Adding tab phone
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This commit is contained in:
hz 2026-01-07 20:20:10 -06:00
parent 599f0972af
commit 7f4a6cbf75
3 changed files with 41 additions and 0 deletions

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@ -69,3 +69,8 @@ player_light={
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":70,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null) "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":70,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
] ]
} }
player_phone={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194306,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}

View File

@ -62,6 +62,7 @@ mesh = SubResource("SphereMesh_w7c3h")
physics_material_override = SubResource("PhysicsMaterial_w8frs") physics_material_override = SubResource("PhysicsMaterial_w8frs")
script = ExtResource("1_muv8p") script = ExtResource("1_muv8p")
camera_path = NodePath("Camera3D") camera_path = NodePath("Camera3D")
phone_path = NodePath("../PhoneUI")
[node name="CollisionShape3D" type="CollisionShape3D" parent="Player"] [node name="CollisionShape3D" type="CollisionShape3D" parent="Player"]
shape = SubResource("SphereShape3D_mx8sn") shape = SubResource("SphereShape3D_mx8sn")
@ -98,6 +99,33 @@ process_mode = 3
visible = false visible = false
script = ExtResource("3_tc7dm") script = ExtResource("3_tc7dm")
[node name="PhoneUI" type="CanvasLayer" parent="."]
layer = 5
visible = false
[node name="Control" type="Control" parent="PhoneUI"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
[node name="PhoneFrame" type="ColorRect" parent="PhoneUI/Control"]
layout_mode = 1
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = -180.0
offset_top = -320.0
offset_right = 180.0
offset_bottom = 320.0
grow_horizontal = 2
grow_vertical = 2
color = Color(0.08, 0.08, 0.1, 1)
[node name="Control" type="Control" parent="Menu"] [node name="Control" type="Control" parent="Menu"]
layout_mode = 3 layout_mode = 3
anchors_preset = 15 anchors_preset = 15

View File

@ -31,6 +31,9 @@ var audio_player = AudioStreamPlayer.new()
@export var camera_path: NodePath @export var camera_path: NodePath
@onready var cam: Camera3D = get_node(camera_path) if camera_path != NodePath("") else null @onready var cam: Camera3D = get_node(camera_path) if camera_path != NodePath("") else null
@export var phone_path: NodePath
@onready var phone: CanvasLayer = get_node(phone_path) if phone_path != NodePath("") else null
var phone_visible := false
func _ready() -> void: func _ready() -> void:
axis_lock_angular_x = true axis_lock_angular_x = true
@ -69,6 +72,11 @@ func _integrate_forces(state):
# Input as 2D vector # Input as 2D vector
var input2v := Input.get_vector("ui_left", "ui_right", "ui_up", "ui_down") var input2v := Input.get_vector("ui_left", "ui_right", "ui_up", "ui_down")
if Input.is_action_just_pressed("player_phone"):
phone_visible = !phone_visible
if phone:
phone.visible = phone_visible
# Camera based movement # Camera based movement
var forward := Vector3.FORWARD * -1.0 var forward := Vector3.FORWARD * -1.0