Adding simple dialog system
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extends Area3D
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@export var target_group: StringName = &"player"
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@export var prompt_text := "Press E to talk"
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@export_multiline var dialog_text := ""
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@export var auto_popup := false
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@export_enum("Every Entry", "Once") var auto_popup_mode := 0
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var _has_triggered := false
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func _ready() -> void:
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collision_layer = 2
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collision_mask = 1
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body_entered.connect(_on_body_entered)
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body_exited.connect(_on_body_exited)
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func _exit_tree() -> void:
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if not auto_popup and DialogSystem:
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DialogSystem.unregister_interactable(self)
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func _on_body_entered(body: Node) -> void:
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if not (target_group == StringName() or body.is_in_group(target_group)):
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return
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if auto_popup:
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if auto_popup_mode == 1 and _has_triggered:
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return
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_has_triggered = true
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if DialogSystem and DialogSystem.has_method("show_text"):
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DialogSystem.show_text(dialog_text)
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return
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if DialogSystem:
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DialogSystem.register_interactable(self)
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func _on_body_exited(body: Node) -> void:
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if auto_popup:
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return
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if target_group == StringName() or body.is_in_group(target_group):
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DialogSystem.unregister_interactable(self)
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func get_dialog_prompt() -> String:
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return prompt_text
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func get_dialog_text() -> String:
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return dialog_text
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@@ -0,0 +1 @@
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uid://bk53njt7i3kmv
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