Add player test character with baked animations
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This commit is contained in:
Lucas 2026-01-27 17:43:05 -06:00
parent 900951b1a7
commit 52e1dfe99f
8 changed files with 558 additions and 348 deletions

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@ -0,0 +1,42 @@
[remap]
importer="scene"
importer_version=1
type="PackedScene"
uid="uid://bnqaqbgynoyys"
path="res://.godot/imported/TestCharAnimated.glb-ecf7bb997b01494120b0dfccb4e1f064.scn"
[deps]
source_file="res://assets/models/TestCharAnimated.glb"
dest_files=["res://.godot/imported/TestCharAnimated.glb-ecf7bb997b01494120b0dfccb4e1f064.scn"]
[params]
nodes/root_type=""
nodes/root_name=""
nodes/root_script=null
nodes/apply_root_scale=true
nodes/root_scale=1.0
nodes/import_as_skeleton_bones=false
nodes/use_name_suffixes=true
nodes/use_node_type_suffixes=true
meshes/ensure_tangents=true
meshes/generate_lods=true
meshes/create_shadow_meshes=true
meshes/light_baking=1
meshes/lightmap_texel_size=0.2
meshes/force_disable_compression=false
skins/use_named_skins=true
animation/import=true
animation/fps=30
animation/trimming=false
animation/remove_immutable_tracks=true
animation/import_rest_as_RESET=false
import_script/path=""
materials/extract=0
materials/extract_format=0
materials/extract_path=""
_subresources={}
gltf/naming_version=2
gltf/embedded_image_handling=1

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@ -0,0 +1,42 @@
[remap]
importer="scene"
importer_version=1
type="PackedScene"
uid="uid://cpuebxqhtv72i"
path="res://.godot/imported/humanFemale.glb-45dfb97e0f5fa98244d8cb6255565c65.scn"
[deps]
source_file="res://assets/models/humanFemale.glb"
dest_files=["res://.godot/imported/humanFemale.glb-45dfb97e0f5fa98244d8cb6255565c65.scn"]
[params]
nodes/root_type=""
nodes/root_name=""
nodes/root_script=null
nodes/apply_root_scale=true
nodes/root_scale=1.0
nodes/import_as_skeleton_bones=false
nodes/use_name_suffixes=true
nodes/use_node_type_suffixes=true
meshes/ensure_tangents=true
meshes/generate_lods=true
meshes/create_shadow_meshes=true
meshes/light_baking=1
meshes/lightmap_texel_size=0.2
meshes/force_disable_compression=false
skins/use_named_skins=true
animation/import=true
animation/fps=30
animation/trimming=false
animation/remove_immutable_tracks=true
animation/import_rest_as_RESET=false
import_script/path=""
materials/extract=0
materials/extract_format=0
materials/extract_path=""
_subresources={}
gltf/naming_version=2
gltf/embedded_image_handling=1

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@ -1,4 +1,4 @@
[gd_scene load_steps=17 format=3 uid="uid://dchj6g2i8ebph"]
[gd_scene load_steps=18 format=3 uid="uid://dchj6g2i8ebph"]
[ext_resource type="Script" uid="uid://brgmxhhhtakja" path="res://scenes/Levels/level.gd" id="1_a4mo8"]
[ext_resource type="PackedScene" uid="uid://bb6hj6l23043x" path="res://assets/models/human.blend" id="1_eg4yq"]
@ -6,6 +6,7 @@
[ext_resource type="PackedScene" uid="uid://c5of6aaxop1hl" path="res://scenes/block.tscn" id="2_tc7dm"]
[ext_resource type="Script" uid="uid://b7fopt7sx74g8" path="res://scenes/Levels/menu.gd" id="3_tc7dm"]
[ext_resource type="PackedScene" path="res://scenes/Characters/repo_bot.tscn" id="4_repo"]
[ext_resource type="PackedScene" uid="uid://bnqaqbgynoyys" path="res://assets/models/TestCharAnimated.glb" id="5_fi66n"]
[sub_resource type="PhysicsMaterial" id="PhysicsMaterial_2q6dc"]
bounce = 0.5
@ -64,12 +65,135 @@ script = ExtResource("1_muv8p")
camera_path = NodePath("Camera3D")
phone_path = NodePath("../PhoneUI")
[node name="TestCharAnimated" parent="Player" instance=ExtResource("5_fi66n")]
transform = Transform3D(-0.9998549, 0, 0.01703362, 0, 1, 0, -0.01703362, 0, -0.9998549, 0, 0, 0)
[node name="Skeleton3D" parent="Player/TestCharAnimated/Armature" index="0"]
bones/0/position = Vector3(0.0026170756, -0.0012418391, -0.98996276)
bones/0/rotation = Quaternion(-0.7278173, -0.05346041, 0.012412205, 0.6835714)
bones/1/position = Vector3(8.593209e-06, 0.09923458, -0.012273359)
bones/1/rotation = Quaternion(-0.031655744, 0.011362745, 0.022744056, 0.9991754)
bones/2/position = Vector3(-2.2989244e-10, 0.117319785, 2.9730852e-08)
bones/2/rotation = Quaternion(0.010291794, 0.001169461, 0.013815534, 0.9998509)
bones/3/position = Vector3(-2.3358266e-09, 0.13458829, -1.382244e-08)
bones/3/rotation = Quaternion(0.067557335, 0.0021622085, 0.013776206, 0.99761796)
bones/4/position = Vector3(2.508626e-07, 0.15027755, 0.008779066)
bones/4/rotation = Quaternion(0.051882792, -0.00090027065, 0.0039363643, 0.998645)
bones/5/position = Vector3(2.152588e-08, 0.103218146, 0.03142428)
bones/5/rotation = Quaternion(-0.06595954, 0.011917545, -0.0014885183, 0.99775004)
bones/6/position = Vector3(1.5477327e-06, 0.18474667, 0.06636399)
bones/7/position = Vector3(0.061058242, 0.09106279, 0.0075706206)
bones/7/rotation = Quaternion(-0.5982132, -0.43452233, 0.50765175, -0.4422909)
bones/8/position = Vector3(1.1842036e-08, 0.12922287, 5.2578955e-08)
bones/8/rotation = Quaternion(0.5434686, 0.18407291, 0.20301422, 0.7934383)
bones/9/position = Vector3(1.5054144e-07, 0.2740467, 2.2048344e-08)
bones/9/rotation = Quaternion(-5.192343e-09, -1.1239315e-06, 0.01273731, 0.99991894)
bones/10/position = Vector3(1.9432857e-08, 0.27614468, 9.6609995e-08)
bones/10/rotation = Quaternion(0.048323337, -0.28487536, 0.026756868, 0.9569718)
bones/11/position = Vector3(-0.030029751, 0.037888147, 0.021671427)
bones/11/rotation = Quaternion(0.2098604, -0.059559863, 0.20750383, 0.9536002)
bones/12/position = Vector3(-3.3527822e-08, 0.0474497, -1.48403245e-08)
bones/12/rotation = Quaternion(-0.14269812, 0.08661232, -0.24053419, 0.9561793)
bones/13/position = Vector3(-9.313215e-09, 0.043821093, 1.7813335e-08)
bones/13/rotation = Quaternion(-0.121022485, -0.07554186, 0.024044419, 0.98947906)
bones/14/position = Vector3(-4.847594e-08, 0.034590863, -5.3379924e-08)
bones/15/position = Vector3(-0.02822038, 0.12266627, 0.0023182186)
bones/15/rotation = Quaternion(0.06621808, 0.00073213095, 0.008435749, 0.99776924)
bones/16/position = Vector3(-8.136956e-09, 0.03891963, -1.4837047e-08)
bones/16/rotation = Quaternion(0.1509963, 7.805282e-07, -0.015479834, 0.98841316)
bones/17/position = Vector3(7.499967e-09, 0.034151517, -5.4443618e-08)
bones/17/rotation = Quaternion(0.070082076, 7.71772e-07, -0.007181638, 0.99751544)
bones/18/position = Vector3(2.700483e-09, 0.030779874, 4.9589467e-08)
bones/19/position = Vector3(-1.2452401e-07, 0.12775533, -8.01722e-08)
bones/19/rotation = Quaternion(0.13653132, -0.0038339633, -0.022952663, 0.9903624)
bones/20/position = Vector3(2.5990463e-09, 0.036139663, 1.713758e-10)
bones/20/rotation = Quaternion(0.15125485, 1.1823237e-06, -0.015500045, 0.9883733)
bones/21/position = Vector3(2.9034163e-07, 0.034597658, -3.6051716e-08)
bones/21/rotation = Quaternion(0.1599333, 1.4124467e-06, -0.016389191, 0.98699176)
bones/22/position = Vector3(-3.0519334e-07, 0.03680197, -9.1170705e-08)
bones/23/position = Vector3(0.022166358, 0.12147022, -9.993157e-05)
bones/23/rotation = Quaternion(0.18325116, -0.004651328, -0.031451236, 0.9825519)
bones/24/position = Vector3(4.5585904e-09, 0.036011815, -8.07135e-09)
bones/24/rotation = Quaternion(0.18138836, 1.5675009e-06, -0.018595627, 0.9832358)
bones/25/position = Vector3(-9.647604e-09, 0.033073086, -1.46341534e-08)
bones/25/rotation = Quaternion(0.1552087, 2.2643005e-06, -0.015905593, 0.9877537)
bones/26/position = Vector3(-2.434721e-07, 0.03660111, 2.471306e-07)
bones/27/position = Vector3(0.04725836, 0.109081924, 0.0022613404)
bones/27/rotation = Quaternion(0.23387046, -0.0035344863, -0.048872076, 0.97103226)
bones/28/position = Vector3(4.3135207e-09, 0.041366525, 3.569472e-08)
bones/28/rotation = Quaternion(0.15124865, 1.4340599e-05, -0.015863812, 0.98836845)
bones/29/position = Vector3(1.195453e-08, 0.02594832, 1.5542597e-08)
bones/29/rotation = Quaternion(0.14350323, 3.322942e-05, -0.014478063, 0.98954403)
bones/30/position = Vector3(-2.4944999e-08, 0.029238665, 6.2325825e-08)
bones/31/position = Vector3(-0.06105696, 0.09106397, 0.007570758)
bones/31/rotation = Quaternion(0.60009927, -0.4346891, 0.52418536, 0.4197095)
bones/32/position = Vector3(2.116817e-08, 0.12922288, 7.016769e-08)
bones/32/rotation = Quaternion(0.46432823, -0.26300937, -0.23269261, 0.813068)
bones/33/position = Vector3(-2.350565e-08, 0.27404687, 1.5161348e-08)
bones/33/rotation = Quaternion(7.667138e-08, -5.0620065e-06, -0.058376648, 0.99829465)
bones/34/position = Vector3(1.3629875e-07, 0.27614468, -9.158248e-09)
bones/34/rotation = Quaternion(0.059040155, 0.17509013, -0.005968382, 0.9827626)
bones/35/position = Vector3(0.030029776, 0.03788806, 0.021671649)
bones/35/rotation = Quaternion(0.21378386, 0.065372065, -0.22564878, 0.94821185)
bones/36/position = Vector3(-2.7939748e-09, 0.04744962, -1.7240383e-08)
bones/36/rotation = Quaternion(-0.14410053, -0.076146945, 0.2772088, 0.9468854)
bones/37/position = Vector3(5.58785e-09, 0.04382136, 3.566345e-08)
bones/37/rotation = Quaternion(-0.1552004, 0.07467698, -0.026057797, 0.9847117)
bones/38/position = Vector3(8.2187e-08, 0.034590647, -2.4929412e-07)
bones/39/position = Vector3(0.028220426, 0.1226661, 0.0023184721)
bones/39/rotation = Quaternion(0.059513006, -0.0009918809, -0.010980465, 0.99816674)
bones/40/position = Vector3(-1.1795999e-08, 0.038919587, -4.9162594e-09)
bones/40/rotation = Quaternion(0.15128906, 2.1640317e-06, 0.012328284, 0.98841274)
bones/41/position = Vector3(-1.4053852e-07, 0.034151636, -1.1118345e-08)
bones/41/rotation = Quaternion(0.07021882, 5.966413e-07, 0.0057199914, 0.9975152)
bones/42/position = Vector3(-7.1266735e-09, 0.030779934, 3.7720538e-10)
bones/43/position = Vector3(1.69263e-07, 0.12775521, 2.5128352e-07)
bones/43/rotation = Quaternion(0.13051407, 0.003691554, 0.018921439, 0.99125904)
bones/44/position = Vector3(4.8907918e-09, 0.036139727, -8.499214e-09)
bones/44/rotation = Quaternion(0.15154669, 1.6962191e-06, 0.012345144, 0.988373)
bones/45/position = Vector3(-2.8403383e-07, 0.03459763, -4.4995545e-09)
bones/45/rotation = Quaternion(0.16023898, 1.233635e-06, 0.013053549, 0.98699194)
bones/46/position = Vector3(2.8485744e-07, 0.03680191, -9.493007e-09)
bones/47/position = Vector3(-0.022166327, 0.12146996, -9.982591e-05)
bones/47/rotation = Quaternion(0.1774532, 0.0045050457, 0.02645378, 0.98376334)
bones/48/position = Vector3(4.6136024e-09, 0.036011953, 3.056637e-08)
bones/48/rotation = Quaternion(0.18173504, 1.8501213e-06, 0.014812392, 0.98323596)
bones/49/position = Vector3(-3.407626e-08, 0.033073153, 1.8664657e-08)
bones/49/rotation = Quaternion(0.15551038, 3.26233e-07, 0.012668259, 0.98775303)
bones/50/position = Vector3(2.3113911e-07, 0.03660121, -1.1142021e-08)
bones/51/position = Vector3(-0.047258336, 0.109081805, 0.0022614468)
bones/51/rotation = Quaternion(0.22849467, 0.003407588, 0.042977322, 0.97259015)
bones/52/position = Vector3(-1.5261804e-08, 0.041366428, -1.9607107e-09)
bones/52/rotation = Quaternion(0.1515478, 7.4422354e-07, 0.01235583, 0.98837274)
bones/53/position = Vector3(1.4340932e-08, 0.025948457, 3.3946527e-08)
bones/53/rotation = Quaternion(0.14377311, 5.8452275e-07, 0.011701506, 0.98954153)
bones/54/position = Vector3(4.750415e-09, 0.029238641, -1.2388978e-09)
bones/55/position = Vector3(0.09123873, -0.06657194, -0.0005540352)
bones/55/rotation = Quaternion(0.13601132, 0.07838244, 0.9844897, -0.07834015)
bones/56/position = Vector3(-1.3288446e-09, 0.40599436, 1.0443015e-08)
bones/56/rotation = Quaternion(-0.13252214, -0.014519276, 0.03215593, 0.99055195)
bones/57/position = Vector3(5.707578e-09, 0.42099008, -1.5425995e-08)
bones/57/rotation = Quaternion(0.5344839, -0.021701135, -0.027458949, 0.8444537)
bones/58/position = Vector3(-6.5650525e-09, 0.15721555, -2.6694579e-08)
bones/58/rotation = Quaternion(0.2693438, -0.032380052, -0.014592491, 0.96238893)
bones/59/position = Vector3(2.4854705e-08, 0.09999996, -3.1755625e-09)
bones/60/position = Vector3(-0.091250315, -0.066556, -0.0005535231)
bones/60/rotation = Quaternion(-0.09026457, -0.016758345, 0.9954146, -0.026857648)
bones/61/position = Vector3(1.3129254e-08, 0.40599442, 3.8557886e-09)
bones/61/rotation = Quaternion(-0.07401098, 0.084030755, -0.024547135, 0.99340767)
bones/62/position = Vector3(-7.3885964e-10, 0.42099023, -5.226429e-09)
bones/62/rotation = Quaternion(0.56540585, 0.011310213, -0.008501466, 0.8246915)
bones/63/position = Vector3(7.93632e-09, 0.1572156, -2.6982683e-10)
bones/63/rotation = Quaternion(0.28907102, 0.031904068, 0.014082117, 0.9566723)
bones/64/position = Vector3(7.567915e-10, 0.099999994, -3.2595668e-09)
[node name="CollisionShape3D" type="CollisionShape3D" parent="Player"]
shape = SubResource("SphereShape3D_mx8sn")
[node name="Camera3D" type="Camera3D" parent="Player"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.31670225, 0)
transform = Transform3D(0.9989785, -4.651856e-10, -0.045188628, 0.006969331, 0.9880354, 0.15407, 0.044647958, -0.15422754, 0.9870261, 0.22036135, 1.8988357, 0.64972365)
current = true
fov = 49.0
[node name="SpotLight3D" type="SpotLight3D" parent="Player"]
@ -99,33 +223,6 @@ process_mode = 3
visible = false
script = ExtResource("3_tc7dm")
[node name="PhoneUI" type="CanvasLayer" parent="."]
layer = 5
visible = false
[node name="Control" type="Control" parent="PhoneUI"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
[node name="PhoneFrame" type="ColorRect" parent="PhoneUI/Control"]
layout_mode = 1
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = -180.0
offset_top = -320.0
offset_right = 180.0
offset_bottom = 320.0
grow_horizontal = 2
grow_vertical = 2
color = Color(0.08, 0.08, 0.1, 1)
[node name="Control" type="Control" parent="Menu"]
layout_mode = 3
anchors_preset = 15
@ -162,9 +259,38 @@ text = "Main Menu"
layout_mode = 2
text = "Quit"
[node name="PhoneUI" type="CanvasLayer" parent="."]
layer = 5
visible = false
[node name="Control" type="Control" parent="PhoneUI"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
[node name="PhoneFrame" type="ColorRect" parent="PhoneUI/Control"]
layout_mode = 1
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = -180.0
offset_top = -320.0
offset_right = 180.0
offset_bottom = 320.0
grow_horizontal = 2
grow_vertical = 2
color = Color(0.08, 0.08, 0.1, 1)
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource("Environment_a4mo8")
[connection signal="pressed" from="Menu/Control/VBoxContainer/ContinueButton" to="Menu" method="_on_continue_button_pressed"]
[connection signal="pressed" from="Menu/Control/VBoxContainer/MainMenuButton" to="Menu" method="_on_main_menu_button_pressed"]
[connection signal="pressed" from="Menu/Control/VBoxContainer/QuitButton" to="Menu" method="_on_quit_button_pressed"]
[editable path="Player/TestCharAnimated"]