210 lines
7.3 KiB
C#
210 lines
7.3 KiB
C#
using LocationsApi.Models;
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using MongoDB.Driver;
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namespace LocationsApi.Services;
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public class ResourceService
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{
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private readonly IMongoCollection<PlayerResources> _resources;
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private readonly int _startingGold;
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private readonly int _headquartersGoldPerMinute;
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public ResourceService(IConfiguration cfg)
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{
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var connectionString = cfg["MongoDB:ConnectionString"] ?? "mongodb://127.0.0.1:27017";
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var databaseName = cfg["MongoDB:DatabaseName"] ?? "territory-autobattler";
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var client = new MongoClient(connectionString);
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var database = client.GetDatabase(databaseName);
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_resources = database.GetCollection<PlayerResources>("PlayerResources");
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_startingGold = int.TryParse(cfg["Resources:StartingGold"], out var startingGold) ? Math.Max(0, startingGold) : 100;
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_headquartersGoldPerMinute = int.TryParse(cfg["Resources:HeadquartersGoldPerMinute"], out var goldPerMinute)
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? Math.Max(0, goldPerMinute)
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: 10;
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_resources.Indexes.CreateOne(new CreateIndexModel<PlayerResources>(
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Builders<PlayerResources>.IndexKeys.Ascending(x => x.Username),
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new CreateIndexOptions { Unique = true }));
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}
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public async Task<PlayerResources> EnsureAsync(string username)
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{
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var now = DateTime.UtcNow;
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var update = Builders<PlayerResources>.Update
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.SetOnInsert(x => x.Username, username)
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.SetOnInsert(x => x.Gold, _startingGold)
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.SetOnInsert(x => x.Wood, 0)
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.SetOnInsert(x => x.Ore, 0)
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.SetOnInsert(x => x.CreatedAtUtc, now)
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.SetOnInsert(x => x.LastGoldGeneratedAtUtc, now)
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.SetOnInsert(x => x.LastWoodGeneratedAtUtc, now)
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.SetOnInsert(x => x.LastOreGeneratedAtUtc, now)
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.Set(x => x.GoldPerMinute, _headquartersGoldPerMinute)
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.Set(x => x.UpdatedAtUtc, now);
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var resources = await _resources.FindOneAndUpdateAsync(
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x => x.Username == username,
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update,
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new FindOneAndUpdateOptions<PlayerResources>
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{
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IsUpsert = true,
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ReturnDocument = ReturnDocument.After
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});
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return await ApplyGoldGenerationAsync(resources);
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}
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public async Task<PlayerResources> GetAsync(string username)
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{
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return await EnsureAsync(username);
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}
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public async Task<bool> TrySpendGoldAsync(string username, int amount)
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{
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if (amount <= 0)
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{
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return true;
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}
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await EnsureAsync(username);
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var update = Builders<PlayerResources>.Update
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.Inc(x => x.Gold, -amount)
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.Set(x => x.UpdatedAtUtc, DateTime.UtcNow);
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var updated = await _resources.FindOneAndUpdateAsync(
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x => x.Username == username && x.Gold >= amount,
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update,
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new FindOneAndUpdateOptions<PlayerResources>
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{
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ReturnDocument = ReturnDocument.After
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});
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return updated is not null;
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}
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public async Task<bool> TrySpendResourcesAsync(string username, int gold, int wood, int ore)
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{
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gold = Math.Max(0, gold);
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wood = Math.Max(0, wood);
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ore = Math.Max(0, ore);
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if (gold == 0 && wood == 0 && ore == 0)
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{
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return true;
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}
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await EnsureAsync(username);
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var update = Builders<PlayerResources>.Update
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.Inc(x => x.Gold, -gold)
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.Inc(x => x.Wood, -wood)
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.Inc(x => x.Ore, -ore)
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.Set(x => x.UpdatedAtUtc, DateTime.UtcNow);
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var updated = await _resources.FindOneAndUpdateAsync(
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x => x.Username == username && x.Gold >= gold && x.Wood >= wood && x.Ore >= ore,
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update,
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new FindOneAndUpdateOptions<PlayerResources>
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{
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ReturnDocument = ReturnDocument.After
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});
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return updated is not null;
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}
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public async Task AddWoodGenerationAsync(string username, int woodPerMinute)
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{
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if (woodPerMinute <= 0)
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{
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return;
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}
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var resources = await EnsureAsync(username);
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var now = DateTime.UtcNow;
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var update = Builders<PlayerResources>.Update
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.Inc(x => x.WoodPerMinute, woodPerMinute)
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.Set(x => x.UpdatedAtUtc, now);
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if (resources.WoodPerMinute <= 0 || resources.LastWoodGeneratedAtUtc.Year < 2000)
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{
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update = update.Set(x => x.LastWoodGeneratedAtUtc, now);
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}
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await _resources.UpdateOneAsync(x => x.Username == username, update);
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}
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public async Task AddOreGenerationAsync(string username, int orePerMinute)
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{
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if (orePerMinute <= 0)
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{
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return;
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}
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var resources = await EnsureAsync(username);
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var now = DateTime.UtcNow;
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var update = Builders<PlayerResources>.Update
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.Inc(x => x.OrePerMinute, orePerMinute)
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.Set(x => x.UpdatedAtUtc, now);
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if (resources.OrePerMinute <= 0 || resources.LastOreGeneratedAtUtc.Year < 2000)
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{
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update = update.Set(x => x.LastOreGeneratedAtUtc, now);
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}
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await _resources.UpdateOneAsync(x => x.Username == username, update);
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}
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private async Task<PlayerResources> ApplyGoldGenerationAsync(PlayerResources resources)
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{
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var now = DateTime.UtcNow;
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var goldElapsedMinutes = resources.GoldPerMinute <= 0
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? 0
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: (int)Math.Floor((now - resources.LastGoldGeneratedAtUtc).TotalMinutes);
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var woodElapsedMinutes = resources.WoodPerMinute <= 0 || resources.LastWoodGeneratedAtUtc.Year < 2000
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? 0
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: (int)Math.Floor((now - resources.LastWoodGeneratedAtUtc).TotalMinutes);
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var oreElapsedMinutes = resources.OrePerMinute <= 0 || resources.LastOreGeneratedAtUtc.Year < 2000
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? 0
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: (int)Math.Floor((now - resources.LastOreGeneratedAtUtc).TotalMinutes);
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if (goldElapsedMinutes <= 0 && woodElapsedMinutes <= 0 && oreElapsedMinutes <= 0)
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{
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return resources;
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}
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var update = Builders<PlayerResources>.Update
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.Set(x => x.GoldPerMinute, _headquartersGoldPerMinute)
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.Set(x => x.UpdatedAtUtc, now);
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if (goldElapsedMinutes > 0)
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{
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update = update
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.Inc(x => x.Gold, goldElapsedMinutes * resources.GoldPerMinute)
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.Set(x => x.LastGoldGeneratedAtUtc, resources.LastGoldGeneratedAtUtc.AddMinutes(goldElapsedMinutes));
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}
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if (woodElapsedMinutes > 0)
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{
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update = update
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.Inc(x => x.Wood, woodElapsedMinutes * resources.WoodPerMinute)
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.Set(x => x.LastWoodGeneratedAtUtc, resources.LastWoodGeneratedAtUtc.AddMinutes(woodElapsedMinutes));
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}
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if (oreElapsedMinutes > 0)
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{
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update = update
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.Inc(x => x.Ore, oreElapsedMinutes * resources.OrePerMinute)
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.Set(x => x.LastOreGeneratedAtUtc, resources.LastOreGeneratedAtUtc.AddMinutes(oreElapsedMinutes));
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}
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return await _resources.FindOneAndUpdateAsync(
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x => x.Username == resources.Username,
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update,
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new FindOneAndUpdateOptions<PlayerResources>
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{
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ReturnDocument = ReturnDocument.After
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});
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}
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}
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