Add radial command menu for minions
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@@ -0,0 +1,56 @@
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extends Control
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@export var radius: float = 150.0
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@export var transition_speed: float = 0.2
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func _ready():
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hide() # Start hidden
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_arrange_buttons()
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func _input(event):
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if event.is_action_pressed("OpenRadialCommandMenu"): # Map 'Q' to "open_menu" in Input Map
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_toggle_menu()
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func _toggle_menu():
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visible = !visible
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if visible:
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# Center the menu on the mouse or screen
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global_position = get_viewport().get_mouse_position()
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_animate_menu(true)
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else:
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_animate_menu(false)
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func _arrange_buttons():
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var buttons = get_children()
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var count = buttons.size()
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for i in range(count):
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# Calculate the angle for each button in radians
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var angle = i * (2 * PI / count)
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# Standard circle math: x = cos(a) * r, y = sin(a) * r
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var target_pos = Vector2(cos(angle), sin(angle)) * radius
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# Offset by button size to keep them centered
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buttons[i].position = target_pos - (buttons[i].size / 2)
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func _animate_menu(opening: bool):
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var tween = create_tween().set_parallel(true)
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for button in get_children():
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var final_scale = Vector2.ONE if opening else Vector2.ZERO
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tween.tween_property(button, "scale", final_scale, transition_speed).from(Vector2.ZERO if opening else Vector2.ONE)
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func _on_btn_follow_pressed() -> void:
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print("Follow command pressed")
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_toggle_menu() # Closes the menu after clicking
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func _on_btn_go_to_pressed() -> void:
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print("Go to command pressed")
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_toggle_menu() # Closes the menu after clicking
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func _on_btn_attack_pressed() -> void:
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print("Attack command pressed")
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_toggle_menu() # Closes the menu after clicking
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