Adding basic car
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@@ -1,11 +1,12 @@
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[gd_scene load_steps=17 format=3 uid="uid://dchj6g2i8ebph"]
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[gd_scene load_steps=18 format=3 uid="uid://dchj6g2i8ebph"]
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[ext_resource type="Script" uid="uid://brgmxhhhtakja" path="res://scenes/Levels/level.gd" id="1_a4mo8"]
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[ext_resource type="PackedScene" uid="uid://bb6hj6l23043x" path="res://assets/models/human.blend" id="1_eg4yq"]
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[ext_resource type="Script" uid="uid://bpxggc8nr6tf6" path="res://scenes/player.gd" id="1_muv8p"]
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[ext_resource type="PackedScene" uid="uid://c5of6aaxop1hl" path="res://scenes/block.tscn" id="2_tc7dm"]
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[ext_resource type="Script" uid="uid://b7fopt7sx74g8" path="res://scenes/Levels/menu.gd" id="3_tc7dm"]
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[ext_resource type="PackedScene" path="res://scenes/Characters/repo_bot.tscn" id="4_repo"]
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[ext_resource type="PackedScene" uid="uid://c5of6aaxop1hl" path="res://scenes/block.tscn" id="2_tc7dm"]
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[ext_resource type="Script" uid="uid://b7fopt7sx74g8" path="res://scenes/Levels/menu.gd" id="3_tc7dm"]
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[ext_resource type="PackedScene" path="res://scenes/Characters/repo_bot.tscn" id="4_repo"]
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[ext_resource type="PackedScene" path="res://scenes/Vehicles/car.tscn" id="5_car"]
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[sub_resource type="PhysicsMaterial" id="PhysicsMaterial_2q6dc"]
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bounce = 0.5
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@@ -58,11 +59,11 @@ debug_color = Color(0.29772994, 0.6216631, 0.28140613, 0.41960785)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
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mesh = SubResource("SphereMesh_w7c3h")
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[node name="Player" type="RigidBody3D" parent="."]
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physics_material_override = SubResource("PhysicsMaterial_w8frs")
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script = ExtResource("1_muv8p")
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camera_path = NodePath("Camera3D")
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phone_path = NodePath("../PhoneUI")
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[node name="Player" type="RigidBody3D" parent="."]
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physics_material_override = SubResource("PhysicsMaterial_w8frs")
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script = ExtResource("1_muv8p")
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camera_path = NodePath("Camera3D")
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phone_path = NodePath("../PhoneUI")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Player"]
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shape = SubResource("SphereShape3D_mx8sn")
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@@ -71,10 +72,13 @@ shape = SubResource("SphereShape3D_mx8sn")
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.31670225, 0)
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current = true
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[node name="SpotLight3D" type="SpotLight3D" parent="Player"]
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[node name="Ground" type="StaticBody3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1, 0)
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[node name="SpotLight3D" type="SpotLight3D" parent="Player"]
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[node name="Car" parent="." instance=ExtResource("5_car")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -6, 0, -3)
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[node name="Ground" type="StaticBody3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1, 0)
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Ground"]
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shape = SubResource("BoxShape3D_2q6dc")
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@@ -14,13 +14,15 @@ func _input(event):
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else:
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pause_game()
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func pause_game():
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get_tree().paused = true
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visible = true
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func pause_game():
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get_tree().paused = true
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visible = true
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Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
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func resume_game():
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get_tree().paused = false
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visible = false
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func resume_game():
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get_tree().paused = false
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visible = false
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Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
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func _on_quit_button_pressed():
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get_tree().quit()
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@@ -28,9 +30,10 @@ func _on_quit_button_pressed():
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func _on_continue_button_pressed():
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resume_game()
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func _on_main_menu_button_pressed():
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resume_game()
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get_tree().change_scene_to_file(START_SCREEN_SCENE)
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func _on_main_menu_button_pressed():
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resume_game()
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Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
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get_tree().change_scene_to_file(START_SCREEN_SCENE)
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func _register_focus_sounds() -> void:
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if pause_menu == null:
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