Adding simple dialog system
This commit is contained in:
@@ -1,13 +1,25 @@
|
||||
extends Node3D
|
||||
|
||||
@export var day_length := 120.0 # seconds for full rotation
|
||||
@export var start_light_angle := -90.0
|
||||
var end_light_angle = start_light_angle + 360.0
|
||||
var start_radians = start_light_angle * PI / 180
|
||||
var time := 0.0
|
||||
@export var day_length := 120.0 # seconds for full rotation
|
||||
@export var start_light_angle := -90.0
|
||||
@export var show_spawn_dialog := true
|
||||
@export_multiline var spawn_dialog_text := "Welcome to Promiscuity.\n\nPress E to close this message."
|
||||
@export var spawn_dialog_auto_close_seconds := 4.0
|
||||
var end_light_angle = start_light_angle + 360.0
|
||||
var start_radians = start_light_angle * PI / 180
|
||||
var time := 0.0
|
||||
|
||||
@onready var sun := $DirectionalLight3D
|
||||
|
||||
func _ready() -> void:
|
||||
if show_spawn_dialog and DialogSystem and DialogSystem.has_method("show_text"):
|
||||
await get_tree().process_frame
|
||||
DialogSystem.show_text(spawn_dialog_text)
|
||||
if spawn_dialog_auto_close_seconds > 0.0:
|
||||
await get_tree().create_timer(spawn_dialog_auto_close_seconds).timeout
|
||||
if DialogSystem and DialogSystem.has_method("close_if_text"):
|
||||
DialogSystem.close_if_text(spawn_dialog_text)
|
||||
|
||||
func _process(delta):
|
||||
time = fmod((time + delta), day_length)
|
||||
var t = time / day_length
|
||||
|
||||
Reference in New Issue
Block a user