From 337e26c4ed056cb9d7332f94ae425d69cd98d639 Mon Sep 17 00:00:00 2001 From: null Date: Thu, 13 Nov 2025 17:47:08 -0600 Subject: [PATCH] Added a forward facing light effect to the player. --- project.godot | 5 +++++ scenes/Levels/level.tscn | 2 ++ scenes/player.gd | 3 +++ 3 files changed, 10 insertions(+) diff --git a/project.godot b/project.godot index f3d0906..6e9ef39 100644 --- a/project.godot +++ b/project.godot @@ -62,3 +62,8 @@ ui_down={ , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"location":0,"echo":false,"script":null) ] } +player_light={ +"deadzone": 0.2, +"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":70,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null) +] +} diff --git a/scenes/Levels/level.tscn b/scenes/Levels/level.tscn index 05ad2a3..4fc802b 100644 --- a/scenes/Levels/level.tscn +++ b/scenes/Levels/level.tscn @@ -50,6 +50,8 @@ shape = SubResource("SphereShape3D_mx8sn") [node name="Camera3D" type="Camera3D" parent="Player"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.31670225, 0) +[node name="SpotLight3D" type="SpotLight3D" parent="Player"] + [node name="Ground" type="StaticBody3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1, 0) diff --git a/scenes/player.gd b/scenes/player.gd index 3cf0dff..54e72c4 100644 --- a/scenes/player.gd +++ b/scenes/player.gd @@ -96,6 +96,9 @@ func _input(event): elif event.button_index == MOUSE_BUTTON_WHEEL_DOWN: zoom_camera(ZOOM_FACTOR) # Zoom out + if event.is_action_pressed("player_light"): + $SpotLight3D.visible = !$SpotLight3D.visible + func zoom_camera(factor): var new_fov = cam.fov * factor cam.fov = clamp(new_fov, MIN_FOV, MAX_FOV)