Adding interactable object spawning
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@@ -70,6 +70,12 @@ public class CharacterStore
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);
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var documents = await _locations.Find(filter).ToListAsync();
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if (ensureGenerated)
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{
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foreach (var document in documents)
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await EnsureLocationObjectAsync(document);
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documents = await _locations.Find(filter).ToListAsync();
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}
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return documents.Select(MapVisibleLocation).ToList();
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}
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@@ -95,6 +101,9 @@ public class CharacterStore
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{ "x", x },
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{ "y", y }
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})
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.SetOnInsert("biomeKey", DetermineBiomeKey(x, y))
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.SetOnInsert("locationObject", CreateLocationObjectValueForBiome(DetermineBiomeKey(x, y), x, y))
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.SetOnInsert("locationObjectResolved", true)
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.SetOnInsert("createdUtc", DateTime.UtcNow);
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try
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@@ -123,6 +132,7 @@ public class CharacterStore
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private static VisibleLocation MapVisibleLocation(BsonDocument document)
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{
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var coord = document.GetValue("coord", new BsonDocument()).AsBsonDocument;
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var locationObject = MapVisibleLocationObject(document.GetValue("locationObject", BsonNull.Value));
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var idValue = document.GetValue("_id", BsonNull.Value);
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string? id = null;
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if (!idValue.IsBsonNull)
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@@ -140,10 +150,180 @@ public class CharacterStore
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{
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X = coord.GetValue("x", 0).ToInt32(),
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Y = coord.GetValue("y", 0).ToInt32()
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},
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BiomeKey = document.GetValue("biomeKey", "").AsString,
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LocationObject = locationObject
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};
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}
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private async Task EnsureLocationObjectAsync(BsonDocument document)
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{
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var hasBiome = document.TryGetValue("biomeKey", out var biomeValue) &&
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biomeValue.BsonType == BsonType.String &&
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!string.IsNullOrWhiteSpace(biomeValue.AsString);
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var resolved = document.TryGetValue("locationObjectResolved", out var resolvedValue) &&
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resolvedValue.ToBoolean();
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if (hasBiome && resolved)
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return;
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var idValue = document.GetValue("_id", BsonNull.Value);
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if (idValue.IsBsonNull)
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return;
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var coord = document.GetValue("coord", new BsonDocument()).AsBsonDocument;
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var x = coord.GetValue("x", 0).ToInt32();
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var y = coord.GetValue("y", 0).ToInt32();
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var biomeKey = hasBiome ? biomeValue.AsString : DetermineBiomeKey(x, y);
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var locationObject = TryMigrateLegacyResource(document) ?? CreateLocationObjectValueForBiome(biomeKey, x, y);
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var filter = Builders<BsonDocument>.Filter.And(
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Builders<BsonDocument>.Filter.Eq("_id", idValue)
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);
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var update = Builders<BsonDocument>.Update
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.Set("biomeKey", biomeKey)
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.Set("locationObjectResolved", true)
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.Set("locationObject", locationObject);
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await _locations.UpdateOneAsync(filter, update);
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}
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private static BsonDocument? TryMigrateLegacyResource(BsonDocument document)
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{
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if (!document.TryGetValue("resources", out var resourcesValue) || resourcesValue is not BsonArray resources)
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return null;
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foreach (var resourceValue in resources)
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{
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if (resourceValue is not BsonDocument resource)
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continue;
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var remainingQuantity = resource.GetValue("remainingQuantity", 0).ToInt32();
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if (remainingQuantity <= 0)
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continue;
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var itemKey = NormalizeItemKey(resource.GetValue("itemKey", "").AsString);
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var gatherQuantity = Math.Max(1, resource.GetValue("gatherQuantity", 1).ToInt32());
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return CreateGatherableObjectDocument(itemKey, remainingQuantity, gatherQuantity);
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}
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return null;
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}
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private static VisibleLocationObject? MapVisibleLocationObject(BsonValue value)
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{
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if (value.IsBsonNull || value is not BsonDocument document)
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return null;
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var stateDoc = document.GetValue("state", new BsonDocument()).AsBsonDocument;
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return new VisibleLocationObject
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{
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Id = document.GetValue("id", "").AsString,
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ObjectType = document.GetValue("objectType", "").AsString,
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ObjectKey = document.GetValue("objectKey", "").AsString,
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Name = document.GetValue("name", "").AsString,
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State = new VisibleLocationObjectState
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{
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ItemKey = stateDoc.GetValue("itemKey", "").AsString,
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RemainingQuantity = stateDoc.GetValue("remainingQuantity", 0).ToInt32(),
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GatherQuantity = stateDoc.GetValue("gatherQuantity", 1).ToInt32()
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}
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};
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}
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private static string DetermineBiomeKey(int x, int y)
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{
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if (x == 0 && y == 0)
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return "plains";
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var regionX = FloorDiv(x, 4);
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var regionY = FloorDiv(y, 4);
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var roll = Math.Abs(HashCode.Combine(regionX, regionY, 7919)) % 100;
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if (roll < 35)
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return "plains";
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if (roll < 60)
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return "forest";
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if (roll < 80)
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return "rocky";
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if (roll < 92)
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return "wetlands";
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return "desert";
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}
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private static BsonValue CreateLocationObjectValueForBiome(string biomeKey, int x, int y)
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{
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var roll = Math.Abs(HashCode.Combine(x, y, 1543)) % 100;
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return biomeKey switch
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{
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"forest" => roll switch
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{
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< 35 => BsonNull.Value,
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< 80 => CreateGatherableObjectDocument("wood", 60, 3),
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< 95 => CreateGatherableObjectDocument("grass", 120, 10),
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_ => CreateGatherableObjectDocument("stone", 40, 2)
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},
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"rocky" => roll switch
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{
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< 60 => BsonNull.Value,
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< 90 => CreateGatherableObjectDocument("stone", 40, 2),
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_ => CreateGatherableObjectDocument("wood", 60, 3)
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},
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"wetlands" => roll switch
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{
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< 40 => BsonNull.Value,
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< 90 => CreateGatherableObjectDocument("grass", 120, 10),
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_ => CreateGatherableObjectDocument("wood", 60, 3)
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},
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"desert" => roll switch
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{
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< 70 => BsonNull.Value,
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< 95 => CreateGatherableObjectDocument("stone", 40, 2),
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_ => CreateGatherableObjectDocument("wood", 60, 3)
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},
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_ => roll switch
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{
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< 50 => BsonNull.Value,
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< 85 => CreateGatherableObjectDocument("grass", 120, 10),
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_ => CreateGatherableObjectDocument("wood", 60, 3)
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}
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};
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}
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private static BsonDocument CreateGatherableObjectDocument(string itemKey, int remainingQuantity, int gatherQuantity)
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{
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var normalizedItemKey = NormalizeItemKey(itemKey);
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return new BsonDocument
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{
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{ "id", Guid.NewGuid().ToString("N") },
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{ "objectType", "gatherable" },
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{ "objectKey", $"{normalizedItemKey}_node" },
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{ "name", HumanizeItemKey(normalizedItemKey) },
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{
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"state", new BsonDocument
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{
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{ "itemKey", normalizedItemKey },
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{ "remainingQuantity", remainingQuantity },
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{ "gatherQuantity", gatherQuantity }
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}
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}
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};
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}
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private static string NormalizeItemKey(string itemKey) => itemKey.Trim().ToLowerInvariant();
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private static string HumanizeItemKey(string itemKey)
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{
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return string.Join(" ", itemKey.Split('_', StringSplitOptions.RemoveEmptyEntries)
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.Where(part => part.Length > 0)
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.Select(part => char.ToUpperInvariant(part[0]) + part[1..]));
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}
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private static int FloorDiv(int value, int divisor)
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{
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var quotient = value / divisor;
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var remainder = value % divisor;
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if (remainder != 0 && ((remainder < 0) != (divisor < 0)))
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quotient -= 1;
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return quotient;
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}
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private void EnsureLocationCoordIndexes()
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{
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var indexes = _locations.Indexes.List().ToList();
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