Adding endpoint to only get locations visible to character
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@@ -0,0 +1,8 @@
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[gd_resource type="StandardMaterial3D" load_steps=2 format=3]
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[ext_resource type="Texture2D" path="res://assets/textures/kenney_prototype/PNG/Orange/texture_08.png" id="1_gateway"]
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[resource]
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albedo_texture = ExtResource("1_gateway")
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uv1_triplanar = true
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uv1_scale = Vector3(1, 1, 1)
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