Adding basic car
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@@ -0,0 +1,43 @@
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[gd_scene load_steps=6 format=3]
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[ext_resource type="Script" path="res://scenes/Vehicles/car.gd" id="1_kbd20"]
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[sub_resource type="BoxShape3D" id="BoxShape3D_7r1j6"]
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size = Vector3(1.4, 0.9, 2.6)
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[sub_resource type="BoxShape3D" id="BoxShape3D_jk0m1"]
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size = Vector3(2.2, 2.0, 3.8)
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[sub_resource type="BoxMesh" id="BoxMesh_4y8xk"]
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size = Vector3(1.4, 0.9, 2.6)
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_red"]
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albedo_color = Color(0.85, 0.1, 0.1, 1)
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[node name="Car" type="RigidBody3D"]
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script = ExtResource("1_kbd20")
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seat_path = NodePath("Seat")
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exit_path = NodePath("Exit")
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camera_path = NodePath("CarCamera")
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interact_area_path = NodePath("InteractArea")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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shape = SubResource("BoxShape3D_7r1j6")
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[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
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mesh = SubResource("BoxMesh_4y8xk")
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surface_material_override/0 = SubResource("StandardMaterial3D_red")
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[node name="InteractArea" type="Area3D" parent="."]
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[node name="CollisionShape3D" type="CollisionShape3D" parent="InteractArea"]
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shape = SubResource("BoxShape3D_jk0m1")
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[node name="Seat" type="Node3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0, 0.6, 0.0)
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[node name="Exit" type="Node3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.3, 0.0, 0.0)
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[node name="CarCamera" type="Camera3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0, 2.0, 4.2)
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