Adding interactable object spawning

This commit is contained in:
2026-03-19 16:35:07 -05:00
parent 932f7be66b
commit 1aefd5ba88
12 changed files with 768 additions and 68 deletions
@@ -15,4 +15,10 @@ public class VisibleLocation
[BsonElement("coord")]
public LocationCoord Coord { get; set; } = new();
[BsonElement("biomeKey")]
public string BiomeKey { get; set; } = string.Empty;
[BsonElement("locationObject")]
public VisibleLocationObject? LocationObject { get; set; }
}
@@ -0,0 +1,21 @@
using MongoDB.Bson.Serialization.Attributes;
namespace CharacterApi.Models;
public class VisibleLocationObject
{
[BsonElement("id")]
public string Id { get; set; } = string.Empty;
[BsonElement("objectType")]
public string ObjectType { get; set; } = string.Empty;
[BsonElement("objectKey")]
public string ObjectKey { get; set; } = string.Empty;
[BsonElement("name")]
public string Name { get; set; } = string.Empty;
[BsonElement("state")]
public VisibleLocationObjectState State { get; set; } = new();
}
@@ -0,0 +1,15 @@
using MongoDB.Bson.Serialization.Attributes;
namespace CharacterApi.Models;
public class VisibleLocationObjectState
{
[BsonElement("itemKey")]
public string ItemKey { get; set; } = string.Empty;
[BsonElement("remainingQuantity")]
public int RemainingQuantity { get; set; }
[BsonElement("gatherQuantity")]
public int GatherQuantity { get; set; } = 1;
}
@@ -70,6 +70,12 @@ public class CharacterStore
);
var documents = await _locations.Find(filter).ToListAsync();
if (ensureGenerated)
{
foreach (var document in documents)
await EnsureLocationObjectAsync(document);
documents = await _locations.Find(filter).ToListAsync();
}
return documents.Select(MapVisibleLocation).ToList();
}
@@ -95,6 +101,9 @@ public class CharacterStore
{ "x", x },
{ "y", y }
})
.SetOnInsert("biomeKey", DetermineBiomeKey(x, y))
.SetOnInsert("locationObject", CreateLocationObjectValueForBiome(DetermineBiomeKey(x, y), x, y))
.SetOnInsert("locationObjectResolved", true)
.SetOnInsert("createdUtc", DateTime.UtcNow);
try
@@ -123,6 +132,7 @@ public class CharacterStore
private static VisibleLocation MapVisibleLocation(BsonDocument document)
{
var coord = document.GetValue("coord", new BsonDocument()).AsBsonDocument;
var locationObject = MapVisibleLocationObject(document.GetValue("locationObject", BsonNull.Value));
var idValue = document.GetValue("_id", BsonNull.Value);
string? id = null;
if (!idValue.IsBsonNull)
@@ -140,10 +150,180 @@ public class CharacterStore
{
X = coord.GetValue("x", 0).ToInt32(),
Y = coord.GetValue("y", 0).ToInt32()
},
BiomeKey = document.GetValue("biomeKey", "").AsString,
LocationObject = locationObject
};
}
private async Task EnsureLocationObjectAsync(BsonDocument document)
{
var hasBiome = document.TryGetValue("biomeKey", out var biomeValue) &&
biomeValue.BsonType == BsonType.String &&
!string.IsNullOrWhiteSpace(biomeValue.AsString);
var resolved = document.TryGetValue("locationObjectResolved", out var resolvedValue) &&
resolvedValue.ToBoolean();
if (hasBiome && resolved)
return;
var idValue = document.GetValue("_id", BsonNull.Value);
if (idValue.IsBsonNull)
return;
var coord = document.GetValue("coord", new BsonDocument()).AsBsonDocument;
var x = coord.GetValue("x", 0).ToInt32();
var y = coord.GetValue("y", 0).ToInt32();
var biomeKey = hasBiome ? biomeValue.AsString : DetermineBiomeKey(x, y);
var locationObject = TryMigrateLegacyResource(document) ?? CreateLocationObjectValueForBiome(biomeKey, x, y);
var filter = Builders<BsonDocument>.Filter.And(
Builders<BsonDocument>.Filter.Eq("_id", idValue)
);
var update = Builders<BsonDocument>.Update
.Set("biomeKey", biomeKey)
.Set("locationObjectResolved", true)
.Set("locationObject", locationObject);
await _locations.UpdateOneAsync(filter, update);
}
private static BsonDocument? TryMigrateLegacyResource(BsonDocument document)
{
if (!document.TryGetValue("resources", out var resourcesValue) || resourcesValue is not BsonArray resources)
return null;
foreach (var resourceValue in resources)
{
if (resourceValue is not BsonDocument resource)
continue;
var remainingQuantity = resource.GetValue("remainingQuantity", 0).ToInt32();
if (remainingQuantity <= 0)
continue;
var itemKey = NormalizeItemKey(resource.GetValue("itemKey", "").AsString);
var gatherQuantity = Math.Max(1, resource.GetValue("gatherQuantity", 1).ToInt32());
return CreateGatherableObjectDocument(itemKey, remainingQuantity, gatherQuantity);
}
return null;
}
private static VisibleLocationObject? MapVisibleLocationObject(BsonValue value)
{
if (value.IsBsonNull || value is not BsonDocument document)
return null;
var stateDoc = document.GetValue("state", new BsonDocument()).AsBsonDocument;
return new VisibleLocationObject
{
Id = document.GetValue("id", "").AsString,
ObjectType = document.GetValue("objectType", "").AsString,
ObjectKey = document.GetValue("objectKey", "").AsString,
Name = document.GetValue("name", "").AsString,
State = new VisibleLocationObjectState
{
ItemKey = stateDoc.GetValue("itemKey", "").AsString,
RemainingQuantity = stateDoc.GetValue("remainingQuantity", 0).ToInt32(),
GatherQuantity = stateDoc.GetValue("gatherQuantity", 1).ToInt32()
}
};
}
private static string DetermineBiomeKey(int x, int y)
{
if (x == 0 && y == 0)
return "plains";
var regionX = FloorDiv(x, 4);
var regionY = FloorDiv(y, 4);
var roll = Math.Abs(HashCode.Combine(regionX, regionY, 7919)) % 100;
if (roll < 35)
return "plains";
if (roll < 60)
return "forest";
if (roll < 80)
return "rocky";
if (roll < 92)
return "wetlands";
return "desert";
}
private static BsonValue CreateLocationObjectValueForBiome(string biomeKey, int x, int y)
{
var roll = Math.Abs(HashCode.Combine(x, y, 1543)) % 100;
return biomeKey switch
{
"forest" => roll switch
{
< 35 => BsonNull.Value,
< 80 => CreateGatherableObjectDocument("wood", 60, 3),
< 95 => CreateGatherableObjectDocument("grass", 120, 10),
_ => CreateGatherableObjectDocument("stone", 40, 2)
},
"rocky" => roll switch
{
< 60 => BsonNull.Value,
< 90 => CreateGatherableObjectDocument("stone", 40, 2),
_ => CreateGatherableObjectDocument("wood", 60, 3)
},
"wetlands" => roll switch
{
< 40 => BsonNull.Value,
< 90 => CreateGatherableObjectDocument("grass", 120, 10),
_ => CreateGatherableObjectDocument("wood", 60, 3)
},
"desert" => roll switch
{
< 70 => BsonNull.Value,
< 95 => CreateGatherableObjectDocument("stone", 40, 2),
_ => CreateGatherableObjectDocument("wood", 60, 3)
},
_ => roll switch
{
< 50 => BsonNull.Value,
< 85 => CreateGatherableObjectDocument("grass", 120, 10),
_ => CreateGatherableObjectDocument("wood", 60, 3)
}
};
}
private static BsonDocument CreateGatherableObjectDocument(string itemKey, int remainingQuantity, int gatherQuantity)
{
var normalizedItemKey = NormalizeItemKey(itemKey);
return new BsonDocument
{
{ "id", Guid.NewGuid().ToString("N") },
{ "objectType", "gatherable" },
{ "objectKey", $"{normalizedItemKey}_node" },
{ "name", HumanizeItemKey(normalizedItemKey) },
{
"state", new BsonDocument
{
{ "itemKey", normalizedItemKey },
{ "remainingQuantity", remainingQuantity },
{ "gatherQuantity", gatherQuantity }
}
}
};
}
private static string NormalizeItemKey(string itemKey) => itemKey.Trim().ToLowerInvariant();
private static string HumanizeItemKey(string itemKey)
{
return string.Join(" ", itemKey.Split('_', StringSplitOptions.RemoveEmptyEntries)
.Where(part => part.Length > 0)
.Select(part => char.ToUpperInvariant(part[0]) + part[1..]));
}
private static int FloorDiv(int value, int divisor)
{
var quotient = value / divisor;
var remainder = value % divisor;
if (remainder != 0 && ((remainder < 0) != (divisor < 0)))
quotient -= 1;
return quotient;
}
private void EnsureLocationCoordIndexes()
{
var indexes = _locations.Indexes.List().ToList();