Adding repo style character, and fixing some movement bugs
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@@ -1,9 +1,10 @@
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[gd_scene load_steps=12 format=3 uid="uid://dchj6g2i8ebph"]
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[gd_scene load_steps=13 format=3 uid="uid://dchj6g2i8ebph"]
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[ext_resource type="PackedScene" uid="uid://bb6hj6l23043x" path="res://assets/models/human.blend" id="1_eg4yq"]
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[ext_resource type="Script" uid="uid://bpxggc8nr6tf6" path="res://scenes/player.gd" id="1_muv8p"]
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[ext_resource type="PackedScene" uid="uid://c5of6aaxop1hl" path="res://scenes/block.tscn" id="2_tc7dm"]
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[ext_resource type="PackedScene" uid="uid://bcwmsmb3jum7j" path="res://scenes/block.tscn" id="2_tc7dm"]
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[ext_resource type="Script" uid="uid://b7fopt7sx74g8" path="res://scenes/Levels/menu.gd" id="3_tc7dm"]
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[ext_resource type="PackedScene" path="res://scenes/Characters/repo_bot.tscn" id="4_repo"]
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[sub_resource type="PhysicsMaterial" id="PhysicsMaterial_2q6dc"]
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bounce = 0.5
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@@ -27,6 +28,9 @@ size = Vector3(1080, 2, 1080)
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[node name="human" parent="." instance=ExtResource("1_eg4yq")]
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[node name="RepoBot" parent="." instance=ExtResource("4_repo")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.9426608, 0, -4.4451966)
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[node name="Thing" type="RigidBody3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -3.7986288)
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physics_material_override = SubResource("PhysicsMaterial_2q6dc")
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@@ -52,6 +56,7 @@ shape = SubResource("SphereShape3D_mx8sn")
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[node name="Camera3D" type="Camera3D" parent="Player"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.31670225, 0)
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current = true
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[node name="SpotLight3D" type="SpotLight3D" parent="Player"]
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