using LocationsApi.Models; using MongoDB.Driver; namespace LocationsApi.Services; public class ResourceService { private readonly IMongoCollection _resources; private readonly IMongoCollection _locations; private readonly GameSettingsService _settings; private readonly int _startingGold; private readonly int _headquartersGoldPerMinute; private readonly int _townHallGoldCapacity; private readonly int _townHallWoodCapacity; private readonly int _townHallOreCapacity; private readonly int _townHallFoodCapacity; private readonly int _productionBuildingResourceCapacity; public ResourceService(IConfiguration cfg, GameSettingsService settings) { var connectionString = cfg["MongoDB:ConnectionString"] ?? "mongodb://127.0.0.1:27017"; var databaseName = cfg["MongoDB:DatabaseName"] ?? "territory-autobattler"; var client = new MongoClient(connectionString); var database = client.GetDatabase(databaseName); _resources = database.GetCollection("PlayerResources"); _locations = database.GetCollection("Locations"); _settings = settings; _startingGold = int.TryParse(cfg["Resources:StartingGold"], out var startingGold) ? Math.Max(0, startingGold) : 100; _headquartersGoldPerMinute = int.TryParse(cfg["Resources:HeadquartersGoldPerMinute"], out var goldPerMinute) ? Math.Max(0, goldPerMinute) : 10; _townHallGoldCapacity = int.TryParse(cfg["Resources:TownHallGoldCapacity"], out var goldCapacity) ? Math.Max(0, goldCapacity) : 500; _townHallWoodCapacity = int.TryParse(cfg["Resources:TownHallWoodCapacity"], out var woodCapacity) ? Math.Max(0, woodCapacity) : 100; _townHallOreCapacity = int.TryParse(cfg["Resources:TownHallOreCapacity"], out var oreCapacity) ? Math.Max(0, oreCapacity) : 100; _townHallFoodCapacity = int.TryParse(cfg["Resources:TownHallFoodCapacity"], out var foodCapacity) ? Math.Max(0, foodCapacity) : 100; _productionBuildingResourceCapacity = int.TryParse(cfg["Buildings:ProductionBuildingResourceCapacity"], out var productionBuildingResourceCapacity) ? Math.Max(0, productionBuildingResourceCapacity) : 10; _resources.Indexes.CreateOne(new CreateIndexModel( Builders.IndexKeys.Ascending(x => x.Username), new CreateIndexOptions { Unique = true })); } public async Task EnsureAsync(string username) { var now = DateTime.UtcNow; var startingGold = await _settings.GetNonNegativeIntAsync(GameSettingsService.StartingGold, _startingGold); var goldPerMinute = await _settings.GetNonNegativeIntAsync(GameSettingsService.HeadquartersGoldPerMinute, _headquartersGoldPerMinute); var goldCapacity = await _settings.GetNonNegativeIntAsync(GameSettingsService.TownHallGoldCapacity, _townHallGoldCapacity); var woodCapacity = await _settings.GetNonNegativeIntAsync(GameSettingsService.TownHallWoodCapacity, _townHallWoodCapacity); var oreCapacity = await _settings.GetNonNegativeIntAsync(GameSettingsService.TownHallOreCapacity, _townHallOreCapacity); var foodCapacity = await _settings.GetNonNegativeIntAsync(GameSettingsService.TownHallFoodCapacity, _townHallFoodCapacity); var update = Builders.Update .SetOnInsert(x => x.Username, username) .SetOnInsert(x => x.Gold, Math.Min(startingGold, goldCapacity)) .SetOnInsert(x => x.Wood, 0) .SetOnInsert(x => x.Ore, 0) .SetOnInsert(x => x.Food, 0) .SetOnInsert(x => x.CreatedAtUtc, now) .SetOnInsert(x => x.LastGoldGeneratedAtUtc, now) .SetOnInsert(x => x.LastWoodGeneratedAtUtc, now) .SetOnInsert(x => x.LastOreGeneratedAtUtc, now) .SetOnInsert(x => x.LastFoodGeneratedAtUtc, now) .Set(x => x.GoldPerMinute, goldPerMinute) .Set(x => x.GoldCapacity, goldCapacity) .Set(x => x.WoodCapacity, woodCapacity) .Set(x => x.OreCapacity, oreCapacity) .Set(x => x.FoodCapacity, foodCapacity) .Set(x => x.UpdatedAtUtc, now); var resources = await _resources.FindOneAndUpdateAsync( x => x.Username == username, update, new FindOneAndUpdateOptions { IsUpsert = true, ReturnDocument = ReturnDocument.After }); return await ApplyResourceGenerationAsync(resources); } public async Task GetAsync(string username) { var resources = await EnsureAsync(username); return await ApplyProductionBuildingDeliveryAsync(resources); } public async Task TrySpendGoldAsync(string username, int amount) { if (amount <= 0) { return true; } await EnsureAsync(username); var update = Builders.Update .Inc(x => x.Gold, -amount) .Set(x => x.UpdatedAtUtc, DateTime.UtcNow); var updated = await _resources.FindOneAndUpdateAsync( x => x.Username == username && x.Gold >= amount, update, new FindOneAndUpdateOptions { ReturnDocument = ReturnDocument.After }); return updated is not null; } public async Task TrySpendResourcesAsync(string username, int gold, int wood, int ore) { gold = Math.Max(0, gold); wood = Math.Max(0, wood); ore = Math.Max(0, ore); if (gold == 0 && wood == 0 && ore == 0) { return true; } await EnsureAsync(username); var update = Builders.Update .Inc(x => x.Gold, -gold) .Inc(x => x.Wood, -wood) .Inc(x => x.Ore, -ore) .Set(x => x.UpdatedAtUtc, DateTime.UtcNow); var updated = await _resources.FindOneAndUpdateAsync( x => x.Username == username && x.Gold >= gold && x.Wood >= wood && x.Ore >= ore, update, new FindOneAndUpdateOptions { ReturnDocument = ReturnDocument.After }); return updated is not null; } public async Task AddWoodGenerationAsync(string username, int woodPerMinute) { if (woodPerMinute <= 0) { return; } var resources = await EnsureAsync(username); var now = DateTime.UtcNow; var update = Builders.Update .Inc(x => x.WoodPerMinute, woodPerMinute) .Set(x => x.UpdatedAtUtc, now); if (resources.WoodPerMinute <= 0 || resources.LastWoodGeneratedAtUtc.Year < 2000) { update = update.Set(x => x.LastWoodGeneratedAtUtc, now); } await _resources.UpdateOneAsync(x => x.Username == username, update); } public async Task AddOreGenerationAsync(string username, int orePerMinute) { if (orePerMinute <= 0) { return; } var resources = await EnsureAsync(username); var now = DateTime.UtcNow; var update = Builders.Update .Inc(x => x.OrePerMinute, orePerMinute) .Set(x => x.UpdatedAtUtc, now); if (resources.OrePerMinute <= 0 || resources.LastOreGeneratedAtUtc.Year < 2000) { update = update.Set(x => x.LastOreGeneratedAtUtc, now); } await _resources.UpdateOneAsync(x => x.Username == username, update); } public async Task AddFoodGenerationAsync(string username, int foodPerMinute) { if (foodPerMinute <= 0) { return; } var resources = await EnsureAsync(username); var now = DateTime.UtcNow; var update = Builders.Update .Inc(x => x.FoodPerMinute, foodPerMinute) .Set(x => x.UpdatedAtUtc, now); if (resources.FoodPerMinute <= 0 || resources.LastFoodGeneratedAtUtc.Year < 2000) { update = update.Set(x => x.LastFoodGeneratedAtUtc, now); } await _resources.UpdateOneAsync(x => x.Username == username, update); } public async Task SetBuildingGenerationAsync(string username, int woodPerMinute, int orePerMinute, int foodPerMinute) { await EnsureAsync(username); var now = DateTime.UtcNow; var update = Builders.Update .Set(x => x.WoodPerMinute, Math.Max(0, woodPerMinute)) .Set(x => x.OrePerMinute, Math.Max(0, orePerMinute)) .Set(x => x.FoodPerMinute, Math.Max(0, foodPerMinute)) .Set(x => x.UpdatedAtUtc, now); if (woodPerMinute > 0) { update = update.Set(x => x.LastWoodGeneratedAtUtc, now); } if (orePerMinute > 0) { update = update.Set(x => x.LastOreGeneratedAtUtc, now); } if (foodPerMinute > 0) { update = update.Set(x => x.LastFoodGeneratedAtUtc, now); } await _resources.UpdateOneAsync(x => x.Username == username, update); } private async Task ApplyResourceGenerationAsync(PlayerResources resources) { var now = DateTime.UtcNow; var goldPerMinute = await _settings.GetNonNegativeIntAsync(GameSettingsService.HeadquartersGoldPerMinute, _headquartersGoldPerMinute); var goldCapacity = await _settings.GetNonNegativeIntAsync(GameSettingsService.TownHallGoldCapacity, _townHallGoldCapacity); var woodCapacity = await _settings.GetNonNegativeIntAsync(GameSettingsService.TownHallWoodCapacity, _townHallWoodCapacity); var oreCapacity = await _settings.GetNonNegativeIntAsync(GameSettingsService.TownHallOreCapacity, _townHallOreCapacity); var foodCapacity = await _settings.GetNonNegativeIntAsync(GameSettingsService.TownHallFoodCapacity, _townHallFoodCapacity); var goldElapsedMinutes = goldPerMinute <= 0 ? 0 : (int)Math.Floor((now - resources.LastGoldGeneratedAtUtc).TotalMinutes); var cappedGold = Math.Min(resources.Gold, goldCapacity); var cappedWood = Math.Min(resources.Wood, woodCapacity); var cappedOre = Math.Min(resources.Ore, oreCapacity); var cappedFood = Math.Min(resources.Food, foodCapacity); var isOverCapacity = resources.Gold != cappedGold || resources.Wood != cappedWood || resources.Ore != cappedOre || resources.Food != cappedFood; if (goldElapsedMinutes <= 0 && !isOverCapacity) { return resources; } var update = Builders.Update .Set(x => x.GoldPerMinute, goldPerMinute) .Set(x => x.GoldCapacity, goldCapacity) .Set(x => x.WoodCapacity, woodCapacity) .Set(x => x.OreCapacity, oreCapacity) .Set(x => x.FoodCapacity, foodCapacity) .Set(x => x.UpdatedAtUtc, now); if (isOverCapacity) { update = update .Set(x => x.Gold, cappedGold) .Set(x => x.Wood, cappedWood) .Set(x => x.Ore, cappedOre) .Set(x => x.Food, cappedFood); } if (goldElapsedMinutes > 0) { var generatedGold = Math.Min(goldCapacity, cappedGold + (goldElapsedMinutes * goldPerMinute)); update = update .Set(x => x.Gold, generatedGold) .Set(x => x.LastGoldGeneratedAtUtc, resources.LastGoldGeneratedAtUtc.AddMinutes(goldElapsedMinutes)); } return await _resources.FindOneAndUpdateAsync( x => x.Username == resources.Username, update, new FindOneAndUpdateOptions { ReturnDocument = ReturnDocument.After }); } private async Task ApplyProductionBuildingDeliveryAsync(PlayerResources resources) { var now = DateTime.UtcNow; var woodCapacity = await _settings.GetNonNegativeIntAsync(GameSettingsService.TownHallWoodCapacity, _townHallWoodCapacity); var oreCapacity = await _settings.GetNonNegativeIntAsync(GameSettingsService.TownHallOreCapacity, _townHallOreCapacity); var foodCapacity = await _settings.GetNonNegativeIntAsync(GameSettingsService.TownHallFoodCapacity, _townHallFoodCapacity); var buildingCapacity = await _settings.GetNonNegativeIntAsync(GameSettingsService.ProductionBuildingResourceCapacity, _productionBuildingResourceCapacity); var logCampWoodPerMinute = await _settings.GetNonNegativeIntAsync(GameSettingsService.LogCampWoodPerMinute, 5); var mineOrePerMinute = await _settings.GetNonNegativeIntAsync(GameSettingsService.MineOrePerMinute, 5); var farmFoodPerMinute = await _settings.GetNonNegativeIntAsync(GameSettingsService.FarmFoodPerMinute, 5); var buildings = await _locations.Find(x => x.OwnerUsername == resources.Username && !string.IsNullOrWhiteSpace(x.WorkerUnitId) && (x.BuildingStatus == "Built" || x.BuildingStatus == null || x.BuildingStatus == "") && (x.BuildingType == "LogCamp" || x.BuildingType == "Mine" || x.BuildingType == "Farm")) .ToListAsync(); var wood = Math.Min(resources.Wood, woodCapacity); var ore = Math.Min(resources.Ore, oreCapacity); var food = Math.Min(resources.Food, foodCapacity); foreach (var building in buildings) { var rate = building.BuildingType switch { "LogCamp" => logCampWoodPerMinute, "Mine" => mineOrePerMinute, "Farm" => farmFoodPerMinute, _ => 0 }; var lastGenerated = building.LastResourceGeneratedAtUtc ?? building.BuildingBuiltAtUtc ?? now; var elapsedMinutes = rate <= 0 ? 0 : (int)Math.Floor((now - lastGenerated).TotalMinutes); var stored = Math.Min(buildingCapacity, Math.Max(0, building.StoredResourceAmount) + (elapsedMinutes * rate)); var delivered = 0; if (building.BuildingType == "LogCamp") { delivered = Math.Min(stored, Math.Max(0, woodCapacity - wood)); wood += delivered; } else if (building.BuildingType == "Mine") { delivered = Math.Min(stored, Math.Max(0, oreCapacity - ore)); ore += delivered; } else if (building.BuildingType == "Farm") { delivered = Math.Min(stored, Math.Max(0, foodCapacity - food)); food += delivered; } var update = Builders.Update .Set(x => x.StoredResourceAmount, stored - delivered) .Set(x => x.StoredResourceCapacity, buildingCapacity) .Set(x => x.UpdatedAtUtc, now); if (elapsedMinutes > 0 || building.LastResourceGeneratedAtUtc is null) { update = update.Set(x => x.LastResourceGeneratedAtUtc, lastGenerated.AddMinutes(elapsedMinutes)); } await _locations.UpdateOneAsync(x => x.Id == building.Id, update); } return await _resources.FindOneAndUpdateAsync( x => x.Username == resources.Username, Builders.Update .Set(x => x.Wood, wood) .Set(x => x.Ore, ore) .Set(x => x.Food, food) .Set(x => x.WoodCapacity, woodCapacity) .Set(x => x.OreCapacity, oreCapacity) .Set(x => x.FoodCapacity, foodCapacity) .Set(x => x.UpdatedAtUtc, now), new FindOneAndUpdateOptions { ReturnDocument = ReturnDocument.After }); } }