Adding interactable object spawning
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@@ -0,0 +1,8 @@
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namespace LocationsApi.Models;
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public class InteractLocationObjectRequest
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{
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public string CharacterId { get; set; } = string.Empty;
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public string ObjectId { get; set; } = string.Empty;
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}
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@@ -0,0 +1,22 @@
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namespace LocationsApi.Models;
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public class InteractLocationObjectResponse
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{
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public string LocationId { get; set; } = string.Empty;
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public string CharacterId { get; set; } = string.Empty;
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public string ObjectId { get; set; } = string.Empty;
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public string ObjectType { get; set; } = string.Empty;
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public string ItemKey { get; set; } = string.Empty;
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public int QuantityGranted { get; set; }
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public int RemainingQuantity { get; set; }
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public bool Consumed { get; set; }
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public string InventoryResponseJson { get; set; } = string.Empty;
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}
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@@ -18,6 +18,15 @@ public class Location
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[BsonElement("resources")]
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public List<LocationResource> Resources { get; set; } = [];
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[BsonElement("biomeKey")]
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public string BiomeKey { get; set; } = string.Empty;
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[BsonElement("locationObject")]
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public LocationObject? LocationObject { get; set; }
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[BsonElement("locationObjectResolved")]
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public bool LocationObjectResolved { get; set; }
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[BsonElement("createdUtc")]
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public DateTime CreatedUtc { get; set; } = DateTime.UtcNow;
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}
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@@ -0,0 +1,21 @@
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using MongoDB.Bson.Serialization.Attributes;
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namespace LocationsApi.Models;
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public class LocationObject
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{
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[BsonElement("id")]
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public string Id { get; set; } = Guid.NewGuid().ToString("N");
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[BsonElement("objectType")]
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public string ObjectType { get; set; } = "gatherable";
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[BsonElement("objectKey")]
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public string ObjectKey { get; set; } = string.Empty;
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[BsonElement("name")]
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public string Name { get; set; } = string.Empty;
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[BsonElement("state")]
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public LocationObjectState State { get; set; } = new();
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}
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@@ -0,0 +1,15 @@
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using MongoDB.Bson.Serialization.Attributes;
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namespace LocationsApi.Models;
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public class LocationObjectState
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{
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[BsonElement("itemKey")]
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public string ItemKey { get; set; } = string.Empty;
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[BsonElement("remainingQuantity")]
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public int RemainingQuantity { get; set; }
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[BsonElement("gatherQuantity")]
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public int GatherQuantity { get; set; } = 1;
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}
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