Double jump? +Jump sound?

This commit is contained in:
broomman 2025-11-07 17:07:12 -06:00
parent 0e03ced3c6
commit 4256b2001f
4 changed files with 34 additions and 1 deletions

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assets/audio/jump.ogg Normal file

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@ -0,0 +1,19 @@
[remap]
importer="oggvorbisstr"
type="AudioStreamOggVorbis"
uid="uid://de2e8sy4x724m"
path="res://.godot/imported/jump.ogg-09aff86a6f79a8fce2febb69902962cf.oggvorbisstr"
[deps]
source_file="res://assets/audio/jump.ogg"
dest_files=["res://.godot/imported/jump.ogg-09aff86a6f79a8fce2febb69902962cf.oggvorbisstr"]
[params]
loop=false
loop_offset=0
bpm=0
beat_count=0
bar_beats=4

3
assets/test.tscn Normal file
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@ -0,0 +1,3 @@
[gd_scene format=3 uid="uid://cuyws13lbkmxb"]
[node name="Test" type="Node2D"]

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@ -7,10 +7,16 @@ const MOVE_SPEED := 8.0
const ACCELLERATION := 30.0
const DECELLERATION := 40.0
const JUMP_SPEED := 4.0
const MAX_NUMBER_OF_JUMPS := 2
var mouse_sensitivity := 0.005
var rotation_x := 0.0
var rotation_y := 0.0
var cameraMoveMode := false
var current_number_of_jumps := 0
var jump_sound = preload("res://assets/audio/jump.ogg")
var audio_player = AudioStreamPlayer.new()
@export var camera_path: NodePath
@onready var cam: Camera3D = get_node(camera_path) if camera_path != NodePath("") else null
@ -21,6 +27,9 @@ func _ready() -> void:
angular_damp = 6.0
contact_monitor = true
max_contacts_reported = 4
add_child(audio_player)
audio_player.stream = jump_sound
audio_player.volume_db = -20
func _integrate_forces(state):
# Input as 2D vector
@ -55,8 +64,10 @@ func _integrate_forces(state):
on_floor = true
break
if on_floor and Input.is_action_just_pressed("ui_accept"):
if Input.is_action_just_pressed("ui_accept") and (on_floor or current_number_of_jumps == 1):
current_number_of_jumps = (current_number_of_jumps + 1) % 2
linear_velocity.y = JUMP_SPEED
audio_player.play()
func _input(event):
if event is InputEventMouseButton: