Speeding up visible location call
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All checks were successful
Deploy Promiscuity Auth API / deploy (push) Successful in 46s
Deploy Promiscuity Character API / deploy (push) Successful in 57s
Deploy Promiscuity Inventory API / deploy (push) Successful in 59s
Deploy Promiscuity Locations API / deploy (push) Successful in 58s
k8s smoke test / test (push) Successful in 8s
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@ -18,6 +18,7 @@ const INVENTORY_API_URL := "https://pinv.ranaze.com/api/inventory"
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@onready var _block: MeshInstance3D = $TerrainBlock
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@onready var _player: RigidBody3D = $Player
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@onready var _camera: Camera3D = $Player/Camera3D
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@onready var _player_visual: Node3D = $Player/TestCharAnimated
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var _center_coord := Vector2i.ZERO
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var _tiles_root: Node3D
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@ -55,10 +56,12 @@ func _ready() -> void:
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_character_id = String(SelectedCharacter.character.get("id", SelectedCharacter.character.get("Id", ""))).strip_edges()
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_block.visible = false
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_deactivate_player_for_load()
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await _load_existing_locations()
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_ensure_selected_location_exists(_center_coord)
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_rebuild_tiles(_center_coord)
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_move_player_to_coord(_center_coord)
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_activate_player_after_load()
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func _process(_delta: float) -> void:
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@ -103,6 +106,28 @@ func _move_player_to_coord(coord: Vector2i) -> void:
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_player.angular_velocity = Vector3.ZERO
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func _deactivate_player_for_load() -> void:
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if _player == null:
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return
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_player.freeze = true
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_player.sleeping = true
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_player.linear_velocity = Vector3.ZERO
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_player.angular_velocity = Vector3.ZERO
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if _player_visual:
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_player_visual.visible = false
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func _activate_player_after_load() -> void:
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if _player == null:
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return
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_player.linear_velocity = Vector3.ZERO
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_player.angular_velocity = Vector3.ZERO
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_player.sleeping = false
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_player.freeze = false
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if _player_visual:
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_player_visual.visible = true
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func _rebuild_tiles(center: Vector2i) -> void:
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var wanted_keys: Dictionary = {}
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for x in range(center.x - tile_radius, center.x + tile_radius + 1):
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@ -423,7 +448,7 @@ func _load_existing_locations() -> void:
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"name": location_name,
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"biomeKey": String(location.get("biomeKey", "plains")).strip_edges(),
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"locationObject": _parse_location_object(location.get("locationObject", {})),
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"floorItems": []
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"floorItems": _parse_floor_inventory_items(location.get("floorItems", []))
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}
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loaded_count += 1
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@ -431,8 +456,6 @@ func _load_existing_locations() -> void:
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if loaded_count == 0:
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push_warning("Visible locations request succeeded but returned 0 locations for character %s." % _character_id)
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await _load_visible_location_inventories()
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_locations_loaded = true
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_locations_refresh_in_flight = false
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_rebuild_tiles(_center_coord)
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@ -633,6 +656,7 @@ func _parse_floor_inventory_items(value: Variant) -> Array:
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continue
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var item := entry as Dictionary
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items.append({
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"itemId": String(item.get("itemId", item.get("id", ""))).strip_edges(),
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"itemKey": String(item.get("itemKey", "")).strip_edges(),
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"quantity": int(item.get("quantity", 0)),
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"slot": item.get("slot", null)
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@ -640,19 +664,6 @@ func _parse_floor_inventory_items(value: Variant) -> Array:
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return items
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func _load_visible_location_inventories() -> void:
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for coord_variant in _known_locations.keys():
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var coord: Vector2i = coord_variant
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var location_data: Dictionary = _known_locations[coord]
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var location_id := String(location_data.get("id", "")).strip_edges()
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if location_id.is_empty():
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continue
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var floor_items := await _fetch_location_inventory(location_id)
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location_data["floorItems"] = floor_items
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_known_locations[coord] = location_data
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func _refresh_location_inventory(location_id: String) -> void:
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if location_id.is_empty():
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return
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@ -0,0 +1,12 @@
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namespace CharacterApi.Models;
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public class FloorInventoryItemResponse
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{
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public string ItemId { get; set; } = string.Empty;
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public string ItemKey { get; set; } = string.Empty;
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public int Quantity { get; set; }
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public int? Slot { get; set; }
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}
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@ -21,4 +21,7 @@ public class VisibleLocation
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[BsonElement("locationObject")]
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public VisibleLocationObject? LocationObject { get; set; }
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[BsonElement("floorItems")]
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public List<FloorInventoryItemResponse> FloorItems { get; set; } = [];
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}
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@ -17,6 +17,37 @@ public class InventoryController : ControllerBase
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_inventory = inventory;
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}
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[HttpPost("internal/by-owner/{ownerType}")]
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public async Task<IActionResult> GetByOwnersInternal(string ownerType, [FromBody] InternalOwnerInventoryBatchRequest req)
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{
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var configuredKey = (HttpContext.RequestServices.GetRequiredService<IConfiguration>()["InternalApi:Key"]
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?? HttpContext.RequestServices.GetRequiredService<IConfiguration>()["Jwt:Key"]
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?? string.Empty).Trim();
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var requestKey = (Request.Headers["X-Internal-Api-Key"].FirstOrDefault() ?? string.Empty).Trim();
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if (string.IsNullOrWhiteSpace(configuredKey) || !string.Equals(configuredKey, requestKey, StringComparison.Ordinal))
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return Unauthorized();
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var normalizedOwnerType = ownerType.Trim().ToLowerInvariant();
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if (normalizedOwnerType is not ("character" or "location"))
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return BadRequest("Unsupported ownerType");
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var groupedItems = await _inventory.GetByOwnersAsync(normalizedOwnerType, req.OwnerIds);
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var ownerIds = req.OwnerIds
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.Where(id => !string.IsNullOrWhiteSpace(id))
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.Select(id => id.Trim())
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.Distinct(StringComparer.Ordinal)
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.ToList();
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var response = ownerIds.Select(ownerId => new OwnerInventorySummaryResponse
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{
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OwnerType = normalizedOwnerType,
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OwnerId = ownerId,
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Items = groupedItems.GetValueOrDefault(ownerId, []).Select(InventoryItemResponse.FromModel).ToList()
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}).ToList();
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return Ok(response);
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}
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[HttpGet("item-definitions")]
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[Authorize(Roles = "USER,SUPER")]
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public async Task<IActionResult> ListItemDefinitions()
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@ -0,0 +1,6 @@
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namespace InventoryApi.Models;
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public class InternalOwnerInventoryBatchRequest
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{
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public List<string> OwnerIds { get; set; } = [];
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}
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@ -0,0 +1,10 @@
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namespace InventoryApi.Models;
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public class OwnerInventorySummaryResponse
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{
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public string OwnerType { get; set; } = string.Empty;
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public string OwnerId { get; set; } = string.Empty;
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public List<InventoryItemResponse> Items { get; set; } = [];
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}
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@ -88,6 +88,32 @@ public class InventoryStore
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.ThenBy(i => i.ItemKey)
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.ToListAsync();
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public async Task<Dictionary<string, List<InventoryItem>>> GetByOwnersAsync(string ownerType, IEnumerable<string> ownerIds)
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{
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var normalizedOwnerType = NormalizeOwnerType(ownerType);
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if (normalizedOwnerType is null)
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return [];
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var ids = ownerIds
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.Where(id => !string.IsNullOrWhiteSpace(id))
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.Select(id => id.Trim())
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.Distinct(StringComparer.Ordinal)
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.ToList();
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if (ids.Count == 0)
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return [];
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var items = await _items.Find(i => i.OwnerType == normalizedOwnerType && ids.Contains(i.OwnerId))
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.SortBy(i => i.OwnerId)
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.ThenBy(i => i.EquippedSlot)
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.ThenBy(i => i.Slot)
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.ThenBy(i => i.ItemKey)
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.ToListAsync();
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return items
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.GroupBy(item => item.OwnerId, StringComparer.Ordinal)
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.ToDictionary(group => group.Key, group => group.ToList(), StringComparer.Ordinal);
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}
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public Task<List<ItemDefinition>> ListItemDefinitionsAsync() =>
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_definitions.Find(Builders<ItemDefinition>.Filter.Empty).SortBy(d => d.ItemKey).ToListAsync();
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@ -1,4 +1,7 @@
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{
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"InternalApi": {
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"Key": "SuperUltraSecureJwtKeyWithAtLeast32Chars!!"
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},
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"Logging": {
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"LogLevel": {
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"Default": "Information",
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@ -1,6 +1,7 @@
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{
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"Kestrel": { "Endpoints": { "Http": { "Url": "http://0.0.0.0:5003" } } },
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"MongoDB": { "ConnectionString": "mongodb://192.168.86.50:27017", "DatabaseName": "promiscuity" },
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"InternalApi": { "Key": "SuperUltraSecureJwtKeyWithAtLeast32Chars!!" },
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"Jwt": { "Key": "SuperUltraSecureJwtKeyWithAtLeast32Chars!!", "Issuer": "promiscuity", "Audience": "promiscuity-auth-api" },
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"Logging": { "LogLevel": { "Default": "Information" } },
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"AllowedHosts": "*"
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@ -91,6 +91,7 @@ public class LocationsController : ControllerBase
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return BadRequest("radius must be non-negative");
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var result = await _locations.GetOrCreateVisibleLocationsAsync(req.X, req.Y, req.Radius);
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await PopulateFloorInventoriesAsync(result);
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return Ok(result);
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}
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@ -367,4 +368,54 @@ public class LocationsController : ControllerBase
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}
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private static string NormalizeBiomeKey(string biomeKey) => biomeKey.Trim().ToLowerInvariant();
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private async Task PopulateFloorInventoriesAsync(VisibleLocationWindowResponse result)
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{
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var locationIds = result.Locations
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.Where(location => !string.IsNullOrWhiteSpace(location.Id))
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.Select(location => location.Id!)
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.Distinct(StringComparer.Ordinal)
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.ToList();
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if (locationIds.Count == 0)
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return;
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var inventoryBaseUrl = (_configuration["Services:InventoryApiBaseUrl"] ?? "http://localhost:5003").TrimEnd('/');
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var internalApiKey = (_configuration["InternalApi:Key"] ?? _configuration["Jwt:Key"] ?? string.Empty).Trim();
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var body = JsonSerializer.Serialize(new { ownerIds = locationIds });
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var client = _httpClientFactory.CreateClient();
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using var request = new HttpRequestMessage(HttpMethod.Post, $"{inventoryBaseUrl}/api/inventory/internal/by-owner/location");
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request.Content = new StringContent(body, Encoding.UTF8, "application/json");
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request.Headers.Add("X-Internal-Api-Key", internalApiKey);
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using var response = await client.SendAsync(request);
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var responseBody = await response.Content.ReadAsStringAsync();
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if (!response.IsSuccessStatusCode)
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{
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_logger.LogWarning(
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"Failed to load batched floor inventories from InventoryApi. Status={StatusCode} Body={Body}",
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(int)response.StatusCode,
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responseBody);
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return;
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}
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var parsed = JsonSerializer.Deserialize<List<OwnerInventorySummaryEnvelope>>(
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responseBody,
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new JsonSerializerOptions { PropertyNameCaseInsensitive = true }) ?? [];
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var byOwnerId = parsed.ToDictionary(entry => entry.OwnerId, entry => entry.Items, StringComparer.Ordinal);
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foreach (var location in result.Locations)
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{
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if (string.IsNullOrWhiteSpace(location.Id))
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continue;
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location.FloorItems = byOwnerId.GetValueOrDefault(location.Id!, []);
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}
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}
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private sealed class OwnerInventorySummaryEnvelope
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{
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public string OwnerId { get; set; } = string.Empty;
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public List<FloorInventoryItemResponse> Items { get; set; } = [];
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}
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}
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@ -0,0 +1,12 @@
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namespace LocationsApi.Models;
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public class FloorInventoryItemResponse
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{
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public string ItemId { get; set; } = string.Empty;
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public string ItemKey { get; set; } = string.Empty;
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public int Quantity { get; set; }
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public int? Slot { get; set; }
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}
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@ -11,4 +11,6 @@ public class VisibleLocationResponse
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public string BiomeKey { get; set; } = "plains";
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public VisibleLocationObjectResponse? LocationObject { get; set; }
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public List<FloorInventoryItemResponse> FloorItems { get; set; } = [];
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}
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