Moving playground to its own menu option so main game can be worked on cleanly
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k8s smoke test / test (push) Successful in 10s

This commit is contained in:
2026-04-15 20:06:09 -05:00
parent 1b7d6af7f5
commit 67573fad26
8 changed files with 111 additions and 27 deletions
+12 -7
View File
@@ -1,6 +1,8 @@
extends Control
const AUTH_LOGOUT_URL := "https://pauth.ranaze.com/api/Auth/logout"
extends Control
const AUTH_LOGOUT_URL := "https://pauth.ranaze.com/api/Auth/logout"
const START_LEVEL_SCENE := "res://scenes/Levels/starting_area_level.tscn"
const PLAYGROUND_SCENE := "res://scenes/Levels/level.tscn"
@onready var _login_button: Button = $MarginContainer/CenterContainer/ContentVBox/VBoxContainer/LogInButton
@onready var _logout_request: HTTPRequest = %LogoutRequest
@@ -19,8 +21,11 @@ func _register_focus_sounds() -> void:
if not button.is_connected("mouse_entered", Callable(self, "_on_menu_item_focus")):
button.mouse_entered.connect(_on_menu_item_focus)
func _on_start_button_pressed():
get_tree().change_scene_to_file("uid://dchj6g2i8ebph")
func _on_start_button_pressed():
get_tree().change_scene_to_file(START_LEVEL_SCENE)
func _on_playground_button_pressed() -> void:
get_tree().change_scene_to_file(PLAYGROUND_SCENE)
func _on_settings_button_pressed():
get_tree().change_scene_to_file("uid://d3tqrm4ry4l88")
@@ -65,5 +70,5 @@ func _update_login_button() -> void:
else:
_login_button.text = "LOG IN"
func _on_secret_button_pressed():
get_tree().change_scene_to_file("uid://q4abhlwqdvay")
func _on_secret_button_pressed():
get_tree().change_scene_to_file("uid://q4abhlwqdvay")