Speeding up visible location call
Deploy Promiscuity Auth API / deploy (push) Successful in 46s
Deploy Promiscuity Character API / deploy (push) Successful in 57s
Deploy Promiscuity Inventory API / deploy (push) Successful in 59s
Deploy Promiscuity Locations API / deploy (push) Successful in 58s
k8s smoke test / test (push) Successful in 8s
Deploy Promiscuity Auth API / deploy (push) Successful in 46s
Deploy Promiscuity Character API / deploy (push) Successful in 57s
Deploy Promiscuity Inventory API / deploy (push) Successful in 59s
Deploy Promiscuity Locations API / deploy (push) Successful in 58s
k8s smoke test / test (push) Successful in 8s
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@@ -0,0 +1,12 @@
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namespace CharacterApi.Models;
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public class FloorInventoryItemResponse
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{
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public string ItemId { get; set; } = string.Empty;
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public string ItemKey { get; set; } = string.Empty;
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public int Quantity { get; set; }
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public int? Slot { get; set; }
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}
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@@ -21,4 +21,7 @@ public class VisibleLocation
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[BsonElement("locationObject")]
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public VisibleLocationObject? LocationObject { get; set; }
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[BsonElement("floorItems")]
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public List<FloorInventoryItemResponse> FloorItems { get; set; } = [];
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}
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