[gd_scene load_steps=4 format=3]

[ext_resource type="Script" path="res://scenes/Interaction/scene_teleporter.gd" id="1_tele"]

[sub_resource type="CylinderShape3D" id="CylinderShape3D_tele"]
height = 3.0
radius = 1.5

[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_tele"]
transparency = 1
shading_mode = 0
albedo_color = Color(0.15, 0.95, 1, 0.25)
emission_enabled = true
emission = Color(0.1, 0.9, 1, 1)
emission_energy_multiplier = 1.5

[sub_resource type="CylinderMesh" id="CylinderMesh_tele"]
material = SubResource("StandardMaterial3D_tele")
top_radius = 1.6
bottom_radius = 1.6
height = 3.0

[node name="SceneTeleporter" type="Area3D"]
collision_layer = 2
collision_mask = 1
script = ExtResource("1_tele")

[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
shape = SubResource("CylinderShape3D_tele")

[node name="Visual" type="MeshInstance3D" parent="."]
mesh = SubResource("CylinderMesh_tele")
