Biome generation

This commit is contained in:
Zeeshaun 2026-03-19 13:45:33 -05:00
parent fedb426cfc
commit 6d97e5324c
8 changed files with 376 additions and 36 deletions

View File

@ -24,6 +24,7 @@ var _tracked_node: Node3D
var _tile_nodes: Dictionary = {} var _tile_nodes: Dictionary = {}
var _camera_start_offset := Vector3(0.0, 6.0, 10.0) var _camera_start_offset := Vector3(0.0, 6.0, 10.0)
var _border_material: StandardMaterial3D var _border_material: StandardMaterial3D
var _biome_materials: Dictionary = {}
var _known_locations: Dictionary = {} var _known_locations: Dictionary = {}
var _locations_loaded := false var _locations_loaded := false
var _character_id := "" var _character_id := ""
@ -111,7 +112,7 @@ func _rebuild_tiles(center: Vector2i) -> void:
wanted_keys[coord] = true wanted_keys[coord] = true
if _tile_nodes.has(coord): if _tile_nodes.has(coord):
continue continue
_spawn_tile(coord, _get_location_name(coord)) _spawn_tile(coord, _get_location_name(coord), _get_location_biome_key(coord))
for key in _tile_nodes.keys(): for key in _tile_nodes.keys():
if wanted_keys.has(key): if wanted_keys.has(key):
@ -122,7 +123,7 @@ func _rebuild_tiles(center: Vector2i) -> void:
_tile_nodes.erase(key) _tile_nodes.erase(key)
func _spawn_tile(coord: Vector2i, location_name: String) -> void: func _spawn_tile(coord: Vector2i, location_name: String, biome_key: String) -> void:
var tile_root := Node3D.new() var tile_root := Node3D.new()
tile_root.name = "Tile_%d_%d" % [coord.x, coord.y] tile_root.name = "Tile_%d_%d" % [coord.x, coord.y]
tile_root.position = _coord_to_world(coord) tile_root.position = _coord_to_world(coord)
@ -141,6 +142,9 @@ func _spawn_tile(coord: Vector2i, location_name: String) -> void:
var tile := _block.duplicate() as MeshInstance3D var tile := _block.duplicate() as MeshInstance3D
tile.name = "TileMesh" tile.name = "TileMesh"
tile.visible = true tile.visible = true
var biome_material := _get_biome_material(tile, biome_key)
if biome_material:
tile.material_override = biome_material
tile_body.add_child(tile) tile_body.add_child(tile)
tile.add_child(_create_tile_border()) tile.add_child(_create_tile_border())
@ -206,6 +210,7 @@ func _ensure_selected_location_exists(coord: Vector2i) -> void:
_known_locations[coord] = { _known_locations[coord] = {
"id": "", "id": "",
"name": _selected_location_name(coord), "name": _selected_location_name(coord),
"biomeKey": "plains",
"resources": [] "resources": []
} }
@ -277,6 +282,7 @@ func _load_existing_locations() -> void:
_known_locations[coord] = { _known_locations[coord] = {
"id": String(location.get("id", "")).strip_edges(), "id": String(location.get("id", "")).strip_edges(),
"name": location_name, "name": location_name,
"biomeKey": String(location.get("biomeKey", "plains")).strip_edges(),
"resources": _parse_location_resources(location.get("resources", [])) "resources": _parse_location_resources(location.get("resources", []))
} }
loaded_count += 1 loaded_count += 1
@ -433,6 +439,11 @@ func _get_location_name(coord: Vector2i) -> String:
return String(location_data.get("name", "Location %d,%d" % [coord.x, coord.y])) return String(location_data.get("name", "Location %d,%d" % [coord.x, coord.y]))
func _get_location_biome_key(coord: Vector2i) -> String:
var location_data := _get_location_data(coord)
return String(location_data.get("biomeKey", "plains")).strip_edges()
func _parse_location_resources(resources_value: Variant) -> Array: func _parse_location_resources(resources_value: Variant) -> Array:
var results: Array = [] var results: Array = []
if typeof(resources_value) != TYPE_ARRAY: if typeof(resources_value) != TYPE_ARRAY:
@ -465,3 +476,32 @@ func _update_location_resource(coord: Vector2i, resource_key: String, remaining_
updated_resources.append(resource) updated_resources.append(resource)
location_data["resources"] = updated_resources location_data["resources"] = updated_resources
_known_locations[coord] = location_data _known_locations[coord] = location_data
func _get_biome_material(tile: MeshInstance3D, biome_key: String) -> Material:
var normalized_biome := biome_key if not biome_key.is_empty() else "plains"
if _biome_materials.has(normalized_biome):
return _biome_materials[normalized_biome]
var source_material := tile.get_active_material(0)
if source_material is StandardMaterial3D:
var material := (source_material as StandardMaterial3D).duplicate() as StandardMaterial3D
material.albedo_color = _get_biome_color(normalized_biome)
_biome_materials[normalized_biome] = material
return material
return source_material
func _get_biome_color(biome_key: String) -> Color:
match biome_key:
"forest":
return Color(0.36, 0.62, 0.34, 1.0)
"wetlands":
return Color(0.28, 0.52, 0.44, 1.0)
"rocky":
return Color(0.52, 0.50, 0.44, 1.0)
"desert":
return Color(0.76, 0.67, 0.38, 1.0)
_:
return Color(0.56, 0.72, 0.38, 1.0)

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@ -47,6 +47,7 @@ Outbound JSON documents
"x": "number", "x": "number",
"y": "number" "y": "number"
}, },
"biomeKey": "plains",
"resources": [ "resources": [
{ {
"itemKey": "wood", "itemKey": "wood",

View File

@ -16,6 +16,9 @@ public class VisibleLocation
[BsonElement("coord")] [BsonElement("coord")]
public LocationCoord Coord { get; set; } = new(); public LocationCoord Coord { get; set; } = new();
[BsonElement("biomeKey")]
public string BiomeKey { get; set; } = "plains";
[BsonElement("resources")] [BsonElement("resources")]
public List<VisibleLocationResource> Resources { get; set; } = []; public List<VisibleLocationResource> Resources { get; set; } = [];
} }

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@ -0,0 +1,16 @@
using MongoDB.Bson.Serialization.Attributes;
namespace CharacterApi.Models;
[BsonIgnoreExtraElements]
public class VisibleLocationResource
{
[BsonElement("itemKey")]
public string ItemKey { get; set; } = string.Empty;
[BsonElement("remainingQuantity")]
public int RemainingQuantity { get; set; }
[BsonElement("gatherQuantity")]
public int GatherQuantity { get; set; } = 1;
}

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@ -9,6 +9,89 @@ public class CharacterStore
private readonly IMongoCollection<Character> _col; private readonly IMongoCollection<Character> _col;
private readonly IMongoCollection<BsonDocument> _locations; private readonly IMongoCollection<BsonDocument> _locations;
private const string CoordIndexName = "coord_x_1_coord_y_1"; private const string CoordIndexName = "coord_x_1_coord_y_1";
private const int WorldSeed = 1729;
private static readonly string[] BiomeOrder = ["plains", "forest", "wetlands", "rocky", "desert"];
private static readonly Dictionary<string, BiomeDefinition> Biomes = new()
{
["plains"] = new BiomeDefinition(
"plains",
3.0,
new Dictionary<string, double>
{
["forest"] = 1.7,
["wetlands"] = 0.9,
["rocky"] = 0.8,
["desert"] = 0.4
},
new[]
{
new ResourceRule("grass", 180, 420, 12),
new ResourceRule("wood", 25, 90, 3),
new ResourceRule("stone", 10, 40, 2)
}),
["forest"] = new BiomeDefinition(
"forest",
3.4,
new Dictionary<string, double>
{
["plains"] = 1.6,
["wetlands"] = 1.3,
["rocky"] = 0.5,
["desert"] = 0.1
},
new[]
{
new ResourceRule("wood", 220, 520, 6),
new ResourceRule("grass", 90, 220, 8),
new ResourceRule("stone", 15, 45, 2)
}),
["wetlands"] = new BiomeDefinition(
"wetlands",
3.1,
new Dictionary<string, double>
{
["forest"] = 1.5,
["plains"] = 1.1,
["rocky"] = 0.2,
["desert"] = 0.05
},
new[]
{
new ResourceRule("grass", 260, 600, 15),
new ResourceRule("wood", 40, 120, 4)
}),
["rocky"] = new BiomeDefinition(
"rocky",
3.0,
new Dictionary<string, double>
{
["plains"] = 1.2,
["forest"] = 0.6,
["desert"] = 1.1,
["wetlands"] = 0.1
},
new[]
{
new ResourceRule("stone", 220, 540, 8),
new ResourceRule("wood", 10, 40, 2),
new ResourceRule("grass", 20, 70, 4)
}),
["desert"] = new BiomeDefinition(
"desert",
3.2,
new Dictionary<string, double>
{
["rocky"] = 1.4,
["plains"] = 0.8,
["forest"] = 0.1,
["wetlands"] = 0.05
},
new[]
{
new ResourceRule("stone", 80, 220, 5),
new ResourceRule("grass", 5, 25, 2)
})
};
public sealed record VisibleLocationResult(List<VisibleLocation> Locations, int GeneratedCount); public sealed record VisibleLocationResult(List<VisibleLocation> Locations, int GeneratedCount);
@ -82,32 +165,9 @@ public class CharacterStore
{ {
for (var y = character.Coord.Y - radius; y <= character.Coord.Y + radius; y++) for (var y = character.Coord.Y - radius; y <= character.Coord.Y + radius; y++)
{ {
var filter = Builders<BsonDocument>.Filter.And( if (await EnsureLocationStateAsync(x, y))
Builders<BsonDocument>.Filter.Eq("coord.x", x),
Builders<BsonDocument>.Filter.Eq("coord.y", y)
);
var update = Builders<BsonDocument>.Update
.SetOnInsert("_id", ObjectId.GenerateNewId())
.SetOnInsert("name", DefaultLocationName(x, y))
.SetOnInsert("coord", new BsonDocument
{
{ "x", x },
{ "y", y }
})
.SetOnInsert("createdUtc", DateTime.UtcNow);
try
{
var result = await _locations.UpdateOneAsync(filter, update, new UpdateOptions { IsUpsert = true });
if (result.UpsertedId is not null)
generatedCount += 1; generatedCount += 1;
} }
catch (MongoWriteException ex) when (ex.WriteError.Category == ServerErrorCategory.DuplicateKey)
{
// Another request or service instance created it first.
}
}
} }
return generatedCount; return generatedCount;
@ -141,10 +201,203 @@ public class CharacterStore
X = coord.GetValue("x", 0).ToInt32(), X = coord.GetValue("x", 0).ToInt32(),
Y = coord.GetValue("y", 0).ToInt32() Y = coord.GetValue("y", 0).ToInt32()
}, },
BiomeKey = document.GetValue("biomeKey", "plains").AsString,
Resources = MapVisibleLocationResources(document) Resources = MapVisibleLocationResources(document)
}; };
} }
private async Task<bool> EnsureLocationStateAsync(int x, int y)
{
var filter = Builders<BsonDocument>.Filter.And(
Builders<BsonDocument>.Filter.Eq("coord.x", x),
Builders<BsonDocument>.Filter.Eq("coord.y", y)
);
var existing = await _locations.Find(filter).FirstOrDefaultAsync();
if (existing is not null)
{
await BackfillLocationStateAsync(existing);
return false;
}
var biomeKey = await DetermineBiomeKeyAsync(x, y);
var update = Builders<BsonDocument>.Update
.SetOnInsert("_id", ObjectId.GenerateNewId())
.SetOnInsert("name", DefaultLocationName(x, y))
.SetOnInsert("coord", new BsonDocument
{
{ "x", x },
{ "y", y }
})
.SetOnInsert("biomeKey", biomeKey)
.SetOnInsert("resources", BuildResourcesDocument(biomeKey, x, y))
.SetOnInsert("createdUtc", DateTime.UtcNow);
try
{
var result = await _locations.UpdateOneAsync(filter, update, new UpdateOptions { IsUpsert = true });
return result.UpsertedId is not null;
}
catch (MongoWriteException ex) when (ex.WriteError.Category == ServerErrorCategory.DuplicateKey)
{
return false;
}
}
private async Task BackfillLocationStateAsync(BsonDocument document)
{
var coord = document.GetValue("coord", new BsonDocument()).AsBsonDocument;
var x = coord.GetValue("x", 0).ToInt32();
var y = coord.GetValue("y", 0).ToInt32();
var updates = new List<UpdateDefinition<BsonDocument>>();
var biomeKey = document.GetValue("biomeKey", BsonNull.Value).IsBsonNull
? await DetermineBiomeKeyAsync(x, y)
: document.GetValue("biomeKey", "plains").AsString;
if (!document.Contains("biomeKey"))
updates.Add(Builders<BsonDocument>.Update.Set("biomeKey", biomeKey));
if (!document.Contains("resources"))
updates.Add(Builders<BsonDocument>.Update.Set("resources", BuildResourcesDocument(biomeKey, x, y)));
if (updates.Count == 0)
return;
var id = document.GetValue("_id").AsObjectId;
await _locations.UpdateOneAsync(
Builders<BsonDocument>.Filter.Eq("_id", id),
Builders<BsonDocument>.Update.Combine(updates));
}
private async Task<string> DetermineBiomeKeyAsync(int x, int y)
{
if (x == 0 && y == 0)
return "plains";
var neighbors = await LoadNeighborBiomeKeysAsync(x, y);
var baseBiome = DetermineBaseBiomeKey(x, y);
if (neighbors.Count == 0)
return baseBiome;
var dominantNeighbor = neighbors
.GroupBy(key => key)
.OrderByDescending(group => group.Count())
.ThenBy(group => group.Key)
.First().Key;
var bestBiome = baseBiome;
var bestScore = double.NegativeInfinity;
foreach (var candidate in BiomeOrder)
{
var score = candidate == baseBiome ? 2.5 : 0.35;
if (candidate == dominantNeighbor)
score += 1.8;
foreach (var neighbor in neighbors)
{
if (!Biomes.TryGetValue(neighbor, out var neighborDefinition))
continue;
if (candidate == neighbor)
score += neighborDefinition.ContinuationWeight;
else if (neighborDefinition.TransitionWeights.TryGetValue(candidate, out var transitionWeight))
score += transitionWeight;
}
score += StableNoise(x, y, StableHash(candidate)) * 0.25;
if (score > bestScore)
{
bestScore = score;
bestBiome = candidate;
}
}
return bestBiome;
}
private async Task<List<string>> LoadNeighborBiomeKeysAsync(int x, int y)
{
var coords = new[]
{
(x - 1, y),
(x + 1, y),
(x, y - 1),
(x, y + 1)
};
var filters = coords.Select(coord =>
Builders<BsonDocument>.Filter.And(
Builders<BsonDocument>.Filter.Eq("coord.x", coord.Item1),
Builders<BsonDocument>.Filter.Eq("coord.y", coord.Item2)))
.ToList();
var filter = Builders<BsonDocument>.Filter.Or(filters);
var neighbors = await _locations.Find(filter).ToListAsync();
return neighbors
.Where(doc => doc.Contains("biomeKey"))
.Select(doc => doc.GetValue("biomeKey", "plains").AsString)
.Where(key => !string.IsNullOrWhiteSpace(key))
.ToList();
}
private static string DetermineBaseBiomeKey(int x, int y)
{
var temperature = StableNoise(x, y, 101);
var moisture = StableNoise(x, y, 202);
var ruggedness = StableNoise(x, y, 303);
if (ruggedness > 0.74)
return "rocky";
if (moisture > 0.72 && temperature < 0.75)
return "wetlands";
if (moisture > 0.56)
return "forest";
if (moisture < 0.22 && temperature > 0.58)
return "desert";
return "plains";
}
private static BsonArray BuildResourcesDocument(string biomeKey, int x, int y)
{
if (!Biomes.TryGetValue(biomeKey, out var biome))
biome = Biomes["plains"];
var resources = new BsonArray();
foreach (var rule in biome.ResourceRules)
{
var roll = StableNoise(x, y, StableHash(rule.ItemKey));
var quantity = rule.MinQuantity + (int)Math.Round(roll * (rule.MaxQuantity - rule.MinQuantity));
if (quantity <= 0)
continue;
resources.Add(new BsonDocument
{
{ "itemKey", rule.ItemKey },
{ "remainingQuantity", quantity },
{ "gatherQuantity", rule.GatherQuantity }
});
}
return resources;
}
private static double StableNoise(int x, int y, int salt)
{
var value = Math.Sin((x * 12.9898) + (y * 78.233) + ((WorldSeed + salt) * 0.1597)) * 43758.5453;
return value - Math.Floor(value);
}
private static int StableHash(string value)
{
unchecked
{
var hash = 23;
foreach (var c in value)
hash = (hash * 31) + c;
return hash;
}
}
private static List<VisibleLocationResource> MapVisibleLocationResources(BsonDocument document) private static List<VisibleLocationResource> MapVisibleLocationResources(BsonDocument document)
{ {
if (!document.TryGetValue("resources", out var resourcesValue) || resourcesValue.BsonType != BsonType.Array) if (!document.TryGetValue("resources", out var resourcesValue) || resourcesValue.BsonType != BsonType.Array)
@ -219,4 +472,12 @@ public class CharacterStore
var result = await _col.DeleteOneAsync(filter); var result = await _col.DeleteOneAsync(filter);
return result.DeletedCount > 0; return result.DeletedCount > 0;
} }
private sealed record ResourceRule(string ItemKey, int MinQuantity, int MaxQuantity, int GatherQuantity);
private sealed record BiomeDefinition(
string Key,
double ContinuationWeight,
Dictionary<string, double> TransitionWeights,
IReadOnlyList<ResourceRule> ResourceRules);
} }

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@ -39,6 +39,7 @@ Stored documents (MongoDB)
"x": 0, "x": 0,
"y": 0 "y": 0
}, },
"biomeKey": "plains",
"resources": [ "resources": [
{ {
"itemKey": "wood", "itemKey": "wood",

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@ -15,6 +15,9 @@ public class Location
[BsonElement("coord")] [BsonElement("coord")]
public required Coord Coord { get; set; } public required Coord Coord { get; set; }
[BsonElement("biomeKey")]
public string BiomeKey { get; set; } = "plains";
[BsonElement("resources")] [BsonElement("resources")]
public List<LocationResource> Resources { get; set; } = []; public List<LocationResource> Resources { get; set; } = [];

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@ -36,7 +36,7 @@ public class LocationStore
"$jsonSchema", new BsonDocument "$jsonSchema", new BsonDocument
{ {
{ "bsonType", "object" }, { "bsonType", "object" },
{ "required", new BsonArray { "name", "coord", "createdUtc" } }, { "required", new BsonArray { "name", "coord", "biomeKey", "createdUtc" } },
{ {
"properties", new BsonDocument "properties", new BsonDocument
{ {
@ -55,6 +55,7 @@ public class LocationStore
} }
} }
}, },
{ "biomeKey", new BsonDocument { { "bsonType", "string" } } },
{ {
"resources", new BsonDocument "resources", new BsonDocument
{ {
@ -221,12 +222,26 @@ public class LocationStore
); );
var existing = _col.Find(filter).FirstOrDefault(); var existing = _col.Find(filter).FirstOrDefault();
if (existing is not null) if (existing is not null)
{
var updates = new List<UpdateDefinition<Location>>();
if (string.IsNullOrWhiteSpace(existing.BiomeKey))
updates.Add(Builders<Location>.Update.Set(l => l.BiomeKey, "plains"));
if (existing.Resources.Count == 0)
updates.Add(Builders<Location>.Update.Set(l => l.Resources, new List<LocationResource>
{
new() { ItemKey = "wood", RemainingQuantity = 100, GatherQuantity = 3 },
new() { ItemKey = "grass", RemainingQuantity = 500, GatherQuantity = 10 }
}));
if (updates.Count > 0)
_col.UpdateOne(filter, Builders<Location>.Update.Combine(updates));
return; return;
}
var origin = new Location var origin = new Location
{ {
Name = "Origin", Name = "Origin",
Coord = new Coord { X = 0, Y = 0 }, Coord = new Coord { X = 0, Y = 0 },
BiomeKey = "plains",
Resources = Resources =
[ [
new LocationResource { ItemKey = "wood", RemainingQuantity = 100, GatherQuantity = 3 }, new LocationResource { ItemKey = "wood", RemainingQuantity = 100, GatherQuantity = 3 },