Refactored the pause menu to make it more consistent.
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@@ -4,6 +4,7 @@
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[ext_resource type="Script" path="res://scenes/player.gd" id="2_player"]
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[ext_resource type="PackedScene" path="res://assets/models/TestCharAnimated.glb" id="3_model"]
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[ext_resource type="Material" path="res://assets/materials/kenney_prototype_ground_green.tres" id="4_ground"]
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[ext_resource type="PackedScene" uid="uid://dp6jk0k3o4v1u" path="res://scenes/UI/pause_menu.tscn" id="5_pause_menu"]
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[sub_resource type="SphereShape3D" id="SphereShape3D_player"]
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@@ -52,3 +53,5 @@ spot_angle = 25.0
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[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 0.819152, 0.573576, 0, -0.573576, 0.819152, 0, 6, 0)
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shadow_enabled = true
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[node name="PauseMenu" parent="." instance=ExtResource("5_pause_menu")]
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