allowing territory to be abandoned, units to be dismissed, and buildings to be destroyed

This commit is contained in:
hz
2026-05-20 19:38:33 -05:00
parent 4a3d3af41c
commit f142440aca
7 changed files with 445 additions and 16 deletions
@@ -197,9 +197,9 @@ public class UnitTrainingService
}
var movementDistance = HexDistance(request.FromQ, request.FromR, request.ToQ, request.ToR);
if (normalizedUnitType == ArcherUnitType && !await CanMoveToAsync(username, request.ToQ, request.ToR))
if ((normalizedUnitType == ArcherUnitType || normalizedUnitType == ScoutUnitType) && !await CanMoveToAsync(username, request.ToQ, request.ToR))
{
throw new InvalidOperationException("Archers can only move to visible tiles.");
throw new InvalidOperationException($"{normalizedUnitType}s can only move to visible tiles.");
}
if (normalizedUnitType == PeasantUnitType && !await CanPeasantMoveToAsync(username, request.ToQ, request.ToR))
@@ -257,6 +257,26 @@ public class UnitTrainingService
.ToListAsync();
}
public async Task<int> DismissSquadAsync(string username, DismissUnitSquadRequest request)
{
var normalizedUnitType = NormalizeUnitType(request.UnitType);
if (normalizedUnitType != ScoutUnitType && normalizedUnitType != ArcherUnitType && normalizedUnitType != PeasantUnitType)
{
throw new ArgumentException("Only Scouts, Archers, and Peasants can be dismissed right now.", nameof(request.UnitType));
}
await CompletePendingMovementAsync(username);
var result = await _units.DeleteManyAsync(x =>
x.Username == username &&
x.UnitType == normalizedUnitType &&
x.Status == "Idle" &&
x.Q == request.Q &&
x.R == request.R);
return (int)result.DeletedCount;
}
private async Task<Location?> GetBuiltBarracksAsync(string username, int q, int r)
{
await CompleteFinishedBuildingsAsync(username);