Adding locations micro-service
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+21
-21
@@ -1,21 +1,21 @@
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[gd_scene load_steps=4 format=3 uid="uid://c5of6aaxop1hl"]
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[sub_resource type="BoxShape3D" id="BoxShape3D_4du60"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_alp5v"]
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albedo_color = Color(0.290196, 0.698039, 0.227451, 1)
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[sub_resource type="BoxMesh" id="BoxMesh_kryjk"]
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material = SubResource("StandardMaterial3D_alp5v")
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[node name="Block" type="Node3D"]
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[node name="RigidBody3D" type="RigidBody3D" parent="."]
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collision_layer = 3
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collision_mask = 3
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[node name="CollisionShape3D" type="CollisionShape3D" parent="RigidBody3D"]
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shape = SubResource("BoxShape3D_4du60")
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[node name="MeshInstance3D" type="MeshInstance3D" parent="RigidBody3D"]
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mesh = SubResource("BoxMesh_kryjk")
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[gd_scene load_steps=4 format=3 uid="uid://c5of6aaxop1hl"]
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[sub_resource type="BoxShape3D" id="BoxShape3D_4du60"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_alp5v"]
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albedo_color = Color(0.290196, 0.698039, 0.227451, 1)
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[sub_resource type="BoxMesh" id="BoxMesh_kryjk"]
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material = SubResource("StandardMaterial3D_alp5v")
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[node name="Block" type="Node3D"]
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[node name="RigidBody3D" type="RigidBody3D" parent="."]
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collision_layer = 3
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collision_mask = 3
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[node name="CollisionShape3D" type="CollisionShape3D" parent="RigidBody3D"]
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shape = SubResource("BoxShape3D_4du60")
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[node name="MeshInstance3D" type="MeshInstance3D" parent="RigidBody3D"]
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mesh = SubResource("BoxMesh_kryjk")
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