Adding tab phone
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@ -69,3 +69,8 @@ player_light={
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":70,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
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]
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}
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player_phone={
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"deadzone": 0.2,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194306,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
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]
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}
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@ -62,6 +62,7 @@ mesh = SubResource("SphereMesh_w7c3h")
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physics_material_override = SubResource("PhysicsMaterial_w8frs")
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script = ExtResource("1_muv8p")
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camera_path = NodePath("Camera3D")
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phone_path = NodePath("../PhoneUI")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Player"]
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shape = SubResource("SphereShape3D_mx8sn")
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@ -98,6 +99,33 @@ process_mode = 3
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visible = false
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script = ExtResource("3_tc7dm")
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[node name="PhoneUI" type="CanvasLayer" parent="."]
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layer = 5
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visible = false
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[node name="Control" type="Control" parent="PhoneUI"]
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layout_mode = 3
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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[node name="PhoneFrame" type="ColorRect" parent="PhoneUI/Control"]
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layout_mode = 1
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anchors_preset = 8
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anchor_left = 0.5
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anchor_top = 0.5
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anchor_right = 0.5
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anchor_bottom = 0.5
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offset_left = -180.0
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offset_top = -320.0
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offset_right = 180.0
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offset_bottom = 320.0
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grow_horizontal = 2
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grow_vertical = 2
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color = Color(0.08, 0.08, 0.1, 1)
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[node name="Control" type="Control" parent="Menu"]
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layout_mode = 3
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anchors_preset = 15
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@ -31,6 +31,9 @@ var audio_player = AudioStreamPlayer.new()
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@export var camera_path: NodePath
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@onready var cam: Camera3D = get_node(camera_path) if camera_path != NodePath("") else null
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@export var phone_path: NodePath
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@onready var phone: CanvasLayer = get_node(phone_path) if phone_path != NodePath("") else null
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var phone_visible := false
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func _ready() -> void:
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axis_lock_angular_x = true
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@ -70,6 +73,11 @@ func _integrate_forces(state):
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# Input as 2D vector
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var input2v := Input.get_vector("ui_left", "ui_right", "ui_up", "ui_down")
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if Input.is_action_just_pressed("player_phone"):
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phone_visible = !phone_visible
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if phone:
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phone.visible = phone_visible
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# Camera based movement
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var forward := Vector3.FORWARD * -1.0
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var right := Vector3.RIGHT
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