial_speed := 24.0
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@export var minimum_speed := 4.0
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@export var deceleration := 9.0
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@export var lifetime := 3.0
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var _direction := Vector3.FORWARD
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var _speed := initial_speed
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var _age := 0.0
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func launch(origin: Vector3, direction: Vector3) -> void:
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global_position = origin
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if direction.length() > 0.0001:
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_direction = direction.normalized()
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look_at(global_position + _direction, Vector3.UP)
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_speed = initial_speed
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func _ready() -> void:
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body_entered.connect(_on_body_entered)
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area_entered.connect(_on_area_entered)
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func _physics_process(delta: float) -> void:
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_age += delta
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if _age >= lifetime:
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queue_free()
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return
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global_position += _direction * _speed * delta
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_speed = move_toward(_speed, minimum_speed, deceleration * delta)
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func _on_body_entered(_body: Node3D) -> void:
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queue_free()
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func _on_area_entered(_area: Area3D) -> void:
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queue_free()
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