Adding basic car
This commit is contained in:
parent
900951b1a7
commit
582b2c43cb
@ -1,19 +1,19 @@
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uid="uid://de2e8sy4x724m"
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uid="uid://de2e8sy4x724m"
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[deps]
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source_file="res://assets/audio/jump.ogg"
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source_file="res://assets/audio/jump.ogg"
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@ -1,19 +1,19 @@
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uid="uid://64dplcgx2icb"
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uid="uid://64dplcgx2icb"
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path="res://.godot/imported/silly-menu-hover-test.ogg-101de051c9810c756b28483653a4c618.oggvorbisstr"
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[deps]
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source_file="res://assets/audio/silly-menu-hover-test.ogg"
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source_file="res://assets/audio/silly-menu-hover-test.ogg"
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loop_offset=0
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bpm=0
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bpm=0
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beat_count=0
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beat_count=0
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bar_beats=4
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bar_beats=4
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@ -1,19 +1,19 @@
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uid="uid://txgki0ijeuud"
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[deps]
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source_file="res://assets/audio/silly-test.ogg"
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source_file="res://assets/audio/silly-test.ogg"
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loop=false
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loop=false
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loop_offset=0
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loop_offset=0
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bpm=0
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bpm=0
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beat_count=0
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beat_count=0
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bar_beats=4
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bar_beats=4
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@ -1,36 +1,36 @@
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[deps]
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[params]
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[params]
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Rendering=null
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Rendering=null
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antialiasing=1
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antialiasing=1
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generate_mipmaps=false
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disable_embedded_bitmaps=true
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disable_embedded_bitmaps=true
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multichannel_signed_distance_field=false
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msdf_pixel_range=8
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msdf_size=48
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msdf_size=48
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hinting=1
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compress=true
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compress=true
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preload=[]
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preload=[]
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language_support={}
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language_support={}
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script_support={}
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script_support={}
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opentype_features={}
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opentype_features={}
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@ -1,40 +1,40 @@
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metadata={
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metadata={
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"vram_texture": false
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[deps]
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source_file="res://assets/images/pp_start_bg.png"
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source_file="res://assets/images/pp_start_bg.png"
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dest_files=["res://.godot/imported/pp_start_bg.png-8fb0f850edd45e79935f992c58fa8ca2.ctex"]
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[params]
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[params]
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compress/mode=0
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compress/mode=0
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compress/high_quality=false
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/lossy_quality=0.7
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compress/uastc_level=0
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compress/uastc_level=0
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compress/rdo_quality_loss=0.0
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compress/hdr_compression=1
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compress/hdr_compression=1
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compress/normal_map=0
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compress/normal_map=0
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compress/channel_pack=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/mode=0
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roughness/src_normal=""
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roughness/src_normal=""
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process/channel_remap/red=0
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process/channel_remap/red=0
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process/channel_remap/green=1
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process/channel_remap/green=1
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process/channel_remap/blue=2
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process/channel_remap/blue=2
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process/channel_remap/alpha=3
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process/channel_remap/alpha=3
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process/fix_alpha_border=true
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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@ -1,59 +1,59 @@
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importer="scene"
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||||||
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nodes/use_node_type_suffixes=true
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nodes/use_node_type_suffixes=true
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meshes/ensure_tangents=true
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meshes/ensure_tangents=true
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meshes/generate_lods=true
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meshes/generate_lods=true
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meshes/create_shadow_meshes=true
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meshes/create_shadow_meshes=true
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meshes/light_baking=1
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meshes/light_baking=1
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meshes/lightmap_texel_size=0.2
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meshes/lightmap_texel_size=0.2
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meshes/force_disable_compression=false
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meshes/force_disable_compression=false
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skins/use_named_skins=true
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skins/use_named_skins=true
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animation/import=true
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animation/import=true
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animation/fps=30
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animation/fps=30
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animation/trimming=false
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animation/trimming=false
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animation/remove_immutable_tracks=true
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animation/remove_immutable_tracks=true
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animation/import_rest_as_RESET=false
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animation/import_rest_as_RESET=false
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import_script/path=""
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import_script/path=""
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materials/extract=0
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materials/extract=0
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materials/extract_format=0
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materials/extract_format=0
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||||||
materials/extract_path=""
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materials/extract_path=""
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_subresources={}
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_subresources={}
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blender/nodes/visible=0
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blender/nodes/visible=0
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blender/nodes/active_collection_only=false
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blender/nodes/active_collection_only=false
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blender/nodes/punctual_lights=true
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blender/nodes/punctual_lights=true
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blender/nodes/cameras=true
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blender/nodes/cameras=true
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blender/nodes/custom_properties=true
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blender/nodes/custom_properties=true
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blender/nodes/modifiers=1
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blender/nodes/modifiers=1
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blender/meshes/colors=false
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blender/meshes/colors=false
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blender/meshes/uvs=true
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blender/meshes/uvs=true
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||||||
blender/meshes/normals=true
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blender/meshes/normals=true
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||||||
blender/meshes/export_geometry_nodes_instances=false
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||||||
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||||||
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||||||
blender/materials/unpack_enabled=true
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blender/materials/unpack_enabled=true
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||||||
blender/materials/export_materials=1
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blender/materials/export_materials=1
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||||||
blender/animation/limit_playback=true
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||||||
blender/animation/always_sample=true
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||||||
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blender/animation/group_tracks=true
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||||||
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@ -1,43 +1,43 @@
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||||||
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||||||
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/uastc_level=0
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compress/rdo_quality_loss=0.0
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roughness/src_normal=""
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process/channel_remap/red=0
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process/channel_remap/green=1
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process/channel_remap/alpha=3
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process/premult_alpha=false
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process/hdr_as_srgb=false
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editor/convert_colors_with_editor_theme=false
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editor/convert_colors_with_editor_theme=false
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@ -69,8 +69,13 @@ player_light={
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":70,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
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||||||
}
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}
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player_phone={
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"deadzone": 0.2,
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|
||||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194306,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
|
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194306,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
|
||||||
]
|
]
|
||||||
}
|
}
|
||||||
|
interact={
|
||||||
|
"deadzone": 0.2,
|
||||||
|
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":69,"key_label":0,"unicode":101,"location":0,"echo":false,"script":null)
|
||||||
|
]
|
||||||
|
}
|
||||||
|
|||||||
@ -1,11 +1,12 @@
|
|||||||
[gd_scene load_steps=17 format=3 uid="uid://dchj6g2i8ebph"]
|
[gd_scene load_steps=18 format=3 uid="uid://dchj6g2i8ebph"]
|
||||||
|
|
||||||
[ext_resource type="Script" uid="uid://brgmxhhhtakja" path="res://scenes/Levels/level.gd" id="1_a4mo8"]
|
[ext_resource type="Script" uid="uid://brgmxhhhtakja" path="res://scenes/Levels/level.gd" id="1_a4mo8"]
|
||||||
[ext_resource type="PackedScene" uid="uid://bb6hj6l23043x" path="res://assets/models/human.blend" id="1_eg4yq"]
|
[ext_resource type="PackedScene" uid="uid://bb6hj6l23043x" path="res://assets/models/human.blend" id="1_eg4yq"]
|
||||||
[ext_resource type="Script" uid="uid://bpxggc8nr6tf6" path="res://scenes/player.gd" id="1_muv8p"]
|
[ext_resource type="Script" uid="uid://bpxggc8nr6tf6" path="res://scenes/player.gd" id="1_muv8p"]
|
||||||
[ext_resource type="PackedScene" uid="uid://c5of6aaxop1hl" path="res://scenes/block.tscn" id="2_tc7dm"]
|
[ext_resource type="PackedScene" uid="uid://c5of6aaxop1hl" path="res://scenes/block.tscn" id="2_tc7dm"]
|
||||||
[ext_resource type="Script" uid="uid://b7fopt7sx74g8" path="res://scenes/Levels/menu.gd" id="3_tc7dm"]
|
[ext_resource type="Script" uid="uid://b7fopt7sx74g8" path="res://scenes/Levels/menu.gd" id="3_tc7dm"]
|
||||||
[ext_resource type="PackedScene" path="res://scenes/Characters/repo_bot.tscn" id="4_repo"]
|
[ext_resource type="PackedScene" path="res://scenes/Characters/repo_bot.tscn" id="4_repo"]
|
||||||
|
[ext_resource type="PackedScene" path="res://scenes/Vehicles/car.tscn" id="5_car"]
|
||||||
|
|
||||||
[sub_resource type="PhysicsMaterial" id="PhysicsMaterial_2q6dc"]
|
[sub_resource type="PhysicsMaterial" id="PhysicsMaterial_2q6dc"]
|
||||||
bounce = 0.5
|
bounce = 0.5
|
||||||
@ -58,11 +59,11 @@ debug_color = Color(0.29772994, 0.6216631, 0.28140613, 0.41960785)
|
|||||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
|
||||||
mesh = SubResource("SphereMesh_w7c3h")
|
mesh = SubResource("SphereMesh_w7c3h")
|
||||||
|
|
||||||
[node name="Player" type="RigidBody3D" parent="."]
|
[node name="Player" type="RigidBody3D" parent="."]
|
||||||
physics_material_override = SubResource("PhysicsMaterial_w8frs")
|
physics_material_override = SubResource("PhysicsMaterial_w8frs")
|
||||||
script = ExtResource("1_muv8p")
|
script = ExtResource("1_muv8p")
|
||||||
camera_path = NodePath("Camera3D")
|
camera_path = NodePath("Camera3D")
|
||||||
phone_path = NodePath("../PhoneUI")
|
phone_path = NodePath("../PhoneUI")
|
||||||
|
|
||||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="Player"]
|
[node name="CollisionShape3D" type="CollisionShape3D" parent="Player"]
|
||||||
shape = SubResource("SphereShape3D_mx8sn")
|
shape = SubResource("SphereShape3D_mx8sn")
|
||||||
@ -71,10 +72,13 @@ shape = SubResource("SphereShape3D_mx8sn")
|
|||||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.31670225, 0)
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.31670225, 0)
|
||||||
current = true
|
current = true
|
||||||
|
|
||||||
[node name="SpotLight3D" type="SpotLight3D" parent="Player"]
|
[node name="SpotLight3D" type="SpotLight3D" parent="Player"]
|
||||||
|
|
||||||
[node name="Ground" type="StaticBody3D" parent="."]
|
[node name="Car" parent="." instance=ExtResource("5_car")]
|
||||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1, 0)
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -6, 0, -3)
|
||||||
|
|
||||||
|
[node name="Ground" type="StaticBody3D" parent="."]
|
||||||
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1, 0)
|
||||||
|
|
||||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="Ground"]
|
[node name="CollisionShape3D" type="CollisionShape3D" parent="Ground"]
|
||||||
shape = SubResource("BoxShape3D_2q6dc")
|
shape = SubResource("BoxShape3D_2q6dc")
|
||||||
|
|||||||
@ -14,13 +14,15 @@ func _input(event):
|
|||||||
else:
|
else:
|
||||||
pause_game()
|
pause_game()
|
||||||
|
|
||||||
func pause_game():
|
func pause_game():
|
||||||
get_tree().paused = true
|
get_tree().paused = true
|
||||||
visible = true
|
visible = true
|
||||||
|
Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
|
||||||
|
|
||||||
func resume_game():
|
func resume_game():
|
||||||
get_tree().paused = false
|
get_tree().paused = false
|
||||||
visible = false
|
visible = false
|
||||||
|
Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
|
||||||
|
|
||||||
func _on_quit_button_pressed():
|
func _on_quit_button_pressed():
|
||||||
get_tree().quit()
|
get_tree().quit()
|
||||||
@ -28,9 +30,10 @@ func _on_quit_button_pressed():
|
|||||||
func _on_continue_button_pressed():
|
func _on_continue_button_pressed():
|
||||||
resume_game()
|
resume_game()
|
||||||
|
|
||||||
func _on_main_menu_button_pressed():
|
func _on_main_menu_button_pressed():
|
||||||
resume_game()
|
resume_game()
|
||||||
get_tree().change_scene_to_file(START_SCREEN_SCENE)
|
Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
|
||||||
|
get_tree().change_scene_to_file(START_SCREEN_SCENE)
|
||||||
|
|
||||||
func _register_focus_sounds() -> void:
|
func _register_focus_sounds() -> void:
|
||||||
if pause_menu == null:
|
if pause_menu == null:
|
||||||
|
|||||||
81
game/scenes/Vehicles/car.gd
Normal file
81
game/scenes/Vehicles/car.gd
Normal file
@ -0,0 +1,81 @@
|
|||||||
|
extends RigidBody3D
|
||||||
|
|
||||||
|
@export var drive_speed := 18.0
|
||||||
|
@export var drive_accel := 20.0
|
||||||
|
@export var brake_strength := 28.0
|
||||||
|
@export var turn_speed := 2.0
|
||||||
|
@export var turn_accel := 8.0
|
||||||
|
@export var lateral_damp := 10.0
|
||||||
|
@export var seat_path: NodePath
|
||||||
|
@export var exit_path: NodePath
|
||||||
|
@export var camera_path: NodePath
|
||||||
|
@export var interact_area_path: NodePath
|
||||||
|
|
||||||
|
@onready var seat: Node3D = get_node(seat_path) if seat_path != NodePath("") else null
|
||||||
|
@onready var exit_point: Node3D = get_node(exit_path) if exit_path != NodePath("") else null
|
||||||
|
@onready var car_camera: Camera3D = get_node(camera_path) if camera_path != NodePath("") else null
|
||||||
|
@onready var interact_area: Area3D = get_node(interact_area_path) if interact_area_path != NodePath("") else null
|
||||||
|
|
||||||
|
var _nearby_driver: Node = null
|
||||||
|
var _driver: Node = null
|
||||||
|
|
||||||
|
func _ready() -> void:
|
||||||
|
if interact_area:
|
||||||
|
interact_area.collision_layer = 2
|
||||||
|
interact_area.collision_mask = 1
|
||||||
|
interact_area.body_entered.connect(_on_interact_body_entered)
|
||||||
|
interact_area.body_exited.connect(_on_interact_body_exited)
|
||||||
|
if car_camera:
|
||||||
|
car_camera.current = false
|
||||||
|
|
||||||
|
func _process(_delta: float) -> void:
|
||||||
|
if _driver == null and _nearby_driver != null and Input.is_action_just_pressed("interact"):
|
||||||
|
_enter_vehicle(_nearby_driver)
|
||||||
|
elif _driver != null and Input.is_action_just_pressed("interact"):
|
||||||
|
_exit_vehicle()
|
||||||
|
|
||||||
|
func _integrate_forces(state: PhysicsDirectBodyState3D) -> void:
|
||||||
|
if _driver == null:
|
||||||
|
return
|
||||||
|
|
||||||
|
var input2v := Input.get_vector("ui_left", "ui_right", "ui_up", "ui_down")
|
||||||
|
var forward := global_transform.basis.z
|
||||||
|
forward.y = 0.0
|
||||||
|
forward = forward.normalized()
|
||||||
|
|
||||||
|
var current_speed := linear_velocity.dot(forward)
|
||||||
|
var target_speed := input2v.y * drive_speed
|
||||||
|
var accel := drive_accel if abs(input2v.y) > 0.01 else brake_strength
|
||||||
|
var new_forward_speed := move_toward(current_speed, target_speed, accel * state.step)
|
||||||
|
var forward_vel := forward * new_forward_speed
|
||||||
|
var lateral_vel := linear_velocity - (forward * current_speed)
|
||||||
|
lateral_vel = lateral_vel.move_toward(Vector3.ZERO, lateral_damp * state.step)
|
||||||
|
linear_velocity = forward_vel + lateral_vel
|
||||||
|
|
||||||
|
var speed_factor: float = clamp(abs(new_forward_speed) / drive_speed, 0.0, 1.0)
|
||||||
|
var target_turn: float = -input2v.x * turn_speed * speed_factor
|
||||||
|
angular_velocity.y = move_toward(angular_velocity.y, target_turn, turn_accel * state.step)
|
||||||
|
|
||||||
|
func _enter_vehicle(player: Node) -> void:
|
||||||
|
if seat == null:
|
||||||
|
return
|
||||||
|
_driver = player
|
||||||
|
player.call("enter_vehicle", self, seat, car_camera)
|
||||||
|
if car_camera:
|
||||||
|
car_camera.current = true
|
||||||
|
|
||||||
|
func _exit_vehicle() -> void:
|
||||||
|
if _driver == null:
|
||||||
|
return
|
||||||
|
_driver.call("exit_vehicle", exit_point, car_camera)
|
||||||
|
_driver = null
|
||||||
|
if car_camera:
|
||||||
|
car_camera.current = false
|
||||||
|
|
||||||
|
func _on_interact_body_entered(body: Node) -> void:
|
||||||
|
if body.has_method("enter_vehicle"):
|
||||||
|
_nearby_driver = body
|
||||||
|
|
||||||
|
func _on_interact_body_exited(body: Node) -> void:
|
||||||
|
if body == _nearby_driver:
|
||||||
|
_nearby_driver = null
|
||||||
1
game/scenes/Vehicles/car.gd.uid
Normal file
1
game/scenes/Vehicles/car.gd.uid
Normal file
@ -0,0 +1 @@
|
|||||||
|
uid://4qf5yinepytc
|
||||||
43
game/scenes/Vehicles/car.tscn
Normal file
43
game/scenes/Vehicles/car.tscn
Normal file
@ -0,0 +1,43 @@
|
|||||||
|
[gd_scene load_steps=6 format=3]
|
||||||
|
|
||||||
|
[ext_resource type="Script" path="res://scenes/Vehicles/car.gd" id="1_kbd20"]
|
||||||
|
|
||||||
|
[sub_resource type="BoxShape3D" id="BoxShape3D_7r1j6"]
|
||||||
|
size = Vector3(1.4, 0.9, 2.6)
|
||||||
|
|
||||||
|
[sub_resource type="BoxShape3D" id="BoxShape3D_jk0m1"]
|
||||||
|
size = Vector3(2.2, 2.0, 3.8)
|
||||||
|
|
||||||
|
[sub_resource type="BoxMesh" id="BoxMesh_4y8xk"]
|
||||||
|
size = Vector3(1.4, 0.9, 2.6)
|
||||||
|
|
||||||
|
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_red"]
|
||||||
|
albedo_color = Color(0.85, 0.1, 0.1, 1)
|
||||||
|
|
||||||
|
[node name="Car" type="RigidBody3D"]
|
||||||
|
script = ExtResource("1_kbd20")
|
||||||
|
seat_path = NodePath("Seat")
|
||||||
|
exit_path = NodePath("Exit")
|
||||||
|
camera_path = NodePath("CarCamera")
|
||||||
|
interact_area_path = NodePath("InteractArea")
|
||||||
|
|
||||||
|
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
|
||||||
|
shape = SubResource("BoxShape3D_7r1j6")
|
||||||
|
|
||||||
|
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
|
||||||
|
mesh = SubResource("BoxMesh_4y8xk")
|
||||||
|
surface_material_override/0 = SubResource("StandardMaterial3D_red")
|
||||||
|
|
||||||
|
[node name="InteractArea" type="Area3D" parent="."]
|
||||||
|
|
||||||
|
[node name="CollisionShape3D" type="CollisionShape3D" parent="InteractArea"]
|
||||||
|
shape = SubResource("BoxShape3D_jk0m1")
|
||||||
|
|
||||||
|
[node name="Seat" type="Node3D" parent="."]
|
||||||
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0, 0.6, 0.0)
|
||||||
|
|
||||||
|
[node name="Exit" type="Node3D" parent="."]
|
||||||
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.3, 0.0, 0.0)
|
||||||
|
|
||||||
|
[node name="CarCamera" type="Camera3D" parent="."]
|
||||||
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0, 2.0, 4.2)
|
||||||
@ -20,11 +20,14 @@ var current_number_of_jumps := 0
|
|||||||
var _pending_mouse_delta := Vector2.ZERO
|
var _pending_mouse_delta := Vector2.ZERO
|
||||||
var _last_move_forward := Vector3(0, 0, 1)
|
var _last_move_forward := Vector3(0, 0, 1)
|
||||||
var _last_move_right := Vector3(1, 0, 0)
|
var _last_move_right := Vector3(1, 0, 0)
|
||||||
var _camera_offset_local := Vector3.ZERO
|
var _camera_offset_local := Vector3.ZERO
|
||||||
var _camera_yaw := 0.0
|
var _camera_yaw := 0.0
|
||||||
var _camera_pitch := 0.0
|
var _camera_pitch := 0.0
|
||||||
|
var _in_vehicle := false
|
||||||
@export var camera_follow_speed := 10.0
|
var _vehicle_collision_layer := 0
|
||||||
|
var _vehicle_collision_mask := 0
|
||||||
|
|
||||||
|
@export var camera_follow_speed := 10.0
|
||||||
|
|
||||||
var jump_sound = preload("res://assets/audio/jump.ogg")
|
var jump_sound = preload("res://assets/audio/jump.ogg")
|
||||||
var audio_player = AudioStreamPlayer.new()
|
var audio_player = AudioStreamPlayer.new()
|
||||||
@ -35,7 +38,7 @@ var audio_player = AudioStreamPlayer.new()
|
|||||||
@onready var phone: CanvasLayer = get_node(phone_path) if phone_path != NodePath("") else null
|
@onready var phone: CanvasLayer = get_node(phone_path) if phone_path != NodePath("") else null
|
||||||
var phone_visible := false
|
var phone_visible := false
|
||||||
|
|
||||||
func _ready() -> void:
|
func _ready() -> void:
|
||||||
axis_lock_angular_x = true
|
axis_lock_angular_x = true
|
||||||
axis_lock_angular_z = true
|
axis_lock_angular_z = true
|
||||||
angular_damp = 6.0
|
angular_damp = 6.0
|
||||||
@ -44,7 +47,7 @@ func _ready() -> void:
|
|||||||
add_child(audio_player)
|
add_child(audio_player)
|
||||||
audio_player.stream = jump_sound
|
audio_player.stream = jump_sound
|
||||||
audio_player.volume_db = -20
|
audio_player.volume_db = -20
|
||||||
if cam:
|
if cam:
|
||||||
_camera_offset_local = cam.transform.origin
|
_camera_offset_local = cam.transform.origin
|
||||||
_camera_pitch = cam.rotation.x
|
_camera_pitch = cam.rotation.x
|
||||||
_camera_yaw = global_transform.basis.get_euler().y
|
_camera_yaw = global_transform.basis.get_euler().y
|
||||||
@ -58,11 +61,16 @@ func _ready() -> void:
|
|||||||
right.y = 0.0
|
right.y = 0.0
|
||||||
if forward.length() > 0.0001:
|
if forward.length() > 0.0001:
|
||||||
_last_move_forward = forward.normalized()
|
_last_move_forward = forward.normalized()
|
||||||
if right.length() > 0.0001:
|
if right.length() > 0.0001:
|
||||||
_last_move_right = right.normalized()
|
_last_move_right = right.normalized()
|
||||||
|
_vehicle_collision_layer = collision_layer
|
||||||
func _integrate_forces(state):
|
_vehicle_collision_mask = collision_mask
|
||||||
if cameraMoveMode and _pending_mouse_delta != Vector2.ZERO:
|
|
||||||
|
func _integrate_forces(state):
|
||||||
|
if _in_vehicle:
|
||||||
|
linear_velocity = Vector3.ZERO
|
||||||
|
return
|
||||||
|
if cameraMoveMode and _pending_mouse_delta != Vector2.ZERO:
|
||||||
rotation_x -= _pending_mouse_delta.y * mouse_sensitivity
|
rotation_x -= _pending_mouse_delta.y * mouse_sensitivity
|
||||||
rotation_y -= _pending_mouse_delta.x * mouse_sensitivity
|
rotation_y -= _pending_mouse_delta.x * mouse_sensitivity
|
||||||
rotation_x = clamp(rotation_x, deg_to_rad(-90), deg_to_rad(90)) # Prevent flipping
|
rotation_x = clamp(rotation_x, deg_to_rad(-90), deg_to_rad(90)) # Prevent flipping
|
||||||
@ -126,8 +134,10 @@ func _integrate_forces(state):
|
|||||||
cam.global_position = cam.global_position.lerp(target_pos, camera_follow_speed * state.step)
|
cam.global_position = cam.global_position.lerp(target_pos, camera_follow_speed * state.step)
|
||||||
cam.global_rotation = Vector3(_camera_pitch, _camera_yaw, 0.0)
|
cam.global_rotation = Vector3(_camera_pitch, _camera_yaw, 0.0)
|
||||||
|
|
||||||
func _input(event):
|
func _input(event):
|
||||||
if event is InputEventMouseButton:
|
if _in_vehicle:
|
||||||
|
return
|
||||||
|
if event is InputEventMouseButton:
|
||||||
if event.button_index == MOUSE_BUTTON_MIDDLE:
|
if event.button_index == MOUSE_BUTTON_MIDDLE:
|
||||||
if event.pressed:
|
if event.pressed:
|
||||||
cameraMoveMode = true
|
cameraMoveMode = true
|
||||||
@ -148,7 +158,33 @@ func _input(event):
|
|||||||
if event.is_action_pressed("player_light"):
|
if event.is_action_pressed("player_light"):
|
||||||
$SpotLight3D.visible = !$SpotLight3D.visible
|
$SpotLight3D.visible = !$SpotLight3D.visible
|
||||||
|
|
||||||
func zoom_camera(factor):
|
func zoom_camera(factor):
|
||||||
var new_fov = cam.fov * factor
|
var new_fov = cam.fov * factor
|
||||||
cam.fov = clamp(new_fov, MIN_FOV, MAX_FOV)
|
cam.fov = clamp(new_fov, MIN_FOV, MAX_FOV)
|
||||||
|
|
||||||
|
func enter_vehicle(_vehicle: Node, seat: Node3D, vehicle_camera: Camera3D) -> void:
|
||||||
|
_in_vehicle = true
|
||||||
|
freeze = true
|
||||||
|
sleeping = true
|
||||||
|
collision_layer = 0
|
||||||
|
collision_mask = 0
|
||||||
|
if seat:
|
||||||
|
global_transform = seat.global_transform
|
||||||
|
if cam:
|
||||||
|
cam.current = false
|
||||||
|
if vehicle_camera:
|
||||||
|
vehicle_camera.current = true
|
||||||
|
|
||||||
|
func exit_vehicle(exit_point: Node3D, vehicle_camera: Camera3D) -> void:
|
||||||
|
_in_vehicle = false
|
||||||
|
freeze = false
|
||||||
|
sleeping = false
|
||||||
|
collision_layer = _vehicle_collision_layer
|
||||||
|
collision_mask = _vehicle_collision_mask
|
||||||
|
if exit_point:
|
||||||
|
global_transform = exit_point.global_transform
|
||||||
|
if vehicle_camera:
|
||||||
|
vehicle_camera.current = false
|
||||||
|
if cam:
|
||||||
|
cam.current = true
|
||||||
|
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user