diff --git a/game/assets/models/human.blend b/game/assets/models/human.blend new file mode 100644 index 0000000..e0e6c72 Binary files /dev/null and b/game/assets/models/human.blend differ diff --git a/game/assets/models/human.blend.import b/game/assets/models/human.blend.import new file mode 100644 index 0000000..d05a2b2 --- /dev/null +++ b/game/assets/models/human.blend.import @@ -0,0 +1,59 @@ +[remap] + +importer="scene" +importer_version=1 +type="PackedScene" +uid="uid://bb6hj6l23043x" +path="res://.godot/imported/human.blend-738fbf7b85a13f54d00c9db65cf59296.scn" + +[deps] + +source_file="res://assets/models/human.blend" +dest_files=["res://.godot/imported/human.blend-738fbf7b85a13f54d00c9db65cf59296.scn"] + +[params] + +nodes/root_type="" +nodes/root_name="" +nodes/root_script=null +nodes/apply_root_scale=true +nodes/root_scale=1.0 +nodes/import_as_skeleton_bones=false +nodes/use_name_suffixes=true +nodes/use_node_type_suffixes=true +meshes/ensure_tangents=true +meshes/generate_lods=true +meshes/create_shadow_meshes=true +meshes/light_baking=1 +meshes/lightmap_texel_size=0.2 +meshes/force_disable_compression=false +skins/use_named_skins=true +animation/import=true +animation/fps=30 +animation/trimming=false +animation/remove_immutable_tracks=true +animation/import_rest_as_RESET=false +import_script/path="" +materials/extract=0 +materials/extract_format=0 +materials/extract_path="" +_subresources={} +blender/nodes/visible=0 +blender/nodes/active_collection_only=false +blender/nodes/punctual_lights=true +blender/nodes/cameras=true +blender/nodes/custom_properties=true +blender/nodes/modifiers=1 +blender/meshes/colors=false +blender/meshes/uvs=true +blender/meshes/normals=true +blender/meshes/export_geometry_nodes_instances=false +blender/meshes/tangents=true +blender/meshes/skins=2 +blender/meshes/export_bones_deforming_mesh_only=false +blender/materials/unpack_enabled=true +blender/materials/export_materials=1 +blender/animation/limit_playback=true +blender/animation/always_sample=true +blender/animation/group_tracks=true +gltf/naming_version=2 diff --git a/game/scenes/Levels/level.tscn b/game/scenes/Levels/level.tscn index 4fc802b..661efa5 100644 --- a/game/scenes/Levels/level.tscn +++ b/game/scenes/Levels/level.tscn @@ -1,5 +1,6 @@ -[gd_scene load_steps=11 format=3 uid="uid://dchj6g2i8ebph"] +[gd_scene load_steps=12 format=3 uid="uid://dchj6g2i8ebph"] +[ext_resource type="PackedScene" uid="uid://bb6hj6l23043x" path="res://assets/models/human.blend" id="1_eg4yq"] [ext_resource type="Script" uid="uid://bpxggc8nr6tf6" path="res://scenes/player.gd" id="1_muv8p"] [ext_resource type="PackedScene" uid="uid://c5of6aaxop1hl" path="res://scenes/block.tscn" id="2_tc7dm"] [ext_resource type="Script" uid="uid://b7fopt7sx74g8" path="res://scenes/Levels/menu.gd" id="3_tc7dm"] @@ -24,6 +25,8 @@ size = Vector3(1080, 2, 1080) [node name="Node3D" type="Node3D"] +[node name="human" parent="." instance=ExtResource("1_eg4yq")] + [node name="Thing" type="RigidBody3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -3.7986288) physics_material_override = SubResource("PhysicsMaterial_2q6dc")