Moving playground to its own menu option so main game can be worked on cleanly
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Deploy Promiscuity Auth API / deploy (push) Successful in 49s
Deploy Promiscuity Character API / deploy (push) Successful in 48s
Deploy Promiscuity Crafting API / deploy (push) Successful in 48s
Deploy Promiscuity Inventory API / deploy (push) Successful in 47s
Deploy Promiscuity Locations API / deploy (push) Successful in 47s
Deploy Promiscuity Mail API / deploy (push) Successful in 47s
Deploy Promiscuity World API / deploy (push) Successful in 47s
k8s smoke test / test (push) Successful in 10s
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extends Node3D
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@export var player_spawn_position := Vector3(0.0, 2.0, 0.0)
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@onready var _player: RigidBody3D = get_node_or_null("Player") as RigidBody3D
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func _ready() -> void:
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_move_player_to_spawn()
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func _move_player_to_spawn() -> void:
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if _player == null:
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return
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_player.global_position = player_spawn_position
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_player.linear_velocity = Vector3.ZERO
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_player.angular_velocity = Vector3.ZERO
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