using LocationsApi.Models; using MongoDB.Driver; namespace LocationsApi.Services; public class UnitTrainingService { private const string ScoutUnitType = "Scout"; private readonly IMongoCollection _training; private readonly ResourceService _resources; private readonly int _scoutGoldCost; private readonly int _scoutTrainingSeconds; public UnitTrainingService(IConfiguration cfg, ResourceService resources) { var connectionString = cfg["MongoDB:ConnectionString"] ?? "mongodb://127.0.0.1:27017"; var databaseName = cfg["MongoDB:DatabaseName"] ?? "territory-autobattler"; var client = new MongoClient(connectionString); var database = client.GetDatabase(databaseName); _training = database.GetCollection("UnitTraining"); _resources = resources; _scoutGoldCost = int.TryParse(cfg["Units:ScoutGoldCost"], out var scoutGoldCost) ? Math.Max(0, scoutGoldCost) : 50; _scoutTrainingSeconds = int.TryParse(cfg["Units:ScoutTrainingSeconds"], out var scoutTrainingSeconds) ? Math.Max(1, scoutTrainingSeconds) : 60; _training.Indexes.CreateOne(new CreateIndexModel( Builders.IndexKeys.Ascending(x => x.Username).Ascending(x => x.Status))); } public async Task GetMineAsync(string username) { await CompleteFinishedTrainingAsync(username); var all = await _training.Find(x => x.Username == username).ToListAsync(); var completedScouts = all.Count(x => x.UnitType == ScoutUnitType && x.Status == "Completed"); var activeTraining = all .Where(x => x.Status == "Training") .OrderBy(x => x.CompletesAtUtc) .Select(UnitTrainingResponse.FromTraining) .ToList(); return new PlayerUnitsResponse { CompletedScouts = completedScouts, Training = activeTraining }; } public async Task TrainAsync(string username, string unitType) { if (!string.Equals(unitType, ScoutUnitType, StringComparison.OrdinalIgnoreCase)) { throw new ArgumentException("Unsupported unit type.", nameof(unitType)); } var spent = await _resources.TrySpendGoldAsync(username, _scoutGoldCost); if (!spent) { return null; } var now = DateTime.UtcNow; var training = new UnitTraining { Username = username, UnitType = ScoutUnitType, GoldCost = _scoutGoldCost, Status = "Training", StartedAtUtc = now, CompletesAtUtc = now.AddSeconds(_scoutTrainingSeconds), CreatedAtUtc = now, UpdatedAtUtc = now }; await _training.InsertOneAsync(training); return training; } private async Task CompleteFinishedTrainingAsync(string username) { var now = DateTime.UtcNow; var update = Builders.Update .Set(x => x.Status, "Completed") .Set(x => x.CompletedAtUtc, now) .Set(x => x.UpdatedAtUtc, now); await _training.UpdateManyAsync( x => x.Username == username && x.Status == "Training" && x.CompletesAtUtc <= now, update); } }