Adding interactable object spawning
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@@ -76,11 +76,42 @@ public class LocationStore
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}
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}
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},
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{ "biomeKey", new BsonDocument { { "bsonType", new BsonArray { "string", "null" } } } },
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{
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"locationObject", new BsonDocument
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{
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{ "bsonType", new BsonArray { "object", "null" } },
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{
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"properties", new BsonDocument
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{
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{ "id", new BsonDocument { { "bsonType", "string" } } },
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{ "objectType", new BsonDocument { { "bsonType", "string" } } },
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{ "objectKey", new BsonDocument { { "bsonType", "string" } } },
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{ "name", new BsonDocument { { "bsonType", "string" } } },
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{
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"state", new BsonDocument
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{
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{ "bsonType", new BsonArray { "object", "null" } },
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{
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"properties", new BsonDocument
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{
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{ "itemKey", new BsonDocument { { "bsonType", "string" } } },
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{ "remainingQuantity", new BsonDocument { { "bsonType", "int" }, { "minimum", 0 } } },
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{ "gatherQuantity", new BsonDocument { { "bsonType", "int" }, { "minimum", 1 } } }
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}
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}
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}
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}
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}
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}
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}
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},
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{ "locationObjectResolved", new BsonDocument { { "bsonType", new BsonArray { "bool", "null" } } } },
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{ "createdUtc", new BsonDocument { { "bsonType", "date" } } }
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}
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}
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}
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}
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}
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}
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};
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var collections = db.ListCollectionNames().ToList();
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@@ -125,54 +156,79 @@ public class LocationStore
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return result.ModifiedCount > 0;
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}
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public sealed record GatherResult(GatherStatus Status, string ResourceKey = "", int QuantityGranted = 0, int RemainingQuantity = 0);
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public sealed record InteractResult(
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InteractStatus Status,
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string ObjectId = "",
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string ObjectType = "",
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string ItemKey = "",
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int QuantityGranted = 0,
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int RemainingQuantity = 0,
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bool Consumed = false,
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LocationObject? PreviousObject = null);
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public async Task<GatherResult> GatherResourceAsync(string locationId, string characterId, string resourceKey, string userId, bool allowAnyOwner)
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public async Task<InteractResult> InteractWithObjectAsync(string locationId, string characterId, string objectId, string userId, bool allowAnyOwner)
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{
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var normalizedKey = resourceKey.Trim().ToLowerInvariant();
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var location = await _col.Find(l => l.Id == locationId).FirstOrDefaultAsync();
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if (location is null)
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return new GatherResult(GatherStatus.LocationNotFound);
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return new InteractResult(InteractStatus.LocationNotFound);
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location = await EnsureLocationMetadataAsync(location);
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var character = await _characters.Find(c => c.Id == characterId).FirstOrDefaultAsync();
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if (character is null)
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return new GatherResult(GatherStatus.CharacterNotFound);
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return new InteractResult(InteractStatus.CharacterNotFound);
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if (!allowAnyOwner && character.OwnerUserId != userId)
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return new GatherResult(GatherStatus.Forbidden);
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return new InteractResult(InteractStatus.Forbidden);
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if (character.Coord.X != location.Coord.X || character.Coord.Y != location.Coord.Y)
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return new GatherResult(GatherStatus.Invalid);
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return new InteractResult(InteractStatus.Invalid);
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var resource = location.Resources.FirstOrDefault(r => NormalizeItemKey(r.ItemKey) == normalizedKey);
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if (resource is null)
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return new GatherResult(GatherStatus.ResourceNotFound);
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if (resource.RemainingQuantity <= 0)
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return new GatherResult(GatherStatus.ResourceDepleted);
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var locationObject = location.LocationObject;
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if (locationObject is null)
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return new InteractResult(InteractStatus.ObjectNotFound);
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if (!string.Equals(locationObject.Id, objectId, StringComparison.Ordinal))
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return new InteractResult(InteractStatus.ObjectNotFound);
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if (!string.Equals(locationObject.ObjectType, "gatherable", StringComparison.OrdinalIgnoreCase))
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return new InteractResult(InteractStatus.UnsupportedObjectType);
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if (locationObject.State.RemainingQuantity <= 0)
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return new InteractResult(InteractStatus.ObjectConsumed);
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var quantityGranted = Math.Min(resource.GatherQuantity, resource.RemainingQuantity);
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var filter = Builders<Location>.Filter.And(
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var quantityGranted = Math.Min(locationObject.State.GatherQuantity, locationObject.State.RemainingQuantity);
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var remainingQuantity = locationObject.State.RemainingQuantity - quantityGranted;
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var objectFilter = Builders<Location>.Filter.And(
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Builders<Location>.Filter.Eq(l => l.Id, locationId),
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Builders<Location>.Filter.ElemMatch(l => l.Resources, r => r.ItemKey == resource.ItemKey && r.RemainingQuantity >= quantityGranted)
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Builders<Location>.Filter.Eq("locationObject.id", locationObject.Id),
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Builders<Location>.Filter.Eq("locationObject.state.remainingQuantity", locationObject.State.RemainingQuantity)
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);
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var update = Builders<Location>.Update.Inc("resources.$.remainingQuantity", -quantityGranted);
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var result = await _col.UpdateOneAsync(filter, update);
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if (result.ModifiedCount == 0)
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return new GatherResult(GatherStatus.ResourceDepleted);
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return new GatherResult(
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GatherStatus.Ok,
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resource.ItemKey,
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UpdateDefinition<Location> update;
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if (remainingQuantity <= 0)
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{
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update = Builders<Location>.Update.Unset("locationObject");
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}
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else
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{
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update = Builders<Location>.Update.Set("locationObject.state.remainingQuantity", remainingQuantity);
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}
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var result = await _col.UpdateOneAsync(objectFilter, update);
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if (result.ModifiedCount == 0)
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return new InteractResult(InteractStatus.ObjectConsumed);
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return new InteractResult(
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InteractStatus.Ok,
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locationObject.Id,
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locationObject.ObjectType,
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locationObject.State.ItemKey,
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quantityGranted,
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resource.RemainingQuantity - quantityGranted);
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Math.Max(0, remainingQuantity),
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remainingQuantity <= 0,
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CloneLocationObject(locationObject));
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}
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public async Task RestoreGatheredResourceAsync(string locationId, string resourceKey, int quantity)
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public async Task RestoreObjectInteractionAsync(string locationId, LocationObject previousObject)
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{
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var normalizedKey = NormalizeItemKey(resourceKey);
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var filter = Builders<Location>.Filter.And(
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Builders<Location>.Filter.Eq(l => l.Id, locationId),
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Builders<Location>.Filter.ElemMatch(l => l.Resources, r => r.ItemKey == normalizedKey)
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);
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var update = Builders<Location>.Update.Inc("resources.$.remainingQuantity", quantity);
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var filter = Builders<Location>.Filter.Eq(l => l.Id, locationId);
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var update = Builders<Location>.Update.Set(l => l.LocationObject, previousObject);
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await _col.UpdateOneAsync(filter, update);
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}
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@@ -220,18 +276,16 @@ public class LocationStore
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Builders<Location>.Filter.Eq(l => l.Coord.Y, 0)
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);
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var existing = _col.Find(filter).FirstOrDefault();
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if (existing is not null)
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return;
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if (existing is not null)
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return;
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var origin = new Location
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{
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Name = "Origin",
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Coord = new Coord { X = 0, Y = 0 },
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Resources =
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[
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new LocationResource { ItemKey = "wood", RemainingQuantity = 100, GatherQuantity = 3 },
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new LocationResource { ItemKey = "grass", RemainingQuantity = 500, GatherQuantity = 10 }
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],
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BiomeKey = DetermineBiomeKey(0, 0),
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LocationObject = CreateLocationObjectForBiome(DetermineBiomeKey(0, 0), 0, 0),
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LocationObjectResolved = true,
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CreatedUtc = DateTime.UtcNow
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};
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@@ -247,6 +301,150 @@ public class LocationStore
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private static string NormalizeItemKey(string itemKey) => itemKey.Trim().ToLowerInvariant();
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private async Task<Location> EnsureLocationMetadataAsync(Location location)
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{
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if (!string.IsNullOrWhiteSpace(location.BiomeKey) && location.LocationObjectResolved)
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return location;
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var biomeKey = location.BiomeKey;
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if (string.IsNullOrWhiteSpace(biomeKey))
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biomeKey = DetermineBiomeKey(location.Coord.X, location.Coord.Y);
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var migratedObject = TryMigrateLegacyResources(location) ?? CreateLocationObjectForBiome(biomeKey, location.Coord.X, location.Coord.Y);
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var filter = Builders<Location>.Filter.And(
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Builders<Location>.Filter.Eq(l => l.Id, location.Id)
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);
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var update = Builders<Location>.Update
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.Set(l => l.BiomeKey, biomeKey)
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.Set(l => l.LocationObjectResolved, true)
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.Set(l => l.LocationObject, migratedObject);
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await _col.UpdateOneAsync(filter, update);
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location.BiomeKey = biomeKey;
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location.LocationObject = migratedObject;
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location.LocationObjectResolved = true;
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return location;
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}
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private static LocationObject? TryMigrateLegacyResources(Location location)
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{
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var legacyResource = location.Resources.FirstOrDefault(r => r.RemainingQuantity > 0);
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if (legacyResource is null)
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return null;
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return CreateGatherableObject(
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legacyResource.ItemKey,
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legacyResource.RemainingQuantity,
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legacyResource.GatherQuantity);
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}
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private static string DetermineBiomeKey(int x, int y)
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{
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if (x == 0 && y == 0)
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return "plains";
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var regionX = FloorDiv(x, 4);
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var regionY = FloorDiv(y, 4);
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var roll = Math.Abs(HashCode.Combine(regionX, regionY, 7919)) % 100;
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if (roll < 35)
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return "plains";
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if (roll < 60)
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return "forest";
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if (roll < 80)
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return "rocky";
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if (roll < 92)
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return "wetlands";
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return "desert";
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}
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private static LocationObject? CreateLocationObjectForBiome(string biomeKey, int x, int y)
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{
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var roll = Math.Abs(HashCode.Combine(x, y, 1543)) % 100;
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return biomeKey switch
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{
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"forest" => roll switch
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{
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< 35 => null,
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< 80 => CreateGatherableObject("wood", 60, 3),
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< 95 => CreateGatherableObject("grass", 120, 10),
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_ => CreateGatherableObject("stone", 40, 2)
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},
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"rocky" => roll switch
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{
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< 60 => null,
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< 90 => CreateGatherableObject("stone", 40, 2),
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_ => CreateGatherableObject("wood", 60, 3)
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},
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"wetlands" => roll switch
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{
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< 40 => null,
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< 90 => CreateGatherableObject("grass", 120, 10),
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_ => CreateGatherableObject("wood", 60, 3)
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},
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"desert" => roll switch
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{
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< 70 => null,
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< 95 => CreateGatherableObject("stone", 40, 2),
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_ => CreateGatherableObject("wood", 60, 3)
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},
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_ => roll switch
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{
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< 50 => null,
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< 85 => CreateGatherableObject("grass", 120, 10),
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_ => CreateGatherableObject("wood", 60, 3)
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}
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};
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}
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private static LocationObject CreateGatherableObject(string itemKey, int remainingQuantity, int gatherQuantity)
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{
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var normalizedItemKey = NormalizeItemKey(itemKey);
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return new LocationObject
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{
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Id = Guid.NewGuid().ToString("N"),
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ObjectType = "gatherable",
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ObjectKey = $"{normalizedItemKey}_node",
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Name = HumanizeItemKey(normalizedItemKey),
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State = new LocationObjectState
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{
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ItemKey = normalizedItemKey,
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RemainingQuantity = remainingQuantity,
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GatherQuantity = gatherQuantity
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}
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};
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}
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private static string HumanizeItemKey(string itemKey)
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{
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return string.Join(" ", itemKey.Split('_', StringSplitOptions.RemoveEmptyEntries)
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.Select(part => char.ToUpperInvariant(part[0]) + part[1..]));
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}
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private static int FloorDiv(int value, int divisor)
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{
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var quotient = value / divisor;
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var remainder = value % divisor;
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if (remainder != 0 && ((remainder < 0) != (divisor < 0)))
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quotient -= 1;
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return quotient;
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}
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private static LocationObject CloneLocationObject(LocationObject source)
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{
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return new LocationObject
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{
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Id = source.Id,
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ObjectType = source.ObjectType,
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ObjectKey = source.ObjectKey,
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Name = source.Name,
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State = new LocationObjectState
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{
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ItemKey = source.State.ItemKey,
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RemainingQuantity = source.State.RemainingQuantity,
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GatherQuantity = source.State.GatherQuantity
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}
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};
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}
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[MongoDB.Bson.Serialization.Attributes.BsonIgnoreExtraElements]
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private class CharacterDocument
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{
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@@ -260,13 +458,14 @@ public class LocationStore
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}
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}
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public enum GatherStatus
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public enum InteractStatus
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{
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Ok,
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LocationNotFound,
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CharacterNotFound,
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Forbidden,
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Invalid,
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ResourceNotFound,
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ResourceDepleted
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ObjectNotFound,
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UnsupportedObjectType,
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ObjectConsumed
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}
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