Biome generation
This commit is contained in:
parent
fedb426cfc
commit
6d97e5324c
@ -24,6 +24,7 @@ var _tracked_node: Node3D
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var _tile_nodes: Dictionary = {}
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var _camera_start_offset := Vector3(0.0, 6.0, 10.0)
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var _border_material: StandardMaterial3D
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var _biome_materials: Dictionary = {}
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var _known_locations: Dictionary = {}
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var _locations_loaded := false
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var _character_id := ""
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@ -111,7 +112,7 @@ func _rebuild_tiles(center: Vector2i) -> void:
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wanted_keys[coord] = true
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if _tile_nodes.has(coord):
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continue
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_spawn_tile(coord, _get_location_name(coord))
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_spawn_tile(coord, _get_location_name(coord), _get_location_biome_key(coord))
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for key in _tile_nodes.keys():
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if wanted_keys.has(key):
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@ -122,7 +123,7 @@ func _rebuild_tiles(center: Vector2i) -> void:
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_tile_nodes.erase(key)
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func _spawn_tile(coord: Vector2i, location_name: String) -> void:
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func _spawn_tile(coord: Vector2i, location_name: String, biome_key: String) -> void:
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var tile_root := Node3D.new()
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tile_root.name = "Tile_%d_%d" % [coord.x, coord.y]
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tile_root.position = _coord_to_world(coord)
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@ -141,6 +142,9 @@ func _spawn_tile(coord: Vector2i, location_name: String) -> void:
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var tile := _block.duplicate() as MeshInstance3D
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tile.name = "TileMesh"
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tile.visible = true
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var biome_material := _get_biome_material(tile, biome_key)
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if biome_material:
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tile.material_override = biome_material
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tile_body.add_child(tile)
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tile.add_child(_create_tile_border())
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@ -206,6 +210,7 @@ func _ensure_selected_location_exists(coord: Vector2i) -> void:
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_known_locations[coord] = {
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"id": "",
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"name": _selected_location_name(coord),
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"biomeKey": "plains",
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"resources": []
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}
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@ -277,6 +282,7 @@ func _load_existing_locations() -> void:
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_known_locations[coord] = {
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"id": String(location.get("id", "")).strip_edges(),
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"name": location_name,
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"biomeKey": String(location.get("biomeKey", "plains")).strip_edges(),
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"resources": _parse_location_resources(location.get("resources", []))
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}
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loaded_count += 1
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@ -433,6 +439,11 @@ func _get_location_name(coord: Vector2i) -> String:
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return String(location_data.get("name", "Location %d,%d" % [coord.x, coord.y]))
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func _get_location_biome_key(coord: Vector2i) -> String:
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var location_data := _get_location_data(coord)
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return String(location_data.get("biomeKey", "plains")).strip_edges()
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func _parse_location_resources(resources_value: Variant) -> Array:
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var results: Array = []
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if typeof(resources_value) != TYPE_ARRAY:
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@ -465,3 +476,32 @@ func _update_location_resource(coord: Vector2i, resource_key: String, remaining_
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updated_resources.append(resource)
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location_data["resources"] = updated_resources
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_known_locations[coord] = location_data
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func _get_biome_material(tile: MeshInstance3D, biome_key: String) -> Material:
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var normalized_biome := biome_key if not biome_key.is_empty() else "plains"
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if _biome_materials.has(normalized_biome):
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return _biome_materials[normalized_biome]
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var source_material := tile.get_active_material(0)
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if source_material is StandardMaterial3D:
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var material := (source_material as StandardMaterial3D).duplicate() as StandardMaterial3D
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material.albedo_color = _get_biome_color(normalized_biome)
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_biome_materials[normalized_biome] = material
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return material
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return source_material
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func _get_biome_color(biome_key: String) -> Color:
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match biome_key:
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"forest":
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return Color(0.36, 0.62, 0.34, 1.0)
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"wetlands":
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return Color(0.28, 0.52, 0.44, 1.0)
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"rocky":
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return Color(0.52, 0.50, 0.44, 1.0)
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"desert":
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return Color(0.76, 0.67, 0.38, 1.0)
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_:
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return Color(0.56, 0.72, 0.38, 1.0)
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@ -47,6 +47,7 @@ Outbound JSON documents
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"x": "number",
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"y": "number"
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},
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"biomeKey": "plains",
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"resources": [
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{
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"itemKey": "wood",
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@ -16,6 +16,9 @@ public class VisibleLocation
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[BsonElement("coord")]
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public LocationCoord Coord { get; set; } = new();
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[BsonElement("biomeKey")]
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public string BiomeKey { get; set; } = "plains";
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[BsonElement("resources")]
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public List<VisibleLocationResource> Resources { get; set; } = [];
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}
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16
microservices/CharacterApi/Models/VisibleLocationResource.cs
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16
microservices/CharacterApi/Models/VisibleLocationResource.cs
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@ -0,0 +1,16 @@
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using MongoDB.Bson.Serialization.Attributes;
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namespace CharacterApi.Models;
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[BsonIgnoreExtraElements]
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public class VisibleLocationResource
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{
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[BsonElement("itemKey")]
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public string ItemKey { get; set; } = string.Empty;
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[BsonElement("remainingQuantity")]
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public int RemainingQuantity { get; set; }
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[BsonElement("gatherQuantity")]
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public int GatherQuantity { get; set; } = 1;
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}
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@ -9,6 +9,89 @@ public class CharacterStore
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private readonly IMongoCollection<Character> _col;
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private readonly IMongoCollection<BsonDocument> _locations;
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private const string CoordIndexName = "coord_x_1_coord_y_1";
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private const int WorldSeed = 1729;
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private static readonly string[] BiomeOrder = ["plains", "forest", "wetlands", "rocky", "desert"];
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private static readonly Dictionary<string, BiomeDefinition> Biomes = new()
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{
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["plains"] = new BiomeDefinition(
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"plains",
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3.0,
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new Dictionary<string, double>
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{
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["forest"] = 1.7,
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["wetlands"] = 0.9,
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["rocky"] = 0.8,
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["desert"] = 0.4
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},
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new[]
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{
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new ResourceRule("grass", 180, 420, 12),
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new ResourceRule("wood", 25, 90, 3),
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new ResourceRule("stone", 10, 40, 2)
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}),
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["forest"] = new BiomeDefinition(
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"forest",
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3.4,
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new Dictionary<string, double>
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{
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["plains"] = 1.6,
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["wetlands"] = 1.3,
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["rocky"] = 0.5,
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["desert"] = 0.1
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},
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new[]
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{
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new ResourceRule("wood", 220, 520, 6),
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new ResourceRule("grass", 90, 220, 8),
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new ResourceRule("stone", 15, 45, 2)
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}),
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["wetlands"] = new BiomeDefinition(
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"wetlands",
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3.1,
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new Dictionary<string, double>
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{
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["forest"] = 1.5,
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["plains"] = 1.1,
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["rocky"] = 0.2,
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["desert"] = 0.05
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},
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new[]
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{
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new ResourceRule("grass", 260, 600, 15),
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new ResourceRule("wood", 40, 120, 4)
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}),
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["rocky"] = new BiomeDefinition(
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"rocky",
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3.0,
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new Dictionary<string, double>
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{
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["plains"] = 1.2,
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["forest"] = 0.6,
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["desert"] = 1.1,
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["wetlands"] = 0.1
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},
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new[]
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{
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new ResourceRule("stone", 220, 540, 8),
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new ResourceRule("wood", 10, 40, 2),
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new ResourceRule("grass", 20, 70, 4)
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}),
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["desert"] = new BiomeDefinition(
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"desert",
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3.2,
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new Dictionary<string, double>
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{
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["rocky"] = 1.4,
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["plains"] = 0.8,
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["forest"] = 0.1,
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["wetlands"] = 0.05
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},
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new[]
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{
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new ResourceRule("stone", 80, 220, 5),
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new ResourceRule("grass", 5, 25, 2)
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})
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};
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public sealed record VisibleLocationResult(List<VisibleLocation> Locations, int GeneratedCount);
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@ -82,32 +165,9 @@ public class CharacterStore
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{
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for (var y = character.Coord.Y - radius; y <= character.Coord.Y + radius; y++)
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{
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var filter = Builders<BsonDocument>.Filter.And(
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Builders<BsonDocument>.Filter.Eq("coord.x", x),
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Builders<BsonDocument>.Filter.Eq("coord.y", y)
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);
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var update = Builders<BsonDocument>.Update
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.SetOnInsert("_id", ObjectId.GenerateNewId())
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.SetOnInsert("name", DefaultLocationName(x, y))
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.SetOnInsert("coord", new BsonDocument
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{
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{ "x", x },
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{ "y", y }
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})
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.SetOnInsert("createdUtc", DateTime.UtcNow);
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try
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{
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var result = await _locations.UpdateOneAsync(filter, update, new UpdateOptions { IsUpsert = true });
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if (result.UpsertedId is not null)
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if (await EnsureLocationStateAsync(x, y))
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generatedCount += 1;
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}
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catch (MongoWriteException ex) when (ex.WriteError.Category == ServerErrorCategory.DuplicateKey)
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{
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// Another request or service instance created it first.
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}
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}
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}
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return generatedCount;
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@ -141,10 +201,203 @@ public class CharacterStore
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X = coord.GetValue("x", 0).ToInt32(),
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Y = coord.GetValue("y", 0).ToInt32()
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},
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BiomeKey = document.GetValue("biomeKey", "plains").AsString,
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Resources = MapVisibleLocationResources(document)
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};
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}
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private async Task<bool> EnsureLocationStateAsync(int x, int y)
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{
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var filter = Builders<BsonDocument>.Filter.And(
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Builders<BsonDocument>.Filter.Eq("coord.x", x),
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Builders<BsonDocument>.Filter.Eq("coord.y", y)
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);
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var existing = await _locations.Find(filter).FirstOrDefaultAsync();
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if (existing is not null)
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{
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await BackfillLocationStateAsync(existing);
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return false;
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}
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var biomeKey = await DetermineBiomeKeyAsync(x, y);
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var update = Builders<BsonDocument>.Update
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.SetOnInsert("_id", ObjectId.GenerateNewId())
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.SetOnInsert("name", DefaultLocationName(x, y))
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.SetOnInsert("coord", new BsonDocument
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{
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{ "x", x },
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{ "y", y }
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})
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.SetOnInsert("biomeKey", biomeKey)
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.SetOnInsert("resources", BuildResourcesDocument(biomeKey, x, y))
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.SetOnInsert("createdUtc", DateTime.UtcNow);
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try
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{
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var result = await _locations.UpdateOneAsync(filter, update, new UpdateOptions { IsUpsert = true });
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return result.UpsertedId is not null;
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}
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catch (MongoWriteException ex) when (ex.WriteError.Category == ServerErrorCategory.DuplicateKey)
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{
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return false;
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}
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}
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private async Task BackfillLocationStateAsync(BsonDocument document)
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{
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var coord = document.GetValue("coord", new BsonDocument()).AsBsonDocument;
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var x = coord.GetValue("x", 0).ToInt32();
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var y = coord.GetValue("y", 0).ToInt32();
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var updates = new List<UpdateDefinition<BsonDocument>>();
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var biomeKey = document.GetValue("biomeKey", BsonNull.Value).IsBsonNull
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? await DetermineBiomeKeyAsync(x, y)
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: document.GetValue("biomeKey", "plains").AsString;
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if (!document.Contains("biomeKey"))
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updates.Add(Builders<BsonDocument>.Update.Set("biomeKey", biomeKey));
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if (!document.Contains("resources"))
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updates.Add(Builders<BsonDocument>.Update.Set("resources", BuildResourcesDocument(biomeKey, x, y)));
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if (updates.Count == 0)
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return;
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var id = document.GetValue("_id").AsObjectId;
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await _locations.UpdateOneAsync(
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Builders<BsonDocument>.Filter.Eq("_id", id),
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Builders<BsonDocument>.Update.Combine(updates));
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}
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private async Task<string> DetermineBiomeKeyAsync(int x, int y)
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{
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if (x == 0 && y == 0)
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return "plains";
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var neighbors = await LoadNeighborBiomeKeysAsync(x, y);
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var baseBiome = DetermineBaseBiomeKey(x, y);
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if (neighbors.Count == 0)
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return baseBiome;
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var dominantNeighbor = neighbors
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.GroupBy(key => key)
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.OrderByDescending(group => group.Count())
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.ThenBy(group => group.Key)
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.First().Key;
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var bestBiome = baseBiome;
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var bestScore = double.NegativeInfinity;
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foreach (var candidate in BiomeOrder)
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{
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var score = candidate == baseBiome ? 2.5 : 0.35;
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if (candidate == dominantNeighbor)
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score += 1.8;
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foreach (var neighbor in neighbors)
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{
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if (!Biomes.TryGetValue(neighbor, out var neighborDefinition))
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continue;
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if (candidate == neighbor)
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score += neighborDefinition.ContinuationWeight;
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else if (neighborDefinition.TransitionWeights.TryGetValue(candidate, out var transitionWeight))
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score += transitionWeight;
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}
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score += StableNoise(x, y, StableHash(candidate)) * 0.25;
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if (score > bestScore)
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{
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bestScore = score;
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bestBiome = candidate;
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}
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}
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return bestBiome;
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}
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private async Task<List<string>> LoadNeighborBiomeKeysAsync(int x, int y)
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{
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var coords = new[]
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{
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(x - 1, y),
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(x + 1, y),
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(x, y - 1),
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(x, y + 1)
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};
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var filters = coords.Select(coord =>
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Builders<BsonDocument>.Filter.And(
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Builders<BsonDocument>.Filter.Eq("coord.x", coord.Item1),
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Builders<BsonDocument>.Filter.Eq("coord.y", coord.Item2)))
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.ToList();
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var filter = Builders<BsonDocument>.Filter.Or(filters);
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var neighbors = await _locations.Find(filter).ToListAsync();
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return neighbors
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.Where(doc => doc.Contains("biomeKey"))
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.Select(doc => doc.GetValue("biomeKey", "plains").AsString)
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.Where(key => !string.IsNullOrWhiteSpace(key))
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.ToList();
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}
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private static string DetermineBaseBiomeKey(int x, int y)
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{
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var temperature = StableNoise(x, y, 101);
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var moisture = StableNoise(x, y, 202);
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var ruggedness = StableNoise(x, y, 303);
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if (ruggedness > 0.74)
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return "rocky";
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if (moisture > 0.72 && temperature < 0.75)
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return "wetlands";
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if (moisture > 0.56)
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return "forest";
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if (moisture < 0.22 && temperature > 0.58)
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return "desert";
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return "plains";
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}
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private static BsonArray BuildResourcesDocument(string biomeKey, int x, int y)
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{
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if (!Biomes.TryGetValue(biomeKey, out var biome))
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biome = Biomes["plains"];
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var resources = new BsonArray();
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foreach (var rule in biome.ResourceRules)
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{
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var roll = StableNoise(x, y, StableHash(rule.ItemKey));
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var quantity = rule.MinQuantity + (int)Math.Round(roll * (rule.MaxQuantity - rule.MinQuantity));
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if (quantity <= 0)
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continue;
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resources.Add(new BsonDocument
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{
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{ "itemKey", rule.ItemKey },
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{ "remainingQuantity", quantity },
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{ "gatherQuantity", rule.GatherQuantity }
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});
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}
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return resources;
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}
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private static double StableNoise(int x, int y, int salt)
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{
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var value = Math.Sin((x * 12.9898) + (y * 78.233) + ((WorldSeed + salt) * 0.1597)) * 43758.5453;
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return value - Math.Floor(value);
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}
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private static int StableHash(string value)
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{
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unchecked
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{
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var hash = 23;
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foreach (var c in value)
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hash = (hash * 31) + c;
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return hash;
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}
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}
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private static List<VisibleLocationResource> MapVisibleLocationResources(BsonDocument document)
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{
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if (!document.TryGetValue("resources", out var resourcesValue) || resourcesValue.BsonType != BsonType.Array)
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@ -219,4 +472,12 @@ public class CharacterStore
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var result = await _col.DeleteOneAsync(filter);
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return result.DeletedCount > 0;
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}
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private sealed record ResourceRule(string ItemKey, int MinQuantity, int MaxQuantity, int GatherQuantity);
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private sealed record BiomeDefinition(
|
||||
string Key,
|
||||
double ContinuationWeight,
|
||||
Dictionary<string, double> TransitionWeights,
|
||||
IReadOnlyList<ResourceRule> ResourceRules);
|
||||
}
|
||||
|
||||
@ -39,6 +39,7 @@ Stored documents (MongoDB)
|
||||
"x": 0,
|
||||
"y": 0
|
||||
},
|
||||
"biomeKey": "plains",
|
||||
"resources": [
|
||||
{
|
||||
"itemKey": "wood",
|
||||
|
||||
@ -15,6 +15,9 @@ public class Location
|
||||
[BsonElement("coord")]
|
||||
public required Coord Coord { get; set; }
|
||||
|
||||
[BsonElement("biomeKey")]
|
||||
public string BiomeKey { get; set; } = "plains";
|
||||
|
||||
[BsonElement("resources")]
|
||||
public List<LocationResource> Resources { get; set; } = [];
|
||||
|
||||
|
||||
@ -36,7 +36,7 @@ public class LocationStore
|
||||
"$jsonSchema", new BsonDocument
|
||||
{
|
||||
{ "bsonType", "object" },
|
||||
{ "required", new BsonArray { "name", "coord", "createdUtc" } },
|
||||
{ "required", new BsonArray { "name", "coord", "biomeKey", "createdUtc" } },
|
||||
{
|
||||
"properties", new BsonDocument
|
||||
{
|
||||
@ -55,6 +55,7 @@ public class LocationStore
|
||||
}
|
||||
}
|
||||
},
|
||||
{ "biomeKey", new BsonDocument { { "bsonType", "string" } } },
|
||||
{
|
||||
"resources", new BsonDocument
|
||||
{
|
||||
@ -221,12 +222,26 @@ public class LocationStore
|
||||
);
|
||||
var existing = _col.Find(filter).FirstOrDefault();
|
||||
if (existing is not null)
|
||||
{
|
||||
var updates = new List<UpdateDefinition<Location>>();
|
||||
if (string.IsNullOrWhiteSpace(existing.BiomeKey))
|
||||
updates.Add(Builders<Location>.Update.Set(l => l.BiomeKey, "plains"));
|
||||
if (existing.Resources.Count == 0)
|
||||
updates.Add(Builders<Location>.Update.Set(l => l.Resources, new List<LocationResource>
|
||||
{
|
||||
new() { ItemKey = "wood", RemainingQuantity = 100, GatherQuantity = 3 },
|
||||
new() { ItemKey = "grass", RemainingQuantity = 500, GatherQuantity = 10 }
|
||||
}));
|
||||
if (updates.Count > 0)
|
||||
_col.UpdateOne(filter, Builders<Location>.Update.Combine(updates));
|
||||
return;
|
||||
}
|
||||
|
||||
var origin = new Location
|
||||
{
|
||||
Name = "Origin",
|
||||
Coord = new Coord { X = 0, Y = 0 },
|
||||
BiomeKey = "plains",
|
||||
Resources =
|
||||
[
|
||||
new LocationResource { ItemKey = "wood", RemainingQuantity = 100, GatherQuantity = 3 },
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user