Files
territory-autobattler/microservices/LocationsApi/Services/GameSettingsService.cs
T
2026-05-20 04:25:24 -05:00

88 lines
3.8 KiB
C#

using LocationsApi.Models;
using MongoDB.Driver;
namespace LocationsApi.Services;
public class GameSettingsService
{
public const string ScoutTrainingSeconds = "ScoutTrainingSeconds";
public const string ArcherTrainingSeconds = "ArcherTrainingSeconds";
public const string PeasantTrainingSeconds = "PeasantTrainingSeconds";
public const string ScoutGoldCost = "ScoutGoldCost";
public const string ArcherGoldCost = "ArcherGoldCost";
public const string ArcherWoodCost = "ArcherWoodCost";
public const string PeasantGoldCost = "PeasantGoldCost";
public const string UnitFoodPerMinute = "UnitFoodPerMinute";
public const string UnitMovementPerTick = "UnitMovementPerTick";
public const string LogCampBuildSeconds = "LogCampBuildSeconds";
public const string MineBuildSeconds = "MineBuildSeconds";
public const string BarracksBuildSeconds = "BarracksBuildSeconds";
public const string FarmBuildSeconds = "FarmBuildSeconds";
public const string BarracksGoldCost = "BarracksGoldCost";
public const string BarracksWoodCost = "BarracksWoodCost";
public const string BarracksOreCost = "BarracksOreCost";
public const string LogCampWoodPerMinute = "LogCampWoodPerMinute";
public const string MineOrePerMinute = "MineOrePerMinute";
public const string FarmFoodPerMinute = "FarmFoodPerMinute";
public const string ProductionBuildingResourceCapacity = "ProductionBuildingResourceCapacity";
public const string StartingGold = "StartingGold";
public const string HeadquartersGoldPerMinute = "HeadquartersGoldPerMinute";
public const string TownHallGoldCapacity = "TownHallGoldCapacity";
public const string TownHallWoodCapacity = "TownHallWoodCapacity";
public const string TownHallOreCapacity = "TownHallOreCapacity";
public const string TownHallFoodCapacity = "TownHallFoodCapacity";
private readonly IMongoCollection<GameSetting> _settings;
public GameSettingsService(IConfiguration cfg)
{
var connectionString = cfg["MongoDB:ConnectionString"] ?? "mongodb://127.0.0.1:27017";
var databaseName = cfg["MongoDB:DatabaseName"] ?? "territory-autobattler";
var client = new MongoClient(connectionString);
var database = client.GetDatabase(databaseName);
_settings = database.GetCollection<GameSetting>("GameSettings");
_settings.Indexes.CreateOne(new CreateIndexModel<GameSetting>(
Builders<GameSetting>.IndexKeys.Ascending(x => x.Key),
new CreateIndexOptions { Unique = true }));
}
public async Task<int> GetIntAsync(string key, int defaultValue)
{
var now = DateTime.UtcNow;
var setting = await _settings.FindOneAndUpdateAsync(
x => x.Key == key,
Builders<GameSetting>.Update
.SetOnInsert(x => x.Key, key)
.SetOnInsert(x => x.IntValue, defaultValue)
.SetOnInsert(x => x.CreatedAtUtc, now)
.Set(x => x.UpdatedAtUtc, now),
new FindOneAndUpdateOptions<GameSetting>
{
IsUpsert = true,
ReturnDocument = ReturnDocument.After
});
return Math.Max(1, setting.IntValue);
}
public async Task<int> GetNonNegativeIntAsync(string key, int defaultValue)
{
var now = DateTime.UtcNow;
var setting = await _settings.FindOneAndUpdateAsync(
x => x.Key == key,
Builders<GameSetting>.Update
.SetOnInsert(x => x.Key, key)
.SetOnInsert(x => x.IntValue, defaultValue)
.SetOnInsert(x => x.CreatedAtUtc, now)
.Set(x => x.UpdatedAtUtc, now),
new FindOneAndUpdateOptions<GameSetting>
{
IsUpsert = true,
ReturnDocument = ReturnDocument.After
});
return Math.Max(0, setting.IntValue);
}
}